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renderdoc/renderdoc/driver/vulkan/vk_memory.cpp
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2022 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "core/settings.h"
#include "vk_core.h"
RDOC_CONFIG(bool, Vulkan_Debug_MemoryAllocationLogging, false,
"Output verbose debug logging messages when allocating internal memory.");
void WrappedVulkan::ChooseMemoryIndices()
{
// we need to do this little dance because Get*MemoryIndex checks to see if the existing
// readback index is valid, and if so just returns it without doing the proper checks.
// so first we set the indices to something invalid then call the function
m_PhysicalDeviceData.readbackMemIndex = m_PhysicalDeviceData.uploadMemIndex =
m_PhysicalDeviceData.GPULocalMemIndex = ~0U;
m_PhysicalDeviceData.readbackMemIndex = GetReadbackMemoryIndex(~0U);
m_PhysicalDeviceData.uploadMemIndex = GetUploadMemoryIndex(~0U);
m_PhysicalDeviceData.GPULocalMemIndex = GetGPULocalMemoryIndex(~0U);
for(uint32_t i = 0; i < m_PhysicalDeviceData.memProps.memoryTypeCount; i++)
{
rdcstr selected;
if(m_PhysicalDeviceData.GPULocalMemIndex == i)
selected += "GPULocal|";
if(m_PhysicalDeviceData.readbackMemIndex == i)
selected += "readback|";
if(m_PhysicalDeviceData.uploadMemIndex == i)
selected += "upload|";
selected.pop_back();
const VkMemoryType &type = m_PhysicalDeviceData.memProps.memoryTypes[i];
const VkMemoryHeap &heap = m_PhysicalDeviceData.memProps.memoryHeaps[type.heapIndex];
bool giga = true;
float div = (1024.0f * 1024.0f * 1024.0f);
if(heap.size < 1024 * 1024 * 1024ULL)
{
giga = false;
div /= 1024.0f;
}
RDCLOG(" Memory type %u: %s in heap %u (%s) (%.1f %s) [%s]", i,
ToStr((VkMemoryPropertyFlagBits)type.propertyFlags).c_str(), type.heapIndex,
ToStr((VkMemoryHeapFlagBits)heap.flags).c_str(), float(heap.size) / div,
giga ? "GB" : "MB", selected.c_str());
}
}
uint32_t WrappedVulkan::GetReadbackMemoryIndex(uint32_t resourceCompatibleBitmask)
{
if(m_PhysicalDeviceData.readbackMemIndex < 32 &&
resourceCompatibleBitmask & (1 << m_PhysicalDeviceData.readbackMemIndex))
return m_PhysicalDeviceData.readbackMemIndex;
// for readbacks we want cached
return m_PhysicalDeviceData.GetMemoryIndex(resourceCompatibleBitmask,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
}
uint32_t WrappedVulkan::GetUploadMemoryIndex(uint32_t resourceCompatibleBitmask)
{
if(m_PhysicalDeviceData.uploadMemIndex < 32 &&
resourceCompatibleBitmask & (1 << m_PhysicalDeviceData.uploadMemIndex))
return m_PhysicalDeviceData.uploadMemIndex;
// for upload, we just need host visible.
// In an ideal world we'd put our uploaded data in device-local memory too (since host->device
// copies will be slower than device->device copies), however device-local memory is a limited
// resource and the capture may be using almost all of it, thus device local allocations should be
// reserved for those that really need it.
return m_PhysicalDeviceData.GetMemoryIndex(resourceCompatibleBitmask,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, 0);
}
uint32_t WrappedVulkan::GetGPULocalMemoryIndex(uint32_t resourceCompatibleBitmask)
{
if(m_PhysicalDeviceData.GPULocalMemIndex < 32 &&
resourceCompatibleBitmask & (1 << m_PhysicalDeviceData.GPULocalMemIndex))
return m_PhysicalDeviceData.GPULocalMemIndex;
// we don't actually need to require device local, but it is preferred
return m_PhysicalDeviceData.GetMemoryIndex(resourceCompatibleBitmask, 0,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
}
uint32_t WrappedVulkan::PhysicalDeviceData::GetMemoryIndex(uint32_t resourceCompatibleBitmask,
uint32_t allocRequiredProps,
uint32_t allocPreferredProps)
{
uint32_t best = memProps.memoryTypeCount;
for(uint32_t memIndex = 0; memIndex < memProps.memoryTypeCount; memIndex++)
{
if(resourceCompatibleBitmask & (1 << memIndex))
{
uint32_t memTypeFlags = memProps.memoryTypes[memIndex].propertyFlags;
if((memTypeFlags & allocRequiredProps) == allocRequiredProps)
{
// if this type has all preferred props, it is the best we can do. The driver is required to
// order memory types that are otherwise equal in order of ascending performance.
