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renderdoc/renderdoc/driver/vulkan/vk_rendertext.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2020 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "core/core.h"
#include "vk_common.h"
#include "vk_core.h"
struct TextPrintState
{
VkCommandBuffer cmd;
VkRenderPass rp;
VkFramebuffer fb;
uint32_t w, h;
VkFormat fmt;
};
class VulkanTextRenderer
{
public:
VulkanTextRenderer(WrappedVulkan *driver);
~VulkanTextRenderer();
void BeginText(const TextPrintState &textstate);
void RenderText(const TextPrintState &textstate, float x, float y, const rdcstr &text);
void EndText(const TextPrintState &textstate);
private:
void RenderTextInternal(const TextPrintState &textstate, float x, float y, const rdcstr &text);
static const uint32_t FONT_TEX_WIDTH = 256;
static const uint32_t FONT_TEX_HEIGHT = 128;
WrappedVulkan *m_pDriver = NULL;
VkDevice m_Device = VK_NULL_HANDLE;
float m_FontCharAspect = 1.0f;
float m_FontCharSize = 1.0f;
VkDescriptorSetLayout m_TextDescSetLayout = VK_NULL_HANDLE;
VkPipelineLayout m_TextPipeLayout = VK_NULL_HANDLE;
VkDescriptorSet m_TextDescSet = VK_NULL_HANDLE;
// 0 - RGBA8_SRGB, 1 - RGBA8, 2 - BGRA8_SRGB, 3 - BGRA8
VkPipeline m_TextPipeline[4] = {VK_NULL_HANDLE};
VkSampler m_LinearSampler = VK_NULL_HANDLE;
VkDescriptorPool m_DescriptorPool = VK_NULL_HANDLE;
GPUBuffer m_TextGeneralUBO;
GPUBuffer m_TextGlyphUBO;
GPUBuffer m_TextStringUBO;
VkImage m_TextAtlas = VK_NULL_HANDLE;
VkDeviceMemory m_TextAtlasMem = VK_NULL_HANDLE;
VkImageView m_TextAtlasView = VK_NULL_HANDLE;
GPUBuffer m_TextAtlasUpload;
};