Files
renderdoc/renderdoc/driver/vulkan/wrappers/vk_device_funcs.cpp
T
baldurk 6111affe33 Update to latest vulkan headers
* VK_KHR_robustness2 is supported as a trivial promotion
2025-05-26 21:44:24 +01:00

4955 lines
195 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <algorithm>
#include "../vk_core.h"
#include "../vk_debug.h"
#include "../vk_rendertext.h"
#include "../vk_replay.h"
#include "../vk_shader_cache.h"
#include "api/replay/version.h"
#include "core/settings.h"
#include "driver/ihv/nv/nv_aftermath.h"
#include "strings/string_utils.h"
RDOC_CONFIG(
bool, Vulkan_Debug_ReplaceAppInfo, true,
"By default we have no choice but to replace VkApplicationInfo to safely work on all drivers. "
"This behaviour can be disabled with this flag, which lets it through both during capture and "
"on replay.");
// intercept and overwrite the application info if present. We must use the same appinfo on
// capture and replay, and the safer default is not to replay as if we were the original app but
// with a slightly different workload. So instead we trample what the app reported and put in our
// own info.
static VkApplicationInfo renderdocAppInfo = {
VK_STRUCTURE_TYPE_APPLICATION_INFO,
NULL,
"RenderDoc Capturing App",
VK_MAKE_VERSION(RENDERDOC_VERSION_MAJOR, RENDERDOC_VERSION_MINOR, 0),
"RenderDoc",
VK_MAKE_VERSION(RENDERDOC_VERSION_MAJOR, RENDERDOC_VERSION_MINOR, 0),
VK_API_VERSION_1_0,
};
static bool equivalent(const VkQueueFamilyProperties &a, const VkQueueFamilyProperties &b)
{
return a.timestampValidBits == b.timestampValidBits &&
a.minImageTransferGranularity.width == b.minImageTransferGranularity.width &&
a.minImageTransferGranularity.height == b.minImageTransferGranularity.height &&
a.minImageTransferGranularity.depth == b.minImageTransferGranularity.depth &&
a.queueFlags == b.queueFlags;
}
// we store the index in the loader table, since it won't be dereferenced and other parts of the
// code expect to copy it into a wrapped object
static VkPhysicalDevice MakePhysicalDeviceHandleFromIndex(uint32_t physDeviceIndex)
{
static uintptr_t loaderTable[32];
loaderTable[physDeviceIndex] = (0x100 + physDeviceIndex);
return VkPhysicalDevice(&loaderTable[physDeviceIndex]);
}
static uint32_t GetPhysicalDeviceIndexFromHandle(VkPhysicalDevice physicalDevice)
{
return uint32_t((uintptr_t)LayerDisp(physicalDevice) - 0x100);
}
static bool CheckTransferGranularity(VkExtent3D required, VkExtent3D check)
{
// if the required granularity is (0,0,0) then any is fine - the requirement is always satisfied.
if(required.width == required.height && required.height == required.depth && required.depth == 0)
return true;
// otherwise, each dimension must be <= the required dimension (i.e. more fine-grained) to support
// any copies we might do.
return check.width <= required.width && check.height <= required.height &&
check.depth <= required.depth;
}
// vk_dispatchtables.cpp
void InitDeviceTable(VkDevice dev, PFN_vkGetDeviceProcAddr gpa);
void InitInstanceTable(VkInstance inst, PFN_vkGetInstanceProcAddr gpa);
// Init/shutdown order:
//
// On capture, WrappedVulkan is new'd and delete'd before vkCreateInstance() and after
// vkDestroyInstance()
// On replay, WrappedVulkan is new'd and delete'd before Initialise() and after Shutdown()
//
// The class constructor and destructor handle only *non-API* work. All API objects must be created
// and
// torn down in the latter functions (vkCreateInstance/vkDestroyInstance during capture, and
// Initialise/Shutdown during replay).
//
// Note that during capture we have vkDestroyDevice before vkDestroyDevice that does most of the
// work.
//
// Also we assume correctness from the application, that all objects are destroyed before the device
// and
// instance are destroyed. We only clean up after our own objects.
static void StripUnwantedLayers(rdcarray<rdcstr> &Layers)
{
Layers.removeIf([](const rdcstr &layer) {
// don't try and create our own layer on replay!
if(layer == RENDERDOC_VULKAN_LAYER_NAME)
{
return true;
}
// don't enable tracing or dumping layers just in case they
// came along with the application
if(layer == "VK_LAYER_LUNARG_api_dump" || layer == "VK_LAYER_LUNARG_vktrace")
{
return true;
}
// also remove the framerate monitor layer as it's buggy and doesn't do anything
// in our case
if(layer == "VK_LAYER_LUNARG_monitor")
{
return true;
}
// remove the optimus layer just in case it was explicitly enabled.
if(layer == "VK_LAYER_NV_optimus")
{
return true;
}
// filter out validation layers
if(layer == "VK_LAYER_LUNARG_standard_validation" || layer == "VK_LAYER_KHRONOS_validation" ||
layer == "VK_LAYER_LUNARG_core_validation" || layer == "VK_LAYER_LUNARG_device_limits" ||
layer == "VK_LAYER_LUNARG_image" || layer == "VK_LAYER_LUNARG_object_tracker" ||
layer == "VK_LAYER_LUNARG_parameter_validation" || layer == "VK_LAYER_LUNARG_swapchain" ||
layer == "VK_LAYER_GOOGLE_threading" || layer == "VK_LAYER_GOOGLE_unique_objects" ||
layer == "VK_LAYER_LUNARG_assistant_layer")
{
return true;
}
return false;
});
}
static void StripUnwantedExtensions(rdcarray<rdcstr> &Extensions)
{
// strip out any WSI/direct display extensions. We'll add the ones we want for creating windows
// on the current platforms below, and we don't replay any of the WSI functionality
// directly so these extensions aren't needed
Extensions.removeIf([](const rdcstr &ext) {
// remove surface extensions
if(ext == "VK_KHR_xlib_surface" || ext == "VK_KHR_xcb_surface" ||
ext == "VK_KHR_wayland_surface" || ext == "VK_KHR_mir_surface" ||
ext == "VK_MVK_macos_surface" || ext == "VK_KHR_android_surface" ||
ext == "VK_KHR_win32_surface" || ext == "VK_EXT_headless_surface")
{
return true;
}
// remove direct display extensions
if(ext == "VK_KHR_display" || ext == "VK_EXT_direct_mode_display" ||
ext == "VK_EXT_acquire_xlib_display" || ext == "VK_EXT_display_surface_counter" ||
ext == "VK_EXT_acquire_drm_display")
{
return true;
}
// remove platform-specific external extensions, as we don't replay external objects. We leave
// the base extensions since they're widely supported and we don't strip all uses of e.g.
// feature structs.
if(ext == "VK_KHR_external_fence_fd" || ext == "VK_KHR_external_fence_win32" ||
ext == "VK_KHR_external_memory_fd" || ext == "VK_KHR_external_memory_win32" ||
ext == "VK_KHR_external_semaphore_fd" || ext == "VK_KHR_external_semaphore_win32" ||
ext == "VK_KHR_win32_keyed_mutex")
{
return true;
}
// remove WSI-only extensions
if(ext == "VK_GOOGLE_display_timing" || ext == "VK_KHR_display_swapchain" ||
ext == "VK_EXT_display_control" || ext == "VK_KHR_present_id" ||
ext == "VK_KHR_present_wait" || ext == "VK_EXT_surface_maintenance1" ||
ext == "VK_EXT_swapchain_maintenance1" || ext == "VK_EXT_hdr_metadata" ||
ext == "VK_KHR_get_display_properties2")
return true;
// remove fullscreen exclusive extension
if(ext == "VK_EXT_full_screen_exclusive")
return true;
// this is debug only, nothing to capture, so nothing to replay
if(ext == "VK_EXT_tooling_info" || ext == "VK_EXT_private_data" ||
ext == "VK_EXT_validation_features" || ext == "VK_EXT_validation_cache" ||
ext == "VK_EXT_validation_flags")
return true;
// these are debug only and will be added (if supported) as optional
if(ext == "VK_EXT_debug_utils" || ext == "VK_EXT_debug_marker")
return true;
return false;
});
}
RDResult WrappedVulkan::Initialise(VkInitParams &params, uint64_t sectionVersion,
const ReplayOptions &opts)
{
m_InitParams = params;
m_SectionVersion = sectionVersion;
m_ReplayOptions = opts;
if(!m_Replay->IsRemoteProxy())
Threading::JobSystem::Init();
m_ResourceManager->SetOptimisationLevel(m_ReplayOptions.optimisation);
StripUnwantedLayers(params.Layers);
StripUnwantedExtensions(params.Extensions);
std::set<rdcstr> supportedLayers;
{
uint32_t count = 0;
GetInstanceDispatchTable(NULL)->EnumerateInstanceLayerProperties(&count, NULL);
VkLayerProperties *props = new VkLayerProperties[count];
GetInstanceDispatchTable(NULL)->EnumerateInstanceLayerProperties(&count, props);
for(uint32_t e = 0; e < count; e++)
supportedLayers.insert(props[e].layerName);
SAFE_DELETE_ARRAY(props);
}
if(m_ReplayOptions.apiValidation)
{
const char KhronosValidation[] = "VK_LAYER_KHRONOS_validation";
const char LunarGValidation[] = "VK_LAYER_LUNARG_standard_validation";
if(supportedLayers.find(KhronosValidation) != supportedLayers.end())
{
RDCLOG("Enabling %s layer for API validation", KhronosValidation);
params.Layers.push_back(KhronosValidation);
m_LayersEnabled[VkCheckLayer_unique_objects] = true;
}
else if(supportedLayers.find(LunarGValidation) != supportedLayers.end())
{
RDCLOG("Enabling %s layer for API validation", LunarGValidation);
params.Layers.push_back(LunarGValidation);
m_LayersEnabled[VkCheckLayer_unique_objects] = true;
}
else
{
RDCLOG("API validation layers are not available, check you have the Vulkan SDK installed");
}
}
// complain about any missing layers, but remove them from the list and continue
params.Layers.removeIf([&supportedLayers](const rdcstr &layer) {
if(supportedLayers.find(layer) == supportedLayers.end())
{
RDCERR("Capture used layer '%s' which is not available, continuing without it", layer.c_str());
return true;
}
return false;
});
std::set<rdcstr> supportedExtensions;
for(size_t i = 0; i <= params.Layers.size(); i++)
{
const char *pLayerName = (i == 0 ? NULL : params.Layers[i - 1].c_str());
uint32_t count = 0;
GetInstanceDispatchTable(NULL)->EnumerateInstanceExtensionProperties(pLayerName, &count, NULL);
VkExtensionProperties *props = new VkExtensionProperties[count];
GetInstanceDispatchTable(NULL)->EnumerateInstanceExtensionProperties(pLayerName, &count, props);
for(uint32_t e = 0; e < count; e++)
supportedExtensions.insert(props[e].extensionName);
SAFE_DELETE_ARRAY(props);
}
if(!m_Replay->IsRemoteProxy())
{
size_t i = 0;
for(const rdcstr &ext : supportedExtensions)
{
RDCLOG("Inst Ext %u: %s", i, ext.c_str());
i++;
}
i = 0;
for(const rdcstr &layer : supportedLayers)
{
RDCLOG("Inst Layer %u: %s", i, layer.c_str());
i++;
}
}
AddRequiredExtensions(true, params.Extensions, supportedExtensions);
// after 1.1, VK_KHR_get_physical_device_properties2 is promoted to core, but enable it if it's
// reported as available, just in case.
if(params.APIVersion >= VK_API_VERSION_1_1)
{
if(supportedExtensions.find(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) !=
supportedExtensions.end())
{
if(!params.Extensions.contains(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
params.Extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
}
else
{
if(supportedExtensions.find(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) ==
supportedExtensions.end())
{
RDCWARN("Unsupported required instance extension for AMD performance counters '%s'",
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
else
{
if(!params.Extensions.contains(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
params.Extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
}
}
// enable device group extension if on 1.0, so we can use BDA. Shuts the validation layers up
if(params.APIVersion <= VK_API_VERSION_1_0)
{
if(supportedExtensions.find(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME) !=
supportedExtensions.end())
{
if(!params.Extensions.contains(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME))
params.Extensions.push_back(VK_KHR_DEVICE_GROUP_CREATION_EXTENSION_NAME);
}
}
// verify that extensions are supported
for(size_t i = 0; i < params.Extensions.size(); i++)
{
if(supportedExtensions.find(params.Extensions[i]) == supportedExtensions.end())
{
RETURN_ERROR_RESULT(ResultCode::APIHardwareUnsupported,
"Capture requires instance extension '%s' which is not supported\n",
params.Extensions[i].c_str());
}
}
// we always want debug extensions if it available, and not already enabled
if(supportedExtensions.find(VK_EXT_DEBUG_UTILS_EXTENSION_NAME) != supportedExtensions.end() &&
!params.Extensions.contains(VK_EXT_DEBUG_UTILS_EXTENSION_NAME))
{
if(!m_Replay->IsRemoteProxy())
RDCLOG("Enabling VK_EXT_debug_utils");
params.Extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
}
else if(supportedExtensions.find(VK_EXT_DEBUG_REPORT_EXTENSION_NAME) != supportedExtensions.end() &&
!params.Extensions.contains(VK_EXT_DEBUG_REPORT_EXTENSION_NAME))
{
if(!m_Replay->IsRemoteProxy())
RDCLOG("Enabling VK_EXT_debug_report");
params.Extensions.push_back(VK_EXT_DEBUG_REPORT_EXTENSION_NAME);
}
VkValidationFeaturesEXT featuresEXT = {VK_STRUCTURE_TYPE_VALIDATION_FEATURES_EXT};
VkValidationFeatureDisableEXT disableFeatures[] = {VK_VALIDATION_FEATURE_DISABLE_SHADERS_EXT};
featuresEXT.disabledValidationFeatureCount = ARRAY_COUNT(disableFeatures);
featuresEXT.pDisabledValidationFeatures = disableFeatures;
// enable this to get GPU-based validation, where available, whenever we enable API validation
#if 0
if(m_ReplayOptions.apiValidation)
{
VkValidationFeatureEnableEXT enableFeatures[] = {
VK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,
VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT};
featuresEXT.enabledValidationFeatureCount = ARRAY_COUNT(enableFeatures);
featuresEXT.pEnabledValidationFeatures = enableFeatures;
}
#endif
VkValidationFlagsEXT flagsEXT = {VK_STRUCTURE_TYPE_VALIDATION_FLAGS_EXT};
VkValidationCheckEXT disableChecks[] = {VK_VALIDATION_CHECK_SHADERS_EXT};
flagsEXT.disabledValidationCheckCount = ARRAY_COUNT(disableChecks);
flagsEXT.pDisabledValidationChecks = disableChecks;
void *instNext = NULL;
if(supportedExtensions.find(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME) != supportedExtensions.end() &&
!params.Extensions.contains(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME))
{
if(!m_Replay->IsRemoteProxy())
RDCLOG("Enabling VK_EXT_validation_features");
params.Extensions.push_back(VK_EXT_VALIDATION_FEATURES_EXTENSION_NAME);
instNext = &featuresEXT;
}
else if(supportedExtensions.find(VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME) !=
supportedExtensions.end() &&
!params.Extensions.contains(VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME))
{
if(!m_Replay->IsRemoteProxy())
RDCLOG("Enabling VK_EXT_validation_flags");
params.Extensions.push_back(VK_EXT_VALIDATION_FLAGS_EXTENSION_NAME);
instNext = &flagsEXT;
}
const char **layerscstr = new const char *[params.Layers.size()];
for(size_t i = 0; i < params.Layers.size(); i++)
layerscstr[i] = params.Layers[i].c_str();
const char **extscstr = new const char *[params.Extensions.size()];
for(size_t i = 0; i < params.Extensions.size(); i++)
extscstr[i] = params.Extensions[i].c_str();
VkInstanceCreateInfo instinfo = {
VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO,
instNext,
0,
&renderdocAppInfo,
(uint32_t)params.Layers.size(),
layerscstr,
(uint32_t)params.Extensions.size(),
extscstr,
};
if(params.APIVersion >= VK_API_VERSION_1_0)
renderdocAppInfo.apiVersion = params.APIVersion;
m_EnabledExtensions.vulkanVersion = renderdocAppInfo.apiVersion;
if(!Vulkan_Debug_ReplaceAppInfo())
{
// if we're not replacing the app info, set renderdocAppInfo's parameters to the ones from the
// capture
renderdocAppInfo.pEngineName = params.EngineName.c_str();
renderdocAppInfo.engineVersion = params.EngineVersion;
renderdocAppInfo.pApplicationName = params.AppName.c_str();
renderdocAppInfo.applicationVersion = params.AppVersion;
}
m_Instance = VK_NULL_HANDLE;
VkResult ret = GetInstanceDispatchTable(NULL)->CreateInstance(&instinfo, NULL, &m_Instance);
#undef CheckExt
#define CheckExt(name, ver) \
if(!strcmp(instinfo.ppEnabledExtensionNames[i], "VK_" #name) || renderdocAppInfo.apiVersion >= ver) \
{ \
m_EnabledExtensions.ext_##name = true; \
}
for(uint32_t i = 0; i < instinfo.enabledExtensionCount; i++)
{
CheckInstanceExts();
}
SAFE_DELETE_ARRAY(layerscstr);
SAFE_DELETE_ARRAY(extscstr);
if(ret != VK_SUCCESS)
{
RETURN_ERROR_RESULT(ResultCode::APIHardwareUnsupported, "Vulkan instance creation returned %s",
ToStr(ret).c_str());
}
RDCASSERTEQUAL(ret, VK_SUCCESS);
GetResourceManager()->WrapResource(m_Instance, m_Instance);
// we'll add the chunk later when we re-process it.
