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* Instead of baking these into the overlay texture and trying to decode them afterwards, we instead write a grayscale 16F value into the overlay texture, and add a special decode display mode that will use the heatmap and bucketing provided. * This means that saving these overlay textures now saves grayscale. When saving to an 8-bit format, we remap to 0-255 so that greater than 1.0 values are mapped lower.