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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-21 06:51:35 +00:00
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5bee64904c321996c2c71635cced10e90bbc857d
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk d00556dbb5 Support VK_EXT_dynamic_state2 & VK_EXT_vertex_input_dynamic_state
2021-10-22 16:22:42 +01:00
..
D3D11PipelineStateViewer.cpp
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
D3D11PipelineStateViewer.h
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
D3D11PipelineStateViewer.ui
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
D3D12PipelineStateViewer.cpp
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
D3D12PipelineStateViewer.h
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
D3D12PipelineStateViewer.ui
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
GLPipelineStateViewer.cpp
…
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Sanitise : in pipeline state vertex input names
2021-10-04 13:05:57 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Support VK_EXT_dynamic_state2 & VK_EXT_vertex_input_dynamic_state
2021-10-22 16:22:42 +01:00
VulkanPipelineStateViewer.h
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
VulkanPipelineStateViewer.ui
Add ability to debug compute shaders by dispatch thread ID
2021-10-19 18:14:53 +01:00
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