Files
renderdoc/renderdoc/driver/d3d11/d3d11_device.cpp
T
baldurk 5890316f22 Implement DeviceContextStates from D3D11.1 as needed by D2D. Refs #402
* This should at least support the swapping of the current pipeline
  state but it probably won't support all the weird 'emulate different
  D3D versions' stuff.
2016-10-31 01:01:53 +01:00

3653 lines
107 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2016 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "driver/d3d11/d3d11_device.h"
#include "core/core.h"
#include "driver/d3d11/d3d11_context.h"
#include "driver/d3d11/d3d11_renderstate.h"
#include "driver/d3d11/d3d11_resources.h"
#include "driver/dxgi/dxgi_wrapped.h"
#include "jpeg-compressor/jpge.h"
#include "maths/formatpacking.h"
#include "serialise/string_utils.h"
const char *D3D11ChunkNames[] = {
"ID3D11Device::Initialisation",
"ID3D11Resource::SetDebugName",
"ID3D11Resource::Release",
"IDXGISwapChain::GetBuffer",
"ID3D11Device::CreateTexture1D",
"ID3D11Device::CreateTexture2D",
"ID3D11Device::CreateTexture3D",
"ID3D11Device::CreateBuffer",
"ID3D11Device::CreateVertexShader",
"ID3D11Device::CreateHullShader",
"ID3D11Device::CreateDomainShader",
"ID3D11Device::CreateGeometryShader",
"ID3D11Device::CreateGeometryShaderWithStreamOut",
"ID3D11Device::CreatePixelShader",
"ID3D11Device::CreateComputeShader",
"ID3D11ClassLinkage::GetClassInstance",
"ID3D11ClassLinkage::CreateClassInstance",
"ID3D11Device::CreateClassLinkage",
"ID3D11Device::CreateShaderResourceView",
"ID3D11Device::CreateRenderTargetView",
"ID3D11Device::CreateDepthStencilView",
"ID3D11Device::CreateUnorderedAccessView",
"ID3D11Device::CreateInputLayout",
"ID3D11Device::CreateBlendState",
"ID3D11Device::CreateDepthStencilState",
"ID3D11Device::CreateRasterizerState",
"ID3D11Device::CreateSamplerState",
"ID3D11Device::CreateQuery",
"ID3D11Device::CreatePredicate",
"ID3D11Device::CreateCounter",
"ID3D11Device::CreateDeferredContext",
"ID3D11Device::SetExceptionMode",
"ID3D11Device::OpenSharedResource",
"Capture",
"ID3D11DeviceContext::IASetInputLayout",
"ID3D11DeviceContext::IASetVertexBuffers",
"ID3D11DeviceContext::IASetIndexBuffer",
"ID3D11DeviceContext::IASetPrimitiveTopology",
"ID3D11DeviceContext::VSSetConstantBuffers",
"ID3D11DeviceContext::VSSetShaderResources",
"ID3D11DeviceContext::VSSetSamplers",
"ID3D11DeviceContext::VSSetShader",
"ID3D11DeviceContext::HSSetConstantBuffers",
"ID3D11DeviceContext::HSSetShaderResources",
"ID3D11DeviceContext::HSSetSamplers",
"ID3D11DeviceContext::HSSetShader",
"ID3D11DeviceContext::DSSetConstantBuffers",
"ID3D11DeviceContext::DSSetShaderResources",
"ID3D11DeviceContext::DSSetSamplers",
"ID3D11DeviceContext::DSSetShader",
"ID3D11DeviceContext::GSSetConstantBuffers",
"ID3D11DeviceContext::GSSetShaderResources",
"ID3D11DeviceContext::GSSetSamplers",
"ID3D11DeviceContext::GSSetShader",
"ID3D11DeviceContext::SOSetTargets",
"ID3D11DeviceContext::PSSetConstantBuffers",
"ID3D11DeviceContext::PSSetShaderResources",
"ID3D11DeviceContext::PSSetSamplers",
"ID3D11DeviceContext::PSSetShader",
"ID3D11DeviceContext::CSSetConstantBuffers",
"ID3D11DeviceContext::CSSetShaderResources",
"ID3D11DeviceContext::CSSetUnorderedAccessViews",
"ID3D11DeviceContext::CSSetSamplers",
"ID3D11DeviceContext::CSSetShader",
"ID3D11DeviceContext::RSSetViewports",
"ID3D11DeviceContext::RSSetScissors",
"ID3D11DeviceContext::RSSetState",
"ID3D11DeviceContext::OMSetRenderTargets",
"ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews",
"ID3D11DeviceContext::OMSetBlendState",
"ID3D11DeviceContext::OMSetDepthStencilState",
"ID3D11DeviceContext::DrawIndexedInstanced",
"ID3D11DeviceContext::DrawInstanced",
"ID3D11DeviceContext::DrawIndexed",
"ID3D11DeviceContext::Draw",
"ID3D11DeviceContext::DrawAuto",
"ID3D11DeviceContext::DrawIndexedInstancedIndirect",
"ID3D11DeviceContext::DrawInstancedIndirect",
"ID3D11DeviceContext::Map",
"ID3D11DeviceContext::Unmap",
"ID3D11DeviceContext::CopySubresourceRegion",
"ID3D11DeviceContext::CopyResource",
"ID3D11DeviceContext::UpdateSubresource",
"ID3D11DeviceContext::CopyStructureCount",
"ID3D11DeviceContext::ResolveSubresource",
"ID3D11DeviceContext::GenerateMips",
"ID3D11DeviceContext::ClearDepthStencilView",
"ID3D11DeviceContext::ClearRenderTargetView",
"ID3D11DeviceContext::ClearUnorderedAccessViewInt",
"ID3D11DeviceContext::ClearUnorderedAccessViewFloat",
"ID3D11DeviceContext::ClearState",
"ID3D11DeviceContext::ExecuteCommandList",
"ID3D11DeviceContext::Dispatch",
"ID3D11DeviceContext::DispatchIndirect",
"ID3D11DeviceContext::FinishCommandlist",
"ID3D11DeviceContext::Flush",
"ID3D11DeviceContext::SetPredication",
"ID3D11DeviceContext::SetResourceMinLOD",
"ID3D11DeviceContext::Begin",
"ID3D11DeviceContext::End",
"ID3D11Device2::CreateRasterizerState1",
"ID3D11Device2::CreateBlendState1",
"ID3D11DeviceContext1::CopySubresourceRegion1",
"ID3D11DeviceContext1::UpdateSubresource1",
"ID3D11DeviceContext1::ClearView",
"ID3D11DeviceContext1::VSSetConstantBuffers1",
"ID3D11DeviceContext1::HSSetConstantBuffers1",
"ID3D11DeviceContext1::DSSetConstantBuffers1",
"ID3D11DeviceContext1::GSSetConstantBuffers1",
"ID3D11DeviceContext1::PSSetConstantBuffers1",
"ID3D11DeviceContext1::CSSetConstantBuffers1",
"D3DPERF_PushMarker",
"D3DPERF_SetMarker",
"D3DPERF_PopMarker",
"DebugMessageList",
"ContextBegin",
"ContextEnd",
"SetShaderDebugPath",
"ID3D11DeviceContext1::DiscardResource",
"ID3D11DeviceContext1::DiscardView",
"ID3D11DeviceContext1::DiscardView1",
"ID3D11Device3::CreateRasterizerState2",
"ID3D11Device3::CreateQuery1",
"ID3D11Device3::CreateTexture2D1",
"ID3D11Device3::CreateTexture3D1",
"ID3D11Device3::CreateShaderResourceView1",
"ID3D11Device3::CreateRenderTargetView1",
"ID3D11Device3::CreateUnorderedAccessView1",
"IDXGISwapChain::Present",
"ID3D11DeviceContext::ExecuteCommandList",
"ID3D11DeviceContext::FinishCommandList",
"ID3D11DeviceContext1::SwapDeviceContextState",
};
WRAPPED_POOL_INST(WrappedID3D11Device);
WrappedID3D11Device *WrappedID3D11Device::m_pCurrentWrappedDevice = NULL;
D3D11InitParams::D3D11InitParams()
{
SerialiseVersion = D3D11_SERIALISE_VERSION;
DriverType = D3D_DRIVER_TYPE_UNKNOWN;
Flags = 0;
SDKVersion = D3D11_SDK_VERSION;
NumFeatureLevels = 0;
RDCEraseEl(FeatureLevels);
}
// handling for these versions is scattered throughout the code (as relevant to enable/disable bits
// of serialisation
// and set some defaults if necessary).
// Here we list which non-current versions we support, and what changed
const uint32_t D3D11InitParams::D3D11_OLD_VERSIONS[D3D11InitParams::D3D11_NUM_SUPPORTED_OLD_VERSIONS] = {
// from 0x4 to 0x5, we added the stream-out hidden counters in the context's
// Serialise_BeginCaptureFrame
0x000004,
// from 0x5 to 0x6, several new calls were made 'drawcalls', like Copy &
// GenerateMips, with serialised debug messages
0x000005,
// from 0x6 to 0x7, we added some more padding in some buffer & texture chunks to
// get larger alignment than 16-byte
0x000006,
// from 0x7 to 0x8, we changed the UAV arrays in the render state to be D3D11.1
// sized and separate CS array.
0x000007,
// from 0x8 to 0x9, we added the view creation details to clear calls in the device
// record so that we can still perform the clear even if the view wasn't referenced.
0x000008,
// from 0x9 to 0xA, we refactored deferred context handling - it's flattened on
// capture now. So on replay if deferred contexts are present, we go through a
// flattening stpe.
0x000009,
// from 0xA to 0xB, we added the SwapDeviceContextState from ID3D11DeviceContext1
0x00000A,
};
ReplayCreateStatus D3D11InitParams::Serialise()
{
SERIALISE_ELEMENT(uint32_t, ver, D3D11_SERIALISE_VERSION);
SerialiseVersion = ver;
if(ver != D3D11_SERIALISE_VERSION)
{
bool oldsupported = false;
for(uint32_t i = 0; i < D3D11_NUM_SUPPORTED_OLD_VERSIONS; i++)
{
if(ver == D3D11_OLD_VERSIONS[i])
{
oldsupported = true;
RDCWARN(
"Old D3D11 serialise version %d, latest is %d. Loading with possibly degraded "
"features/support.",
ver, D3D11_SERIALISE_VERSION);
}
}
if(!oldsupported)
{
RDCERR("Incompatible D3D11 serialise version, expected %d got %d", D3D11_SERIALISE_VERSION,
ver);
return eReplayCreate_APIIncompatibleVersion;
}
}
SERIALISE_ELEMENT(D3D_DRIVER_TYPE, driverType, DriverType);
DriverType = driverType;
SERIALISE_ELEMENT(uint32_t, flags, Flags);
Flags = flags;
SERIALISE_ELEMENT(uint32_t, sdk, SDKVersion);
SDKVersion = sdk;
SERIALISE_ELEMENT(uint32_t, numlevels, NumFeatureLevels);
NumFeatureLevels = numlevels;
m_pSerialiser->SerialisePODArray<ARRAY_COUNT(FeatureLevels)>("FeatureLevels", FeatureLevels);
return eReplayCreate_Success;
}
void WrappedID3D11Device::NewSwapchainBuffer(IUnknown *backbuffer)
{
WrappedID3D11Texture2D1 *wrapped = (WrappedID3D11Texture2D1 *)backbuffer;
if(wrapped)
{
// keep ref as a 'view' (invisible to user)
wrapped->ViewAddRef();
wrapped->Release();
}
}
void WrappedID3D11Device::SetLogFile(const char *logfile)
{
#if defined(RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
m_pSerialiser = new Serialiser(logfile, Serialiser::READING, debugSerialiser);
m_pSerialiser->SetChunkNameLookup(&GetChunkName);
m_pImmediateContext->SetSerialiser(m_pSerialiser);
SAFE_DELETE(m_ResourceManager);
m_ResourceManager = new D3D11ResourceManager(m_State, m_pSerialiser, this);
}
WrappedID3D11Device::WrappedID3D11Device(ID3D11Device *realDevice, D3D11InitParams *params)
: m_RefCounter(realDevice, false), m_SoftRefCounter(NULL, false), m_pDevice(realDevice)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(WrappedID3D11Device));
m_pDevice1 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device1), (void **)&m_pDevice1);
m_pDevice2 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device2), (void **)&m_pDevice2);
m_pDevice3 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device3), (void **)&m_pDevice3);
m_pDevice4 = NULL;
m_pDevice->QueryInterface(__uuidof(ID3D11Device4), (void **)&m_pDevice4);
m_Replay.SetDevice(this);
m_DebugManager = NULL;
// refcounters implicitly construct with one reference, but we don't start with any soft
// references.
