Files
renderdoc/renderdocui/Plugins/PluginHelpers.cs
T
2017-01-06 12:13:31 +00:00

93 lines
3.1 KiB
C#

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2017 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
namespace renderdocplugin
{
class PluginHelpers
{
private static Dictionary<string, Assembly> m_LoadedPlugins = null;
public static String PluginDirectory
{
get
{
var dir = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
dir = Path.Combine(dir, "plugins");
return dir;
}
}
public static List<string> GetPlugins()
{
if (m_LoadedPlugins != null)
return new List<string>(m_LoadedPlugins.Keys);
m_LoadedPlugins = new Dictionary<string, Assembly>();
if(!Directory.Exists(PluginDirectory))
return new List<string>();
foreach (string pluginFile in Directory.EnumerateFiles(PluginDirectory, "*.dll"))
{
try
{
Assembly myDllAssembly = Assembly.LoadFile(pluginFile);
var basename = Path.GetFileNameWithoutExtension(pluginFile);
m_LoadedPlugins.Add(basename, myDllAssembly);
}
catch (Exception)
{
// silently ignore invalid/bad assemblies.
}
}
return new List<string>(m_LoadedPlugins.Keys);
}
public static T GetPluginInterface<T>(string assemblyName)
{
if (!m_LoadedPlugins.ContainsKey(assemblyName))
return default(T);
var type = typeof(T);
var ass = m_LoadedPlugins[assemblyName];
return (T)ass.CreateInstance(assemblyName + "." + type.Name);
}
}
}