if((memTypeFlags & allocPreferredProps) == allocPreferredProps)
return memIndex;
// no best yet, this is the best we have
if(best == memProps.memoryTypeCount)
{
best = memIndex;
}
else
{
// compare to the previous best. If it has more preferred props set, this is the new best
uint32_t prevBestFlags = memProps.memoryTypes[best].propertyFlags;
if((prevBestFlags & allocPreferredProps) < (memTypeFlags & allocPreferredProps))
{
best = memIndex;
}
}
}
}
}
if(best == memProps.memoryTypeCount)
{
RDCERR("Couldn't find any matching heap! mrq allows %x but required properties %x too strict",
resourceCompatibleBitmask, allocRequiredProps);
return 0;
}
return best;
}
MemoryAllocation WrappedVulkan::AllocateMemoryForResource(bool buffer, VkMemoryRequirements mrq,
MemoryScope scope, MemoryType type)
{
const VkDeviceSize nonCoherentAtomSize = GetDeviceProps().limits.nonCoherentAtomSize;
MemoryAllocation ret;
ret.scope = scope;
ret.type = type;
ret.buffer = buffer;
ret.size = AlignUp(mrq.size, mrq.alignment);
// for ease, ensure all allocations are multiples of the non-coherent atom size, so we can
// invalidate/flush safely. This is at most 256 bytes which is likely already satisfied.
ret.size = AlignUp(ret.size, nonCoherentAtomSize);
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Allocating 0x%llx (0x%llx requested) with alignment 0x%llx in 0x%x for a %s (%s in %s)",
ret.size, mrq.size, mrq.alignment, mrq.memoryTypeBits, buffer ? "buffer" : "image",
ToStr(type).c_str(), ToStr(scope).c_str());
}
rdcarray<MemoryAllocation> &blockList = m_MemoryBlocks[(size_t)scope];
// first try to find a match
int i = 0;
for(MemoryAllocation &block : blockList)
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG(
"Considering block %d: memory type %u and type %s. Total size 0x%llx, current offset "
"0x%llx, last alloc was %s",
i, block.memoryTypeIndex, ToStr(block.type).c_str(), block.size, block.offs,
block.buffer ? "buffer" : "image");
}
i++;
// skip this block if it's not the memory type we want
if(ret.type != block.type || (mrq.memoryTypeBits & (1 << block.memoryTypeIndex)) == 0)
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("block type %d or memory type %d is incompatible", block.type, block.memoryTypeIndex);
}
continue;
}
// offs is where we can put our next sub-allocation
VkDeviceSize offs = block.offs;
// if we are on a buffer/image, account for any alignment we might have to do
if(ret.buffer != block.buffer)
offs = AlignUp(offs, m_PhysicalDeviceData.props.limits.bufferImageGranularity);
// align as required by the resource
offs = AlignUp(offs, mrq.alignment);
if(offs > block.size)
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Next offset 0x%llx would be off the end of the memory (size 0x%llx).", offs,
block.size);
}
continue;
}
VkDeviceSize avail = block.size - offs;
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("At next offset 0x%llx, there's 0x%llx bytes available for 0x%llx bytes requested",
offs, avail, ret.size);
}
// if the allocation will fit, we've found our candidate.
if(ret.size <= avail)
{
// update the block offset and buffer/image bit
block.offs = offs + ret.size;
block.buffer = ret.buffer;
// update our return value
ret.offs = offs;
ret.mem = block.mem;
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Allocating using this block: 0x%llx -> 0x%llx", ret.offs, block.offs);
}
// stop searching
break;
}
}
if(ret.mem == VK_NULL_HANDLE)
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("No available block found - allocating new block");
}
VkDeviceSize &allocSize = m_MemoryBlockSize[(size_t)scope];
// we start allocating 32M, then increment each time we need a new block.
switch(allocSize)
{
case 0: allocSize = 32; break;
case 32: allocSize = 64; break;
case 64: allocSize = 128; break;
case 128:
case 256: allocSize = 256; break;
default:
RDCWARN("Unexpected previous allocation size 0x%llx bytes, allocating 256MB", allocSize);
allocSize = 256;
break;
}
uint32_t memoryTypeIndex = 0;
// Upload heaps are sometimes limited in size. To prevent OOM issues, deselect any memory types
// corresponding to a small heap (<= 512MB) if there are other memory types available.