m_SoftRefCounter.Release();
m_InternalRefcount = 0;
m_Alive = true;
m_DummyInfoQueue.m_pDevice = this;
m_DummyD3D10Multithread.m_pDevice = this;
m_DummyDebug.m_pDevice = this;
m_WrappedDebug.m_pDevice = this;
m_FrameCounter = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_Failures = 0;
m_ChunkAtomic = 0;
m_AppControlledCapture = false;
#if defined(RELEASE)
const bool debugSerialiser = false;
#else
const bool debugSerialiser = true;
#endif
if(RenderDoc::Inst().IsReplayApp())
{
m_State = READING;
m_pSerialiser = NULL;
string shaderSearchPathString = RenderDoc::Inst().GetConfigSetting("shader.debug.searchPaths");
split(shaderSearchPathString, m_ShaderSearchPaths, ';');
ResourceIDGen::SetReplayResourceIDs();
}
else
{
m_State = WRITING_IDLE;
m_pSerialiser = new Serialiser(NULL, Serialiser::WRITING, debugSerialiser);
m_pSerialiser->SetDebugText(true);
}
m_ResourceManager = new D3D11ResourceManager(m_State, m_pSerialiser, this);
if(m_pSerialiser)
m_pSerialiser->SetChunkNameLookup(&GetChunkName);
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
m_DeviceRecord = NULL;
if(!RenderDoc::Inst().IsReplayApp())
{
m_DeviceRecord = GetResourceManager()->AddResourceRecord(m_ResourceID);
m_DeviceRecord->DataInSerialiser = false;
m_DeviceRecord->SpecialResource = true;
m_DeviceRecord->Length = 0;
m_DeviceRecord->NumSubResources = 0;
m_DeviceRecord->SubResources = NULL;
RenderDoc::Inst().AddDeviceFrameCapturer((ID3D11Device *)this, this);
}
ID3D11DeviceContext *context = NULL;
realDevice->GetImmediateContext(&context);
m_pImmediateContext = new WrappedID3D11DeviceContext(this, context, m_pSerialiser);
realDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&m_pInfoQueue);
realDevice->QueryInterface(__uuidof(ID3D11Debug), (void **)&m_WrappedDebug.m_pDebug);
if(m_pInfoQueue)
{
if(RenderDoc::Inst().GetCaptureOptions().DebugOutputMute)
m_pInfoQueue->SetMuteDebugOutput(true);
UINT size = m_pInfoQueue->GetStorageFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearStorageFilter();
size = m_pInfoQueue->GetStorageFilterStackSize();
}
size = m_pInfoQueue->GetRetrievalFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearRetrievalFilter();
size = m_pInfoQueue->GetRetrievalFilterStackSize();
}
m_pInfoQueue->ClearStoredMessages();
if(RenderDoc::Inst().IsReplayApp())
m_pInfoQueue->SetMuteDebugOutput(false);
}
else
{
RDCDEBUG("Couldn't get ID3D11InfoQueue.");
}
m_InitParams = *params;
// ATI workaround - these dlls can get unloaded and cause a crash.
if(GetModuleHandleA("aticfx32.dll"))
LoadLibraryA("aticfx32.dll");
if(GetModuleHandleA("atiuxpag.dll"))
LoadLibraryA("atiuxpag.dll");
if(GetModuleHandleA("atidxx32.dll"))
LoadLibraryA("atidxx32.dll");
if(GetModuleHandleA("aticfx64.dll"))
LoadLibraryA("aticfx64.dll");
if(GetModuleHandleA("atiuxp64.dll"))
LoadLibraryA("atiuxp64.dll");
if(GetModuleHandleA("atidxx64.dll"))
LoadLibraryA("atidxx64.dll");
// NVIDIA workaround - same as above!
if(GetModuleHandleA("nvwgf2umx.dll"))
LoadLibraryA("nvwgf2umx.dll");
//////////////////////////////////////////////////////////////////////////
// Compile time asserts
RDCCOMPILE_ASSERT(ARRAY_COUNT(D3D11ChunkNames) == NUM_D3D11_CHUNKS - FIRST_CHUNK_ID,
"Not right number of chunk names");
}
WrappedID3D11Device::~WrappedID3D11Device()
{
if(m_pCurrentWrappedDevice == this)
m_pCurrentWrappedDevice = NULL;
RenderDoc::Inst().RemoveDeviceFrameCapturer((ID3D11Device *)this);
for(auto it = m_CachedStateObjects.begin(); it != m_CachedStateObjects.end(); ++it)
if(*it)
(*it)->Release();
m_CachedStateObjects.clear();
SAFE_RELEASE(m_pDevice1);
SAFE_RELEASE(m_pDevice2);
SAFE_RELEASE(m_pDevice3);
SAFE_RELEASE(m_pDevice4);
SAFE_RELEASE(m_pImmediateContext);
for(auto it = m_SwapChains.begin(); it != m_SwapChains.end(); ++it)
SAFE_RELEASE(it->second);
SAFE_DELETE(m_DebugManager);
if(m_DeviceRecord)
{
RDCASSERT(m_DeviceRecord->GetRefCount() == 1);
m_DeviceRecord->Delete(GetResourceManager());
}
for(auto it = m_LayoutShaders.begin(); it != m_LayoutShaders.end(); ++it)
SAFE_DELETE(it->second);
m_LayoutShaders.clear();
m_LayoutDescs.clear();
m_ResourceManager->Shutdown();
SAFE_DELETE(m_ResourceManager);
SAFE_RELEASE(m_pInfoQueue);
SAFE_RELEASE(m_WrappedDebug.m_pDebug);
SAFE_RELEASE(m_pDevice);
SAFE_DELETE(m_pSerialiser);
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}
void WrappedID3D11Device::CheckForDeath()
{
if(!m_Alive)
return;
if(m_RefCounter.GetRefCount() == 0)
{
RDCASSERT(m_SoftRefCounter.GetRefCount() >= m_InternalRefcount);
if(m_SoftRefCounter.GetRefCount() <= m_InternalRefcount || m_State < WRITING) // MEGA HACK
{
m_Alive = false;
delete this;
}
}
}
ULONG STDMETHODCALLTYPE DummyID3D10Multithread::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D10Multithread::Release()
{
m_pDevice->Release();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::Release()
{
m_pDevice->Release();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11Debug::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11Debug::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE WrappedID3D11Debug::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(ID3D11InfoQueue) || riid == __uuidof(ID3D11Debug) ||
riid == __uuidof(ID3D11Device) || riid == __uuidof(ID3D11Device1) ||
riid == __uuidof(ID3D11Device2) || riid == __uuidof(ID3D11Device3) ||
riid == __uuidof(ID3D11Device4))
return m_pDevice->QueryInterface(riid, ppvObject);
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D11Debug *)this;
AddRef();
return S_OK;
}
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D11Debug for interface: %s", guid.c_str());
return m_pDebug->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE WrappedID3D11Debug::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D11Debug::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT WrappedID3D11Device::QueryInterface(REFIID riid, void **ppvObject)
{
// DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd,
// 0x82, 0xb9, 0xeb);
static const GUID IDirect3DDevice9_uuid = {
0xd0223b96, 0xbf7a, 0x43fd, {0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb}};
// ID3D10Device UUID {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
static const GUID ID3D10Device_uuid = {
0x9b7e4c0f, 0x342c, 0x4106, {0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}};
// ID3D11ShaderTraceFactory UUID {1fbad429-66ab-41cc-9617-667ac10e4459}
static const GUID ID3D11ShaderTraceFactory_uuid = {
0x1fbad429, 0x66ab, 0x41cc, {0x96, 0x17, 0x66, 0x7a, 0xc1, 0x0e, 0x44, 0x59}};
// RenderDoc UUID {A7AA6116-9C8D-4BBA-9083-B4D816B71B78}
static const GUID IRenderDoc_uuid = {
0xa7aa6116, 0x9c8d, 0x4bba, {0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78}};
HRESULT hr = S_OK;
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D11Device4 *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(IDXGIDevice))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice *real = (IDXGIDevice *)(*ppvObject);
*ppvObject = (IDXGIDevice *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice1))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice1 *real = (IDXGIDevice1 *)(*ppvObject);
*ppvObject = (IDXGIDevice1 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice2))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice2 *real = (IDXGIDevice2 *)(*ppvObject);
*ppvObject = (IDXGIDevice2 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice3))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice3 *real = (IDXGIDevice3 *)(*ppvObject);
*ppvObject = (IDXGIDevice3 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(ID3D11Device))
{
AddRef();
*ppvObject = (ID3D11Device *)this;
return S_OK;
}
else if(riid == ID3D10Device_uuid)
{
RDCWARN("Trying to get ID3D10Device - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == IDirect3DDevice9_uuid)
{
RDCWARN("Trying to get IDirect3DDevice9 - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == __uuidof(ID3D11Device1))
{
if(m_pDevice1)
{
AddRef();
*ppvObject = (ID3D11Device1 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device2))
{
if(m_pDevice2)
{
AddRef();
*ppvObject = (ID3D11Device2 *)this;
RDCWARN(
"Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time.");
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device3))
{
if(m_pDevice3)
{
AddRef();
*ppvObject = (ID3D11Device3 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device4))
{
if(m_pDevice4)
{
AddRef();
*ppvObject = (ID3D11Device4 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D10Multithread))
{
RDCWARN(
"Returning a dummy ID3D10Multithread that does nothing. This ID3D10Multithread will not "
"work!");
*ppvObject = (ID3D10Multithread *)&m_DummyD3D10Multithread;
m_DummyD3D10Multithread.AddRef();
return S_OK;
}
else if(riid == ID3D11ShaderTraceFactory_uuid)
{
RDCWARN("Trying to get ID3D11ShaderTraceFactory. Not supported at this time.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == __uuidof(ID3D11InfoQueue))
{
RDCWARN(
"Returning a dummy ID3D11InfoQueue that does nothing. This ID3D11InfoQueue will not work!");
*ppvObject = (ID3D11InfoQueue *)&m_DummyInfoQueue;
m_DummyInfoQueue.AddRef();
return S_OK;
}
else if(riid == __uuidof(ID3D11Debug))
{
// we queryinterface for this at startup, so if it's present we can
// return our wrapper
if(m_WrappedDebug.m_pDebug)
{
AddRef();
*ppvObject = (ID3D11Debug *)&m_WrappedDebug;
return S_OK;
}
else
{
RDCWARN("Returning a dummy ID3D11Debug that does nothing. This ID3D11Debug will not work!");
*ppvObject = (ID3D11Debug *)&m_DummyDebug;
m_DummyDebug.AddRef();
return S_OK;
}
}
else if(riid == IRenderDoc_uuid)
{
AddRef();
*ppvObject = (IUnknown *)this;
return S_OK;
}
else
{
string guid = ToStr::Get(riid);
RDCWARN("Querying ID3D11Device for interface: %s", guid.c_str());
}
return m_RefCounter.QueryInterface(riid, ppvObject);
}
const char *WrappedID3D11Device::GetChunkName(uint32_t idx)
{
if(idx == CREATE_PARAMS)
return "Create Params";
if(idx == THUMBNAIL_DATA)
return "Thumbnail Data";
if(idx == DRIVER_INIT_PARAMS)
return "Driver Init Params";
if(idx == INITIAL_CONTENTS)
return "Initial Contents";
if(idx < FIRST_CHUNK_ID || idx >= NUM_D3D11_CHUNKS)
return "<unknown>";
return D3D11ChunkNames[idx - FIRST_CHUNK_ID];
}
template <>
string ToStrHelper<false, D3D11ChunkType>::Get(const D3D11ChunkType &el)
{
return WrappedID3D11Device::GetChunkName(el);
}
void WrappedID3D11Device::LazyInit()
{
if(m_DebugManager == NULL)
m_DebugManager = new D3D11DebugManager(this);
}
void WrappedID3D11Device::AddDebugMessage(DebugMessageCategory c, DebugMessageSeverity sv,
DebugMessageSource src, std::string d)
{
// Only add runtime warnings while executing.