if(params.InstanceID != ResourceId())
{
GetResourceManager()->AddLiveResource(params.InstanceID, m_Instance);
AddResource(params.InstanceID, ResourceType::Device, "Instance");
GetReplay()->GetResourceDesc(params.InstanceID).initialisationChunks.clear();
}
else
{
GetResourceManager()->AddLiveResource(GetResID(m_Instance), m_Instance);
}
InitInstanceExtensionTables(m_Instance, &m_EnabledExtensions);
m_DbgReportCallback = VK_NULL_HANDLE;
m_DbgUtilsCallback = VK_NULL_HANDLE;
m_PhysicalDevice = VK_NULL_HANDLE;
m_Device = VK_NULL_HANDLE;
m_QueueFamilyIdx = ~0U;
m_PrevQueue = m_Queue = VK_NULL_HANDLE;
m_InternalCmds.Reset();
if(ObjDisp(m_Instance)->CreateDebugUtilsMessengerEXT)
{
VkDebugUtilsMessengerCreateInfoEXT debugInfo = {};
debugInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugInfo.pfnUserCallback = &DebugUtilsCallbackStatic;
debugInfo.pUserData = this;
debugInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
ObjDisp(m_Instance)
->CreateDebugUtilsMessengerEXT(Unwrap(m_Instance), &debugInfo, NULL, &m_DbgUtilsCallback);
}
else if(ObjDisp(m_Instance)->CreateDebugReportCallbackEXT)
{
VkDebugReportCallbackCreateInfoEXT debugInfo = {};
debugInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
debugInfo.pfnCallback = &DebugReportCallbackStatic;
debugInfo.pUserData = this;
debugInfo.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT;
ObjDisp(m_Instance)
->CreateDebugReportCallbackEXT(Unwrap(m_Instance), &debugInfo, NULL, &m_DbgReportCallback);
}
uint32_t count = 0;
VkResult vkr = ObjDisp(m_Instance)->EnumeratePhysicalDevices(Unwrap(m_Instance), &count, NULL);
CHECK_VKR(this, vkr);
if(count == 0)
{
RETURN_ERROR_RESULT(ResultCode::APIHardwareUnsupported,
"No physical devices exist in this vulkan instance");
}
m_ReplayPhysicalDevices.resize(count);
m_ReplayPhysicalDevicesUsed.resize(count);
m_OriginalPhysicalDevices.resize(count);
vkr = ObjDisp(m_Instance)
->EnumeratePhysicalDevices(Unwrap(m_Instance), &count, &m_ReplayPhysicalDevices[0]);
CHECK_VKR(this, vkr);
for(uint32_t i = 0; i < count; i++)
GetResourceManager()->WrapResource(m_Instance, m_ReplayPhysicalDevices[i]);
#if ENABLED(RDOC_WIN32)
if(GetModuleHandleA("nvoglv64.dll"))
LoadLibraryA("nvoglv64.dll");
#endif
return ResultCode::Succeeded;
}
VkResult WrappedVulkan::vkCreateInstance(const VkInstanceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *, VkInstance *pInstance)
{
RDCASSERT(pCreateInfo);
// don't support any extensions for this createinfo
RDCASSERT(pCreateInfo->pApplicationInfo == NULL || pCreateInfo->pApplicationInfo->pNext == NULL);
const bool internalInstance =
(pCreateInfo->pApplicationInfo && pCreateInfo->pApplicationInfo->pApplicationName &&
rdcstr(pCreateInfo->pApplicationInfo->pApplicationName) == "RenderDoc forced instance");
VkLayerInstanceCreateInfo *layerCreateInfo = (VkLayerInstanceCreateInfo *)pCreateInfo->pNext;
// step through the chain of pNext until we get to the link info
while(layerCreateInfo && (layerCreateInfo->sType != VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO ||
layerCreateInfo->function != VK_LAYER_LINK_INFO))
{
layerCreateInfo = (VkLayerInstanceCreateInfo *)layerCreateInfo->pNext;
}
RDCASSERT(layerCreateInfo);
if(layerCreateInfo == NULL)
{
RDCERR("Couldn't find loader instance create info, which is required. Incompatible loader?");
return VK_ERROR_INITIALIZATION_FAILED;
}
PFN_vkGetInstanceProcAddr gpa = layerCreateInfo->u.pLayerInfo->pfnNextGetInstanceProcAddr;
// move chain on for next layer
layerCreateInfo->u.pLayerInfo = layerCreateInfo->u.pLayerInfo->pNext;
PFN_vkCreateInstance createFunc = (PFN_vkCreateInstance)gpa(VK_NULL_HANDLE, "vkCreateInstance");
VkInstanceCreateInfo modifiedCreateInfo;
modifiedCreateInfo = *pCreateInfo;
// Android is a bad platform with a bad loader that it custom wrote, and implicit layers get added
// to the create info's layer list even if they weren't specified, so it's impossible to tell if
// it's an application making a mistake or the platform messing up. Disable this protection on Android
#if DISABLED(RDOC_ANDROID)
for(uint32_t i = 0; i < modifiedCreateInfo.enabledLayerCount; i++)
{
if(rdcstr(modifiedCreateInfo.ppEnabledLayerNames[i]) == RENDERDOC_VULKAN_LAYER_NAME)
{
// see if any debug report callbacks were passed in the pNext chain
VkDebugReportCallbackCreateInfoEXT *report =
(VkDebugReportCallbackCreateInfoEXT *)pCreateInfo->pNext;
rdcstr msg =
"RenderDoc's layer should NEVER be activated manually. Do not include it in "
"vkCreateInstance's instance layers.";
RDCERR("%s", msg.c_str());
while(report)
{
if(report->sType == VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT)
report->pfnCallback(VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT,
0, 1, 1, "RDOC", msg.c_str(), report->pUserData);
report = (VkDebugReportCallbackCreateInfoEXT *)report->pNext;
}
// or debug utils callbacks
VkDebugUtilsMessengerCreateInfoEXT *messenger =
(VkDebugUtilsMessengerCreateInfoEXT *)pCreateInfo->pNext;
VkDebugUtilsMessengerCallbackDataEXT messengerData = {};
messengerData.messageIdNumber = 1;
messengerData.pMessageIdName = NULL;
messengerData.pMessage = msg.c_str();
messengerData.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT;
while(messenger)
{
if(messenger->sType == VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT)
messenger->pfnUserCallback(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT, &messengerData,
messenger->pUserData);
messenger = (VkDebugUtilsMessengerCreateInfoEXT *)messenger->pNext;
}
return VK_ERROR_INITIALIZATION_FAILED;
}
}
#endif
for(uint32_t i = 0; i < modifiedCreateInfo.enabledExtensionCount; i++)
{
if(!IsSupportedExtension(modifiedCreateInfo.ppEnabledExtensionNames[i]))
{
RDCERR("RenderDoc does not support instance extension '%s'.",
modifiedCreateInfo.ppEnabledExtensionNames[i]);
RDCERR(
"For KHR/EXT extensions file an issue on github to request support: "
"https://github.com/baldurk/renderdoc");
// see if any debug report callbacks were passed in the pNext chain
VkDebugReportCallbackCreateInfoEXT *report =
(VkDebugReportCallbackCreateInfoEXT *)pCreateInfo->pNext;
rdcstr msg = StringFormat::Fmt("RenderDoc does not support requested instance extension: %s.",
modifiedCreateInfo.ppEnabledExtensionNames[i]);
while(report)
{
if(report->sType == VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT)
report->pfnCallback(VK_DEBUG_REPORT_ERROR_BIT_EXT, VK_DEBUG_REPORT_OBJECT_TYPE_INSTANCE_EXT,
0, 1, 1, "RDOC", msg.c_str(), report->pUserData);
report = (VkDebugReportCallbackCreateInfoEXT *)report->pNext;
}
// or debug utils callbacks
VkDebugUtilsMessengerCreateInfoEXT *messenger =
(VkDebugUtilsMessengerCreateInfoEXT *)pCreateInfo->pNext;
VkDebugUtilsMessengerCallbackDataEXT messengerData = {};
messengerData.messageIdNumber = 1;
messengerData.pMessageIdName = NULL;
messengerData.pMessage = msg.c_str();
messengerData.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT;
while(messenger)
{
if(messenger->sType == VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT)
messenger->pfnUserCallback(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT, &messengerData,
messenger->pUserData);
messenger = (VkDebugUtilsMessengerCreateInfoEXT *)messenger->pNext;
}
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
const char **addedExts = NULL;
if(!internalInstance)
{
addedExts = new const char *[modifiedCreateInfo.enabledExtensionCount + 2];
bool hasDebugReport = false, hasDebugUtils = false, hasGPDP2 = false;
for(uint32_t i = 0; i < modifiedCreateInfo.enabledExtensionCount; i++)
{
addedExts[i] = modifiedCreateInfo.ppEnabledExtensionNames[i];
if(!strcmp(addedExts[i], VK_EXT_DEBUG_REPORT_EXTENSION_NAME))
hasDebugReport = true;
if(!strcmp(addedExts[i], VK_EXT_DEBUG_UTILS_EXTENSION_NAME))
hasDebugUtils = true;
if(!strcmp(addedExts[i], VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
hasGPDP2 = true;
}
rdcarray<VkExtensionProperties> supportedExts;
// enumerate what instance extensions are available
void *module = LoadVulkanLibrary();
if(module)
{
PFN_vkEnumerateInstanceExtensionProperties enumInstExts =
(PFN_vkEnumerateInstanceExtensionProperties)Process::GetFunctionAddress(
module, "vkEnumerateInstanceExtensionProperties");
if(enumInstExts)
{
uint32_t numSupportedExts = 0;
enumInstExts(NULL, &numSupportedExts, NULL);
supportedExts.resize(numSupportedExts);
enumInstExts(NULL, &numSupportedExts, &supportedExts[0]);
}
}
if(supportedExts.empty())
RDCWARN(
"Couldn't load vkEnumerateInstanceExtensionProperties in vkCreateInstance to enumerate "
"instance extensions");
// always enable GPDP2 if it's available
if(!hasGPDP2)
{
for(const VkExtensionProperties &ext : supportedExts)
{
if(!strcmp(ext.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
{
addedExts[modifiedCreateInfo.enabledExtensionCount++] =
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
break;
}
}
}
// always enable debug report/utils, if it's available
if(!hasDebugUtils)
{
for(const VkExtensionProperties &ext : supportedExts)
{
if(!strcmp(ext.extensionName, VK_EXT_DEBUG_UTILS_EXTENSION_NAME))
{
addedExts[modifiedCreateInfo.enabledExtensionCount++] = VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
break;
}
}
}
else if(!hasDebugReport)
{
for(const VkExtensionProperties &ext : supportedExts)
{
if(!strcmp(ext.extensionName, VK_EXT_DEBUG_REPORT_EXTENSION_NAME))
{
addedExts[modifiedCreateInfo.enabledExtensionCount++] = VK_EXT_DEBUG_REPORT_EXTENSION_NAME;
break;
}
}
}
modifiedCreateInfo.ppEnabledExtensionNames = addedExts;
}
bool brokenGetDeviceProcAddr = false;
// override applicationInfo with RenderDoc's, but preserve apiVersion
if(modifiedCreateInfo.pApplicationInfo)
{
if(modifiedCreateInfo.pApplicationInfo->pEngineName &&
strlower(modifiedCreateInfo.pApplicationInfo->pEngineName) == "idtech")
brokenGetDeviceProcAddr = true;
if(modifiedCreateInfo.pApplicationInfo->apiVersion >= VK_API_VERSION_1_0)
renderdocAppInfo.apiVersion = modifiedCreateInfo.pApplicationInfo->apiVersion;
if(Vulkan_Debug_ReplaceAppInfo())
{
modifiedCreateInfo.pApplicationInfo = &renderdocAppInfo;
}
}
for(uint32_t i = 0; i < modifiedCreateInfo.enabledLayerCount; i++)
{
if(!strcmp(modifiedCreateInfo.ppEnabledLayerNames[i], "VK_LAYER_LUNARG_standard_validation") ||
!strcmp(modifiedCreateInfo.ppEnabledLayerNames[i], "VK_LAYER_KHRONOS_validation") ||
!strcmp(modifiedCreateInfo.ppEnabledLayerNames[i], "VK_LAYER_GOOGLE_unique_objects"))
{
m_LayersEnabled[VkCheckLayer_unique_objects] = true;
}
}
// if we forced on API validation, it's also available
m_LayersEnabled[VkCheckLayer_unique_objects] |= RenderDoc::Inst().GetCaptureOptions().apiValidation;
VkResult ret = createFunc(&modifiedCreateInfo, NULL, pInstance);
m_Instance = *pInstance;
InitInstanceTable(m_Instance, gpa);
GetResourceManager()->WrapResource(m_Instance, m_Instance);
*pInstance = m_Instance;
// should only be called during capture
RDCASSERT(IsCaptureMode(m_State));
m_InitParams.Set(pCreateInfo, GetResID(m_Instance));
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(m_Instance);
record->instDevInfo = new InstanceDeviceInfo();
record->instDevInfo->brokenGetDeviceProcAddr = brokenGetDeviceProcAddr;
record->instDevInfo->vulkanVersion = VK_API_VERSION_1_0;
// whether or not we're using it, we updated the apiVersion in renderdocAppInfo
if(renderdocAppInfo.apiVersion > VK_API_VERSION_1_0)
record->instDevInfo->vulkanVersion = renderdocAppInfo.apiVersion;
std::set<rdcstr> availablePhysDeviceFunctions;
{
uint32_t count = 0;
ObjDisp(m_Instance)->EnumeratePhysicalDevices(Unwrap(m_Instance), &count, NULL);
rdcarray<VkPhysicalDevice> physDevs;
physDevs.resize(count);
ObjDisp(m_Instance)->EnumeratePhysicalDevices(Unwrap(m_Instance), &count, physDevs.data());
rdcarray<VkExtensionProperties> exts;
for(VkPhysicalDevice p : physDevs)
{
ObjDisp(m_Instance)->EnumerateDeviceExtensionProperties(p, NULL, &count, NULL);
exts.resize(count);
ObjDisp(m_Instance)->EnumerateDeviceExtensionProperties(p, NULL, &count, exts.data());
for(const VkExtensionProperties &e : exts)
{
availablePhysDeviceFunctions.insert(e.extensionName);
}
}
// we don't bother wrapping these, they're temporary handles
}
// an extension is available if:
// * it's enabled in the instance creation
// * it's promoted in the selected vulkan version
// * it's a device extension and available on at least one physical device
#undef CheckExt
#define CheckExt(name, ver) \
if(record->instDevInfo->vulkanVersion >= ver || \
availablePhysDeviceFunctions.find("VK_" #name) != availablePhysDeviceFunctions.end()) \
{ \
record->instDevInfo->ext_##name = true; \
}
CheckInstanceExts();
#undef CheckExt
#define CheckExt(name, ver) \
if(!strcmp(modifiedCreateInfo.ppEnabledExtensionNames[i], "VK_" #name)) \
{ \
record->instDevInfo->ext_##name = true; \
}
for(uint32_t i = 0; i < modifiedCreateInfo.enabledExtensionCount; i++)
{
CheckInstanceExts();
}
SAFE_DELETE_ARRAY(addedExts);
InitInstanceExtensionTables(m_Instance, record->instDevInfo);
// don't register a frame capturer for our internal instance on android
if(internalInstance)
{
RDCDEBUG("Not registering internal instance as frame capturer");
}
else
{
RenderDoc::Inst().AddDeviceFrameCapturer(LayerDisp(m_Instance), this);
}
m_DbgReportCallback = VK_NULL_HANDLE;
m_DbgUtilsCallback = VK_NULL_HANDLE;
m_PhysicalDevice = VK_NULL_HANDLE;
m_Device = VK_NULL_HANDLE;
m_QueueFamilyIdx = ~0U;
m_PrevQueue = m_Queue = VK_NULL_HANDLE;
m_InternalCmds.Reset();
if(ObjDisp(m_Instance)->CreateDebugUtilsMessengerEXT)
{
VkDebugUtilsMessengerCreateInfoEXT debugInfo = {};
debugInfo.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugInfo.pfnUserCallback = &DebugUtilsCallbackStatic;
debugInfo.pUserData = this;
debugInfo.messageType = VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugInfo.messageSeverity = VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT |
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT;
ObjDisp(m_Instance)
->CreateDebugUtilsMessengerEXT(Unwrap(m_Instance), &debugInfo, NULL, &m_DbgUtilsCallback);
}
else if(ObjDisp(m_Instance)->CreateDebugReportCallbackEXT)
{
VkDebugReportCallbackCreateInfoEXT debugInfo = {};
debugInfo.sType = VK_STRUCTURE_TYPE_DEBUG_REPORT_CALLBACK_CREATE_INFO_EXT;
debugInfo.pNext = NULL;
debugInfo.pfnCallback = &DebugReportCallbackStatic;
debugInfo.pUserData = this;
debugInfo.flags = VK_DEBUG_REPORT_WARNING_BIT_EXT |
VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT | VK_DEBUG_REPORT_ERROR_BIT_EXT;
ObjDisp(m_Instance)
->CreateDebugReportCallbackEXT(Unwrap(m_Instance), &debugInfo, NULL, &m_DbgReportCallback);
}
if(ret == VK_SUCCESS)
{
RDCLOG("Initialised capture layer in Vulkan instance.");
}
return ret;
}
void WrappedVulkan::Shutdown()
{
if(!m_Replay->IsRemoteProxy())
{
Threading::JobSystem::Shutdown();
GetResourceManager()->ResolveDeferredWrappers();
}
// flush out any pending commands/semaphores
SubmitCmds();
SubmitSemaphores();
FlushQ();
// idle the device as well so that external queues are idle.
if(m_Device)
{
VkResult vkr = ObjDisp(m_Device)->DeviceWaitIdle(Unwrap(m_Device));
CHECK_VKR(this, vkr);
}
// since we didn't create proper registered resources for our command buffers,
// they won't be taken down properly with the pool. So we release them (just our
// data) here.
