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* In-application API is bumped to 1.1.0 as a new function pointer is added to the end of the structure. * This comes with some caveats - capturing a frame is fairly heavy weight, so capturing a frame might throw off timing-related bugs you are trying to capture in subsequent frames. If you know your bug is every other frame though, capturing two can be a quick way to ensure you get it.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.