// While reading, add the messages from the log, and while writing add messages
// we add (on top of the API debug messages)
if(m_State != EXECUTING || src == eDbgSource_RuntimeWarning)
{
DebugMessage msg;
msg.eventID = m_State >= WRITING ? 0 : m_pImmediateContext->GetEventID();
msg.messageID = 0;
msg.source = src;
msg.category = c;
msg.severity = sv;
msg.description = d;
// at runtime we are finding any warnings for the event *after* the current
// event ID, as that's the one we just replayed
if(src == eDbgSource_RuntimeWarning)
msg.eventID++;
m_DebugMessages.push_back(msg);
}
}
void WrappedID3D11Device::AddDebugMessage(DebugMessage msg)
{
if(m_State != EXECUTING || msg.source == eDbgSource_RuntimeWarning)
m_DebugMessages.push_back(msg);
}
vector<DebugMessage> WrappedID3D11Device::GetDebugMessages()
{
vector<DebugMessage> ret;
// if reading, m_DebugMessages will contain all the messages (we
// don't try and fetch anything from the API). If writing,
// m_DebugMessages will contain any manually-added messages.
ret.swap(m_DebugMessages);
if(m_State < WRITING)
return ret;
if(!m_pInfoQueue)
return ret;
UINT64 numMessages = m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
for(UINT64 i = 0; i < m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); i++)
{
SIZE_T len = 0;
m_pInfoQueue->GetMessage(i, NULL, &len);
char *msgbuf = new char[len];
D3D11_MESSAGE *message = (D3D11_MESSAGE *)msgbuf;
m_pInfoQueue->GetMessage(i, message, &len);
DebugMessage msg;
msg.eventID = 0;
msg.source = eDbgSource_API;
msg.category = eDbgCategory_Miscellaneous;
msg.severity = eDbgSeverity_Medium;
switch(message->Category)
{
case D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED:
msg.category = eDbgCategory_Application_Defined;
break;
case D3D11_MESSAGE_CATEGORY_MISCELLANEOUS: msg.category = eDbgCategory_Miscellaneous; break;
case D3D11_MESSAGE_CATEGORY_INITIALIZATION: msg.category = eDbgCategory_Initialization; break;
case D3D11_MESSAGE_CATEGORY_CLEANUP: msg.category = eDbgCategory_Cleanup; break;
case D3D11_MESSAGE_CATEGORY_COMPILATION: msg.category = eDbgCategory_Compilation; break;
case D3D11_MESSAGE_CATEGORY_STATE_CREATION: msg.category = eDbgCategory_State_Creation; break;
case D3D11_MESSAGE_CATEGORY_STATE_SETTING: msg.category = eDbgCategory_State_Setting; break;
case D3D11_MESSAGE_CATEGORY_STATE_GETTING: msg.category = eDbgCategory_State_Getting; break;
case D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION:
msg.category = eDbgCategory_Resource_Manipulation;
break;
case D3D11_MESSAGE_CATEGORY_EXECUTION: msg.category = eDbgCategory_Execution; break;
case D3D11_MESSAGE_CATEGORY_SHADER: msg.category = eDbgCategory_Shaders; break;
default: RDCWARN("Unexpected message category: %d", message->Category); break;
}
switch(message->Severity)
{
case D3D11_MESSAGE_SEVERITY_CORRUPTION: msg.severity = eDbgSeverity_High; break;
case D3D11_MESSAGE_SEVERITY_ERROR: msg.severity = eDbgSeverity_Medium; break;
case D3D11_MESSAGE_SEVERITY_WARNING: msg.severity = eDbgSeverity_Low; break;
case D3D11_MESSAGE_SEVERITY_INFO: msg.severity = eDbgSeverity_Info; break;
case D3D11_MESSAGE_SEVERITY_MESSAGE: msg.severity = eDbgSeverity_Info; break;
default: RDCWARN("Unexpected message severity: %d", message->Severity); break;
}
msg.messageID = (uint32_t)message->ID;
msg.description = string(message->pDescription);
ret.push_back(msg);
SAFE_DELETE_ARRAY(msgbuf);
}
// Docs are fuzzy on the thread safety of the info queue, but I'm going to assume it should only
// ever be accessed on one thread since it's tied to the device & immediate context.
// There doesn't seem to be a way to lock it for access and without that there's no way to know
// that a new message won't be added between the time you retrieve the last one and clearing the
// queue. There is also no way to pop a message that I can see, which would presumably be the
// best way if its member functions are thread safe themselves (if the queue is protected
// internally).
RDCASSERT(numMessages == m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter());
m_pInfoQueue->ClearStoredMessages();
return ret;
}
void WrappedID3D11Device::ProcessChunk(uint64_t offset, D3D11ChunkType context)
{
switch(context)
{
case DEVICE_INIT:
{
SERIALISE_ELEMENT(ResourceId, immContextId, ResourceId());
// add a reference for the resource manager - normally it takes ownership of the resource on
// creation and releases it
// to destruction, but we want to control our immediate context ourselves.
m_pImmediateContext->AddRef();
m_ResourceManager->AddLiveResource(immContextId, m_pImmediateContext);
break;
}
case SET_RESOURCE_NAME: Serialise_SetResourceName(0x0, ""); break;
case RELEASE_RESOURCE: Serialise_ReleaseResource(0x0); break;
case CREATE_SWAP_BUFFER: Serialise_WrapSwapchainBuffer(0x0, 0x0, 0, 0x0); break;
case CREATE_TEXTURE_1D: Serialise_CreateTexture1D(0x0, 0x0, 0x0); break;
case CREATE_TEXTURE_2D: Serialise_CreateTexture2D(0x0, 0x0, 0x0); break;
case CREATE_TEXTURE_2D1: Serialise_CreateTexture2D1(0x0, 0x0, 0x0); break;
case CREATE_TEXTURE_3D: Serialise_CreateTexture3D(0x0, 0x0, 0x0); break;
case CREATE_TEXTURE_3D1: Serialise_CreateTexture3D1(0x0, 0x0, 0x0); break;
case CREATE_BUFFER: Serialise_CreateBuffer(0x0, 0x0, 0x0); break;
case CREATE_VERTEX_SHADER: Serialise_CreateVertexShader(0x0, 0, 0x0, 0x0); break;
case CREATE_HULL_SHADER: Serialise_CreateHullShader(0x0, 0, 0x0, 0x0); break;
case CREATE_DOMAIN_SHADER: Serialise_CreateDomainShader(0x0, 0, 0x0, 0x0); break;
case CREATE_GEOMETRY_SHADER: Serialise_CreateGeometryShader(0x0, 0, 0x0, 0x0); break;
case CREATE_GEOMETRY_SHADER_WITH_SO:
Serialise_CreateGeometryShaderWithStreamOutput(0x0, 0, 0x0, 0, 0x0, 0, 0, 0x0, 0x0);
break;
case CREATE_PIXEL_SHADER: Serialise_CreatePixelShader(0x0, 0, 0x0, 0x0); break;
case CREATE_COMPUTE_SHADER: Serialise_CreateComputeShader(0x0, 0, 0x0, 0x0); break;
case GET_CLASS_INSTANCE: Serialise_GetClassInstance(0x0, 0, 0x0, 0x0); break;
case CREATE_CLASS_INSTANCE: Serialise_CreateClassInstance(0x0, 0, 0, 0, 0, 0x0, 0x0); break;
case CREATE_CLASS_LINKAGE: Serialise_CreateClassLinkage(0x0); break;
case CREATE_SRV: Serialise_CreateShaderResourceView(0x0, 0x0, 0x0); break;
case CREATE_SRV1: Serialise_CreateShaderResourceView1(0x0, 0x0, 0x0); break;
case CREATE_RTV: Serialise_CreateRenderTargetView(0x0, 0x0, 0x0); break;
case CREATE_RTV1: Serialise_CreateRenderTargetView1(0x0, 0x0, 0x0); break;
case CREATE_DSV: Serialise_CreateDepthStencilView(0x0, 0x0, 0x0); break;
case CREATE_UAV: Serialise_CreateUnorderedAccessView(0x0, 0x0, 0x0); break;
case CREATE_UAV1: Serialise_CreateUnorderedAccessView1(0x0, 0x0, 0x0); break;
case CREATE_INPUT_LAYOUT: Serialise_CreateInputLayout(0x0, 0, 0x0, 0, 0x0); break;
case CREATE_BLEND_STATE: Serialise_CreateBlendState(0x0, 0x0); break;
case CREATE_BLEND_STATE1: Serialise_CreateBlendState1(0x0, 0x0); break;
case CREATE_DEPTHSTENCIL_STATE: Serialise_CreateDepthStencilState(0x0, 0x0); break;
case CREATE_RASTER_STATE: Serialise_CreateRasterizerState(0x0, 0x0); break;
case CREATE_RASTER_STATE1: Serialise_CreateRasterizerState1(0x0, 0x0); break;
case CREATE_RASTER_STATE2: Serialise_CreateRasterizerState2(0x0, 0x0); break;
case CREATE_SAMPLER_STATE: Serialise_CreateSamplerState(0x0, 0x0); break;
case CREATE_QUERY: Serialise_CreateQuery(0x0, 0x0); break;
case CREATE_QUERY1: Serialise_CreateQuery1(0x0, 0x0); break;
case CREATE_PREDICATE: Serialise_CreatePredicate(0x0, 0x0); break;
case CREATE_COUNTER: Serialise_CreateCounter(0x0, 0x0); break;
case CREATE_DEFERRED_CONTEXT: Serialise_CreateDeferredContext(0, 0x0); break;
case SET_EXCEPTION_MODE: Serialise_SetExceptionMode(0); break;
case OPEN_SHARED_RESOURCE:
{
IID nul;
Serialise_OpenSharedResource(0, nul, NULL);
break;
}
case CAPTURE_SCOPE: Serialise_CaptureScope(offset); break;
case SET_SHADER_DEBUG_PATH: Serialise_SetShaderDebugPath(NULL, NULL); break;
default:
// ignore system chunks
if(context == INITIAL_CONTENTS)
Serialise_InitialState(ResourceId(), NULL);
else if(context < FIRST_CHUNK_ID)
m_pSerialiser->SkipCurrentChunk();
else
m_pImmediateContext->ProcessChunk(offset, context, true);
break;
}
}
void WrappedID3D11Device::Serialise_CaptureScope(uint64_t offset)
{
SERIALISE_ELEMENT(uint32_t, FrameNumber, m_FrameCounter);
if(m_State >= WRITING)
{
GetResourceManager()->Serialise_InitialContentsNeeded();
}
else
{
m_FrameRecord.frameInfo.fileOffset = offset;
m_FrameRecord.frameInfo.firstEvent = m_pImmediateContext->GetEventID();
m_FrameRecord.frameInfo.frameNumber = FrameNumber;
FetchFrameStatistics &stats = m_FrameRecord.frameInfo.stats;
RDCEraseEl(stats);
// #mivance GL/Vulkan don't set this so don't get stats in window
stats.recorded = 1;
for(uint32_t stage = eShaderStage_First; stage < eShaderStage_Count; stage++)
{
create_array(stats.constants[stage].bindslots,
D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT + 1);
create_array(stats.constants[stage].sizes, FetchFrameConstantBindStats::BUCKET_COUNT);
create_array(stats.samplers[stage].bindslots, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT + 1);
create_array(stats.resources[stage].types, eResType_Count);
create_array(stats.resources[stage].bindslots,
D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT + 1);
}
create_array(stats.updates.types, eResType_Count);
create_array(stats.updates.sizes, FetchFrameUpdateStats::BUCKET_COUNT);
create_array(stats.draws.counts, FetchFrameDrawStats::BUCKET_COUNT);
create_array(stats.vertices.bindslots, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT + 1);
create_array(stats.rasters.viewports, D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX + 2);
create_array(stats.rasters.rects, D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX + 2);
create_array(stats.outputs.bindslots,
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT + D3D11_1_UAV_SLOT_COUNT + 1);
GetResourceManager()->CreateInitialContents();
}
}
void WrappedID3D11Device::ReadLogInitialisation()
{
uint64_t frameOffset = 0;
LazyInit();
m_pSerialiser->SetDebugText(true);
m_pSerialiser->Rewind();
int chunkIdx = 0;
struct chunkinfo
{
chunkinfo() : count(0), totalsize(0), total(0.0) {}
int count;
uint64_t totalsize;
double total;
};
map<D3D11ChunkType, chunkinfo> chunkInfos;
SCOPED_TIMER("chunk initialisation");
for(;;)
{
PerformanceTimer timer;
uint64_t offset = m_pSerialiser->GetOffset();
D3D11ChunkType context = (D3D11ChunkType)m_pSerialiser->PushContext(NULL, NULL, 1, false);
if(context == CAPTURE_SCOPE)
{
// immediately read rest of log into memory
m_pSerialiser->SetPersistentBlock(offset);
}
chunkIdx++;
ProcessChunk(offset, context);
m_pSerialiser->PopContext(context);
RenderDoc::Inst().SetProgress(FileInitialRead, float(offset) / float(m_pSerialiser->GetSize()));
if(context == CAPTURE_SCOPE)
{
frameOffset = offset;
GetResourceManager()->ApplyInitialContents();
m_pImmediateContext->ReplayLog(READING, 0, 0, false);
}
uint64_t offset2 = m_pSerialiser->GetOffset();
chunkInfos[context].total += timer.GetMilliseconds();
chunkInfos[context].totalsize += offset2 - offset;
chunkInfos[context].count++;
if(context == CAPTURE_SCOPE)
break;
if(m_pSerialiser->AtEnd())
break;
}
SetupDrawcallPointers(&m_Drawcalls, m_FrameRecord.drawcallList, NULL, NULL);
#if !defined(RELEASE)
for(auto it = chunkInfos.begin(); it != chunkInfos.end(); ++it)
{
double dcount = double(it->second.count);
RDCDEBUG(
"% 5d chunks - Time: %9.3fms total/%9.3fms avg - Size: %8.3fMB total/%7.3fMB avg - %s (%u)",
it->second.count, it->second.total, it->second.total / dcount,
double(it->second.totalsize) / (1024.0 * 1024.0),
double(it->second.totalsize) / (dcount * 1024.0 * 1024.0), GetChunkName(it->first),