for(size_t i = 0; i < m_InternalCmds.freecmds.size(); i++)
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.freecmds[i]);
if(m_IndirectCommandBuffer != VK_NULL_HANDLE)
GetResourceManager()->ReleaseWrappedResource(m_IndirectCommandBuffer);
// destroy the pool
if(m_Device != VK_NULL_HANDLE && m_InternalCmds.cmdpool != VK_NULL_HANDLE)
{
ObjDisp(m_Device)->DestroyCommandPool(Unwrap(m_Device), Unwrap(m_InternalCmds.cmdpool), NULL);
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.cmdpool);
}
for(size_t i = 0; i < m_InternalCmds.freesems.size(); i++)
{
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device), Unwrap(m_InternalCmds.freesems[i]), NULL);
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.freesems[i]);
}
for(size_t i = 0; i < m_ExternalQueues.size(); i++)
{
if(m_ExternalQueues[i].pool != VK_NULL_HANDLE)
{
for(size_t x = 0; x < ARRAY_COUNT(m_ExternalQueues[i].ring); x++)
{
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].acquire);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].release);
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device),
Unwrap(m_ExternalQueues[i].ring[x].fromext), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].fromext);
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device),
Unwrap(m_ExternalQueues[i].ring[x].toext), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].toext);
ObjDisp(m_Device)->DestroyFence(Unwrap(m_Device), Unwrap(m_ExternalQueues[i].ring[x].fence),
NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].fence);
}
ObjDisp(m_Device)->DestroyCommandPool(Unwrap(m_Device), Unwrap(m_ExternalQueues[i].pool), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].pool);
}
}
FreeAllMemory(MemoryScope::InitialContents);
FreeAllMemory(MemoryScope::InitialContentsFirstApplyOnly);
if(m_MemoryFreeThread)
{
Threading::JoinThread(m_MemoryFreeThread);
Threading::CloseThread(m_MemoryFreeThread);
m_MemoryFreeThread = 0;
}
// we do more in Shutdown than the equivalent vkDestroyInstance since on replay there's
// no explicit vkDestroyDevice, we destroy the device here then the instance
// destroy the physical devices manually because due to remapping the may have leftover
// refcounts
for(size_t i = 0; i < m_ReplayPhysicalDevices.size(); i++)
GetResourceManager()->ReleaseWrappedResource(m_ReplayPhysicalDevices[i]);
m_ASManager->Cleanup();
m_Replay->DestroyResources();
m_IndirectBuffer.Destroy();
// destroy debug manager and any objects it created
SAFE_DELETE(m_DebugManager);
SAFE_DELETE(m_ShaderCache);
if(m_Instance && ObjDisp(m_Instance)->DestroyDebugReportCallbackEXT &&
m_DbgReportCallback != VK_NULL_HANDLE)
ObjDisp(m_Instance)->DestroyDebugReportCallbackEXT(Unwrap(m_Instance), m_DbgReportCallback, NULL);
if(m_Instance && ObjDisp(m_Instance)->DestroyDebugUtilsMessengerEXT &&
m_DbgUtilsCallback != VK_NULL_HANDLE)
ObjDisp(m_Instance)->DestroyDebugUtilsMessengerEXT(Unwrap(m_Instance), m_DbgUtilsCallback, NULL);
// need to store the unwrapped device and instance to destroy the
// API object after resource manager shutdown
VkInstance inst = Unwrap(m_Instance);
VkDevice dev = Unwrap(m_Device);
const VkDevDispatchTable *vt = m_Device != VK_NULL_HANDLE ? ObjDisp(m_Device) : NULL;
const VkInstDispatchTable *vit = m_Instance != VK_NULL_HANDLE ? ObjDisp(m_Instance) : NULL;
// this destroys the wrapped objects for the devices and instances
m_ResourceManager->Shutdown();
delete GetWrapped(m_Device);
delete GetWrapped(m_Instance);
m_PhysicalDevice = VK_NULL_HANDLE;
m_Device = VK_NULL_HANDLE;
m_Instance = VK_NULL_HANDLE;
m_ReplayPhysicalDevices.clear();
m_PhysicalDevices.clear();
for(size_t i = 0; i < m_QueueFamilies.size(); i++)
delete[] m_QueueFamilies[i];
m_QueueFamilies.clear();
// finally destroy device then instance
if(vt)
vt->DestroyDevice(dev, NULL);
if(vit)
vit->DestroyInstance(inst, NULL);
}
void WrappedVulkan::vkDestroyInstance(VkInstance instance, const VkAllocationCallbacks *)
{
if(instance == VK_NULL_HANDLE)
return;
RDCASSERT(m_Instance == instance);
if(ObjDisp(m_Instance)->DestroyDebugReportCallbackEXT && m_DbgReportCallback != VK_NULL_HANDLE)
ObjDisp(m_Instance)->DestroyDebugReportCallbackEXT(Unwrap(m_Instance), m_DbgReportCallback, NULL);
if(ObjDisp(m_Instance)->DestroyDebugUtilsMessengerEXT && m_DbgUtilsCallback != VK_NULL_HANDLE)
ObjDisp(m_Instance)->DestroyDebugUtilsMessengerEXT(Unwrap(m_Instance), m_DbgUtilsCallback, NULL);
// the device should already have been destroyed, assuming that the
// application is well behaved. If not, we just leak.
ObjDisp(m_Instance)->DestroyInstance(Unwrap(m_Instance), NULL);
RenderDoc::Inst().RemoveDeviceFrameCapturer(LayerDisp(m_Instance));
GetResourceManager()->ReleaseWrappedResource(m_Instance);
m_Instance = VK_NULL_HANDLE;
}
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkEnumeratePhysicalDevices(SerialiserType &ser, VkInstance instance,
uint32_t *pPhysicalDeviceCount,
VkPhysicalDevice *pPhysicalDevices)
{
SERIALISE_ELEMENT(instance);
SERIALISE_ELEMENT_LOCAL(PhysicalDeviceIndex, *pPhysicalDeviceCount);
SERIALISE_ELEMENT_LOCAL(PhysicalDevice, GetResID(*pPhysicalDevices))
.TypedAs("VkPhysicalDevice"_lit)
.Important();
uint32_t legacyUnused_memIdxMap[VK_MAX_MEMORY_TYPES] = {0};
// not used at the moment but useful for reference and might be used
// in the future
VkPhysicalDeviceProperties physProps = {};
VkPhysicalDeviceMemoryProperties memProps = {};
VkPhysicalDeviceFeatures physFeatures = {};
uint32_t queueCount = 0;
VkQueueFamilyProperties queueProps[16] = {};
VkPhysicalDeviceDriverProperties driverProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
};
if(ser.IsWriting())
{
ObjDisp(instance)->GetPhysicalDeviceProperties(Unwrap(*pPhysicalDevices), &physProps);
ObjDisp(instance)->GetPhysicalDeviceMemoryProperties(Unwrap(*pPhysicalDevices), &memProps);
ObjDisp(instance)->GetPhysicalDeviceFeatures(Unwrap(*pPhysicalDevices), &physFeatures);
ObjDisp(instance)->GetPhysicalDeviceQueueFamilyProperties(Unwrap(*pPhysicalDevices),
&queueCount, NULL);
if(queueCount > 16)
{
RDCERR("More than 16 queue families");
queueCount = 16;
}
ObjDisp(instance)->GetPhysicalDeviceQueueFamilyProperties(Unwrap(*pPhysicalDevices),
&queueCount, queueProps);
GetPhysicalDeviceDriverProperties(ObjDisp(instance), Unwrap(*pPhysicalDevices), driverProps);
}
SERIALISE_ELEMENT(legacyUnused_memIdxMap).Hidden(); // was never used
SERIALISE_ELEMENT(physProps);
SERIALISE_ELEMENT(memProps);
SERIALISE_ELEMENT(physFeatures);
SERIALISE_ELEMENT(queueCount);
SERIALISE_ELEMENT(queueProps);
// serialisation of the driver properties was added in 0x10
if(ser.VersionAtLeast(0x10))
{
SERIALISE_ELEMENT(driverProps);
// we don't need any special handling if this is missing - the properties will be empty which is
// the same as a new capture if we can't query the properties
}
VkPhysicalDevice pd = VK_NULL_HANDLE;
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
bool firstTime = true;
for(bool used : m_ReplayPhysicalDevicesUsed)
if(used)
firstTime = false;
{
if(PhysicalDeviceIndex >= m_OriginalPhysicalDevices.size())
m_OriginalPhysicalDevices.resize(PhysicalDeviceIndex + 1);
m_OriginalPhysicalDevices[PhysicalDeviceIndex].props = physProps;
m_OriginalPhysicalDevices[PhysicalDeviceIndex].driverProps = driverProps;
m_OriginalPhysicalDevices[PhysicalDeviceIndex].memProps = memProps;
m_OriginalPhysicalDevices[PhysicalDeviceIndex].availFeatures = physFeatures;
m_OriginalPhysicalDevices[PhysicalDeviceIndex].queueCount = queueCount;
memcpy(m_OriginalPhysicalDevices[PhysicalDeviceIndex].queueProps, queueProps,
sizeof(queueProps));
}
// match up physical devices to those available on replay as best as possible. In general
// hopefully the most common case is when there's a precise match, and maybe the order changed.
//
// If more GPUs were present on replay than during capture, we map many-to-one which might have
// bad side-effects, but this is as good as we can do.
uint32_t bestIdx = 0;
VkPhysicalDeviceProperties bestPhysProps = {};
VkPhysicalDeviceDriverProperties bestDriverProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES,
};
rdcarray<VkPhysicalDeviceProperties> compPhysPropsArray;
rdcarray<VkPhysicalDeviceDriverProperties> compDriverPropsArray;
compPhysPropsArray.resize(m_ReplayPhysicalDevices.size());
compDriverPropsArray.resize(m_ReplayPhysicalDevices.size());
// first cache all the physical device data to compare against
for(uint32_t i = 0; i < (uint32_t)m_ReplayPhysicalDevices.size(); i++)
{
VkPhysicalDeviceProperties &compPhysProps = compPhysPropsArray[i];
RDCEraseEl(compPhysProps);
VkPhysicalDeviceDriverProperties &compDriverProps = compDriverPropsArray[i];
RDCEraseEl(compDriverProps);
compDriverProps.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES;
pd = m_ReplayPhysicalDevices[i];
// find the best possible match for this physical device
ObjDisp(pd)->GetPhysicalDeviceProperties(Unwrap(pd), &compPhysProps);
GetPhysicalDeviceDriverProperties(ObjDisp(pd), Unwrap(pd), compDriverProps);
if(firstTime)
{
VkDriverInfo runningVersion(compPhysProps, compDriverProps);
RDCLOG("Replay has physical device %u available:", i);
RDCLOG(" - %s (ver %u.%u patch 0x%x) - %04x:%04x", compPhysProps.deviceName,
runningVersion.Major(), runningVersion.Minor(), runningVersion.Patch(),
compPhysProps.vendorID, compPhysProps.deviceID);
if(compDriverProps.driverID != 0)
{
RDCLOG(
" - %s driver: %s (%s) - CTS %d.%d.%d.%d", ToStr(compDriverProps.driverID).c_str(),
compDriverProps.driverName, compDriverProps.driverInfo,
compDriverProps.conformanceVersion.major, compDriverProps.conformanceVersion.minor,
compDriverProps.conformanceVersion.subminor, compDriverProps.conformanceVersion.patch);
}
}
}
// if we're forcing use of a GPU, try to find that one
bool forced = false;
if(m_ReplayOptions.forceGPUVendor != GPUVendor::Unknown)
{
for(uint32_t i = 0; i < (uint32_t)m_ReplayPhysicalDevices.size(); i++)
{
const VkPhysicalDeviceProperties &compPhysProps = compPhysPropsArray[i];
const VkPhysicalDeviceDriverProperties &compDriverProps = compDriverPropsArray[i];
VkDriverInfo bestInfo(bestPhysProps, bestDriverProps);
VkDriverInfo compInfo(compPhysProps, compDriverProps);
// an exact vendorID match is a better match than not
if(compInfo.Vendor() == m_ReplayOptions.forceGPUVendor &&
bestInfo.Vendor() != m_ReplayOptions.forceGPUVendor)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
forced = true;
continue;
}
else if(compInfo.Vendor() != m_ReplayOptions.forceGPUVendor)
{
continue;
}
// ditto deviceID
if(compPhysProps.deviceID == m_ReplayOptions.forceGPUDeviceID &&
bestPhysProps.deviceID != m_ReplayOptions.forceGPUDeviceID)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
forced = true;
continue;
}
else if(compPhysProps.deviceID != m_ReplayOptions.forceGPUDeviceID)
{
continue;
}
// driver matching. Only do this if we have a driver name to look at
if(compDriverProps.driverID && !m_ReplayOptions.forceGPUDriverName.empty())
{
rdcstr compHumanDriverName = HumanDriverName(compDriverProps.driverID);
rdcstr bestHumanDriverName = HumanDriverName(bestDriverProps.driverID);
// check for a better driverID match
if(compHumanDriverName == m_ReplayOptions.forceGPUDriverName &&
bestHumanDriverName != m_ReplayOptions.forceGPUDriverName)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
forced = true;
continue;
}
}
}
}
if(forced)
{
RDCLOG("Forcing use of physical device");
}
else
{
bestIdx = 0;
RDCEraseEl(bestPhysProps);
RDCEraseEl(bestDriverProps);
for(uint32_t i = 0; i < (uint32_t)m_ReplayPhysicalDevices.size(); i++)
{
const VkPhysicalDeviceProperties &compPhysProps = compPhysPropsArray[i];
const VkPhysicalDeviceDriverProperties &compDriverProps = compDriverPropsArray[i];
pd = m_ReplayPhysicalDevices[i];
// the first is the best at the start
if(i == 0)
{
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
continue;
}
// an exact vendorID match is a better match than not
if(compPhysProps.vendorID == physProps.vendorID &&
bestPhysProps.vendorID != physProps.vendorID)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
continue;
}
else if(compPhysProps.vendorID != physProps.vendorID)
{
continue;
}
// ditto deviceID
if(compPhysProps.deviceID == physProps.deviceID &&
bestPhysProps.deviceID != physProps.deviceID)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
continue;
}
else if(compPhysProps.deviceID != physProps.deviceID)
{
continue;
}
// driver matching. Only do this if both capture and replay gave us valid driver info to
// compare
if(compDriverProps.driverID && driverProps.driverID)
{
// check for a better driverID match
if(compDriverProps.driverID == driverProps.driverID &&
bestDriverProps.driverID != driverProps.driverID)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
continue;
}
else if(compDriverProps.driverID != driverProps.driverID)
{
continue;
}
}
// if we have an exact driver version match, prefer that
if(compPhysProps.driverVersion == physProps.driverVersion &&
bestPhysProps.driverVersion != physProps.driverVersion)
{
bestIdx = i;
bestPhysProps = compPhysProps;
bestDriverProps = compDriverProps;
continue;
}
else if(compPhysProps.driverVersion != physProps.driverVersion)
{
continue;
}
// if we have multiple identical devices, which isn't uncommon, favour the one
// that hasn't been assigned
if(m_ReplayPhysicalDevicesUsed[bestIdx] && !m_ReplayPhysicalDevicesUsed[i])
{
bestIdx = i;
bestPhysProps = compPhysProps;
continue;
}
// this device isn't any better, ignore it
}
}
{
VkDriverInfo capturedVersion(physProps, driverProps);
RDCLOG("Found capture physical device %u:", PhysicalDeviceIndex);
RDCLOG(" - %s (ver %u.%u patch 0x%x) - %04x:%04x", physProps.deviceName,
capturedVersion.Major(), capturedVersion.Minor(), capturedVersion.Patch(),
physProps.vendorID, physProps.deviceID);
if(driverProps.driverID != 0)
{
RDCLOG(" - %s driver: %s (%s) - CTS %d.%d.%d.%d", ToStr(driverProps.driverID).c_str(),
driverProps.driverName, driverProps.driverInfo, driverProps.conformanceVersion.major,
driverProps.conformanceVersion.minor, driverProps.conformanceVersion.subminor,
driverProps.conformanceVersion.patch);
}
RDCLOG("Mapping during replay to %s physical device %u", forced ? "forced" : "best-match",
bestIdx);
}
pd = m_ReplayPhysicalDevices[bestIdx];
{
VkPhysicalDevice fakeDevice = MakePhysicalDeviceHandleFromIndex(PhysicalDeviceIndex);
ResourceId id = ResourceIDGen::GetNewUniqueID();
WrappedVkPhysicalDevice *wrapped = new WrappedVkPhysicalDevice(fakeDevice, id);
GetResourceManager()->AddCurrentResource(id, wrapped);
if(IsReplayMode(m_State))
GetResourceManager()->AddWrapper(wrapped, ToTypedHandle(fakeDevice));
fakeDevice = (VkPhysicalDevice)wrapped;
// we want to preserve the separate physical devices until we actually need the real handle,
// so don't remap multiple capture-time physical devices to one replay-time physical device
// yet. See below in Serialise_vkCreateDevice where this is decoded.
// Note this allocation is pooled so we don't have to explicitly delete it.
GetResourceManager()->AddLiveResource(PhysicalDevice, fakeDevice);
}
AddResource(PhysicalDevice, ResourceType::Device, "Physical Device");
DerivedResource(m_Instance, PhysicalDevice);
if(PhysicalDeviceIndex >= m_PhysicalDevices.size())
m_PhysicalDevices.resize(PhysicalDeviceIndex + 1);
m_PhysicalDevices[PhysicalDeviceIndex] = pd;
if(m_ReplayPhysicalDevicesUsed[bestIdx])
{
// error if we're remapping multiple physical devices to the same best match
RDCWARN(
"Mapping multiple capture-time physical devices to a single replay-time physical device."
