mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 17:10:47 +00:00
117 lines
4.6 KiB
Bash
117 lines
4.6 KiB
Bash
#!/bin/bash
|
|
|
|
AUTOBUILD=1
|
|
|
|
if [ ! -f LICENSE.md ]; then
|
|
echo "This script should be run from the root of the checkout.";
|
|
echo "e.g. ./scripts/dist.sh";
|
|
exit;
|
|
fi
|
|
|
|
if [ $# -ne 1 ] || [ $1 != "autobuild" ]; then
|
|
AUTOBUILD=0
|
|
echo "=== Building standalone folders. Hit enter when each prompt is satisfied"
|
|
|
|
echo "Have you rebuilt the documentation? (cd docs/ && ./make.sh htmlhelp)"
|
|
read;
|
|
|
|
echo "Have you built the python libraries? (cd renderdocui/3rdparty/ironpython/ && ./compilelibs.sh /path/to/IronPython)"
|
|
read;
|
|
|
|
echo "Have you marked the git commit hash in version info? (./scripts/hash_version.sh)"
|
|
read;
|
|
|
|
echo "Now compile 32-bit and 64-bit Release builds."
|
|
read;
|
|
|
|
echo "=== Building folders"
|
|
fi
|
|
|
|
# clean any old files lying around and make new structure
|
|
rm -rf dist
|
|
mkdir -p dist/Release{32,64}
|
|
|
|
# Copy files from release build in
|
|
cp -R x64/Release/* dist/Release64/
|
|
cp -R Win32/Release/* dist/Release32/
|
|
|
|
rm -rf dist/Release64/obj/
|
|
rm -rf dist/Release32/obj/
|
|
|
|
cp renderdocui/3rdparty/ironpython/pythonlibs.zip dist/Release64/
|
|
cp renderdocui/3rdparty/ironpython/pythonlibs.zip dist/Release32/
|
|
|
|
# Copy in d3dcompiler from windows kit 8.1
|
|
cp /c/Program\ Files\ \(x86\)/Windows\ Kits/8.1/Redist/D3D/x64/d3dcompiler_47.dll dist/Release64/
|
|
cp /c/Program\ Files\ \(x86\)/Windows\ Kits/8.1/Redist/D3D/x86/d3dcompiler_47.dll dist/Release32/
|
|
|
|
# Copy associated files that should be included with the distribution
|
|
cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release64/
|
|
cp LICENSE.md Documentation/htmlhelp/*.chm dist/Release32/
|
|
|
|
# Delete new VS2015 incremental pdb files, these are just build artifacts
|
|
# and aren't needed for later symbol resolution etc
|
|
find dist/Release{32,64}/ -iname '*.ipdb' -exec rm '{}' \;
|
|
find dist/Release{32,64}/ -iname '*.iobj' -exec rm '{}' \;
|
|
|
|
if [ -f bin-android32/RenderDocCmd.apk ]; then
|
|
# Building for android, copy the apk and vulkan layer into folders
|
|
mkdir -p dist/Release64/android/apk/32 dist/Release64/android/libs/armeabi-v7a
|
|
|
|
cp bin-android32/RenderDocCmd.apk dist/Release64/android/apk/32
|
|
cp bin-android32/librenderdoc.so dist/Release64/android/libs/armeabi-v7a/libVkLayer_RenderDoc.so
|
|
fi
|
|
|
|
if [ -f bin-android64/RenderDocCmd.apk ]; then
|
|
# Building for android, copy the apk and vulkan layer into folders
|
|
mkdir -p dist/Release64/android/apk/64 dist/Release64/android/libs/arm64-v8a
|
|
|
|
cp bin-android64/RenderDocCmd.apk dist/Release64/android/apk/64
|
|
cp bin-android64/librenderdoc.so dist/Release64/android/libs/arm64-v8a/libVkLayer_RenderDoc.so
|
|
fi
|
|
|
|
if [ -d dist/Release64/android ]; then
|
|
cp -R dist/Release64/android dist/Release32/
|
|
fi
|
|
|
|
# Make a copy of the main distribution folder that has PDBs
|
|
cp -R dist/Release64 dist/ReleasePDBs64
|
|
cp -R dist/Release32 dist/ReleasePDBs32
|
|
|
|
# Remove all pdbs except renderdocui.pdb (which we keep so we can get callstack crashes)
|
|
find dist/Release{32,64}/ -iname '*.pdb' -exec rm '{}' \;
|
|
cp dist/ReleasePDBs32/renderdocui.pdb dist/Release32/
|
|
cp dist/ReleasePDBs64/renderdocui.pdb dist/Release64/
|
|
|
|
# Remove any build associated files that might have gotten dumped in the folders
|
|
rm -f dist/Release{32,64}/*.{exp,lib,metagen,xml} dist/Release{32,64}/*.vshost.*
|
|
|
|
# Delete all but xml files from PDB folder as well (large files, and not useful)
|
|
rm -f dist/ReleasePDBs{32,64}/*.{exp,lib,metagen} dist/Release{32,64}/*.vshost.*
|
|
|
|
# In the 64bit release folder, make an x86 subfolder and copy in renderdoc 32bit
|
|
mkdir -p dist/Release64/x86
|
|
rm -rf dist/Release32/pdblocate/x64 dist/ReleasePDBs32/pdblocate/x64
|
|
cp -R dist/Release32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdocshim32.dll,renderdoccmd.exe,pdblocate} dist/Release64/x86/
|
|
mkdir -p dist/ReleasePDBs64/x86
|
|
cp -R dist/ReleasePDBs32/{d3dcompiler_47.dll,renderdoc.dll,renderdoc.json,renderdoc.pdb,renderdocshim32.dll,renderdocshim32.pdb,renderdoccmd.exe,renderdoccmd.pdb,pdblocate} dist/ReleasePDBs64/x86/
|
|
|
|
if [[ $AUTOBUILD -eq 0 ]]; then
|
|
echo "=== Folders built. Ready to make installer MSIs."
|
|
echo
|
|
echo "Hit enter when ready"
|
|
read;
|
|
fi
|
|
|
|
VERSION=`grep -E "#define RENDERDOC_VERSION_(MAJOR|MINOR)" renderdoc/api/replay/version.h | tr -dc '[0-9\n]' | tr '\n' '.' | grep -Eo '[0-9]+\.[0-9]+'`
|
|
|
|
export RENDERDOC_VERSION="${VERSION}.0"
|
|
|
|
"$WIX/bin/candle.exe" -o dist/Installer32.wixobj scripts/installer/Installer32.wxs
|
|
"$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc scripts/installer/customtext.wxl -o dist/Installer32.msi dist/Installer32.wixobj
|
|
|
|
"$WIX/bin/candle.exe" -o dist/Installer64.wixobj scripts/installer/Installer64.wxs
|
|
"$WIX/bin/light.exe" -ext WixUIExtension -sw1076 -loc scripts/installer/customtext.wxl -o dist/Installer64.msi dist/Installer64.wixobj
|
|
|
|
rm dist/*.wixobj dist/*.wixpdb
|