uint32_t(it->first));
}
#endif
m_FrameRecord.frameInfo.uncompressedFileSize = m_pSerialiser->GetSize();
m_FrameRecord.frameInfo.compressedFileSize = m_pSerialiser->GetFileSize();
m_FrameRecord.frameInfo.persistentSize = m_pSerialiser->GetSize() - frameOffset;
m_FrameRecord.frameInfo.initDataSize = chunkInfos[(D3D11ChunkType)INITIAL_CONTENTS].totalsize;
RDCDEBUG("Allocating %llu persistant bytes of memory for the log.",
m_pSerialiser->GetSize() - frameOffset);
m_pSerialiser->SetDebugText(false);
}
bool WrappedID3D11Device::Prepare_InitialState(ID3D11DeviceChild *res)
{
ResourceType type = IdentifyTypeByPtr(res);
ResourceId Id = GetIDForResource(res);
RDCASSERT(m_State >= WRITING);
{
RDCDEBUG("Prepare_InitialState(%llu)", Id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D || type == Resource_Texture2D || type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView1 *uav = (WrappedID3D11UnorderedAccessView1 *)res;
D3D11_UNORDERED_ACCESS_VIEW_DESC udesc;
uav->GetDesc(&udesc);
if(udesc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(udesc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER | D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = 16;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&desc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for UAV initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyStructureCount(
stage, 0, UNWRAP(WrappedID3D11UnorderedAccessView1, uav));
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
}
else if(type == Resource_Buffer)
{
WrappedID3D11Buffer *buf = (WrappedID3D11Buffer *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = (UINT)record->Length;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&desc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging buffer for buffer initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Buffer, buf));
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)res;
D3D11_TEXTURE1D_DESC desc;
tex1D->GetDesc(&desc);
D3D11_TEXTURE1D_DESC stageDesc = desc;
ID3D11Texture1D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateTexture1D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex1D %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture1D, tex1D));
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D1 *tex2D = (WrappedID3D11Texture2D1 *)res;
D3D11_TEXTURE2D_DESC desc;
tex2D->GetDesc(&desc);
bool multisampled = desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0;
D3D11_TEXTURE2D_DESC stageDesc = desc;
ID3D11Texture2D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
// expand out each sample into an array slice. Hope
// that this doesn't blow over the array size limit
// (that would be pretty insane)
if(multisampled)
{
stageDesc.SampleDesc.Count = 1;
stageDesc.SampleDesc.Quality = 0;
stageDesc.ArraySize *= desc.SampleDesc.Count;
}
HRESULT hr = S_OK;
hr = m_pDevice->CreateTexture2D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex2D %08x", hr);
}
else
{
IDXGIKeyedMutex *mutex = NULL;
if(desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX)
{
hr = UNWRAP(WrappedID3D11Texture2D1, tex2D)
->QueryInterface(__uuidof(IDXGIKeyedMutex), (void **)&mutex);
if(SUCCEEDED(hr) && mutex)
{
// complete guess but let's try and acquire key 0 so we can cop this texture out.
mutex->AcquireSync(0, 10);
// if it failed, give up. Otherwise we can release the sync below
if(FAILED(hr))
SAFE_RELEASE(mutex);
}
else
{
SAFE_RELEASE(mutex);
}
}
if(multisampled)
m_DebugManager->CopyTex2DMSToArray(stage, UNWRAP(WrappedID3D11Texture2D1, tex2D));
else
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture2D1, tex2D));
m_pImmediateContext->GetReal()->Flush();
if(mutex)
{
mutex->ReleaseSync(0);
SAFE_RELEASE(mutex);
}
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D1 *tex3D = (WrappedID3D11Texture3D1 *)res;
D3D11_TEXTURE3D_DESC desc;
tex3D->GetDesc(&desc);
D3D11_TEXTURE3D_DESC stageDesc = desc;
ID3D11Texture3D *stage = NULL;
stageDesc.MiscFlags = 0;
stageDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
stageDesc.BindFlags = 0;
stageDesc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateTexture3D(&stageDesc, NULL, &stage);
if(FAILED(hr))
{
RDCERR("Failed to create initial tex3D %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stage, UNWRAP(WrappedID3D11Texture3D1, tex3D));
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(stage, 0, NULL));
}
}
return true;
}
bool WrappedID3D11Device::Serialise_InitialState(ResourceId resid, ID3D11DeviceChild *res)
{
ResourceType type = Resource_Unknown;
ResourceId Id = ResourceId();
if(m_State >= WRITING)
{
type = IdentifyTypeByPtr(res);
Id = GetIDForResource(res);
if(type != Resource_Buffer)
{
m_pSerialiser->Serialise("type", type);
m_pSerialiser->Serialise("Id", Id);
}
}
else
{
m_pSerialiser->Serialise("type", type);
m_pSerialiser->Serialise("Id", Id);
}
{
RDCDEBUG("Serialise_InitialState(%llu)", Id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D || type == Resource_Texture2D || type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView1 *uav = (WrappedID3D11UnorderedAccessView1 *)res;
if(m_State < WRITING)
{
if(m_ResourceManager->HasLiveResource(Id))
{
uav = (WrappedID3D11UnorderedAccessView1 *)m_ResourceManager->GetLiveResource(Id);
}
else
{
uav = NULL;
SERIALISE_ELEMENT(uint32_t, initCount, 0);
return true;
}
}
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
uav->GetDesc(&desc);
if(desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER | D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
if(m_State >= WRITING)
{
ID3D11Buffer *stage = (ID3D11Buffer *)m_ResourceManager->GetInitialContents(Id).resource;
uint32_t countData = 0;
if(stage != NULL)
{
D3D11_MAPPED_SUBRESOURCE mapped = {};
HRESULT hr = E_INVALIDARG;
if(stage)
hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
else
RDCERR(
"Didn't have stage resource for %llu when serialising initial state! "
"Dirty tracking is incorrect",
Id);
if(FAILED(hr))
{
RDCERR("Failed to map while getting initial states %08x", hr);
}
else
{
countData = *((uint32_t *)mapped.pData);
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
}
SERIALISE_ELEMENT(uint32_t, count, countData);
}
else
{
SERIALISE_ELEMENT(uint32_t, initCount, 0);
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(NULL, initCount, NULL));
}
}
else
{
SERIALISE_ELEMENT(uint32_t, initCount, 0);
}
}
else if(type == Resource_Buffer)
{
if(m_State >= WRITING)
{
WrappedID3D11Buffer *buf = (WrappedID3D11Buffer *)res;
D3D11ResourceRecord *record = m_ResourceManager->GetResourceRecord(Id);
D3D11_BUFFER_DESC desc;
desc.BindFlags = 0;
desc.ByteWidth = (UINT)record->Length;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
ID3D11Buffer *stage = (ID3D11Buffer *)m_ResourceManager->GetInitialContents(Id).resource;
D3D11_MAPPED_SUBRESOURCE mapped = {};
HRESULT hr = E_INVALIDARG;
if(stage)
hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
else
RDCERR(
"Didn't have stage resource for %llu when serialising initial state! "
"Dirty tracking is incorrect",
Id);
if(FAILED(hr))
{
RDCERR("Failed to map while getting initial states %08x", hr);
}
else
{
RDCASSERT(record->DataInSerialiser);
MapIntercept intercept;
intercept.SetD3D(mapped);
intercept.Init(buf, record->GetDataPtr());
intercept.CopyFromD3D();
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex1D = (WrappedID3D11Texture1D *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE1D_DESC desc = {0};
if(tex1D)
tex1D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels * desc.ArraySize);
{
if(m_State < WRITING)
{
ID3D11Texture1D *contents =
(ID3D11Texture1D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, 1, 1, desc.Format, 0)];
}
else if(tex1D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture1D *stage = (ID3D11Texture1D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex1D ? GetMipForSubresource(tex1D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped = {};
HRESULT hr = E_INVALIDARG;
if(stage)
hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
else
RDCERR(
"Didn't have stage resource for %llu when serialising initial state! "
"Dirty tracking is incorrect",
Id);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
memcpy(dst, src, dstPitch);
}
size_t len = dstPitch;
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
if(SUCCEEDED(hr))
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex1D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex1D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.MiscFlags = 0;
ID3D11Texture1D *contents = NULL;
HRESULT hr = m_pDevice->CreateTexture1D(&desc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture1D initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D1 *tex2D = (WrappedID3D11Texture2D1 *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex2D = (WrappedID3D11Texture2D1 *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE2D_DESC desc = {0};
if(tex2D)
tex2D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels * desc.ArraySize);
bool bigrt = ((desc.BindFlags & D3D11_BIND_RENDER_TARGET) != 0 ||
(desc.BindFlags & D3D11_BIND_DEPTH_STENCIL) != 0 ||
(desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) != 0) &&
(desc.Width > 64 && desc.Height > 64) && (desc.Width != desc.Height);
if(bigrt && m_ResourceManager->ReadBeforeWrite(Id))
bigrt = false;
bool multisampled = desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0;
if(multisampled)
numSubresources *= desc.SampleDesc.Count;
SERIALISE_ELEMENT(bool, omitted, bigrt && !RenderDoc::Inst().GetCaptureOptions().SaveAllInitials);
if(omitted)
{
if(m_State >= WRITING)
{
RDCWARN("Not serialising texture 2D initial state. ID %llu", Id);
if(bigrt)
RDCWARN(
"Detected Write before Read of this target - assuming initial contents are "
"unneeded.\n"
"Capture again with Save All Initials if this is wrong");
}
}
else
{
if(m_State < WRITING)
{
ID3D11Texture2D *contents =
(ID3D11Texture2D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, desc.Height, 1, desc.Format, 0)];
}
else if(tex2D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture2D *stage = (ID3D11Texture2D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex2D ? GetMipForSubresource(tex2D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped = {};
HRESULT hr = E_INVALIDARG;
if(stage)
hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
else
RDCERR(
"Didn't have stage resource for %llu when serialising initial state! "
"Dirty tracking is incorrect",
Id);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
size_t len = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
uint32_t rowsPerLine = 1;
if(IsBlockFormat(desc.Format))
rowsPerLine = 4;
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
for(uint32_t row = 0; row<desc.Height>> mip; row += rowsPerLine)
{
memcpy(dst, src, dstPitch);
dst += dstPitch;
src += mapped.RowPitch;
}
}
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
if(SUCCEEDED(hr))
m_pImmediateContext->GetReal()->Unmap(stage, sub);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex2D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex2D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
switch(desc.Format)
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
desc.Format = DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
break;
case DXGI_FORMAT_D32_FLOAT: desc.Format = DXGI_FORMAT_R32_FLOAT; break;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
desc.Format = DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
break;
case DXGI_FORMAT_D16_UNORM: desc.Format = DXGI_FORMAT_R16_FLOAT; break;
default: break;
}
D3D11_TEXTURE2D_DESC initialDesc = desc;
// if multisampled, need to upload subData into an array with slices for each sample.