"This means the HW has changed between capture and replay and may cause bugs.");
}
m_ReplayPhysicalDevicesUsed[bestIdx] = true;
}
return true;
}
VkResult WrappedVulkan::vkEnumeratePhysicalDevices(VkInstance instance,
uint32_t *pPhysicalDeviceCount,
VkPhysicalDevice *pPhysicalDevices)
{
uint32_t count;
VkResult vkr = ObjDisp(instance)->EnumeratePhysicalDevices(Unwrap(instance), &count, NULL);
if(vkr != VK_SUCCESS)
return vkr;
VkPhysicalDevice *devices = new VkPhysicalDevice[count];
SERIALISE_TIME_CALL(
vkr = ObjDisp(instance)->EnumeratePhysicalDevices(Unwrap(instance), &count, devices));
CHECK_VKR(this, vkr);
m_PhysicalDevices.resize(count);
for(uint32_t i = 0; i < count; i++)
{
// it's perfectly valid for enumerate type functions to return the same handle
// each time. If that happens, we will already have a wrapper created so just
// return the wrapped object to the user and do nothing else
if(m_PhysicalDevices[i] != VK_NULL_HANDLE)
{
GetWrapped(m_PhysicalDevices[i])->RewrapObject(devices[i]);
devices[i] = m_PhysicalDevices[i];
}
else
{
GetResourceManager()->WrapResource(instance, devices[i]);
if(IsCaptureMode(m_State))
{
// add the record first since it's used in the serialise function below to fetch
// the memory indices
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(devices[i]);
RDCASSERT(record);
VkResourceRecord *instrecord = GetRecord(instance);
VkPhysicalDeviceProperties physProps;
ObjDisp(devices[i])->GetPhysicalDeviceProperties(Unwrap(devices[i]), &physProps);
VkPhysicalDeviceDriverProperties driverProps = {};
GetPhysicalDeviceDriverProperties(ObjDisp(devices[i]), Unwrap(devices[i]), driverProps);
VkDriverInfo capturedVersion(physProps, driverProps);
RDCLOG("physical device %u: %s (ver %u.%u patch 0x%x) - %04x:%04x", i, physProps.deviceName,
capturedVersion.Major(), capturedVersion.Minor(), capturedVersion.Patch(),
physProps.vendorID, physProps.deviceID);
m_PhysicalDevices[i] = devices[i];
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkEnumeratePhysicalDevices);
Serialise_vkEnumeratePhysicalDevices(ser, instance, &i, &devices[i]);
record->AddChunk(scope.Get());
}
instrecord->AddParent(record);
// copy the instance's setup directly
record->instDevInfo = new InstanceDeviceInfo(*instrecord->instDevInfo);
// treat physical devices as pool members of the instance (ie. freed when the instance dies)
{
instrecord->LockChunks();
instrecord->pooledChildren.push_back(record);
instrecord->UnlockChunks();
}
}
}
}
VkResult result = VK_SUCCESS;
if(pPhysicalDevices)
{
if(count > *pPhysicalDeviceCount)
{
count = *pPhysicalDeviceCount;
result = VK_INCOMPLETE;
}
memcpy(pPhysicalDevices, devices, count * sizeof(VkPhysicalDevice));
}
*pPhysicalDeviceCount = count;
SAFE_DELETE_ARRAY(devices);
return result;
}
bool WrappedVulkan::SelectGraphicsComputeQueue(const rdcarray<VkQueueFamilyProperties> &queueProps,
VkDeviceCreateInfo &createInfo,
uint32_t &queueFamilyIndex)
{
// storage for if we need to change the requested queues
static rdcarray<VkDeviceQueueCreateInfo> modQueues;
bool found = false;
// we need graphics, and if there is a graphics queue there must be a graphics & compute queue.
const VkQueueFlags search = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT);
// for queue priorities, if we need it
static const float one = 1.0f;
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
uint32_t idx = createInfo.pQueueCreateInfos[i].queueFamilyIndex;
RDCASSERT(idx < queueProps.size());
// this requested queue is one we can use too
if((queueProps[idx].queueFlags & search) == search &&
createInfo.pQueueCreateInfos[i].queueCount > 0)
{
queueFamilyIndex = idx;
found = true;
break;
}
}
// if we didn't find it, search for which queue family we should add a request for
if(!found)
{
RDCDEBUG("App didn't request a queue family we can use - adding our own");
for(uint32_t i = 0; i < queueProps.size(); i++)
{
if((queueProps[i].queueFlags & search) == search)
{
queueFamilyIndex = i;
found = true;
break;
}
}
if(!found)
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Can't add a queue with required properties for RenderDoc! Unsupported configuration");
return false;
}
// we found the queue family, add it
modQueues.resize(createInfo.queueCreateInfoCount + 1);
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
modQueues[i] = createInfo.pQueueCreateInfos[i];
modQueues[createInfo.queueCreateInfoCount].queueFamilyIndex = queueFamilyIndex;
modQueues[createInfo.queueCreateInfoCount].queueCount = 1;
modQueues[createInfo.queueCreateInfoCount].pQueuePriorities = &one;
modQueues[createInfo.queueCreateInfoCount].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
modQueues[createInfo.queueCreateInfoCount].pNext = NULL;
modQueues[createInfo.queueCreateInfoCount].flags = 0;
createInfo.pQueueCreateInfos = modQueues.data();
createInfo.queueCreateInfoCount++;
}
return true;
}
void WrappedVulkan::SendUserDebugMessage(const rdcstr &msg)
{
VkDebugUtilsMessengerCallbackDataEXT messengerData = {};
messengerData.messageIdNumber = 1;
messengerData.pMessageIdName = NULL;
messengerData.pMessage = msg.c_str();
messengerData.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CALLBACK_DATA_EXT;
{
SCOPED_LOCK(m_CallbacksLock);
for(UserDebugReportCallbackData *cb : m_ReportCallbacks)
{
cb->createInfo.pfnCallback(VK_DEBUG_REPORT_ERROR_BIT_EXT,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_EXT, 0, 1, 1, "RDOC",
msg.c_str(), cb->createInfo.pUserData);
}
for(UserDebugUtilsCallbackData *cb : m_UtilsCallbacks)
{
cb->createInfo.pfnUserCallback(VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT,
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT, &messengerData,
cb->createInfo.pUserData);
}
}
}
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkCreateDevice(SerialiserType &ser, VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkDevice *pDevice)
{
SERIALISE_ELEMENT(physicalDevice).Important();
SERIALISE_ELEMENT_LOCAL(CreateInfo, *pCreateInfo).Important();
SERIALISE_ELEMENT_OPT(pAllocator);
SERIALISE_ELEMENT_LOCAL(Device, GetResID(*pDevice)).TypedAs("VkDevice"_lit);
if(ser.VersionLess(0xD))
{
uint32_t supportedQueueFamily; // no longer used
SERIALISE_ELEMENT(supportedQueueFamily).Hidden();
}
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
// kept around only to call DerivedResource below, as this is the resource that actually has an
// original resource ID.
VkPhysicalDevice origPhysDevice = physicalDevice;
// see above in Serialise_vkEnumeratePhysicalDevices where this is encoded
uint32_t physicalDeviceIndex = GetPhysicalDeviceIndexFromHandle(Unwrap(physicalDevice));
physicalDevice = m_PhysicalDevices[physicalDeviceIndex];
RDCLOG("Creating replay device from physical device %u", physicalDeviceIndex);
ObjDisp(physicalDevice)
->GetPhysicalDeviceProperties(Unwrap(physicalDevice), &m_PhysicalDeviceData.props);
ObjDisp(physicalDevice)
->GetPhysicalDeviceMemoryProperties(Unwrap(physicalDevice), &m_PhysicalDeviceData.memProps);
ObjDisp(physicalDevice)
->GetPhysicalDeviceFeatures(Unwrap(physicalDevice), &m_PhysicalDeviceData.availFeatures);
GetPhysicalDeviceDriverProperties(ObjDisp(physicalDevice), Unwrap(physicalDevice),
m_PhysicalDeviceData.driverProps);
m_PhysicalDeviceData.driverInfo =
VkDriverInfo(m_PhysicalDeviceData.props, m_PhysicalDeviceData.driverProps, true);
rdcarray<VkDeviceQueueGlobalPriorityCreateInfo *> queuePriorities;
for(uint32_t i = 0; i < CreateInfo.queueCreateInfoCount; i++)
{
VkDeviceQueueGlobalPriorityCreateInfo *queuePrio =
(VkDeviceQueueGlobalPriorityCreateInfo *)FindNextStruct(
&CreateInfo.pQueueCreateInfos[i],
VK_STRUCTURE_TYPE_DEVICE_QUEUE_GLOBAL_PRIORITY_CREATE_INFO);
if(queuePrio)
queuePriorities.push_back(queuePrio);
}
const PhysicalDeviceData &origData = m_OriginalPhysicalDevices[physicalDeviceIndex];
m_OrigPhysicalDeviceData = origData;
m_OrigPhysicalDeviceData.driverInfo = VkDriverInfo(origData.props, origData.driverProps, false);
// we must make any modifications locally, so the free of pointers
// in the serialised VkDeviceCreateInfo don't double-free
VkDeviceCreateInfo createInfo = CreateInfo;
rdcarray<rdcstr> Extensions;
for(uint32_t i = 0; i < createInfo.enabledExtensionCount; i++)
{
Extensions.push_back(createInfo.ppEnabledExtensionNames[i]);
}
StripUnwantedExtensions(Extensions);
std::set<rdcstr> supportedExtensions;
{
uint32_t count = 0;
ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &count, NULL);
VkExtensionProperties *props = new VkExtensionProperties[count];
ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &count, props);
for(uint32_t e = 0; e < count; e++)
supportedExtensions.insert(props[e].extensionName);
SAFE_DELETE_ARRAY(props);
}
AddRequiredExtensions(false, Extensions, supportedExtensions);
VkPhysicalDeviceProperties physProps;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties(Unwrap(physicalDevice), &physProps);
// Drop VK_KHR_driver_properties if it's not available, but add it if it is
bool driverPropsSupported = (supportedExtensions.find(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) !=
supportedExtensions.end());
if(driverPropsSupported)
{
if(!Extensions.contains(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
Extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
}
else
{
Extensions.removeOne(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
}
for(size_t i = 0; i < Extensions.size(); i++)
{
if(supportedExtensions.find(Extensions[i]) == supportedExtensions.end())
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires extension '%s' which is not supported\n"
"\n%s",
Extensions[i].c_str(), GetPhysDeviceCompatString(false, false).c_str());
return false;
}
}
// enable VK_EXT_debug_marker if it's available, to replay markers to the driver/any other
// layers that might be listening
if(supportedExtensions.find(VK_EXT_DEBUG_MARKER_EXTENSION_NAME) != supportedExtensions.end())
{
Extensions.push_back(VK_EXT_DEBUG_MARKER_EXTENSION_NAME);
RDCLOG("Enabling VK_EXT_debug_marker");
}
// enable VK_AMD_SHADER_INFO_EXTENSION_NAME if it's available, to fetch shader disassembly
if(supportedExtensions.find(VK_AMD_SHADER_INFO_EXTENSION_NAME) != supportedExtensions.end())
{
Extensions.push_back(VK_AMD_SHADER_INFO_EXTENSION_NAME);
RDCLOG("Enabling VK_AMD_shader_info");
}
// enable VK_AMD_gpa_interface if it's available, for AMD counter support
if(supportedExtensions.find("VK_AMD_gpa_interface") != supportedExtensions.end())
{
Extensions.push_back("VK_AMD_gpa_interface");
RDCLOG("Enabling VK_AMD_gpa_interface");
}
// enable VK_AMD_shader_core_properties if it's available, for AMD counter support
if(supportedExtensions.find(VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME) !=
supportedExtensions.end())
{
Extensions.push_back(VK_AMD_SHADER_CORE_PROPERTIES_EXTENSION_NAME);
RDCLOG("Enabling VK_AMD_shader_core_properties");
}
// enable VK_MVK_moltenvk if it's available, for detecting/controlling moltenvk.
// Currently this is used opaquely (extension present or not) rather than using anything the
// extension provides.
if(supportedExtensions.find("VK_MVK_moltenvk") != supportedExtensions.end())
{
Extensions.push_back("VK_MVK_moltenvk");
RDCLOG("Enabling VK_MVK_moltenvk");
}
// enable VK_KHR_driver_properties if it's available, to match up to capture-time
if(supportedExtensions.find(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME) != supportedExtensions.end())
{
Extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_driver_properties");
}
// enable VK_KHR_shader_non_semantic_info if it's available, to enable debug printf
if(supportedExtensions.find(VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME) !=
supportedExtensions.end())
{
Extensions.push_back(VK_KHR_SHADER_NON_SEMANTIC_INFO_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_shader_non_semantic_info");
}
bool pipeExec = false;
// enable VK_KHR_pipeline_executable_properties if it's available, to fetch disassembly and
// statistics
if(supportedExtensions.find(VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME) !=
supportedExtensions.end())
{
pipeExec = true;
Extensions.push_back(VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_pipeline_executable_properties");
}
bool xfb = false;
// enable VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME if it's available, to fetch mesh output in
// tessellation/geometry stages
if(supportedExtensions.find(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME) != supportedExtensions.end())
{
xfb = true;
Extensions.push_back(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
RDCLOG("Enabling VK_EXT_transform_feedback extension");
}
else
{
RDCWARN(
"VK_EXT_transform_feedback extension not available, mesh output from "
"geometry/tessellation stages will not be available");
}
bool scalarBlock = false;
// enable VK_EXT_scalar_block_layout if it's available, to fetch mesh output in the mesh stage
if(supportedExtensions.find(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME) !=
supportedExtensions.end())
{
scalarBlock = true;
Extensions.push_back(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
RDCLOG("Enabling VK_EXT_scalar_block_layout extension");
}
else
{
const VkPhysicalDeviceMeshShaderFeaturesEXT *meshFeats =
(const VkPhysicalDeviceMeshShaderFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT);
if(meshFeats && meshFeats->meshShader)
RDCWARN(
"VK_EXT_scalar_block_layout extension not available, mesh output from "
"mesh stage will not be available");
}
// enable VK_KHR_shader_subgroup_uniform_control_flow if it's available, to make subgroup
// debugging more reliable/spec-clean.
// if we can't get it, we'll just emit the same code anyway and hope it compiles to something sensible
if(RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion) >= VK_MAKE_VERSION(1, 1, 0))
{
if(supportedExtensions.find(VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME) !=
supportedExtensions.end())
{
Extensions.push_back(VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_shader_subgroup_uniform_control_flow extension");
}
}
bool KHRbuffer = false, EXTbuffer = false;
if(supportedExtensions.find(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME) !=
supportedExtensions.end())
{
Extensions.push_back(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_buffer_device_address");
if(!Extensions.contains(VK_KHR_DEVICE_GROUP_EXTENSION_NAME))
Extensions.push_back(VK_KHR_DEVICE_GROUP_EXTENSION_NAME);
KHRbuffer = true;
}
else if(supportedExtensions.find(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME) !=
supportedExtensions.end())
{
Extensions.push_back(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
RDCLOG("Enabling VK_EXT_buffer_device_address");
EXTbuffer = true;
}
else
{
RDCWARN(
"VK_[KHR|EXT]_buffer_device_address not available, feedback from "
"bindless shader access will use less reliable fallback");
}
bool perfQuery = false;
if(supportedExtensions.find(VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME) != supportedExtensions.end())
{
perfQuery = true;
Extensions.push_back(VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME);
RDCLOG("Enabling VK_KHR_performance_query");
}
VkDevice device;
rdcarray<VkQueueFamilyProperties> queueProps;
{
uint32_t qCount = 0;
ObjDisp(physicalDevice)
->GetPhysicalDeviceQueueFamilyProperties(Unwrap(physicalDevice), &qCount, NULL);
queueProps.resize(qCount);
ObjDisp(physicalDevice)
->GetPhysicalDeviceQueueFamilyProperties(Unwrap(physicalDevice), &qCount,
queueProps.data());
}
// to aid the search algorithm below, we apply implied transfer bit onto the queue properties.
for(VkQueueFamilyProperties &q : queueProps)
{
if(q.queueFlags & (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT))
q.queueFlags |= VK_QUEUE_TRANSFER_BIT;
}
uint32_t origQCount = origData.queueCount;
const VkQueueFamilyProperties *origprops = origData.queueProps;
// create queue remapping
for(uint32_t origQIndex = 0; origQIndex < origQCount; origQIndex++)
{
m_QueueRemapping[origQIndex].resize(origprops[origQIndex].queueCount);
RDCLOG("Capture describes queue family %u:", origQIndex);
RDCLOG(" - %u queues available with %s", origprops[origQIndex].queueCount,
ToStr(VkQueueFlagBits(origprops[origQIndex].queueFlags)).c_str());
RDCLOG(" %u timestamp bits (%u,%u,%u) granularity",
origprops[origQIndex].timestampValidBits,
origprops[origQIndex].minImageTransferGranularity.width,
origprops[origQIndex].minImageTransferGranularity.height,
origprops[origQIndex].minImageTransferGranularity.depth);
// find the best queue family to map to. We try and find the closest match that is at least
// good enough. We want to try and preserve families that were separate before but we need to
// ensure the remapped queue family is at least as good as it was at capture time.
uint32_t destFamily = 0;
if(origQIndex < queueProps.size() && equivalent(origprops[origQIndex], queueProps[origQIndex]))
{
destFamily = origQIndex;
RDCLOG(" (identity match)");
}
else
{
// we categorise the original queue as one of four types: universal
// (graphics/compute/transfer), graphics/transfer only (rare), compute-only
// (compute/transfer) or transfer-only (transfer). We try first to find an exact match, then
// move progressively up the priority list to find a broader and broader match.
