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renderdoc/renderdoc/common/tex_data.h
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C

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include "api/replay/data_types.h"
// Texture data for file reading/writing. Used in more complex cases
// than just a single image, e.g. DDS (can have arrays, mips) or EXR
// (can have mips).
struct tex_data
{
uint32_t width;
uint32_t height;
uint32_t depth;
uint32_t mips;
uint32_t slices;
bool cubemap;
ResourceFormat format;
};
struct read_tex_data : public tex_data
{
bytebuf buffer;
// pairs of {offset, size} into above data buffer
rdcarray<rdcpair<size_t, size_t>> subresources;
};
struct write_tex_data : public tex_data
{
rdcarray<byte *> subresources;
};