if(multisampled)
{
initialDesc.SampleDesc.Count = 1;
initialDesc.SampleDesc.Quality = 0;
initialDesc.ArraySize *= desc.SampleDesc.Count;
}
initialDesc.Usage = D3D11_USAGE_IMMUTABLE;
HRESULT hr = S_OK;
ID3D11Texture2D *contents = NULL;
hr = m_pDevice->CreateTexture2D(&initialDesc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture2D initial contents %08x", hr);
}
else
{
// if multisampled, contents is actually an array with slices for each sample.
// need to copy back out to a real multisampled resource
if(multisampled)
{
desc.BindFlags =
IsDepthFormat(desc.Format) ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET;
if(IsDepthFormat(desc.Format))
desc.Format = GetDepthTypedFormat(desc.Format);
ID3D11Texture2D *contentsMS = NULL;
hr = m_pDevice->CreateTexture2D(&desc, NULL, &contentsMS);
m_DebugManager->CopyArrayToTex2DMS(contentsMS, contents);
SAFE_RELEASE(contents);
contents = contentsMS;
}
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D1 *tex3D = (WrappedID3D11Texture3D1 *)res;
if(m_State < WRITING && m_ResourceManager->HasLiveResource(Id))
tex3D = (WrappedID3D11Texture3D1 *)m_ResourceManager->GetLiveResource(Id);
D3D11ResourceRecord *record = NULL;
if(m_State >= WRITING)
record = m_ResourceManager->GetResourceRecord(Id);
D3D11_TEXTURE3D_DESC desc = {0};
if(tex3D)
tex3D->GetDesc(&desc);
SERIALISE_ELEMENT(uint32_t, numSubresources, desc.MipLevels);
{
if(m_State < WRITING)
{
ID3D11Texture3D *contents =
(ID3D11Texture3D *)m_ResourceManager->GetInitialContents(Id).resource;
RDCASSERT(!contents);
}
byte *inmemBuffer = NULL;
D3D11_SUBRESOURCE_DATA *subData = NULL;
if(m_State >= WRITING)
{
inmemBuffer = new byte[GetByteSize(desc.Width, desc.Height, desc.Depth, desc.Format, 0)];
}
else if(tex3D)
{
subData = new D3D11_SUBRESOURCE_DATA[numSubresources];
}
ID3D11Texture3D *stage = (ID3D11Texture3D *)m_ResourceManager->GetInitialContents(Id).resource;
for(UINT sub = 0; sub < numSubresources; sub++)
{
UINT mip = tex3D ? GetMipForSubresource(tex3D, sub) : 0;
if(m_State >= WRITING)
{
D3D11_MAPPED_SUBRESOURCE mapped = {};
HRESULT hr = E_INVALIDARG;
if(stage)
hr = m_pImmediateContext->GetReal()->Map(stage, sub, D3D11_MAP_READ, 0, &mapped);
else
RDCERR(
"Didn't have stage resource for %llu when serialising initial state! "
"Dirty tracking is incorrect",
Id);
size_t dstPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
size_t dstSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
uint32_t rowsPerLine = 1;
if(IsBlockFormat(desc.Format))
rowsPerLine = 4;
if(FAILED(hr))
{
RDCERR("Failed to map in initial states %08x", hr);
}
else
{
byte *dst = inmemBuffer;
byte *src = (byte *)mapped.pData;
for(uint32_t slice = 0; slice < RDCMAX(1U, desc.Depth >> mip); slice++)
{
byte *sliceDst = dst;
byte *sliceSrc = src;
for(uint32_t row = 0; row < RDCMAX(1U, desc.Height >> mip); row += rowsPerLine)
{
memcpy(sliceDst, sliceSrc, dstPitch);
sliceDst += dstPitch;
sliceSrc += mapped.RowPitch;
}
dst += dstSlicePitch;
src += mapped.DepthPitch;
}
}
size_t len = dstSlicePitch * desc.Depth;
m_pSerialiser->SerialiseBuffer("", inmemBuffer, len);
if(SUCCEEDED(hr))
m_pImmediateContext->GetReal()->Unmap(stage, sub);
}
else
{
byte *data = NULL;
size_t len = 0;
m_pSerialiser->SerialiseBuffer("", data, len);
if(tex3D)
{
subData[sub].pSysMem = data;
subData[sub].SysMemPitch = GetByteSize(desc.Width, 1, 1, desc.Format, mip);
subData[sub].SysMemSlicePitch = GetByteSize(desc.Width, desc.Height, 1, desc.Format, mip);
}
else
{
SAFE_DELETE_ARRAY(data);
}
}
}
SAFE_DELETE_ARRAY(inmemBuffer);
if(m_State < WRITING && tex3D)
{
// We don't need to bind this, but IMMUTABLE requires at least one
// BindFlags.
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_IMMUTABLE;
desc.MiscFlags = 0;
ID3D11Texture3D *contents = NULL;
HRESULT hr = m_pDevice->CreateTexture3D(&desc, subData, &contents);
if(FAILED(hr) || contents == NULL)
{
RDCERR("Failed to create staging resource for Texture3D initial contents %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(
Id, D3D11ResourceManager::InitialContentData(contents, eInitialContents_Copy, NULL));
}
for(UINT sub = 0; sub < numSubresources; sub++)
SAFE_DELETE_ARRAY(subData[sub].pSysMem);
SAFE_DELETE_ARRAY(subData);
}
}
}
else
{
RDCERR("Trying to serialise initial state of unsupported resource type");
}
return true;
}
void WrappedID3D11Device::Create_InitialState(ResourceId id, ID3D11DeviceChild *live, bool hasData)
{
ResourceType type = IdentifyTypeByPtr(live);
{
RDCDEBUG("Create_InitialState(%llu)", id);
if(type == Resource_Buffer)
RDCDEBUG(" .. buffer");
else if(type == Resource_UnorderedAccessView)
RDCDEBUG(" .. UAV");
else if(type == Resource_Texture1D || type == Resource_Texture2D || type == Resource_Texture3D)
{
if(type == Resource_Texture1D)
RDCDEBUG(" .. tex1d");
else if(type == Resource_Texture2D)
RDCDEBUG(" .. tex2d");
else if(type == Resource_Texture3D)
RDCDEBUG(" .. tex3d");
}
else
RDCERR(" .. other!");
}
if(type == Resource_UnorderedAccessView)
{
WrappedID3D11UnorderedAccessView1 *uav = (WrappedID3D11UnorderedAccessView1 *)live;
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
uav->GetDesc(&desc);
if(desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER &&
(desc.Buffer.Flags & (D3D11_BUFFER_UAV_FLAG_COUNTER | D3D11_BUFFER_UAV_FLAG_APPEND)) != 0)
{
ID3D11Buffer *stage = NULL;
D3D11_BUFFER_DESC bdesc;
bdesc.BindFlags = 0;
bdesc.ByteWidth = 16;
bdesc.MiscFlags = 0;
bdesc.StructureByteStride = 0;
bdesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
bdesc.Usage = D3D11_USAGE_STAGING;
HRESULT hr = m_pDevice->CreateBuffer(&bdesc, NULL, &stage);
if(FAILED(hr) || stage == NULL)
{
RDCERR("Failed to create staging resource for UAV initial contents %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyStructureCount(
stage, 0, UNWRAP(WrappedID3D11UnorderedAccessView1, uav));
D3D11_MAPPED_SUBRESOURCE mapped = {};
hr = m_pImmediateContext->GetReal()->Map(stage, 0, D3D11_MAP_READ, 0, &mapped);
uint32_t countData = 0;
if(FAILED(hr))
{
RDCERR("Failed to map while creating initial states %08x", hr);
}
else
{
countData = *((uint32_t *)mapped.pData);
m_pImmediateContext->GetReal()->Unmap(stage, 0);
}
m_ResourceManager->SetInitialContents(
id, D3D11ResourceManager::InitialContentData(NULL, countData, NULL));
SAFE_RELEASE(stage);
}
}
}
else if(type == Resource_Texture1D)
{
WrappedID3D11Texture1D *tex1D = (WrappedID3D11Texture1D *)live;
D3D11_TEXTURE1D_DESC desc;
tex1D->GetDesc(&desc);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE1D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture1D.MipSlice = 0;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture1D, tex1D), &rdesc,
&initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(
initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_DEPTH_STENCIL))
{
D3D11_DEPTH_STENCIL_VIEW_DESC ddesc;
ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE1D;
ddesc.Format = GetDepthTypedFormat(desc.Format);
ddesc.Texture1D.MipSlice = 0;
ddesc.Flags = 0;
ID3D11DepthStencilView *initContents = NULL;
HRESULT hr = m_pDevice->CreateDepthStencilView(UNWRAP(WrappedID3D11Texture1D, tex1D), &ddesc,
&initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear DSV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(
initContents, eInitialContents_ClearDSV, NULL));
}
}
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
if(IsDepthFormat(desc.Format))
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture1D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture1D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex3D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents,
UNWRAP(WrappedID3D11Texture1D, tex1D));
m_ResourceManager->SetInitialContents(