// We don't care about sparse binding - it's just treated as a requirement.
enum class SearchType
{
Other,
Universal,
GraphicsTransfer,
ComputeTransfer,
GraphicsOrComputeTransfer,
TransferOnly,
} search;
VkQueueFlags mask = (VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT);
switch(origprops[origQIndex].queueFlags & mask)
{
case VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT:
case VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT:
search = SearchType::Universal;
break;
case VK_QUEUE_GRAPHICS_BIT:
case VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT:
search = SearchType::GraphicsTransfer;
break;
case VK_QUEUE_COMPUTE_BIT:
case VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT:
search = SearchType::ComputeTransfer;
break;
case VK_QUEUE_TRANSFER_BIT: search = SearchType::TransferOnly; break;
default:
search = SearchType::Other;
// video queue, NV optical flow, some type of queue we don't handle
break;
}
bool needSparse = (origprops[origQIndex].queueFlags & VK_QUEUE_SPARSE_BINDING_BIT) != 0;
VkExtent3D needGranularity = origprops[origQIndex].minImageTransferGranularity;
while(search != SearchType::Other)
{
bool found = false;
for(uint32_t replayQIndex = 0; replayQIndex < queueProps.size(); replayQIndex++)
{
// ignore queues that couldn't satisfy the required transfer granularity
if(!CheckTransferGranularity(needGranularity,
queueProps[replayQIndex].minImageTransferGranularity))
continue;
// ignore queues that don't have sparse binding, if we need that
if(needSparse &&
((queueProps[replayQIndex].queueFlags & VK_QUEUE_SPARSE_BINDING_BIT) == 0))
continue;
switch(search)
{
case SearchType::Other: break;
case SearchType::Universal:
if((queueProps[replayQIndex].queueFlags & mask) ==
(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT))
{
destFamily = replayQIndex;
found = true;
}
break;
case SearchType::GraphicsTransfer:
if((queueProps[replayQIndex].queueFlags & mask) ==
(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT))
{
destFamily = replayQIndex;
found = true;
}
break;
case SearchType::ComputeTransfer:
if((queueProps[replayQIndex].queueFlags & mask) ==
(VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT))
{
destFamily = replayQIndex;
found = true;
}
break;
case SearchType::GraphicsOrComputeTransfer:
if((queueProps[replayQIndex].queueFlags & mask) ==
(VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT) ||
(queueProps[replayQIndex].queueFlags & mask) ==
(VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_TRANSFER_BIT))
{
destFamily = replayQIndex;
found = true;
}
break;
case SearchType::TransferOnly:
if((queueProps[replayQIndex].queueFlags & mask) == VK_QUEUE_TRANSFER_BIT)
{
destFamily = replayQIndex;
found = true;
}
break;
}
if(found)
break;
}
if(found)
break;
// no such queue family found, fall back to the next type of queue to search for
switch(search)
{
case SearchType::Other: break;
case SearchType::Universal: search = SearchType::Other; break;
case SearchType::GraphicsTransfer:
case SearchType::ComputeTransfer:
case SearchType::GraphicsOrComputeTransfer:
// if we didn't find a graphics or compute (and transfer) queue, we have to look for a
// universal one
search = SearchType::Universal;
break;
case SearchType::TransferOnly:
// when falling back from looking for a transfer-only queue, we consider either
// graphics-only or compute-only as better candidates before universal
search = SearchType::GraphicsOrComputeTransfer;
break;
}
}
}
RDCLOG("Remapping to queue family %u:", destFamily);
RDCLOG(" - %u queues available with %s", queueProps[destFamily].queueCount,
ToStr(VkQueueFlagBits(queueProps[destFamily].queueFlags)).c_str());
RDCLOG(" %u timestamp bits (%u,%u,%u) granularity",
queueProps[destFamily].timestampValidBits,
queueProps[destFamily].minImageTransferGranularity.width,
queueProps[destFamily].minImageTransferGranularity.height,
queueProps[destFamily].minImageTransferGranularity.depth);
// loop over the queues, wrapping around if necessary to provide enough queues. The idea being
// an application is more likely to use early queues than later ones, so if there aren't
// enough queues in the family then we should prioritise giving unique queues to the early
// indices
for(uint32_t q = 0; q < origprops[origQIndex].queueCount; q++)
{
m_QueueRemapping[origQIndex][q] = {destFamily, q % queueProps[destFamily].queueCount};
}
}
VkDeviceQueueCreateInfo *queueCreateInfos =
(VkDeviceQueueCreateInfo *)createInfo.pQueueCreateInfos;
// now apply the remapping to the requested queues
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
VkDeviceQueueCreateInfo &queueCreate = (VkDeviceQueueCreateInfo &)queueCreateInfos[i];
uint32_t queueFamily = queueCreate.queueFamilyIndex;
queueFamily = m_QueueRemapping[queueFamily][0].family;
queueCreate.queueFamilyIndex = queueFamily;
uint32_t queueCount = RDCMIN(queueCreate.queueCount, queueProps[queueFamily].queueCount);
if(queueCount < queueCreate.queueCount)
RDCWARN("Truncating queue family request from %u queues to %u queues",
queueCreate.queueCount, queueCount);
queueCreate.queueCount = queueCount;
}
// remove any duplicates that have been created
rdcarray<VkDeviceQueueCreateInfo> queueInfos;
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
VkDeviceQueueCreateInfo &queue1 = (VkDeviceQueueCreateInfo &)queueCreateInfos[i];
// if we already have this one in the list, continue
bool already = false;
for(const VkDeviceQueueCreateInfo &queue2 : queueInfos)
{
if(queue1.queueFamilyIndex == queue2.queueFamilyIndex)
{
already = true;
break;
}
}
if(already)
continue;
// get the 'biggest' queue allocation from all duplicates. That way we ensure we have enough
// queues in the queue family to satisfy any remap.
VkDeviceQueueCreateInfo biggest = queue1;
for(uint32_t j = i + 1; j < createInfo.queueCreateInfoCount; j++)
{
VkDeviceQueueCreateInfo &queue2 = (VkDeviceQueueCreateInfo &)queueCreateInfos[j];
if(biggest.queueFamilyIndex == queue2.queueFamilyIndex)
{
if(queue2.queueCount > biggest.queueCount)
biggest = queue2;
}
}
queueInfos.push_back(biggest);
}
createInfo.queueCreateInfoCount = (uint32_t)queueInfos.size();
createInfo.pQueueCreateInfos = queueInfos.data();
uint32_t qFamilyIdx = 0;
if(!SelectGraphicsComputeQueue(queueProps, createInfo, qFamilyIdx))
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Can't add a queue with required properties for RenderDoc! Unsupported configuration");
return false;
}
// remove structs from extensions that we have stripped but may still be referenced here,
// to ensure we don't pass structs for disabled extensions.
bool private_data = false;
private_data |= RemoveNextStruct(&createInfo, VK_STRUCTURE_TYPE_DEVICE_PRIVATE_DATA_CREATE_INFO);
private_data |=
RemoveNextStruct(&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIVATE_DATA_FEATURES);
if(private_data)
{
RDCLOG("Removed VK_EXT_private_data structs from vkCreateDevice pNext chain");
}
bool present_id = false;
present_id |=
RemoveNextStruct(&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_ID_FEATURES_KHR);
present_id |=
RemoveNextStruct(&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRESENT_WAIT_FEATURES_KHR);
if(present_id)
{
RDCLOG("Removed VK_KHR_present_id/wait structs from vkCreateDevice pNext chain");
}
VkPhysicalDeviceFeatures enabledFeatures = {0};
if(createInfo.pEnabledFeatures != NULL)
enabledFeatures = *createInfo.pEnabledFeatures;
VkPhysicalDeviceFeatures2 *enabledFeatures2 = (VkPhysicalDeviceFeatures2 *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2);
// VkPhysicalDeviceFeatures2 takes priority
if(enabledFeatures2)
enabledFeatures = enabledFeatures2->features;
else if(createInfo.pEnabledFeatures)
enabledFeatures = *createInfo.pEnabledFeatures;
VkPhysicalDeviceFeatures availFeatures = {0};
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures(Unwrap(physicalDevice), &availFeatures);
#define CHECK_PHYS_FEATURE(feature) \
if(enabledFeatures.feature && !availFeatures.feature) \
{ \
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported, \
"Capture requires physical device feature '" #feature \
"' which is not supported\n\n%s", \
GetPhysDeviceCompatString(false, false).c_str()); \
return false; \
}
CHECK_PHYS_FEATURE(robustBufferAccess);
CHECK_PHYS_FEATURE(fullDrawIndexUint32);
CHECK_PHYS_FEATURE(imageCubeArray);
CHECK_PHYS_FEATURE(independentBlend);
CHECK_PHYS_FEATURE(geometryShader);
CHECK_PHYS_FEATURE(tessellationShader);
CHECK_PHYS_FEATURE(sampleRateShading);
CHECK_PHYS_FEATURE(dualSrcBlend);
CHECK_PHYS_FEATURE(logicOp);
CHECK_PHYS_FEATURE(multiDrawIndirect);
CHECK_PHYS_FEATURE(drawIndirectFirstInstance);
CHECK_PHYS_FEATURE(depthClamp);
CHECK_PHYS_FEATURE(depthBiasClamp);
CHECK_PHYS_FEATURE(fillModeNonSolid);
CHECK_PHYS_FEATURE(depthBounds);
CHECK_PHYS_FEATURE(wideLines);
CHECK_PHYS_FEATURE(largePoints);
CHECK_PHYS_FEATURE(alphaToOne);
CHECK_PHYS_FEATURE(multiViewport);
CHECK_PHYS_FEATURE(samplerAnisotropy);
CHECK_PHYS_FEATURE(textureCompressionETC2);
CHECK_PHYS_FEATURE(textureCompressionASTC_LDR);
CHECK_PHYS_FEATURE(textureCompressionBC);
CHECK_PHYS_FEATURE(occlusionQueryPrecise);
CHECK_PHYS_FEATURE(pipelineStatisticsQuery);
CHECK_PHYS_FEATURE(vertexPipelineStoresAndAtomics);
CHECK_PHYS_FEATURE(fragmentStoresAndAtomics);
CHECK_PHYS_FEATURE(shaderTessellationAndGeometryPointSize);
CHECK_PHYS_FEATURE(shaderImageGatherExtended);
CHECK_PHYS_FEATURE(shaderStorageImageExtendedFormats);
CHECK_PHYS_FEATURE(shaderStorageImageMultisample);
CHECK_PHYS_FEATURE(shaderStorageImageReadWithoutFormat);
CHECK_PHYS_FEATURE(shaderStorageImageWriteWithoutFormat);
CHECK_PHYS_FEATURE(shaderUniformBufferArrayDynamicIndexing);
CHECK_PHYS_FEATURE(shaderSampledImageArrayDynamicIndexing);
CHECK_PHYS_FEATURE(shaderStorageBufferArrayDynamicIndexing);
CHECK_PHYS_FEATURE(shaderStorageImageArrayDynamicIndexing);
CHECK_PHYS_FEATURE(shaderClipDistance);
CHECK_PHYS_FEATURE(shaderCullDistance);
CHECK_PHYS_FEATURE(shaderFloat64);
CHECK_PHYS_FEATURE(shaderInt64);
CHECK_PHYS_FEATURE(shaderInt16);
CHECK_PHYS_FEATURE(shaderResourceResidency);
CHECK_PHYS_FEATURE(shaderResourceMinLod);
CHECK_PHYS_FEATURE(sparseBinding);
CHECK_PHYS_FEATURE(sparseResidencyBuffer);
CHECK_PHYS_FEATURE(sparseResidencyImage2D);
CHECK_PHYS_FEATURE(sparseResidencyImage3D);
CHECK_PHYS_FEATURE(sparseResidency2Samples);
CHECK_PHYS_FEATURE(sparseResidency4Samples);
CHECK_PHYS_FEATURE(sparseResidency8Samples);
CHECK_PHYS_FEATURE(sparseResidency16Samples);
CHECK_PHYS_FEATURE(sparseResidencyAliased);
CHECK_PHYS_FEATURE(variableMultisampleRate);
CHECK_PHYS_FEATURE(inheritedQueries);
#define BEGIN_PHYS_EXT_CHECK(struct, stype) \
if(struct *ext = (struct *)FindNextStruct(&createInfo, stype)) \
{ \
struct avail = {stype}; \
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2}; \
availBase.pNext = &avail; \
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase); \
const char *structName = #struct;
#define END_PHYS_EXT_CHECK() }
#define CHECK_PHYS_EXT_FEATURE(feature) \
if(ext->feature && !avail.feature) \
{ \
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported, \
"Capture requires physical device feature '" #feature \
"' in struct '%s' which is not supported\n\n%s", \
structName, GetPhysDeviceCompatString(false, false).c_str()); \
return false; \
}
VkPhysicalDeviceDescriptorIndexingFeatures descIndexingFeatures = {};
VkPhysicalDeviceVulkan12Features vulkan12Features = {};
VkPhysicalDeviceVulkan13Features vulkan13Features = {};
VkPhysicalDeviceSynchronization2Features sync2 = {};
if(ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2)
{
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVulkan11Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(storageBuffer16BitAccess);
CHECK_PHYS_EXT_FEATURE(uniformAndStorageBuffer16BitAccess);
CHECK_PHYS_EXT_FEATURE(storagePushConstant16);
CHECK_PHYS_EXT_FEATURE(storageInputOutput16);
CHECK_PHYS_EXT_FEATURE(multiview);
CHECK_PHYS_EXT_FEATURE(multiviewGeometryShader);
CHECK_PHYS_EXT_FEATURE(multiviewTessellationShader);
CHECK_PHYS_EXT_FEATURE(variablePointersStorageBuffer);
CHECK_PHYS_EXT_FEATURE(variablePointers);
CHECK_PHYS_EXT_FEATURE(protectedMemory);
CHECK_PHYS_EXT_FEATURE(samplerYcbcrConversion);
CHECK_PHYS_EXT_FEATURE(shaderDrawParameters);
m_MultiView |= ext->multiview != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVulkan12Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
{
vulkan12Features = *ext;
CHECK_PHYS_EXT_FEATURE(samplerMirrorClampToEdge);
CHECK_PHYS_EXT_FEATURE(drawIndirectCount);
CHECK_PHYS_EXT_FEATURE(storageBuffer8BitAccess);
CHECK_PHYS_EXT_FEATURE(uniformAndStorageBuffer8BitAccess);
CHECK_PHYS_EXT_FEATURE(storagePushConstant8);
CHECK_PHYS_EXT_FEATURE(shaderBufferInt64Atomics);
CHECK_PHYS_EXT_FEATURE(shaderSharedInt64Atomics);
CHECK_PHYS_EXT_FEATURE(shaderFloat16);
CHECK_PHYS_EXT_FEATURE(shaderInt8);
CHECK_PHYS_EXT_FEATURE(descriptorIndexing);
CHECK_PHYS_EXT_FEATURE(shaderInputAttachmentArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformTexelBufferArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageTexelBufferArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderSampledImageArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageImageArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderInputAttachmentArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformTexelBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageTexelBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUniformBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingSampledImageUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageImageUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUniformTexelBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageTexelBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUpdateUnusedWhilePending);
CHECK_PHYS_EXT_FEATURE(descriptorBindingPartiallyBound);
CHECK_PHYS_EXT_FEATURE(descriptorBindingVariableDescriptorCount);
CHECK_PHYS_EXT_FEATURE(runtimeDescriptorArray);
CHECK_PHYS_EXT_FEATURE(samplerFilterMinmax);
CHECK_PHYS_EXT_FEATURE(scalarBlockLayout);
CHECK_PHYS_EXT_FEATURE(imagelessFramebuffer);
CHECK_PHYS_EXT_FEATURE(uniformBufferStandardLayout);
CHECK_PHYS_EXT_FEATURE(shaderSubgroupExtendedTypes);
CHECK_PHYS_EXT_FEATURE(separateDepthStencilLayouts);
CHECK_PHYS_EXT_FEATURE(hostQueryReset);
CHECK_PHYS_EXT_FEATURE(timelineSemaphore);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddress);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressCaptureReplay);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressMultiDevice);
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModel);
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModelDeviceScope);
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModelAvailabilityVisibilityChains);
CHECK_PHYS_EXT_FEATURE(shaderOutputViewportIndex);
CHECK_PHYS_EXT_FEATURE(shaderOutputLayer);
CHECK_PHYS_EXT_FEATURE(subgroupBroadcastDynamicId);
m_SeparateDepthStencil |= (ext->separateDepthStencilLayouts != VK_FALSE);
if(ext->bufferDeviceAddress && !avail.bufferDeviceAddressCaptureReplay)
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires bufferDeviceAddress support, which is available, but "
"bufferDeviceAddressCaptureReplay support is not available which is required to "
"replay\n"
"\n%s",
GetPhysDeviceCompatString(false, false).c_str());
return false;
}
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVulkan13Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES);
{
vulkan13Features = *ext;
CHECK_PHYS_EXT_FEATURE(robustImageAccess);
CHECK_PHYS_EXT_FEATURE(inlineUniformBlock);
CHECK_PHYS_EXT_FEATURE(descriptorBindingInlineUniformBlockUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(pipelineCreationCacheControl);
CHECK_PHYS_EXT_FEATURE(privateData);
CHECK_PHYS_EXT_FEATURE(shaderDemoteToHelperInvocation);
CHECK_PHYS_EXT_FEATURE(shaderTerminateInvocation);
CHECK_PHYS_EXT_FEATURE(subgroupSizeControl);
CHECK_PHYS_EXT_FEATURE(computeFullSubgroups);
CHECK_PHYS_EXT_FEATURE(synchronization2);
CHECK_PHYS_EXT_FEATURE(textureCompressionASTC_HDR);
CHECK_PHYS_EXT_FEATURE(shaderZeroInitializeWorkgroupMemory);
CHECK_PHYS_EXT_FEATURE(dynamicRendering);
CHECK_PHYS_EXT_FEATURE(shaderIntegerDotProduct);
CHECK_PHYS_EXT_FEATURE(maintenance4);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDevice8BitStorageFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_8BIT_STORAGE_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(storageBuffer8BitAccess);
CHECK_PHYS_EXT_FEATURE(uniformAndStorageBuffer8BitAccess);
CHECK_PHYS_EXT_FEATURE(storagePushConstant8);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDevice16BitStorageFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(storageBuffer16BitAccess);
CHECK_PHYS_EXT_FEATURE(uniformAndStorageBuffer16BitAccess);
CHECK_PHYS_EXT_FEATURE(storagePushConstant16);
CHECK_PHYS_EXT_FEATURE(storageInputOutput16);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceASTCDecodeFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ASTC_DECODE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(decodeModeSharedExponent);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_LAYOUT_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(attachmentFeedbackLoopLayout);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceFragmentShaderBarycentricFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_BARYCENTRIC_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(fragmentShaderBarycentric);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMultiviewFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(multiview);
CHECK_PHYS_EXT_FEATURE(multiviewGeometryShader);
CHECK_PHYS_EXT_FEATURE(multiviewTessellationShader);
m_MultiView |= ext->multiview != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceFragmentDensityMapFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(fragmentDensityMap);
CHECK_PHYS_EXT_FEATURE(fragmentDensityMapDynamic);
CHECK_PHYS_EXT_FEATURE(fragmentDensityMapNonSubsampledImages);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceFragmentDensityMap2FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_2_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(fragmentDensityMapDeferred);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceFragmentDensityMapOffsetFeaturesQCOM,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_OFFSET_FEATURES_QCOM);
{
CHECK_PHYS_EXT_FEATURE(fragmentDensityMapOffset);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceProtectedMemoryFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROTECTED_MEMORY_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(protectedMemory);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceSamplerYcbcrConversionFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SAMPLER_YCBCR_CONVERSION_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(samplerYcbcrConversion);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderAtomicInt64Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderBufferInt64Atomics);
CHECK_PHYS_EXT_FEATURE(shaderSharedInt64Atomics);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderDrawParametersFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DRAW_PARAMETERS_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderDrawParameters);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderImageFootprintFeaturesNV,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_FOOTPRINT_FEATURES_NV);
{
CHECK_PHYS_EXT_FEATURE(imageFootprint);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceTransformFeedbackFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(transformFeedback);
CHECK_PHYS_EXT_FEATURE(geometryStreams);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVariablePointersFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VARIABLE_POINTERS_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(variablePointersStorageBuffer);
CHECK_PHYS_EXT_FEATURE(variablePointers);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVertexAttributeDivisorFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(vertexAttributeInstanceRateDivisor);
CHECK_PHYS_EXT_FEATURE(vertexAttributeInstanceRateZeroDivisor);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVulkanMemoryModelFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModel);
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModelDeviceScope);
CHECK_PHYS_EXT_FEATURE(vulkanMemoryModelAvailabilityVisibilityChains);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceConditionalRenderingFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(conditionalRendering);
CHECK_PHYS_EXT_FEATURE(inheritedConditionalRendering);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceHostQueryResetFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_HOST_QUERY_RESET_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(hostQueryReset);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDepthClipControlFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(depthClipControl);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(primitiveTopologyListRestart);
CHECK_PHYS_EXT_FEATURE(primitiveTopologyPatchListRestart);
m_ListRestart = ext->primitiveTopologyListRestart != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(primitivesGeneratedQuery);
CHECK_PHYS_EXT_FEATURE(primitivesGeneratedQueryWithRasterizerDiscard);
CHECK_PHYS_EXT_FEATURE(primitivesGeneratedQueryWithNonZeroStreams);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceMultisampledRenderToSingleSampledFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTISAMPLED_RENDER_TO_SINGLE_SAMPLED_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(multisampledRenderToSingleSampled);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceRasterizationOrderAttachmentAccessFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RASTERIZATION_ORDER_ATTACHMENT_ACCESS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(rasterizationOrderColorAttachmentAccess);
CHECK_PHYS_EXT_FEATURE(rasterizationOrderDepthAttachmentAccess);
CHECK_PHYS_EXT_FEATURE(rasterizationOrderStencilAttachmentAccess);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDepthClipEnableFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(depthClipEnable);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceYcbcrImageArraysFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(ycbcrImageArrays);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceBufferDeviceAddressFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddress);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressCaptureReplay);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressMultiDevice);
if(ext->bufferDeviceAddress && !avail.bufferDeviceAddressCaptureReplay)
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires bufferDeviceAddress support, which is available, but "
"bufferDeviceAddressCaptureReplay support is not available which is required to "
"replay\n"
"\n%s",
GetPhysDeviceCompatString(false, false).c_str());
return false;
}
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceBufferDeviceAddressFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddress);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressCaptureReplay);
CHECK_PHYS_EXT_FEATURE(bufferDeviceAddressMultiDevice);
if(ext->bufferDeviceAddress && !avail.bufferDeviceAddressCaptureReplay)
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires bufferDeviceAddress support, which is available, but "
"bufferDeviceAddressCaptureReplay support is not available which is required to "
"replay\n"
"\n%s",
GetPhysDeviceCompatString(false, false).c_str());
return false;
}
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDescriptorIndexingFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_FEATURES);
{
descIndexingFeatures = *ext;
CHECK_PHYS_EXT_FEATURE(shaderInputAttachmentArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformTexelBufferArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageTexelBufferArrayDynamicIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderSampledImageArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageImageArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderInputAttachmentArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderUniformTexelBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(shaderStorageTexelBufferArrayNonUniformIndexing);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUniformBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingSampledImageUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageImageUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUniformTexelBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingStorageTexelBufferUpdateAfterBind);
