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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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5db6e13505f0da0ffa030cd103d1e48eb5cc236b
renderdoc
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renderdocui
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Interop
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baldurk
8b7a025853
Refactor BGRA formats to not be special (so allow any BGRA format)
...
* Also add ASTC and D16S8 types while in the neighbourhood
2015-11-29 22:05:26 +01:00
..
Camera.cs
…
CaptureOptions.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00
CustomMarshaling.cs
Guarantee struct type field ordering
2015-08-24 08:39:56 +02:00
D3D11PipelineState.cs
…
Enums.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
FetchInfo.cs
Refactor BGRA formats to not be special (so allow any BGRA format)
2015-11-29 22:05:26 +01:00
Formatter.cs
…
GLPipelineState.cs
…
ReplayRenderer.cs
If displaying via a custom shader when saving texture, save that output
2015-11-18 22:30:47 +01:00
Shader.cs
…
StaticExports.cs
Update RenderDoc application-facing API to a stable/mature version.
2015-08-23 15:12:05 +02:00