id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
else if(type == Resource_Texture2D)
{
WrappedID3D11Texture2D1 *tex2D = (WrappedID3D11Texture2D1 *)live;
D3D11_TEXTURE2D_DESC desc;
tex2D->GetDesc(&desc);
bool isMS = (desc.SampleDesc.Count > 1 || desc.SampleDesc.Quality > 0);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture2D.MipSlice = 0;
if(isMS)
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture2D1, tex2D), &rdesc,
&initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(
initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_DEPTH_STENCIL))
{
D3D11_DEPTH_STENCIL_VIEW_DESC ddesc;
ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
ddesc.Format = GetDepthTypedFormat(desc.Format);
ddesc.Texture1D.MipSlice = 0;
ddesc.Flags = 0;
if(isMS)
ddesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DMS;
ID3D11DepthStencilView *initContents = NULL;
HRESULT hr = m_pDevice->CreateDepthStencilView(UNWRAP(WrappedID3D11Texture2D1, tex2D), &ddesc,
&initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear DSV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(
initContents, eInitialContents_ClearDSV, NULL));
}
}
else if(desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = isMS ? D3D11_BIND_SHADER_RESOURCE : 0;
if(IsDepthFormat(desc.Format))
desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture2D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture2D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex2D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents,
UNWRAP(WrappedID3D11Texture2D1, tex2D));
m_ResourceManager->SetInitialContents(
id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
else if(type == Resource_Texture3D)
{
WrappedID3D11Texture3D1 *tex3D = (WrappedID3D11Texture3D1 *)live;
D3D11_TEXTURE3D_DESC desc;
tex3D->GetDesc(&desc);
if(!hasData && desc.MipLevels == 1 && (desc.BindFlags & D3D11_BIND_RENDER_TARGET))
{
D3D11_RENDER_TARGET_VIEW_DESC rdesc;
rdesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
rdesc.Format = GetTypedFormat(desc.Format);
rdesc.Texture3D.FirstWSlice = 0;
rdesc.Texture3D.MipSlice = 0;
rdesc.Texture3D.WSize = desc.Depth;
ID3D11RenderTargetView *initContents = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture3D1, tex3D), &rdesc,
&initContents);
if(FAILED(hr))
{
RDCERR("Failed to create fast-clear RTV while creating initial states %08x", hr);
}
else
{
m_ResourceManager->SetInitialContents(id, D3D11ResourceManager::InitialContentData(
initContents, eInitialContents_ClearRTV, NULL));
}
}
else if(!hasData && desc.Usage != D3D11_USAGE_IMMUTABLE)
{
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = 0;
desc.MiscFlags &= ~D3D11_RESOURCE_MISC_GENERATE_MIPS;
ID3D11Texture3D *initContents = NULL;
HRESULT hr = m_pDevice->CreateTexture3D(&desc, NULL, &initContents);
if(FAILED(hr))
{
RDCERR("Failed to create tex3D while creating initial states %08x", hr);
}
else
{
m_pImmediateContext->GetReal()->CopyResource(initContents,
UNWRAP(WrappedID3D11Texture3D1, tex3D));
m_ResourceManager->SetInitialContents(
id, D3D11ResourceManager::InitialContentData(initContents, eInitialContents_Copy, NULL));
}
}
}
}
void WrappedID3D11Device::Apply_InitialState(ID3D11DeviceChild *live,
D3D11ResourceManager::InitialContentData initial)
{
ResourceType type = IdentifyTypeByPtr(live);
if(type == Resource_UnorderedAccessView)
{
ID3D11UnorderedAccessView *uav = (ID3D11UnorderedAccessView *)live;
m_pImmediateContext->CSSetUnorderedAccessViews(0, 1, &uav, &initial.num);
}
else
{
if(initial.num == eInitialContents_ClearRTV)
{
float emptyCol[] = {0.0f, 0.0f, 0.0f, 0.0f};
m_pImmediateContext->GetReal()->ClearRenderTargetView(
(ID3D11RenderTargetView *)initial.resource, emptyCol);
}
else if(initial.num == eInitialContents_ClearDSV)
{
m_pImmediateContext->GetReal()->ClearDepthStencilView(
(ID3D11DepthStencilView *)initial.resource, D3D11_CLEAR_DEPTH | D3D11_CLEAR_STENCIL, 1.0f,
0);
}
else if(initial.num == eInitialContents_Copy)
{
ID3D11Resource *liveResource = (ID3D11Resource *)m_ResourceManager->UnwrapResource(live);
ID3D11Resource *initialResource = (ID3D11Resource *)initial.resource;
m_pImmediateContext->GetReal()->CopyResource(liveResource, initialResource);
}
else
{
RDCERR("Unexpected initial contents type");
}
}
}
void WrappedID3D11Device::ReplayLog(uint32_t startEventID, uint32_t endEventID,
ReplayLogType replayType)
{
uint64_t offs = m_FrameRecord.frameInfo.fileOffset;
m_pSerialiser->SetOffset(offs);
bool partial = true;
if(startEventID == 0 && (replayType == eReplay_WithoutDraw || replayType == eReplay_Full))
{
startEventID = m_FrameRecord.frameInfo.firstEvent;
partial = false;
}
D3D11ChunkType header = (D3D11ChunkType)m_pSerialiser->PushContext(NULL, NULL, 1, false);
RDCASSERTEQUAL(header, CAPTURE_SCOPE);
m_pSerialiser->SkipCurrentChunk();
m_pSerialiser->PopContext(header);
if(!partial)
{
GetResourceManager()->ApplyInitialContents();
GetResourceManager()->ReleaseInFrameResources();
}
m_State = EXECUTING;
if(replayType == eReplay_Full)
m_pImmediateContext->ReplayLog(EXECUTING, startEventID, endEventID, partial);
else if(replayType == eReplay_WithoutDraw)
m_pImmediateContext->ReplayLog(EXECUTING, startEventID, RDCMAX(1U, endEventID) - 1, partial);
else if(replayType == eReplay_OnlyDraw)
m_pImmediateContext->ReplayLog(EXECUTING, endEventID, endEventID, partial);
else
RDCFATAL("Unexpected replay type");
}
void WrappedID3D11Device::ReleaseSwapchainResources(WrappedIDXGISwapChain4 *swap, UINT QueueCount,
IUnknown *const *ppPresentQueue,
IUnknown **unwrappedQueues)
{
RDCASSERT(ppPresentQueue == NULL);
if(ppPresentQueue)
{
RDCERR("D3D11 doesn't support present queues - passing through unmodified");
for(UINT i = 0; i < QueueCount; i++)
unwrappedQueues[i] = ppPresentQueue[i];
}
for(int i = 0; i < swap->GetNumBackbuffers(); i++)
{
WrappedID3D11Texture2D1 *wrapped11 = (WrappedID3D11Texture2D1 *)swap->GetBackbuffers()[i];
if(wrapped11)
{
D3D11RenderState::ResourceRange range(wrapped11);
GetImmediateContext()->GetCurrentPipelineState()->UnbindIUnknownForWrite(range);
GetImmediateContext()->GetCurrentPipelineState()->UnbindIUnknownForRead(range, false, false);
{
SCOPED_LOCK(WrappedID3DDeviceContextState::m_Lock);
for(size_t i = 0; i < WrappedID3DDeviceContextState::m_List.size(); i++)
{
WrappedID3DDeviceContextState::m_List[i]->state->UnbindIUnknownForWrite(range);
WrappedID3DDeviceContextState::m_List[i]->state->UnbindIUnknownForRead(range, false, false);
}
}
wrapped11->ViewRelease();
}
wrapped11 = NULL;
}
if(swap)
{
DXGI_SWAP_CHAIN_DESC desc;
swap->GetDesc(&desc);
Keyboard::RemoveInputWindow(desc.OutputWindow);
RenderDoc::Inst().RemoveFrameCapturer((ID3D11Device *)this, desc.OutputWindow);
}
auto it = m_SwapChains.find(swap);
if(it != m_SwapChains.end())
{
SAFE_RELEASE(it->second);
m_SwapChains.erase(it);
}
}
bool WrappedID3D11Device::Serialise_WrapSwapchainBuffer(WrappedIDXGISwapChain4 *swap,
DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer,
IUnknown *realSurface)
{
WrappedID3D11Texture2D1 *pTex = (WrappedID3D11Texture2D1 *)realSurface;
SERIALISE_ELEMENT(DXGI_FORMAT, swapFormat, swapDesc->BufferDesc.Format);
SERIALISE_ELEMENT(uint32_t, BuffNum, buffer);
SERIALISE_ELEMENT(ResourceId, pTexture, GetIDForResource(pTex));
if(m_State >= WRITING)
{
D3D11_TEXTURE2D_DESC desc;
pTex->GetDesc(&desc);
SERIALISE_ELEMENT(D3D11_TEXTURE2D_DESC, Descriptor, desc);
}
else
{
ID3D11Texture2D *fakeBB;
SERIALISE_ELEMENT(D3D11_TEXTURE2D_DESC, Descriptor, D3D11_TEXTURE2D_DESC());
D3D11_TEXTURE2D_DESC realDescriptor = Descriptor;
// DXGI swap chain back buffers can be freely cast as a special-case.
// translate the format to a typeless format to allow for this.