CHECK_PHYS_EXT_FEATURE(descriptorBindingUpdateUnusedWhilePending);
CHECK_PHYS_EXT_FEATURE(descriptorBindingPartiallyBound);
CHECK_PHYS_EXT_FEATURE(descriptorBindingVariableDescriptorCount);
CHECK_PHYS_EXT_FEATURE(runtimeDescriptorArray);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceUniformBufferStandardLayoutFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_UNIFORM_BUFFER_STANDARD_LAYOUT_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(uniformBufferStandardLayout);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(fragmentShaderSampleInterlock);
CHECK_PHYS_EXT_FEATURE(fragmentShaderPixelInterlock);
CHECK_PHYS_EXT_FEATURE(fragmentShaderShadingRateInterlock);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceShaderDemoteToHelperInvocationFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_DEMOTE_TO_HELPER_INVOCATION_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderDemoteToHelperInvocation);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(texelBufferAlignment);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceIndexTypeUint8Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(indexTypeUint8);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceImagelessFramebufferFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGELESS_FRAMEBUFFER_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(imagelessFramebuffer);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceSubgroupSizeControlFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SUBGROUP_SIZE_CONTROL_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(subgroupSizeControl);
CHECK_PHYS_EXT_FEATURE(computeFullSubgroups);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(pipelineExecutableInfo);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceLineRasterizationFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(rectangularLines);
CHECK_PHYS_EXT_FEATURE(bresenhamLines);
CHECK_PHYS_EXT_FEATURE(smoothLines);
CHECK_PHYS_EXT_FEATURE(stippledRectangularLines);
CHECK_PHYS_EXT_FEATURE(stippledBresenhamLines);
CHECK_PHYS_EXT_FEATURE(stippledSmoothLines);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderSubgroupExtendedTypes);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderSubgroupRotateFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderSubgroupRotate);
CHECK_PHYS_EXT_FEATURE(shaderSubgroupRotateClustered);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceCoherentMemoryFeaturesAMD,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD);
{
CHECK_PHYS_EXT_FEATURE(deviceCoherentMemory);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderClockFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(shaderSubgroupClock);
CHECK_PHYS_EXT_FEATURE(shaderDeviceClock);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMemoryPriorityFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_PRIORITY_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(memoryPriority);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceScalarBlockLayoutFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(scalarBlockLayout);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderFloat16Int8Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderFloat16);
CHECK_PHYS_EXT_FEATURE(shaderInt8);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderFloatControls2Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT_CONTROLS_2_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderFloatControls2);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceTimelineSemaphoreFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TIMELINE_SEMAPHORE_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(timelineSemaphore);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(separateDepthStencilLayouts);
m_SeparateDepthStencil |= (ext->separateDepthStencilLayouts != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDevicePerformanceQueryFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(performanceCounterQueryPools);
CHECK_PHYS_EXT_FEATURE(performanceCounterMultipleQueryPools);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceInlineUniformBlockFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(inlineUniformBlock);
CHECK_PHYS_EXT_FEATURE(descriptorBindingInlineUniformBlockUpdateAfterBind);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceCustomBorderColorFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(customBorderColors);
CHECK_PHYS_EXT_FEATURE(customBorderColorWithoutFormat);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceRobustness2FeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(robustBufferAccess2);
CHECK_PHYS_EXT_FEATURE(robustImageAccess2);
CHECK_PHYS_EXT_FEATURE(nullDescriptor);
m_NULLDescriptorsAllowed |= (ext->nullDescriptor != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDevicePipelineCreationCacheControlFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_CREATION_CACHE_CONTROL_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(pipelineCreationCacheControl);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceComputeShaderDerivativesFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(computeDerivativeGroupQuads);
CHECK_PHYS_EXT_FEATURE(computeDerivativeGroupLinear);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceExtendedDynamicStateFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(extendedDynamicState);
m_ExtendedDynState = (ext->extendedDynamicState != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderTerminateInvocationFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderTerminateInvocation);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceImageRobustnessFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_ROBUSTNESS_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(robustImageAccess);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderAtomicFloatFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat32Atomics);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat32AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat64Atomics);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat64AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat32Atomics);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat32AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat64Atomics);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat64AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderImageFloat32Atomics);
CHECK_PHYS_EXT_FEATURE(shaderImageFloat32AtomicAdd);
CHECK_PHYS_EXT_FEATURE(sparseImageFloat32Atomics);
CHECK_PHYS_EXT_FEATURE(sparseImageFloat32AtomicAdd);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderImageAtomicInt64FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_IMAGE_ATOMIC_INT64_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(shaderImageInt64Atomics);
CHECK_PHYS_EXT_FEATURE(sparseImageInt64Atomics);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceZeroInitializeWorkgroupMemoryFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ZERO_INITIALIZE_WORKGROUP_MEMORY_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderZeroInitializeWorkgroupMemory);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(workgroupMemoryExplicitLayout);
CHECK_PHYS_EXT_FEATURE(workgroupMemoryExplicitLayoutScalarBlockLayout);
CHECK_PHYS_EXT_FEATURE(workgroupMemoryExplicitLayout8BitAccess);
CHECK_PHYS_EXT_FEATURE(workgroupMemoryExplicitLayout16BitAccess);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceSynchronization2Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SYNCHRONIZATION_2_FEATURES);
{
sync2 = *ext;
CHECK_PHYS_EXT_FEATURE(synchronization2);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMaintenance4Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_4_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(maintenance4);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderIntegerDotProductFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_DOT_PRODUCT_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderIntegerDotProduct);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(shaderSubgroupUniformControlFlow);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_2_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat16Atomics);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat16AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat16AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat32AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderBufferFloat64AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat16Atomics);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat16AtomicAdd);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat16AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat32AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderSharedFloat64AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(shaderImageFloat32AtomicMinMax);
CHECK_PHYS_EXT_FEATURE(sparseImageFloat32AtomicMinMax);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceYcbcr2Plane444FormatsFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_2_PLANE_444_FORMATS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(ycbcr2plane444Formats);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceRGBA10X6FormatsFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RGBA10X6_FORMATS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(formatRgba10x6WithoutYCbCrSampler);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceGlobalPriorityQueryFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(globalPriorityQuery);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceColorWriteEnableFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(colorWriteEnable);
m_DynColorWrite = (ext->colorWriteEnable != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceExtendedDynamicState2FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(extendedDynamicState2);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState2LogicOp);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState2PatchControlPoints);
m_ExtendedDynState2 = (ext->extendedDynamicState2 != VK_FALSE);
m_ExtendedDynState2Logic = (ext->extendedDynamicState2LogicOp != VK_FALSE);
m_ExtendedDynState2CPs = (ext->extendedDynamicState2PatchControlPoints != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceVertexInputDynamicStateFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_INPUT_DYNAMIC_STATE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(vertexInputDynamicState);
m_DynVertexInput = (ext->vertexInputDynamicState != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceGraphicsPipelineLibraryFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GRAPHICS_PIPELINE_LIBRARY_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(graphicsPipelineLibrary);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDynamicRenderingFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(dynamicRendering);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDynamicRenderingLocalReadFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(dynamicRenderingLocalRead);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDevice4444FormatsFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(formatA4R4G4B4);
CHECK_PHYS_EXT_FEATURE(formatA4B4G4R4);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceTextureCompressionASTCHDRFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXTURE_COMPRESSION_ASTC_HDR_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(textureCompressionASTC_HDR);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceFragmentShadingRateFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(pipelineFragmentShadingRate);
CHECK_PHYS_EXT_FEATURE(primitiveFragmentShadingRate);
CHECK_PHYS_EXT_FEATURE(attachmentFragmentShadingRate);
m_FragmentShadingRate = (ext->pipelineFragmentShadingRate != VK_FALSE) ||
(ext->primitiveFragmentShadingRate != VK_FALSE) ||
(ext->attachmentFragmentShadingRate != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMutableDescriptorTypeFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(mutableDescriptorType);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDevicePageableDeviceLocalMemoryFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PAGEABLE_DEVICE_LOCAL_MEMORY_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(pageableDeviceLocalMemory);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceSwapchainMaintenance1FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SWAPCHAIN_MAINTENANCE_1_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(swapchainMaintenance1);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceBorderColorSwizzleFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(borderColorSwizzle);
CHECK_PHYS_EXT_FEATURE(borderColorSwizzleFromImage);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(nonSeamlessCubeMap);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceDepthClampZeroOneFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(depthClampZeroOne);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceImageViewMinLodFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(minLod);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceProvokingVertexFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(provokingVertexLast);
CHECK_PHYS_EXT_FEATURE(transformFeedbackPreservesProvokingVertex);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ATTACHMENT_FEEDBACK_LOOP_DYNAMIC_STATE_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(attachmentFeedbackLoopDynamicState);
m_DynAttachmentLoop = ext->attachmentFeedbackLoopDynamicState != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceImage2DViewOf3DFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(image2DViewOf3D);
CHECK_PHYS_EXT_FEATURE(sampler2DViewOf3D);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceExtendedDynamicState3FeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3TessellationDomainOrigin);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3DepthClampEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3PolygonMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3RasterizationSamples);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3SampleMask);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3AlphaToCoverageEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3AlphaToOneEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3LogicOpEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ColorBlendEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ColorBlendEquation);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ColorWriteMask);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3RasterizationStream);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ConservativeRasterizationMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ExtraPrimitiveOverestimationSize);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3DepthClipEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3SampleLocationsEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ColorBlendAdvanced);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ProvokingVertexMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3LineRasterizationMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3LineStippleEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3DepthClipNegativeOneToOne);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ViewportWScalingEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ViewportSwizzle);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageToColorEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageToColorLocation);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageModulationMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageModulationTableEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageModulationTable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3CoverageReductionMode);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3RepresentativeFragmentTestEnable);
CHECK_PHYS_EXT_FEATURE(extendedDynamicState3ShadingRateImageEnable);
m_ExtendedDynState3TesselDomain =
(ext->extendedDynamicState3TessellationDomainOrigin != VK_FALSE);
m_ExtendedDynState3DepthClampEnable =
(ext->extendedDynamicState3DepthClampEnable != VK_FALSE);
m_ExtendedDynState3PolyMode = (ext->extendedDynamicState3PolygonMode != VK_FALSE);
m_ExtendedDynState3RastSamples = (ext->extendedDynamicState3RasterizationSamples != VK_FALSE);
m_ExtendedDynState3SampleMask = (ext->extendedDynamicState3SampleMask != VK_FALSE);
m_ExtendedDynState3AlphaToCover =
(ext->extendedDynamicState3AlphaToCoverageEnable != VK_FALSE);
m_ExtendedDynState3AlphaToOne = (ext->extendedDynamicState3AlphaToOneEnable != VK_FALSE);
m_ExtendedDynState3LogicEnable = (ext->extendedDynamicState3LogicOpEnable != VK_FALSE);
m_ExtendedDynState3CBEnable = (ext->extendedDynamicState3ColorBlendEnable != VK_FALSE);
m_ExtendedDynState3CBEquation = (ext->extendedDynamicState3ColorBlendEquation != VK_FALSE);
m_ExtendedDynState3WriteMask = (ext->extendedDynamicState3ColorWriteMask != VK_FALSE);
m_ExtendedDynState3RastStream = (ext->extendedDynamicState3RasterizationStream != VK_FALSE);
m_ExtendedDynState3ConservRast =
(ext->extendedDynamicState3ConservativeRasterizationMode != VK_FALSE);
m_ExtendedDynState3PrimOverest =
(ext->extendedDynamicState3ExtraPrimitiveOverestimationSize != VK_FALSE);
m_ExtendedDynState3DepthClip = (ext->extendedDynamicState3DepthClipEnable != VK_FALSE);
m_ExtendedDynState3SampleLoc = (ext->extendedDynamicState3SampleLocationsEnable != VK_FALSE);
m_ExtendedDynState3ProvokingVert =
(ext->extendedDynamicState3ProvokingVertexMode != VK_FALSE);
m_ExtendedDynState3LineRast = (ext->extendedDynamicState3LineRasterizationMode != VK_FALSE);
m_ExtendedDynState3LineStipple = (ext->extendedDynamicState3LineStippleEnable != VK_FALSE);
m_ExtendedDynState3DepthClipNeg =
(ext->extendedDynamicState3DepthClipNegativeOneToOne != VK_FALSE);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMeshShaderFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MESH_SHADER_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(taskShader);
CHECK_PHYS_EXT_FEATURE(meshShader);
CHECK_PHYS_EXT_FEATURE(multiviewMeshShader);
CHECK_PHYS_EXT_FEATURE(primitiveFragmentShadingRateMeshShader);
CHECK_PHYS_EXT_FEATURE(meshShaderQueries);
m_MeshShaders = ext->meshShader != VK_FALSE;
m_TaskShaders = ext->taskShader != VK_FALSE;
m_MeshQueries = avail.meshShaderQueries != VK_FALSE;
if(avail.meshShaderQueries)
ext->meshShaderQueries = true;
else
RDCWARN("meshShaderQueries = false, mesh shader performance counters unavailable");
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceAccelerationStructureFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(accelerationStructure)
CHECK_PHYS_EXT_FEATURE(accelerationStructureCaptureReplay)
CHECK_PHYS_EXT_FEATURE(accelerationStructureIndirectBuild)
CHECK_PHYS_EXT_FEATURE(descriptorBindingAccelerationStructureUpdateAfterBind)
if(ext->accelerationStructure && !avail.accelerationStructureCaptureReplay)
{
SET_ERROR_RESULT(
m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires accelerationStructure support, which is available, but "
"accelerationStructureCaptureReplay support is not available which is required to "
"replay\n"
"\n%s",
GetPhysDeviceCompatString(false, false).c_str());
return false;
}
m_AccelerationStructures = ext->accelerationStructure != VK_FALSE;
if(m_AccelerationStructures)
{
RDCLOG(
"Ray tracing acceleration structures requested, allocating all device memory with "
"VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT");
ext->accelerationStructureCaptureReplay = VK_TRUE;
}
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceNestedCommandBufferFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NESTED_COMMAND_BUFFER_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(nestedCommandBuffer);
CHECK_PHYS_EXT_FEATURE(nestedCommandBufferRendering);
CHECK_PHYS_EXT_FEATURE(nestedCommandBufferSimultaneousUse);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderObjectFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_OBJECT_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(shaderObject);
m_ShaderObject = ext->shaderObject != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_RELAXED_EXTENDED_INSTRUCTION_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(shaderRelaxedExtendedInstruction);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderExpectAssumeFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_EXPECT_ASSUME_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderExpectAssume);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceShaderMaximalReconvergenceFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MAXIMAL_RECONVERGENCE_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(shaderMaximalReconvergence);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderQuadControlFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_QUAD_CONTROL_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(shaderQuadControl);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceRayTracingPipelineFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(rayTracingPipeline);
CHECK_PHYS_EXT_FEATURE(rayTracingPipelineShaderGroupHandleCaptureReplay);
CHECK_PHYS_EXT_FEATURE(rayTracingPipelineShaderGroupHandleCaptureReplayMixed);
CHECK_PHYS_EXT_FEATURE(rayTracingPipelineTraceRaysIndirect);
CHECK_PHYS_EXT_FEATURE(rayTraversalPrimitiveCulling);
VkPhysicalDeviceRayTracingPipelinePropertiesKHR rayProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_PROPERTIES_KHR,
};
VkPhysicalDeviceProperties2 availPropsBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
availPropsBase.pNext = &rayProps;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties2(Unwrap(physicalDevice), &availPropsBase);
if(ext->rayTracingPipeline && !avail.rayTracingPipelineShaderGroupHandleCaptureReplay)
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIHardwareUnsupported,
"Capture requires rayTracingPipeline support, which is available, but "
"rayTracingPipelineShaderGroupHandleCaptureReplay support is not "
"available which is required to replay\n"
"\n%s",
GetPhysDeviceCompatString(false, false).c_str());
return false;
}
if(ext->rayTracingPipeline)
ext->rayTracingPipelineShaderGroupHandleCaptureReplay = VK_TRUE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceRayTracingMaintenance1FeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_MAINTENANCE_1_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(rayTracingMaintenance1);
CHECK_PHYS_EXT_FEATURE(rayTracingPipelineTraceRaysIndirect2);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceRayTracingPositionFetchFeaturesKHR,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_POSITION_FETCH_FEATURES_KHR);
{
CHECK_PHYS_EXT_FEATURE(rayTracingPositionFetch);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceMaintenance5Features,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MAINTENANCE_5_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(maintenance5);
m_Maintenance5 = ext->maintenance5 != VK_FALSE;
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceImageCompressionControlFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(imageCompressionControl);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(
VkPhysicalDeviceImageCompressionControlSwapchainFeaturesEXT,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_COMPRESSION_CONTROL_SWAPCHAIN_FEATURES_EXT);
{
CHECK_PHYS_EXT_FEATURE(imageCompressionControlSwapchain);
}
END_PHYS_EXT_CHECK();
}
if(availFeatures.depthClamp)
enabledFeatures.depthClamp = true;
else
RDCWARN(
"depthClamp = false, overlays like highlight drawcall won't show depth-clipped pixels.");
// we have a fallback for this case, so no warning
if(availFeatures.fillModeNonSolid)
enabledFeatures.fillModeNonSolid = true;
// don't warn if this isn't available, we just won't report the counters
if(availFeatures.pipelineStatisticsQuery)
enabledFeatures.pipelineStatisticsQuery = true;
if(availFeatures.geometryShader)
enabledFeatures.geometryShader = true;
else
RDCWARN(
"geometryShader = false, pixel history primitive ID and triangle size overlay will not "
"be available, and local rendering on this device will not support lit mesh views.");
// enable these features for simplicity, since we use them when available in the shader
// debugging to simplify samples. If minlod isn't used then we omit it, and that's fine because
// the application's shaders wouldn't have been using minlod. We use gatherExtended for gather
// offsets, which means if it's not supported then we can't debug constant offsets properly
// (because we pass offsets as uniforms), but that's not a big deal.
