mirror of
https://github.com/baldurk/renderdoc.git
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300 lines
9.6 KiB
C++
300 lines
9.6 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QFrame>
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#include "Code/Interface/QRDInterface.h"
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namespace Ui
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{
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class ShaderViewer;
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}
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class RDTreeWidgetItem;
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struct ShaderDebugTrace;
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struct ShaderReflection;
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class ScintillaEdit;
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class FindReplace;
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class QTableWidgetItem;
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class QKeyEvent;
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class QMouseEvent;
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class QComboBox;
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// from Scintilla
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typedef intptr_t sptr_t;
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enum class VariableCategory
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{
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Unknown,
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Inputs,
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Constants,
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ReadOnlyResource,
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ReadWriteResource,
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Variables,
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ByString,
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};
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class ShaderViewer : public QFrame, public IShaderViewer, public ICaptureViewer
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{
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Q_OBJECT
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public:
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static IShaderViewer *EditShader(ICaptureContext &ctx, ResourceId id, ShaderStage stage,
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const QString &entryPoint, const rdcstrpairs &files,
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ShaderEncoding shaderEncoding, ShaderCompileFlags flags,
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IShaderViewer::SaveCallback saveCallback,
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IShaderViewer::CloseCallback closeCallback, QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->m_SaveCallback = saveCallback;
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ret->m_CloseCallback = closeCallback;
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ret->editShader(id, stage, entryPoint, files, shaderEncoding, flags);
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return ret;
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}
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static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderBindpointMapping *bind,
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const ShaderReflection *shader, ResourceId pipeline,
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ShaderDebugTrace *trace, const QString &debugContext,
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QWidget *parent)
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{
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ShaderViewer *ret = new ShaderViewer(ctx, parent);
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ret->debugShader(bind, shader, pipeline, trace, debugContext);
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return ret;
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}
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static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderReflection *shader,
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ResourceId pipeline, QWidget *parent)
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{
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return DebugShader(ctx, NULL, shader, pipeline, NULL, QString(), parent);
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}
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~ShaderViewer();
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// IShaderViewer
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virtual QWidget *Widget() override { return this; }
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virtual uint32_t CurrentStep() override;
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virtual void SetCurrentStep(uint32_t step) override;
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virtual void ToggleBreakpoint(int instruction = -1) override;
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virtual void ShowErrors(const rdcstr &errors) override;
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virtual void AddWatch(const rdcstr &variable) override;
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// ICaptureViewer
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void OnCaptureLoaded() override;
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void OnCaptureClosed() override;
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void OnSelectedEventChanged(uint32_t eventId) override {}
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void OnEventChanged(uint32_t eventId) override;
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private slots:
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// automatic slots
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void on_findReplace_clicked();
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void on_refresh_clicked();
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void on_intView_clicked();
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void on_floatView_clicked();
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void on_debugToggle_clicked();
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void on_watch_itemChanged(QTableWidgetItem *item);
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// manual slots
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void readonly_keyPressed(QKeyEvent *event);
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void editable_keyPressed(QKeyEvent *event);
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void debug_contextMenu(const QPoint &pos);
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void variables_contextMenu(const QPoint &pos);
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void disassembly_buttonReleased(QMouseEvent *event);
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void disassemble_typeChanged(int index);
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void watch_keyPress(QKeyEvent *event);
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void performFind();
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void performFindAll();
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void performReplace();
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void performReplaceAll();
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void snippet_textureDimensions();
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void snippet_selectedMip();
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void snippet_selectedSlice();
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void snippet_selectedSample();
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void snippet_selectedType();
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void snippet_samplers();
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void snippet_resources();
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void disasm_tooltipShow(int x, int y);
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void disasm_tooltipHide(int x, int y);
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public slots:
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bool stepBack();
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bool stepNext();
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void runToCursor();
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void runToSample();
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void runToNanOrInf();
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void runBack();
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void run();
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private:
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explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0);
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void editShader(ResourceId id, ShaderStage stage, const QString &entryPoint,
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const rdcstrpairs &files, ShaderEncoding shaderEncoding, ShaderCompileFlags flags);
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void debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
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ResourceId pipeline, ShaderDebugTrace *trace, const QString &debugContext);