for(uint32_t m = 0; m < 32; m++)
{
if(mrq.memoryTypeBits & (1U << m))
{
uint32_t heap = m_PhysicalDeviceData.memProps.memoryTypes[m].heapIndex;
if(m_PhysicalDeviceData.memProps.memoryHeaps[heap].size <= 512 * 1024 * 1024)
{
if(mrq.memoryTypeBits > (1U << m))
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Avoiding memory type %u due to small heap size (%llu)", m,
m_PhysicalDeviceData.memProps.memoryHeaps[heap].size);
}
mrq.memoryTypeBits &= ~(1U << m);
}
}
}
}
switch(ret.type)
{
case MemoryType::Upload: memoryTypeIndex = GetUploadMemoryIndex(mrq.memoryTypeBits); break;
case MemoryType::GPULocal:
memoryTypeIndex = GetGPULocalMemoryIndex(mrq.memoryTypeBits);
break;
case MemoryType::Readback:
memoryTypeIndex = GetReadbackMemoryIndex(mrq.memoryTypeBits);
break;
}
VkMemoryAllocateInfo info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, NULL, allocSize * 1024 * 1024, memoryTypeIndex,
};
if(ret.size > info.allocationSize)
{
// if we get an over-sized allocation, first try to immediately jump to the largest block
// size.
allocSize = 256;
info.allocationSize = allocSize * 1024 * 1024;
// if it's still over-sized, just allocate precisely enough and give it a dedicated allocation
if(ret.size > info.allocationSize)
{
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Over-sized allocation for 0x%llx bytes", ret.size);
}
info.allocationSize = ret.size;
}
}
if(Vulkan_Debug_MemoryAllocationLogging())
{
RDCLOG("Creating new allocation of 0x%llx bytes", info.allocationSize);
}
MemoryAllocation chunk;
chunk.buffer = ret.buffer;
chunk.memoryTypeIndex = memoryTypeIndex;
chunk.scope = scope;
chunk.type = type;
chunk.size = info.allocationSize;
// the offset starts immediately after this allocation
chunk.offs = ret.size;
VkDevice d = GetDev();
// do the actual allocation
VkResult vkr = ObjDisp(d)->AllocateMemory(Unwrap(d), &info, NULL, &chunk.mem);
CheckVkResult(vkr);
ret.offs = 0;
ret.mem = VK_NULL_HANDLE;
if(vkr != VK_SUCCESS)
return ret;
GetResourceManager()->WrapResource(Unwrap(d), chunk.mem);
// push the new chunk
blockList.push_back(chunk);
// return the first bytes in the new chunk
ret.mem = chunk.mem;
}
// ensure the returned size is accurate to what was requested, not what we padded
ret.size = mrq.size;
return ret;
}
MemoryAllocation WrappedVulkan::AllocateMemoryForResource(VkImage im, MemoryScope scope,
MemoryType type)
{
VkDevice d = GetDev();
VkMemoryRequirements mrq = {};
ObjDisp(d)->GetImageMemoryRequirements(Unwrap(d), Unwrap(im), &mrq);
return AllocateMemoryForResource(false, mrq, scope, type);
}
MemoryAllocation WrappedVulkan::AllocateMemoryForResource(VkBuffer buf, MemoryScope scope,
MemoryType type)
{
VkDevice d = GetDev();
VkMemoryRequirements mrq = {};
ObjDisp(d)->GetBufferMemoryRequirements(Unwrap(d), Unwrap(buf), &mrq);
return AllocateMemoryForResource(true, mrq, scope, type);
}
void WrappedVulkan::FreeAllMemory(MemoryScope scope)
{
rdcarray<MemoryAllocation> &allocList = m_MemoryBlocks[(size_t)scope];
if(allocList.empty())
return;
VkDevice d = GetDev();
for(MemoryAllocation alloc : allocList)
{
ObjDisp(d)->FreeMemory(Unwrap(d), Unwrap(alloc.mem), NULL);
GetResourceManager()->ReleaseWrappedResource(alloc.mem);
}
allocList.clear();
}
void WrappedVulkan::FreeMemoryAllocation(MemoryAllocation alloc)
{
// don't do anything at the moment, we only support freeing the whole scope at once.
}