if(availFeatures.shaderImageGatherExtended)
enabledFeatures.shaderImageGatherExtended = true;
if(availFeatures.shaderResourceMinLod)
enabledFeatures.shaderResourceMinLod = true;
if(availFeatures.imageCubeArray)
enabledFeatures.imageCubeArray = true;
bool descIndexingAllowsRBA = true;
if(vulkan12Features.descriptorBindingUniformBufferUpdateAfterBind ||
vulkan12Features.descriptorBindingStorageBufferUpdateAfterBind ||
vulkan12Features.descriptorBindingUniformTexelBufferUpdateAfterBind ||
vulkan12Features.descriptorBindingStorageTexelBufferUpdateAfterBind)
{
// if any update after bind feature is enabled, check robustBufferAccessUpdateAfterBind
VkPhysicalDeviceVulkan12Properties vulkan12Props = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES,
};
VkPhysicalDeviceProperties2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
availBase.pNext = &vulkan12Props;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties2(Unwrap(physicalDevice), &availBase);
descIndexingAllowsRBA = vulkan12Props.robustBufferAccessUpdateAfterBind != VK_FALSE;
}
if(descIndexingFeatures.descriptorBindingUniformBufferUpdateAfterBind ||
descIndexingFeatures.descriptorBindingStorageBufferUpdateAfterBind ||
descIndexingFeatures.descriptorBindingUniformTexelBufferUpdateAfterBind ||
descIndexingFeatures.descriptorBindingStorageTexelBufferUpdateAfterBind)
{
// if any update after bind feature is enabled, check robustBufferAccessUpdateAfterBind
VkPhysicalDeviceDescriptorIndexingProperties descIndexingProps = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_INDEXING_PROPERTIES,
};
VkPhysicalDeviceProperties2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
availBase.pNext = &descIndexingProps;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties2(Unwrap(physicalDevice), &availBase);
descIndexingAllowsRBA = descIndexingProps.robustBufferAccessUpdateAfterBind != VK_FALSE;
}
if(availFeatures.robustBufferAccess && !descIndexingAllowsRBA)
{
// if the feature is available but we can't use it, warn
RDCWARN(
"robustBufferAccess is available, but cannot be enabled due to "
"robustBufferAccessUpdateAfterBind not being avilable and some UpdateAfterBind features "
"being enabled. "
"out of bounds access due to bugs in application or RenderDoc may cause crashes");
}
else
{
// either the feature is available, and we enable it, or it's not available at all.
if(availFeatures.robustBufferAccess)
enabledFeatures.robustBufferAccess = true;
else
RDCWARN(
"robustBufferAccess = false, out of bounds access due to bugs in application or "
"RenderDoc may cause crashes");
}
if(availFeatures.shaderInt64)
enabledFeatures.shaderInt64 = true;
else
RDCWARN("shaderInt64 = false, feedback from shaders will use less reliable fallback.");
if(availFeatures.shaderStorageImageWriteWithoutFormat)
enabledFeatures.shaderStorageImageWriteWithoutFormat = true;
else
RDCWARN(
"shaderStorageImageWriteWithoutFormat = false, save/load from 2DMS textures will not be "
"possible");
if(availFeatures.shaderStorageImageMultisample)
enabledFeatures.shaderStorageImageMultisample = true;
else
RDCWARN(
"shaderStorageImageMultisample = false, accurately replaying 2DMS textures will not be "
"possible");
if(availFeatures.occlusionQueryPrecise)
enabledFeatures.occlusionQueryPrecise = true;
else
RDCWARN("occlusionQueryPrecise = false, samples passed counter will not be available");
if(availFeatures.fragmentStoresAndAtomics)
enabledFeatures.fragmentStoresAndAtomics = true;
else
RDCWARN(
"fragmentStoresAndAtomics = false, quad overdraw overlay will not be available and "
"feedback from shaders will not be fetched for fragment stage");
if(availFeatures.vertexPipelineStoresAndAtomics)
enabledFeatures.vertexPipelineStoresAndAtomics = true;
else
RDCWARN(
"vertexPipelineStoresAndAtomics = false, feedback from shaders will not be fetched for "
"vertex stages");
if(availFeatures.sampleRateShading)
enabledFeatures.sampleRateShading = true;
else
RDCWARN(
"sampleRateShading = false, save/load from depth 2DMS textures will not be "
"possible");
// patch the enabled features
if(enabledFeatures2)
enabledFeatures2->features = enabledFeatures;
else
createInfo.pEnabledFeatures = &enabledFeatures;
uint32_t numExts = 0;
VkResult vkr =
ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &numExts, NULL);
CHECK_VKR(this, vkr);
VkExtensionProperties *exts = new VkExtensionProperties[numExts];
vkr = ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &numExts, exts);
CHECK_VKR(this, vkr);
for(uint32_t i = 0; i < numExts; i++)
RDCLOG("Dev Ext %u: %s (%u)", i, exts[i].extensionName, exts[i].specVersion);
SAFE_DELETE_ARRAY(exts);
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR pipeExecFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR,
};
if(pipeExec)
{
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &pipeExecFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(pipeExecFeatures.pipelineExecutableInfo)
{
// see if there's an existing struct
VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR *existing =
(VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR *)FindNextStruct(
&createInfo,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR);
if(existing)
{
// if so, make sure the feature is enabled
existing->pipelineExecutableInfo = VK_TRUE;
}
else
{
// otherwise, add our own, and push it onto the pNext array
pipeExecFeatures.pipelineExecutableInfo = VK_TRUE;
pipeExecFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &pipeExecFeatures;
}
}
else
{
RDCWARN(
"VK_KHR_pipeline_executable_properties is available, but the physical device feature "
"is not. Disabling");
Extensions.removeOne(VK_KHR_PIPELINE_EXECUTABLE_PROPERTIES_EXTENSION_NAME);
}
}
VkPhysicalDeviceTransformFeedbackFeaturesEXT xfbFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT,
};
// if we're enabling XFB, make sure we can enable the physical device feature
if(xfb)
{
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &xfbFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(xfbFeatures.transformFeedback)
{
// see if there's an existing struct
VkPhysicalDeviceTransformFeedbackFeaturesEXT *existing =
(VkPhysicalDeviceTransformFeedbackFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT);
if(existing)
{
// if so, make sure the feature is enabled
existing->transformFeedback = VK_TRUE;
}
else
{
// otherwise, add our own, and push it onto the pNext array
xfbFeatures.transformFeedback = VK_TRUE;
xfbFeatures.geometryStreams = VK_FALSE;
xfbFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &xfbFeatures;
}
}
else
{
RDCWARN(
"VK_EXT_transform_feedback is available, but the physical device feature is not. "
"Disabling");
Extensions.removeOne(VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME);
}
}
VkPhysicalDevicePerformanceQueryFeaturesKHR perfFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR,
};
if(perfQuery)
{
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
m_PhysicalDeviceData.performanceQueryFeatures.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR;
availBase.pNext = &perfFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
m_PhysicalDeviceData.performanceQueryFeatures = perfFeatures;
if(perfFeatures.performanceCounterQueryPools)
{
VkPhysicalDevicePerformanceQueryFeaturesKHR *existing =
(VkPhysicalDevicePerformanceQueryFeaturesKHR *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR);
if(existing)
{
existing->performanceCounterQueryPools = VK_TRUE;
}
else
{
perfFeatures.performanceCounterQueryPools = VK_TRUE;
perfFeatures.performanceCounterMultipleQueryPools = VK_FALSE;
perfFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &perfFeatures;
}
}
else
{
Extensions.removeOne(VK_KHR_PERFORMANCE_QUERY_EXTENSION_NAME);
}
}
VkPhysicalDeviceScalarBlockLayoutFeatures scalarBlockFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
};
if(RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion) >= VK_MAKE_VERSION(1, 2, 0))
{
VkPhysicalDeviceVulkan12Features avail12Features = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &avail12Features;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(avail12Features.scalarBlockLayout)
{
VkPhysicalDeviceVulkan12Features *existing =
(VkPhysicalDeviceVulkan12Features *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
if(existing)
{
existing->scalarBlockLayout = VK_TRUE;
}
else
{
VkPhysicalDeviceScalarBlockLayoutFeatures *existingEXT =
(VkPhysicalDeviceScalarBlockLayoutFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES);
if(existingEXT)
{
existingEXT->scalarBlockLayout = VK_TRUE;
}
else
{
// don't add a new VkPhysicalDeviceVulkan12Features to the pNext chain because if we do
// we have to remove any components etc. Instead just add the individual
// VkPhysicalDeviceScalarBlockLayoutFeaturesEXT
scalarBlockFeatures.scalarBlockLayout = VK_TRUE;
scalarBlockFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &scalarBlockFeatures;
}
}
}
}
else if(scalarBlock)
{
VkPhysicalDeviceScalarBlockLayoutFeatures scalarAvail = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES,
};
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &scalarAvail;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(scalarAvail.scalarBlockLayout)
{
// see if there's an existing struct
VkPhysicalDeviceScalarBlockLayoutFeatures *existing =
(VkPhysicalDeviceScalarBlockLayoutFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SCALAR_BLOCK_LAYOUT_FEATURES);
if(existing)
{
existing->scalarBlockLayout = VK_TRUE;
}
else
{
// otherwise, add our own, and push it onto the pNext array
scalarBlockFeatures.scalarBlockLayout = VK_TRUE;
scalarBlockFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &scalarBlockFeatures;
}
}
else
{
RDCWARN(
"VK_EXT_scalar_block_layout is available, but the physical device feature "
"is not. Disabling");
Extensions.removeOne(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME);
}
}
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT bufAddrEXTFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT,
};
VkPhysicalDeviceBufferDeviceAddressFeatures bufAddrFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES,
};
if(RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion) >= VK_MAKE_VERSION(1, 3, 0))
{
// VK_EXT_extended_dynamic_state and VK_EXT_extended_dynamic_state2 were unconditionally
// promoted and considered implicitly enabled in vulkan 1.3
m_ExtendedDynState = true;
m_ExtendedDynState2 = true;
// logic and patch CPs were not
}
if(RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion) >= VK_MAKE_VERSION(1, 2, 0))
{
VkPhysicalDeviceVulkan12Features avail12Features = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
};
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &avail12Features;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(avail12Features.bufferDeviceAddress)
{
VkPhysicalDeviceVulkan12Features *existing =
(VkPhysicalDeviceVulkan12Features *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
if(existing)
{
if(existing->bufferDeviceAddress)
existing->bufferDeviceAddressCaptureReplay = VK_TRUE;
existing->bufferDeviceAddress = VK_TRUE;
}
else
{
VkPhysicalDeviceBufferDeviceAddressFeatures *existingKHR =
(VkPhysicalDeviceBufferDeviceAddressFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES);
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *existingEXT =
(VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT);
if(existingKHR)
{
if(existingKHR->bufferDeviceAddress)
existingKHR->bufferDeviceAddressCaptureReplay = VK_TRUE;
existingKHR->bufferDeviceAddress = VK_TRUE;
}
else if(existingEXT)
{
if(existingEXT->bufferDeviceAddress)
existingEXT->bufferDeviceAddressCaptureReplay = VK_TRUE;
existingEXT->bufferDeviceAddress = VK_TRUE;
}
else
{
// don't add a new VkPhysicalDeviceVulkan12Features to the pNext chain because if we do
// we have to remove any components etc. Instead just add the individual
// VkPhysicalDeviceBufferDeviceAddressFeaturesKHR
bufAddrFeatures.bufferDeviceAddress = VK_TRUE;
bufAddrFeatures.bufferDeviceAddressMultiDevice = VK_FALSE;
bufAddrFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &bufAddrFeatures;
}
}
}
}
else if(KHRbuffer)
{
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &bufAddrFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(bufAddrFeatures.bufferDeviceAddress)
{
// see if there's an existing struct
VkPhysicalDeviceBufferDeviceAddressFeatures *existing =
(VkPhysicalDeviceBufferDeviceAddressFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES);
if(existing)
{
if(existing->bufferDeviceAddress)
existing->bufferDeviceAddressCaptureReplay = VK_TRUE;
// if so, make sure the feature is enabled
existing->bufferDeviceAddress = VK_TRUE;
}
else
{
// otherwise, add our own, and push it onto the pNext array
bufAddrFeatures.bufferDeviceAddress = VK_TRUE;
bufAddrFeatures.bufferDeviceAddressMultiDevice = VK_FALSE;
bufAddrFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &bufAddrFeatures;
}
}
else
{
RDCWARN(
"VK_KHR_buffer_device_address is available, but the physical device feature "
"is not. Disabling");
Extensions.removeOne(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
}
}
else if(EXTbuffer)
{
VkPhysicalDeviceFeatures2 availBase = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2};
availBase.pNext = &bufAddrEXTFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures2(Unwrap(physicalDevice), &availBase);
if(bufAddrEXTFeatures.bufferDeviceAddress)
{
// see if there's an existing struct
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *existing =
(VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT);
if(existing)
{
if(existing->bufferDeviceAddress)
existing->bufferDeviceAddressCaptureReplay = VK_TRUE;
// if so, make sure the feature is enabled
existing->bufferDeviceAddress = VK_TRUE;
}
else
{
// otherwise, add our own, and push it onto the pNext array
bufAddrEXTFeatures.bufferDeviceAddress = VK_TRUE;
bufAddrEXTFeatures.bufferDeviceAddressMultiDevice = VK_FALSE;
bufAddrEXTFeatures.pNext = (void *)createInfo.pNext;
createInfo.pNext = &bufAddrEXTFeatures;
}
}
else
{
RDCWARN(
"VK_EXT_buffer_device_address is available, but the physical device feature "
"is not. Disabling");
Extensions.removeOne(VK_EXT_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME);
}
}
rdcarray<const char *> layerArray;
layerArray.resize(m_InitParams.Layers.size());
for(size_t i = 0; i < m_InitParams.Layers.size(); i++)
layerArray[i] = m_InitParams.Layers[i].c_str();
createInfo.enabledLayerCount = 0;
createInfo.ppEnabledLayerNames = NULL;
rdcarray<const char *> extArray;
extArray.resize(Extensions.size());
for(size_t i = 0; i < Extensions.size(); i++)
extArray[i] = Extensions[i].c_str();
createInfo.enabledExtensionCount = (uint32_t)extArray.size();
createInfo.ppEnabledExtensionNames = extArray.data();
byte *tempMem = GetTempMemory(GetNextPatchSize(createInfo.pNext));
UnwrapNextChain(m_State, "VkDeviceCreateInfo", tempMem, (VkBaseInStructure *)&createInfo);
VkDeviceGroupDeviceCreateInfo *device_group_info =
(VkDeviceGroupDeviceCreateInfo *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_DEVICE_GROUP_DEVICE_CREATE_INFO);
// decode physical devices that are actually indices
if(device_group_info)
{
VkPhysicalDevice *physDevs = (VkPhysicalDevice *)device_group_info->pPhysicalDevices;
for(uint32_t i = 0; i < device_group_info->physicalDeviceCount; i++)
physDevs[i] = Unwrap(m_PhysicalDevices[GetPhysicalDeviceIndexFromHandle(physDevs[i])]);
}
NVAftermath_Init();
NVAftermath_EnableVK(supportedExtensions, Extensions, &createInfo.pNext);
vkr = GetDeviceDispatchTable(NULL)->CreateDevice(Unwrap(physicalDevice), &createInfo, NULL,
&device);
if(vkr != VK_SUCCESS && !queuePriorities.empty())
{
RDCWARN("Failed to create logical device: %s. Reducing queue priorities", ToStr(vkr).c_str());
for(VkDeviceQueueGlobalPriorityCreateInfo *q : queuePriorities)
{
// medium is considered the default if no priority is set otherwise
if(q->globalPriority > VK_QUEUE_GLOBAL_PRIORITY_MEDIUM)
q->globalPriority = VK_QUEUE_GLOBAL_PRIORITY_MEDIUM;
}
vkr = GetDeviceDispatchTable(NULL)->CreateDevice(Unwrap(physicalDevice), &createInfo, NULL,
&device);
}
if(vkr != VK_SUCCESS)
{
SET_ERROR_RESULT(m_FailedReplayResult, ResultCode::APIReplayFailed,
"Error creating logical device, VkResult: %s", ToStr(vkr).c_str());
return false;
}
GetResourceManager()->WrapResource(device, device);
GetResourceManager()->AddLiveResource(Device, device);
AddResource(Device, ResourceType::Device, "Device");
DerivedResource(origPhysDevice, Device);
// we unset the extension because it may be a 'shared' extension that's available at both instance
// and device. Only set it to enabled if it's really enabled for this device. This can happen with a
// device extension that is reported by another physical device than the one selected - it becomes
// available at instance level (e.g. for physical device queries) but is not available at *this*
// device level.