// the original type will be stored in the texture below
Descriptor.Format = GetTypelessFormat(Descriptor.Format);
HRESULT hr = m_pDevice->CreateTexture2D(&Descriptor, NULL, &fakeBB);
if(FAILED(hr))
{
RDCERR("Failed to create fake back buffer, HRESULT: 0x%08x", hr);
}
else
{
WrappedID3D11Texture2D1 *wrapped =
new WrappedID3D11Texture2D1(fakeBB, this, TEXDISPLAY_INDIRECT_VIEW);
fakeBB = wrapped;
wrapped->m_RealDescriptor = new D3D11_TEXTURE2D_DESC(realDescriptor);
SetDebugName(fakeBB, "Serialised Swap Chain Buffer");
GetResourceManager()->AddLiveResource(pTexture, fakeBB);
}
}
return true;
}
IUnknown *WrappedID3D11Device::WrapSwapchainBuffer(WrappedIDXGISwapChain4 *swap,
DXGI_SWAP_CHAIN_DESC *swapDesc, UINT buffer,
IUnknown *realSurface)
{
if(GetResourceManager()->HasWrapper((ID3D11DeviceChild *)realSurface))
{
ID3D11Texture2D *tex =
(ID3D11Texture2D *)GetResourceManager()->GetWrapper((ID3D11DeviceChild *)realSurface);
tex->AddRef();
realSurface->Release();
return tex;
}
WrappedID3D11Texture2D1 *pTex =
new WrappedID3D11Texture2D1((ID3D11Texture2D *)realSurface, this, TEXDISPLAY_UNKNOWN);
SetDebugName(pTex, "Swap Chain Backbuffer");
D3D11_TEXTURE2D_DESC desc;
pTex->GetDesc(&desc);
ResourceId id = GetIDForResource(pTex);
LazyInit();
// there shouldn't be a resource record for this texture as it wasn't created via
// CreateTexture2D
RDCASSERT(id != ResourceId() && !GetResourceManager()->HasResourceRecord(id));
if(m_State >= WRITING)
{
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->DataInSerialiser = false;
record->SpecialResource = true;
record->Length = 0;
record->NumSubResources = 0;
record->SubResources = NULL;
SCOPED_LOCK(m_D3DLock);
SCOPED_SERIALISE_CONTEXT(CREATE_SWAP_BUFFER);
Serialise_WrapSwapchainBuffer(swap, swapDesc, buffer, pTex);
record->AddChunk(scope.Get());
}
if(buffer == 0 && m_State >= WRITING)
{
ID3D11RenderTargetView *rtv = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture2D1, pTex), NULL, &rtv);
if(FAILED(hr))
RDCERR("Couldn't create RTV for swapchain tex %08x", hr);
m_SwapChains[swap] = rtv;
}
if(swap)
{
DXGI_SWAP_CHAIN_DESC sdesc;
swap->GetDesc(&sdesc);
Keyboard::AddInputWindow(sdesc.OutputWindow);
RenderDoc::Inst().AddFrameCapturer((ID3D11Device *)this, sdesc.OutputWindow, this);
}
return pTex;
}
void WrappedID3D11Device::SetMarker(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return;
m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_SetMarker(col, name);
}
int WrappedID3D11Device::BeginEvent(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_BeginEvent(col, name);
}
int WrappedID3D11Device::EndEvent()
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_EndEvent();
}
void WrappedID3D11Device::StartFrameCapture(void *dev, void *wnd)
{
if(m_State != WRITING_IDLE)
return;
SCOPED_LOCK(m_D3DLock);
RenderDoc::Inst().SetCurrentDriver(RDC_D3D11);
m_State = WRITING_CAPFRAME;
m_AppControlledCapture = true;
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_FrameCounter = RDCMAX(1 + (uint32_t)m_CapturedFrames.size(), m_FrameCounter);
FetchFrameInfo frame;
frame.frameNumber = m_FrameCounter + 1;
frame.captureTime = Timing::GetUnixTimestamp();
m_CapturedFrames.push_back(frame);
m_DebugMessages.clear();
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_Write);
m_pImmediateContext->FreeCaptureData();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
GetResourceManager()->PrepareInitialContents();
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
RDCLOG("Starting capture, frame %u", m_FrameCounter);
}
bool WrappedID3D11Device::EndFrameCapture(void *dev, void *wnd)
{
if(m_State != WRITING_CAPFRAME)
return true;
CaptureFailReason reason;
WrappedIDXGISwapChain4 *swap = NULL;
if(wnd)
{
for(auto it = m_SwapChains.begin(); it != m_SwapChains.end(); ++it)
{
DXGI_SWAP_CHAIN_DESC swapDesc;
it->first->GetDesc(&swapDesc);
if(swapDesc.OutputWindow == wnd)
{
swap = it->first;
break;
}
}
if(swap == NULL)
{
RDCERR("Output window %p provided for frame capture corresponds with no known swap chain", wnd);
return false;
}
}
if(m_pImmediateContext->HasSuccessfulCapture(reason))
{
SCOPED_LOCK(m_D3DLock);
RDCLOG("Finished capture, Frame %u", m_FrameCounter);
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_pImmediateContext->EndCaptureFrame();
m_pImmediateContext->FinishCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
const uint32_t maxSize = 1024;
byte *thpixels = NULL;
uint32_t thwidth = 0;
uint32_t thheight = 0;
if(swap != NULL)
{
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
ID3D11Resource *res = NULL;
rtv->GetResource(&res);
res->Release();
ID3D11Texture2D *tex = (ID3D11Texture2D *)res;
D3D11_TEXTURE2D_DESC desc;
tex->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_STAGING;
bool msaa = (desc.SampleDesc.Count > 1) || (desc.SampleDesc.Quality > 0);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
ID3D11Texture2D *stagingTex = NULL;
HRESULT hr = S_OK;
hr = m_pDevice->CreateTexture2D(&desc, NULL, &stagingTex);
if(FAILED(hr))
{
RDCERR("Couldn't create staging texture to create thumbnail. %08x", hr);
}
else
{
if(msaa)
{
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
ID3D11Texture2D *resolveTex = NULL;
hr = m_pDevice->CreateTexture2D(&desc, NULL, &resolveTex);
if(FAILED(hr))
{
RDCERR("Couldn't create resolve texture to create thumbnail. %08x", hr);
tex = NULL;
}
else
{
m_pImmediateContext->GetReal()->ResolveSubresource(resolveTex, 0, tex, 0, desc.Format);
m_pImmediateContext->GetReal()->CopyResource(stagingTex, resolveTex);
resolveTex->Release();
}
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stagingTex, tex);
}
if(tex)
{
ResourceFormat fmt = MakeResourceFormat(desc.Format);
D3D11_MAPPED_SUBRESOURCE mapped;
hr = m_pImmediateContext->GetReal()->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapped);
if(FAILED(hr))
{
RDCERR("Couldn't map staging texture to create thumbnail. %08x", hr);
}
else
{
byte *data = (byte *)mapped.pData;
float aspect = float(desc.Width) / float(desc.Height);
thwidth = RDCMIN(maxSize, desc.Width);
thwidth &= ~0x7; // align down to multiple of 8
thheight = uint32_t(float(thwidth) / aspect);
thpixels = new byte[3 * thwidth * thheight];
float widthf = float(desc.Width);
float heightf = float(desc.Height);
uint32_t stride = fmt.compByteWidth * fmt.compCount;
bool buf1010102 = false;
bool bufBGRA = (fmt.bgraOrder != false);
if(fmt.special && fmt.specialFormat == eSpecial_R10G10B10A2)
{
stride = 4;
buf1010102 = true;
}
byte *dst = thpixels;
for(uint32_t y = 0; y < thheight; y++)
{
for(uint32_t x = 0; x < thwidth; x++)
{
float xf = float(x) / float(thwidth);
float yf = float(y) / float(thheight);
byte *src =
&data[stride * uint32_t(xf * widthf) + mapped.RowPitch * uint32_t(yf * heightf)];
if(buf1010102)
{
uint32_t *src1010102 = (uint32_t *)src;
Vec4f unorm = ConvertFromR10G10B10A2(*src1010102);
dst[0] = (byte)(unorm.x * 255.0f);
dst[1] = (byte)(unorm.y * 255.0f);
dst[2] = (byte)(unorm.z * 255.0f);
}
else if(bufBGRA)
{
dst[0] = src[2];
dst[1] = src[1];
dst[2] = src[0];
}
else if(fmt.compByteWidth == 2) // R16G16B16A16 backbuffer
{
uint16_t *src16 = (uint16_t *)src;
float linearR = RDCCLAMP(ConvertFromHalf(src16[0]), 0.0f, 1.0f);
float linearG = RDCCLAMP(ConvertFromHalf(src16[1]), 0.0f, 1.0f);
float linearB = RDCCLAMP(ConvertFromHalf(src16[2]), 0.0f, 1.0f);
if(linearR < 0.0031308f)
dst[0] = byte(255.0f * (12.92f * linearR));
else
dst[0] = byte(255.0f * (1.055f * powf(linearR, 1.0f / 2.4f) - 0.055f));
if(linearG < 0.0031308f)
dst[1] = byte(255.0f * (12.92f * linearG));
else
dst[1] = byte(255.0f * (1.055f * powf(linearG, 1.0f / 2.4f) - 0.055f));
if(linearB < 0.0031308f)
dst[2] = byte(255.0f * (12.92f * linearB));
else
dst[2] = byte(255.0f * (1.055f * powf(linearB, 1.0f / 2.4f) - 0.055f));
}
else
{
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
}
dst += 3;
}
}
m_pImmediateContext->GetReal()->Unmap(stagingTex, 0);
}
}
stagingTex->Release();
}
}
byte *jpgbuf = NULL;
int len = thwidth * thheight;
if(wnd)
{
jpgbuf = new byte[len];
jpge::params p;
p.m_quality = 40;
bool success = jpge::compress_image_to_jpeg_file_in_memory(jpgbuf, len, thwidth, thheight, 3,
thpixels, p);
if(!success)
{
RDCERR("Failed to compress to jpg");
SAFE_DELETE_ARRAY(jpgbuf);
thwidth = 0;
thheight = 0;
}
}
Serialiser *m_pFileSerialiser = RenderDoc::Inst().OpenWriteSerialiser(
m_FrameCounter, &m_InitParams, jpgbuf, len, thwidth, thheight);
SAFE_DELETE_ARRAY(jpgbuf);
SAFE_DELETE(thpixels);
{
SCOPED_SERIALISE_CONTEXT(DEVICE_INIT);
SERIALISE_ELEMENT(ResourceId, immContextId, m_pImmediateContext->GetResourceID());
m_pFileSerialiser->Insert(scope.Get(true));
}
RDCDEBUG("Inserting Resource Serialisers");
LockForChunkFlushing();
GetResourceManager()->InsertReferencedChunks(m_pFileSerialiser);
GetResourceManager()->InsertInitialContentsChunks(m_pFileSerialiser);
RDCDEBUG("Creating Capture Scope");
{
SCOPED_SERIALISE_CONTEXT(CAPTURE_SCOPE);
Serialise_CaptureScope(0);
m_pFileSerialiser->Insert(scope.Get(true));
}
{
RDCDEBUG("Getting Resource Record");
D3D11ResourceRecord *record =
m_ResourceManager->GetResourceRecord(m_pImmediateContext->GetResourceID());
RDCDEBUG("Accumulating context resource list");
map<int32_t, Chunk *> recordlist;
record->Insert(recordlist);
RDCDEBUG("Flushing %u records to file serialiser", (uint32_t)recordlist.size());
for(auto it = recordlist.begin(); it != recordlist.end(); ++it)
m_pFileSerialiser->Insert(it->second);
RDCDEBUG("Done");
}
m_pFileSerialiser->FlushToDisk();
UnlockForChunkFlushing();
SAFE_DELETE(m_pFileSerialiser);
RenderDoc::Inst().SuccessfullyWrittenLog(m_FrameCounter);
m_State = WRITING_IDLE;
m_pImmediateContext->CleanupCapture();
m_pImmediateContext->FreeCaptureData();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
GetResourceManager()->ClearReferencedResources();
return true;
}
else
{
const char *reasonString = "Unknown reason";
switch(reason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
RDCLOG("Failed to capture, frame %u: %s", m_FrameCounter, reasonString);
m_Failures++;
if((RenderDoc::Inst().GetOverlayBits() & eRENDERDOC_Overlay_Enabled) && swap != NULL)
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
if(rtv)
{
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
swap->GetDesc(&swapDesc);
GetDebugManager()->SetOutputDimensions(swapDesc.BufferDesc.Width, swapDesc.BufferDesc.Height);
GetDebugManager()->SetOutputWindow(swapDesc.OutputWindow);
GetDebugManager()->RenderText(0.0f, 0.0f, "Failed to capture frame %u: %s", m_FrameCounter,
reasonString);
}
old.ApplyState(m_pImmediateContext);
}
m_CapturedFrames.back().frameNumber = m_FrameCounter + 1;
m_pImmediateContext->CleanupCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->ClearReferencedResources();
// if it's a capture triggered from application code, immediately
// give up as it's not reasonable to expect applications to detect and retry.
