Files
renderdoc/qrenderdoc/Windows/ShaderMessageViewer.h
T
2025-02-21 14:19:12 +00:00

85 lines
2.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2021-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include <QStyledItemDelegate>
#include "Code/Interface/QRDInterface.h"
class ButtonDelegate;
namespace Ui
{
class ShaderMessageViewer;
}
class ShaderMessageViewer : public QFrame, public IShaderMessageViewer, public ICaptureViewer
{
Q_OBJECT
public:
explicit ShaderMessageViewer(ICaptureContext &ctx, ShaderStageMask stages, QWidget *parent = 0);
~ShaderMessageViewer();
// IShaderMessageViewer
QWidget *Widget() override { return this; }
uint32_t GetEvent() override { return m_EID; };
rdcarray<ShaderMessage> GetShaderMessages() override { return m_Messages; };
bool IsOutOfDate() override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
private slots:
void exportText();
void exportCSV();
private:
void refreshMessages();
void exportData(bool csv);
Ui::ShaderMessageViewer *ui;
ICaptureContext &m_Ctx;
ButtonDelegate *m_debugDelegate = NULL;
ButtonDelegate *m_gotoDelegate = NULL;
bool m_Multiview = false, m_Multisampled = false;
int m_ResourceCacheID = -1;
GraphicsAPI m_API;
uint32_t m_EID;
const ActionDescription *m_Action;
rdcarray<ShaderMessage> m_Messages;
ShaderStage m_LayoutStage;
ResourceId m_OrigShaders[NumShaderStages];
ResourceId m_ReplacedShaders[NumShaderStages];
};