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bool eventFilter(QObject *watched, QEvent *event) override;
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void PopulateCompileTools();
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void PopulateCompileToolParameters();
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bool ProcessIncludeDirectives(QString &source, const rdcstrpairs &files);
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void updateWindowTitle();
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void gotoSourceDebugging();
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void gotoDisassemblyDebugging();
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void insertSnippet(const QString &text);
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void showVariableTooltip(QString name);
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void updateVariableTooltip();
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void hideVariableTooltip();
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bool isSourceDebugging();
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ShaderEncoding currentEncoding();
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QString m_TooltipName;
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int m_TooltipVarIndex = -1;
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int m_TooltipMember = -1;
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QPoint m_TooltipPos;
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Ui::ShaderViewer *ui;
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ICaptureContext &m_Ctx;
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const ShaderBindpointMapping *m_Mapping = NULL;
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const ShaderReflection *m_ShaderDetails = NULL;
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bool m_CustomShader = false;
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ShaderCompileFlags m_Flags;
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QList<ShaderEncoding> m_Encodings;
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ShaderStage m_Stage;
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QString m_DebugContext;
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ResourceId m_Pipeline;
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ScintillaEdit *m_DisassemblyView = NULL;
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QFrame *m_DisassemblyToolbar = NULL;
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QWidget *m_DisassemblyFrame = NULL;
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QComboBox *m_DisassemblyType = NULL;
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ScintillaEdit *m_Errors = NULL;
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ScintillaEdit *m_FindResults = NULL;
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QList<ScintillaEdit *> m_Scintillas;
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// a map per file, from line number to instruction indices
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QVector<QMap<int32_t, QVector<size_t>>> m_Line2Insts;
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// a vector for the disassembly
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QVector<int32_t> m_AsmLine2Inst;
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ScintillaEdit *m_CurInstructionScintilla = NULL;
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QList<ScintillaEdit *> m_FileScintillas;
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FindReplace *m_FindReplace;
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struct FindState
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{
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// hash identifies when the search has changed
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QString hash;
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// the range identified when the search first occurred (for incremental find/replace)
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sptr_t start = 0;
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sptr_t end = 0;
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// the current offset where to search from next time, relative to above range
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sptr_t offset = 0;
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// the last result
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QPair<int, int> prevResult;
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} m_FindState;
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SaveCallback m_SaveCallback;
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CloseCallback m_CloseCallback;
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ShaderDebugTrace *m_Trace = NULL;
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rdcarray<ShaderDebugState> m_States;
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size_t m_CurrentStateIdx = 0;
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rdcarray<ShaderVariable> m_Variables;
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QList<int> m_Breakpoints;
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static const int CURRENT_MARKER = 0;
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static const int BREAKPOINT_MARKER = 2;
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static const int FINISHED_MARKER = 4;
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static const int CURRENT_INDICATOR = 20;
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static const int FINISHED_INDICATOR = 21;
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static const int INDICATOR_FINDRESULT = 0;
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static const int INDICATOR_REGHIGHLIGHT = 1;
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QString targetName(const ShaderProcessingTool &disasm);
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void addFileList();
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ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang);
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void SetTextAndUpdateMargin0(ScintillaEdit *ret, const QString &text);
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ScintillaEdit *AddFileScintilla(const QString &name, const QString &text, ShaderEncoding encoding);
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ScintillaEdit *currentScintilla();
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ScintillaEdit *nextScintilla(ScintillaEdit *cur);
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int snippetPos();
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QString vulkanUBO();
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int instructionForDisassemblyLine(sptr_t line);
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bool IsFirstState() const;
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bool IsLastState() const;
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const ShaderDebugState &GetPreviousState() const;
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const ShaderDebugState &GetCurrentState() const;
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const ShaderDebugState &GetNextState() const;
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void updateDebugState();
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void updateWatchVariables();
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RDTreeWidgetItem *makeSourceVariableNode(const SourceVariableMapping &l, int globalVarIdx,
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int localVarIdx);
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RDTreeWidgetItem *makeDebugVariableNode(const ShaderVariable &v, rdcstr prefix, bool modified);
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const ShaderVariable *GetDebugVariable(const DebugVariableReference &r);
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void ensureLineScrolled(ScintillaEdit *s, int i);
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void find(bool down);
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void runTo(QVector<size_t> runToInstructions, bool forward,
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ShaderEvents condition = ShaderEvents::NoEvent);
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void applyBackwardsChange();
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void applyForwardsChange();
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QString stringRep(const ShaderVariable &var, uint32_t row = 0);
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void combineStructures(RDTreeWidgetItem *root, int skipPrefixLength = 0);
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RDTreeWidgetItem *findVarInTree(RDTreeWidgetItem *root, QString name, bool fullmatch, int maxDepth);
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void highlightMatchingVars(RDTreeWidgetItem *root, const QString varName,
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const QColor highlightColor);
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bool findVar(QString name, ShaderVariable *var = NULL);
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bool getVar(RDTreeWidgetItem *item, ShaderVariable *var, QString *regNames);
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};
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