// otherwise we can retry in case the next frame works.
if(m_Failures > 5 || m_AppControlledCapture)
{
m_pImmediateContext->FinishCapture();
m_CapturedFrames.pop_back();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
m_pImmediateContext->FreeCaptureData();
m_FailedFrame = m_FrameCounter;
m_FailedReason = reason;
m_State = WRITING_IDLE;
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
}
else
{
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_Write);
GetResourceManager()->PrepareInitialContents();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
}
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
return false;
}
}
void WrappedID3D11Device::LockForChunkFlushing()
{
// wait for the value to be 0 (no-one messing with chunks right now) and set to -1
// to indicate that we're writing chunks and so no-one should try messing.
for(;;)
{
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, 0, -1);
// val was 0, so we replaced it, so we can stop
if(val == 0)
break;
// we don't support recursive locking, so negative value is invalid
if(val < 0)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before!", val);
// try and recover by just setting to -1 anyway and hope for the best
val = -1;
break;
}
// spin while val is positive
}
}
void WrappedID3D11Device::UnlockForChunkFlushing()
{
// set value back to 0
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, -1, 0);
// should only come in here if we successfully grabbed the lock before. We don't
// support multiple flushing locks.
if(val != -1)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before, expected -1", val);
// try and recover by just setting to 0 anyway and hope for the best
val = 0;
}
}
void WrappedID3D11Device::LockForChunkRemoval()
{
// wait for value to be non-negative (indicating that we're not using the chunks)
// and then increment it. Spin until we have incremented it.
for(;;)
{
int32_t prev = m_ChunkAtomic;
// spin while val is negative
if(prev < 0)
continue;
// try to increment the value
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, prev, prev + 1);
// val was prev. That means we incremented it so we can stop
if(val == prev)
break;
}
}
void WrappedID3D11Device::UnlockForChunkRemoval()
{
// spin until we've decremented the value
for(;;)
{
int32_t prev = m_ChunkAtomic;
// val should always be positive because we locked it. Bail out if not
if(prev <= 0)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before, expected positive", prev);
// do nothing, hope it all goes OK
break;
}
// try to decrement the value
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, prev, prev - 1);
// val was prev. That means we decremented it so we can stop
if(val == prev)
break;
}
}
void WrappedID3D11Device::FirstFrame(WrappedIDXGISwapChain4 *swapChain)
{
DXGI_SWAP_CHAIN_DESC swapdesc;
swapChain->GetDesc(&swapdesc);
// if we have to capture the first frame, begin capturing immediately
if(m_State == WRITING_IDLE && RenderDoc::Inst().ShouldTriggerCapture(0))
{
RenderDoc::Inst().StartFrameCapture((ID3D11Device *)this, swapdesc.OutputWindow);
m_AppControlledCapture = false;
}
}
HRESULT WrappedID3D11Device::Present(WrappedIDXGISwapChain4 *swap, UINT SyncInterval, UINT Flags)
{
if((Flags & DXGI_PRESENT_TEST) != 0)
return S_OK;
m_pCurrentWrappedDevice = this;
if(m_State == WRITING_IDLE)
RenderDoc::Inst().Tick();
m_pImmediateContext->EndFrame();
m_FrameCounter++; // first present becomes frame #1, this function is at the end of the frame
m_pImmediateContext->BeginFrame();
DXGI_SWAP_CHAIN_DESC swapdesc;
swap->GetDesc(&swapdesc);
bool activeWindow = RenderDoc::Inst().IsActiveWindow((ID3D11Device *)this, swapdesc.OutputWindow);
if(m_State == WRITING_IDLE)
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
uint32_t overlay = RenderDoc::Inst().GetOverlayBits();
if(overlay & eRENDERDOC_Overlay_Enabled)
{
ID3D11RenderTargetView *rtv = m_SwapChains[swap];
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
DXGI_SWAP_CHAIN_DESC swapDesc = {0};
swap->GetDesc(&swapDesc);
GetDebugManager()->SetOutputDimensions(swapDesc.BufferDesc.Width, swapDesc.BufferDesc.Height);
GetDebugManager()->SetOutputWindow(swapDesc.OutputWindow);
int flags = activeWindow ? RenderDoc::eOverlay_ActiveWindow : 0;
string overlayText = RenderDoc::Inst().GetOverlayText(RDC_D3D11, m_FrameCounter, flags);
if(activeWindow && m_FailedFrame > 0)
{
const char *reasonString = "Unknown reason";
switch(m_FailedReason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
overlayText += StringFormat::Fmt("Failed capture at frame %d:\n", m_FailedFrame);
overlayText += StringFormat::Fmt(" %s\n", reasonString);
}
if(!overlayText.empty())
GetDebugManager()->RenderText(0.0f, 0.0f, overlayText.c_str());
old.ApplyState(m_pImmediateContext);
}
}
if(!activeWindow)
return S_OK;
RenderDoc::Inst().SetCurrentDriver(RDC_D3D11);
// kill any current capture that isn't application defined
if(m_State == WRITING_CAPFRAME && !m_AppControlledCapture)
{
m_pImmediateContext->Present(SyncInterval, Flags);
RenderDoc::Inst().EndFrameCapture((ID3D11Device *)this, swapdesc.OutputWindow);
}
if(RenderDoc::Inst().ShouldTriggerCapture(m_FrameCounter) && m_State == WRITING_IDLE)
{
RenderDoc::Inst().StartFrameCapture((ID3D11Device *)this, swapdesc.OutputWindow);
m_AppControlledCapture = false;
}
return S_OK;
}
void WrappedID3D11Device::CachedObjectsGarbageCollect()
{
// 4000 is a fairly arbitrary number, chosen to make sure this garbage
// collection kicks in as rarely as possible (4000 is a *lot* of unique
// state objects to have), while still meaning that we'll never
// accidentally cause a state object to fail to create because the app
// expects only N to be alive but we're caching M more causing M+N>4096
if(m_CachedStateObjects.size() < 4000)
return;
// Now release all purely cached objects that have no external refcounts.
// This will thrash if we have e.g. 2000 rasterizer state objects, all
// referenced, and 2000 sampler state objects, all referenced.
for(auto it = m_CachedStateObjects.begin(); it != m_CachedStateObjects.end();)
{
ID3D11DeviceChild *o = *it;
o->AddRef();
if(o->Release() == 1)
{
auto eraseit = it;
++it;
o->Release();
InternalRelease();
m_CachedStateObjects.erase(eraseit);
}
else
{
++it;
}
}
}
void WrappedID3D11Device::AddDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) == m_DeferredContexts.end());
m_DeferredContexts.insert(defctx);
}
void WrappedID3D11Device::RemoveDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) != m_DeferredContexts.end());
m_DeferredContexts.erase(defctx);
}
bool WrappedID3D11Device::Serialise_SetShaderDebugPath(ID3D11DeviceChild *res, const char *p)
{
SERIALISE_ELEMENT(ResourceId, resource, GetIDForResource(res));
string debugPath = p ? p : "";
m_pSerialiser->Serialise("debugPath", debugPath);
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
auto it = WrappedShader::m_ShaderList.find(GetResourceManager()->GetLiveID(resource));
if(it != WrappedShader::m_ShaderList.end())
it->second->SetDebugInfoPath(&m_ShaderSearchPaths, debugPath);
}
return true;
}
HRESULT WrappedID3D11Device::SetShaderDebugPath(ID3D11DeviceChild *res, const char *path)
{
if(m_State >= WRITING)
{
ResourceId idx = GetIDForResource(res);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record == NULL)
{
RDCERR("Setting shader debug path on object %p of type %d that has no resource record.", res,
IdentifyTypeByPtr(res));
return E_INVALIDARG;
}
RDCASSERT(idx != ResourceId());
{
SCOPED_SERIALISE_CONTEXT(SET_SHADER_DEBUG_PATH);
Serialise_SetShaderDebugPath(res, path);
record->AddChunk(scope.Get());
}
return S_OK;
}
return S_OK;
}
bool WrappedID3D11Device::Serialise_SetResourceName(ID3D11DeviceChild *res, const char *nm)
{
SERIALISE_ELEMENT(ResourceId, resource, GetIDForResource(res));
string name = nm ? nm : "";
m_pSerialiser->Serialise("name", name);
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
ID3D11DeviceChild *r = GetResourceManager()->GetLiveResource(resource);
SetDebugName(r, name.c_str());
}
return true;
}
void WrappedID3D11Device::SetResourceName(ID3D11DeviceChild *res, const char *name)
{
// don't allow naming device contexts or command lists so we know this chunk
// is always on a pre-capture chunk.
if(m_State >= WRITING && !WrappedID3D11DeviceContext::IsAlloc(res) &&
!WrappedID3D11CommandList::IsAlloc(res))
{
ResourceId idx = GetIDForResource(res);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record == NULL)
record = m_DeviceRecord;
RDCASSERT(idx != ResourceId());
SCOPED_LOCK(m_D3DLock);
{
SCOPED_SERIALISE_CONTEXT(SET_RESOURCE_NAME);
Serialise_SetResourceName(res, name);
LockForChunkRemoval();
// don't serialise many SetResourceName chunks to the
// object record, but we can't afford to drop any.
record->LockChunks();
while(record->HasChunks())
{
Chunk *end = record->GetLastChunk();
if(end->GetChunkType() == SET_RESOURCE_NAME)
{
SAFE_DELETE(end);
record->PopChunk();
continue;
}
break;
}
record->UnlockChunks();
UnlockForChunkRemoval();
record->AddChunk(scope.Get());
}
}
}
bool WrappedID3D11Device::Serialise_ReleaseResource(ID3D11DeviceChild *res)
{
ResourceType resourceType = Resource_Unknown;
ResourceId resource = GetIDForResource(res);
if(m_State >= WRITING)
{
resourceType = IdentifyTypeByPtr(res);
}
if(m_State == WRITING_IDLE || m_State < WRITING)
{
SERIALISE_ELEMENT(ResourceId, serRes, GetIDForResource(res));
SERIALISE_ELEMENT(ResourceType, serType, resourceType);
resourceType = serType;
resource = serRes;
}
if(m_State >= WRITING)
{
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(resource);
if(record)
record->Delete(m_ResourceManager);
}
if(m_State < WRITING && GetResourceManager()->HasLiveResource(resource))
{
res = GetResourceManager()->GetLiveResource(resource);
GetResourceManager()->EraseLiveResource(resource);
SAFE_RELEASE(res);
}
return true;
}
void WrappedID3D11Device::ReleaseResource(ID3D11DeviceChild *res)
{
ResourceId idx = GetIDForResource(res);
// wrapped resources get released all the time, we don't want to
// try and slerp in a resource release. Just the explicit ones
if(m_State < WRITING)
{
if(GetResourceManager()->HasLiveResource(idx))
GetResourceManager()->EraseLiveResource(idx);
return;
}
SCOPED_LOCK(m_D3DLock);
ResourceType type = IdentifyTypeByPtr(res);
D3D11ResourceRecord *record = m_DeviceRecord;
if(m_State == WRITING_IDLE)
{
if(type == Resource_ShaderResourceView || type == Resource_DepthStencilView ||
type == Resource_UnorderedAccessView || type == Resource_RenderTargetView ||
type == Resource_Buffer || type == Resource_Texture1D || type == Resource_Texture2D ||
type == Resource_Texture3D || type == Resource_CommandList)
{
record = GetResourceManager()->GetResourceRecord(idx);
RDCASSERT(record);
if(record->SpecialResource)
{
record = m_DeviceRecord;
}
else if(record->GetRefCount() == 1)
{
// we're about to decrement this chunk out of existance!
// don't hold onto the record to add the chunk.
record = NULL;
}
}
}
GetResourceManager()->MarkCleanResource(idx);
if(type == Resource_DeviceContext)
{
RemoveDeferredContext((WrappedID3D11DeviceContext *)res);
}
bool serialiseRelease = true;
WrappedID3D11CommandList *cmdList = (WrappedID3D11CommandList *)res;
// don't serialise releases of counters or queries since we ignore them.
// Also don't serialise releases of command lists that weren't captured,
// since their creation won't be in the log either.
if(type == Resource_Counter || type == Resource_Query ||
(type == Resource_CommandList && !cmdList->IsCaptured()))
serialiseRelease = false;
if(type == Resource_DeviceState)
serialiseRelease = false;
if(type == Resource_CommandList && !cmdList->IsCaptured())
{
record = GetResourceManager()->GetResourceRecord(idx);
if(record)
record->Delete(GetResourceManager());
}
if(serialiseRelease)
{
if(m_State == WRITING_CAPFRAME)
{
Serialise_ReleaseResource(res);
}
else
{
SCOPED_SERIALISE_CONTEXT(RELEASE_RESOURCE);
Serialise_ReleaseResource(res);
if(record)
{
record->AddChunk(scope.Get());
}
}
if(record == NULL)
{
// if record is NULL then we just deleted a reference-less resource.
// That means it is not used and can be safely discarded, so just
// throw away the serialiser contents
m_pSerialiser->Rewind();
}
}
}
WrappedID3D11DeviceContext *WrappedID3D11Device::GetDeferredContext(size_t idx)
{
auto it = m_DeferredContexts.begin();
for(size_t i = 0; i < idx; i++)
{
++it;
if(it == m_DeferredContexts.end())
return NULL;
}
return *it;
}
const FetchDrawcall *WrappedID3D11Device::GetDrawcall(uint32_t eventID)
{
if(eventID >= m_Drawcalls.size())
return NULL;
return m_Drawcalls[eventID];
}