#undef CheckExt
#define CheckExt(name, ver) m_EnabledExtensions.ext_##name = false;
CheckDeviceExts();
uint32_t effectiveApiVersion = RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion);
#undef CheckExt
#define CheckExt(name, ver) \
if(effectiveApiVersion >= ver) \
{ \
m_EnabledExtensions.ext_##name = true; \
}
CheckDeviceExts();
#undef CheckExt
#define CheckExt(name, ver) \
if(!strcmp(createInfo.ppEnabledExtensionNames[i], "VK_" #name)) \
{ \
m_EnabledExtensions.ext_##name = true; \
}
for(uint32_t i = 0; i < createInfo.enabledExtensionCount; i++)
{
CheckDeviceExts();
}
// for cases where a promoted extension isn't supported as the extension itself, manually
// disable them when the feature bit is false.
if(effectiveApiVersion >= VK_MAKE_VERSION(1, 2, 0))
{
if(supportedExtensions.find(VK_KHR_BUFFER_DEVICE_ADDRESS_EXTENSION_NAME) ==
supportedExtensions.end() &&
!vulkan12Features.bufferDeviceAddress)
m_EnabledExtensions.ext_KHR_buffer_device_address = false;
if(supportedExtensions.find(VK_EXT_SCALAR_BLOCK_LAYOUT_EXTENSION_NAME) ==
supportedExtensions.end() &&
!vulkan12Features.scalarBlockLayout)
m_EnabledExtensions.ext_EXT_scalar_block_layout = false;
if(supportedExtensions.find(VK_KHR_DRAW_INDIRECT_COUNT_EXTENSION_NAME) ==
supportedExtensions.end() &&
!vulkan12Features.drawIndirectCount)
m_EnabledExtensions.ext_KHR_draw_indirect_count = false;
if(supportedExtensions.find(VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME) ==
supportedExtensions.end() &&
!vulkan12Features.samplerFilterMinmax)
m_EnabledExtensions.ext_EXT_sampler_filter_minmax = false;
// these features are required so this should never happen
if(supportedExtensions.find(VK_KHR_SEPARATE_DEPTH_STENCIL_LAYOUTS_EXTENSION_NAME) ==
supportedExtensions.end() &&
!vulkan12Features.separateDepthStencilLayouts)
{
RDCWARN(
"Required feature 'separateDepthStencilLayouts' not supported by 1.2 physical device.");
m_EnabledExtensions.ext_KHR_separate_depth_stencil_layouts = false;
}
}
// we also need to check for feature enablement - if an extension is promoted that doesn't mean
// it's enabled
if(m_EnabledExtensions.ext_KHR_synchronization2)
{
if(!vulkan13Features.synchronization2 && !sync2.synchronization2)
m_EnabledExtensions.ext_KHR_synchronization2 = false;
}
InitInstanceExtensionTables(m_Instance, &m_EnabledExtensions);
InitDeviceExtensionTables(device, &m_EnabledExtensions);
RDCASSERT(m_Device == VK_NULL_HANDLE); // MULTIDEVICE
m_PhysicalDevice = physicalDevice;
m_Device = device;
m_QueueFamilyIdx = qFamilyIdx;
if(m_InternalCmds.cmdpool == VK_NULL_HANDLE)
{
VkCommandPoolCreateInfo poolInfo = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
qFamilyIdx};
vkr = ObjDisp(device)->CreateCommandPool(Unwrap(device), &poolInfo, NULL,
&m_InternalCmds.cmdpool);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_InternalCmds.cmdpool);
}
// for each queue family we've remapped to, ensure we have a command pool and command buffer on
// that queue, and we'll also use the first queue that the application creates (or fetch our
// own).
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
uint32_t qidx = createInfo.pQueueCreateInfos[i].queueFamilyIndex;
m_ExternalQueues.resize(RDCMAX((uint32_t)m_ExternalQueues.size(), qidx + 1));
// Resize also the image barriers, as ImageBarrierSequence::SetMaxQueueFamilyIndex
// just sets the static MaxQueueFamilyIndex
m_setupImageBarriers.ResizeForMaxQueueFamilyIndex(qidx);
m_cleanupImageBarriers.ResizeForMaxQueueFamilyIndex(qidx);
ImageBarrierSequence::SetMaxQueueFamilyIndex(qidx);
VkCommandPoolCreateInfo poolInfo = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
qidx,
};
vkr = ObjDisp(device)->CreateCommandPool(Unwrap(device), &poolInfo, NULL,
&m_ExternalQueues[qidx].pool);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].pool);
VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
NULL,
Unwrap(m_ExternalQueues[qidx].pool),
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1,
};
VkFenceCreateInfo fenceInfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, NULL,
VK_FENCE_CREATE_SIGNALED_BIT};
VkSemaphoreCreateInfo semInfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
for(size_t x = 0; x < ARRAY_COUNT(m_ExternalQueues[i].ring); x++)
{
vkr = ObjDisp(device)->AllocateCommandBuffers(Unwrap(device), &cmdInfo,
&m_ExternalQueues[qidx].ring[x].acquire);
CHECK_VKR(this, vkr);
if(m_SetDeviceLoaderData)
m_SetDeviceLoaderData(device, m_ExternalQueues[qidx].ring[x].acquire);
else
SetDispatchTableOverMagicNumber(device, m_ExternalQueues[qidx].ring[x].acquire);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].acquire);
vkr = ObjDisp(device)->AllocateCommandBuffers(Unwrap(device), &cmdInfo,
&m_ExternalQueues[qidx].ring[x].release);
CHECK_VKR(this, vkr);
if(m_SetDeviceLoaderData)
m_SetDeviceLoaderData(device, m_ExternalQueues[qidx].ring[x].release);
else
SetDispatchTableOverMagicNumber(device, m_ExternalQueues[qidx].ring[x].release);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].release);
vkr = ObjDisp(device)->CreateSemaphore(Unwrap(device), &semInfo, NULL,
&m_ExternalQueues[qidx].ring[x].fromext);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].fromext);
vkr = ObjDisp(device)->CreateSemaphore(Unwrap(device), &semInfo, NULL,
&m_ExternalQueues[qidx].ring[x].toext);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].toext);
vkr = ObjDisp(device)->CreateFence(Unwrap(device), &fenceInfo, NULL,
&m_ExternalQueues[qidx].ring[x].fence);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].fence);
}
}
m_Replay->SetDriverInformation(m_PhysicalDeviceData.props, m_PhysicalDeviceData.driverProps);
m_PhysicalDeviceData.enabledFeatures = enabledFeatures;
// MoltenVK reports 0x3fffffff for this limit so just ignore that value if it comes up
RDCASSERT(m_PhysicalDeviceData.props.limits.maxBoundDescriptorSets <
ARRAY_COUNT(BakedCmdBufferInfo::pushDescriptorID[0]) ||
m_PhysicalDeviceData.props.limits.maxBoundDescriptorSets >= 0x10000000,
m_PhysicalDeviceData.props.limits.maxBoundDescriptorSets);
m_PhysicalDeviceData.queueCount = (uint32_t)queueProps.size();
for(size_t i = 0; i < queueProps.size(); i++)
m_PhysicalDeviceData.queueProps[i] = queueProps[i];
if(RDCMIN(m_EnabledExtensions.vulkanVersion, physProps.apiVersion) >= VK_MAKE_VERSION(1, 1, 0))
{
VkPhysicalDeviceVulkan11Properties vulkan11Props = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_PROPERTIES,
};
VkPhysicalDeviceProperties2 devProps2 = {VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2};
devProps2.pNext = &vulkan11Props;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties2(Unwrap(physicalDevice), &devProps2);
m_PhysicalDeviceData.maxMemoryAllocationSize = vulkan11Props.maxMemoryAllocationSize;
}
else
{
m_PhysicalDeviceData.maxMemoryAllocationSize = 0x80000000U;
}
ChooseMemoryIndices();
APIProps.vendor = GetDriverInfo().Vendor();
// temporarily disable the debug message sink, to ignore any false positive messages from our
// init
ScopedDebugMessageSink *sink = GetDebugMessageSink();
SetDebugMessageSink(NULL);
m_ShaderCache = new VulkanShaderCache(this);
SetDebugMessageSink(sink);
}
return true;
}
VkResult WrappedVulkan::vkCreateDevice(VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *, VkDevice *pDevice)
{
VkDeviceCreateInfo createInfo = *pCreateInfo;
for(uint32_t i = 0; i < createInfo.enabledExtensionCount; i++)
{
if(!IsSupportedExtension(createInfo.ppEnabledExtensionNames[i]))
{
RDCERR("RenderDoc does not support device extension '%s'.",
createInfo.ppEnabledExtensionNames[i]);
RDCERR(
"For KHR/EXT extensions file an issue on github to request support: "
"https://github.com/baldurk/renderdoc");
SendUserDebugMessage(
StringFormat::Fmt("RenderDoc does not support requested device extension: %s.",
createInfo.ppEnabledExtensionNames[i]));
return VK_ERROR_EXTENSION_NOT_PRESENT;
}
}
if(m_Device != VK_NULL_HANDLE)
{
SendUserDebugMessage("RenderDoc does not support multiple simultaneous logical devices.");
return VK_ERROR_INITIALIZATION_FAILED;
}
rdcarray<const char *> Extensions(createInfo.ppEnabledExtensionNames,
createInfo.enabledExtensionCount);
// enable VK_KHR_driver_properties if it's available
{
uint32_t count = 0;
ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &count, NULL);
VkExtensionProperties *props = new VkExtensionProperties[count];
ObjDisp(physicalDevice)
->EnumerateDeviceExtensionProperties(Unwrap(physicalDevice), NULL, &count, props);
for(uint32_t e = 0; e < count; e++)
{
if(!strcmp(props[e].extensionName, VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME))
{
Extensions.push_back(VK_KHR_DRIVER_PROPERTIES_EXTENSION_NAME);
break;
}
}
SAFE_DELETE_ARRAY(props);
}
createInfo.ppEnabledExtensionNames = Extensions.data();
createInfo.enabledExtensionCount = (uint32_t)Extensions.size();
VkResult vkr = VK_SUCCESS;
rdcarray<VkQueueFamilyProperties> queueProps;
{
uint32_t qCount = 0;
ObjDisp(physicalDevice)->GetPhysicalDeviceQueueFamilyProperties(Unwrap(physicalDevice), &qCount, NULL);
queueProps.resize(qCount);
ObjDisp(physicalDevice)
->GetPhysicalDeviceQueueFamilyProperties(Unwrap(physicalDevice), &qCount, queueProps.data());
}
// find a queue that supports all capabilities, and if one doesn't exist, add it.
uint32_t qFamilyIdx = 0;
if(!SelectGraphicsComputeQueue(queueProps, createInfo, qFamilyIdx))
return VK_ERROR_INITIALIZATION_FAILED;
m_QueueFamilies.resize(createInfo.queueCreateInfoCount);
m_QueueFamilyCounts.resize(createInfo.queueCreateInfoCount);
m_QueueFamilyIndices.clear();
for(size_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
uint32_t family = createInfo.pQueueCreateInfos[i].queueFamilyIndex;
uint32_t count = createInfo.pQueueCreateInfos[i].queueCount;
m_QueueFamilies.resize(RDCMAX(m_QueueFamilies.size(), size_t(family) + 1));
m_QueueFamilyCounts.resize(RDCMAX(m_QueueFamilies.size(), size_t(family) + 1));
m_QueueFamilies[family] = new VkQueue[count];
m_QueueFamilyCounts[family] = count;
for(uint32_t q = 0; q < count; q++)
m_QueueFamilies[family][q] = VK_NULL_HANDLE;
if(!m_QueueFamilyIndices.contains(family))
m_QueueFamilyIndices.push_back(family);
}
VkLayerDeviceCreateInfo *layerCreateInfo = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
// step through the chain of pNext until we get to the link info
while(layerCreateInfo && (layerCreateInfo->sType != VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO ||
layerCreateInfo->function != VK_LAYER_LINK_INFO))
{
layerCreateInfo = (VkLayerDeviceCreateInfo *)layerCreateInfo->pNext;
}
RDCASSERT(layerCreateInfo);
if(layerCreateInfo == NULL)
{
RDCERR("Couldn't find loader device create info, which is required. Incompatible loader?");
return VK_ERROR_INITIALIZATION_FAILED;
}
PFN_vkGetDeviceProcAddr gdpa = layerCreateInfo->u.pLayerInfo->pfnNextGetDeviceProcAddr;
PFN_vkGetInstanceProcAddr gipa = layerCreateInfo->u.pLayerInfo->pfnNextGetInstanceProcAddr;
// move chain on for next layer
layerCreateInfo->u.pLayerInfo = layerCreateInfo->u.pLayerInfo->pNext;
PFN_vkCreateDevice createFunc = (PFN_vkCreateDevice)gipa(Unwrap(m_Instance), "vkCreateDevice");
// now search again through for the loader data callback (if it exists)
layerCreateInfo = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
// step through the chain of pNext
while(layerCreateInfo && (layerCreateInfo->sType != VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO ||
layerCreateInfo->function != VK_LOADER_DATA_CALLBACK))
{
layerCreateInfo = (VkLayerDeviceCreateInfo *)layerCreateInfo->pNext;
}
// if we found one (we might not - on old loaders), then store the func ptr for
// use instead of SetDispatchTableOverMagicNumber
if(layerCreateInfo)
{
RDCASSERT(m_SetDeviceLoaderData == layerCreateInfo->u.pfnSetDeviceLoaderData ||
m_SetDeviceLoaderData == NULL,
(void *)m_SetDeviceLoaderData, (void *)layerCreateInfo->u.pfnSetDeviceLoaderData);
m_SetDeviceLoaderData = layerCreateInfo->u.pfnSetDeviceLoaderData;
}
// patch enabled features needed at capture time
VkPhysicalDeviceFeatures availFeatures;
ObjDisp(physicalDevice)->GetPhysicalDeviceFeatures(Unwrap(physicalDevice), &availFeatures);
// default to all off. This is equivalent to createInfo.pEnabledFeatures == NULL
VkPhysicalDeviceFeatures enabledFeatures = {0};
// allocate and unwrap the next chain, so we can patch features if we need to, as well as removing
// the loader info later when it comes time to serialise
byte *tempMem = GetTempMemory(GetNextPatchSize(createInfo.pNext));
UnwrapNextChain(m_State, "VkDeviceCreateInfo", tempMem, (VkBaseInStructure *)&createInfo);
VkPhysicalDeviceFeatures2 *enabledFeatures2 = (VkPhysicalDeviceFeatures2 *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2);
/*
VkPhysicalDeviceVulkan11Features *enabledFeaturesVK11 =
(VkPhysicalDeviceVulkan11Features *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES);
*/
VkPhysicalDeviceVulkan12Features *enabledFeaturesVK12 =
(VkPhysicalDeviceVulkan12Features *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
// VkPhysicalDeviceFeatures2 takes priority
if(enabledFeatures2)
enabledFeatures = enabledFeatures2->features;
else if(createInfo.pEnabledFeatures)
enabledFeatures = *createInfo.pEnabledFeatures;
// enable this feature as it's needed at capture time to save MSAA initial states
if(availFeatures.shaderStorageImageWriteWithoutFormat)
enabledFeatures.shaderStorageImageWriteWithoutFormat = true;
else
RDCWARN(
"shaderStorageImageWriteWithoutFormat = false, multisampled textures will have empty "
"contents at frame start.");
// even though we don't actually do any multisampled stores, this is needed to be able to create
// MSAA images with STORAGE_BIT usage
if(availFeatures.shaderStorageImageMultisample)
enabledFeatures.shaderStorageImageMultisample = true;
else
RDCWARN(
"shaderStorageImageMultisample = false, multisampled textures will have empty "
"contents at frame start.");
// patch the enabled features
if(enabledFeatures2)
enabledFeatures2->features = enabledFeatures;
else
createInfo.pEnabledFeatures = &enabledFeatures;
// we need to enable non-subsampled images because we're going to remove subsampled bit from
// images, and we want to ensure that it's legal! We verified that this is OK before whitelisting
// the extension
VkPhysicalDeviceFragmentDensityMapFeaturesEXT *fragmentDensityMapFeatures =
(VkPhysicalDeviceFragmentDensityMapFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_DENSITY_MAP_FEATURES_EXT);
if(fragmentDensityMapFeatures && !fragmentDensityMapFeatures->fragmentDensityMapNonSubsampledImages)
{
fragmentDensityMapFeatures->fragmentDensityMapNonSubsampledImages = true;
}
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *bufferAddressFeaturesEXT =
(VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT);
VkPhysicalDeviceBufferDeviceAddressFeatures *bufferAddressFeaturesCoreKHR =
(VkPhysicalDeviceBufferDeviceAddressFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES);
// we must turn on bufferDeviceAddressCaptureReplay. We verified that this feature was available
// before we whitelisted the extension/feature
if(enabledFeaturesVK12 && enabledFeaturesVK12->bufferDeviceAddress)
enabledFeaturesVK12->bufferDeviceAddressCaptureReplay = VK_TRUE;
if(bufferAddressFeaturesCoreKHR)
bufferAddressFeaturesCoreKHR->bufferDeviceAddressCaptureReplay = VK_TRUE;
if(bufferAddressFeaturesEXT)
bufferAddressFeaturesEXT->bufferDeviceAddressCaptureReplay = VK_TRUE;
// check features that we care about at capture time
const VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures *separateDepthStencilFeatures =
(const VkPhysicalDeviceSeparateDepthStencilLayoutsFeatures *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SEPARATE_DEPTH_STENCIL_LAYOUTS_FEATURES);
if(separateDepthStencilFeatures)
m_SeparateDepthStencil |= (separateDepthStencilFeatures->separateDepthStencilLayouts != VK_FALSE);
// we need to enable acceleration structure capture/replay. We verified that this is OK before
// whitelisting the extension
VkPhysicalDeviceAccelerationStructureFeaturesKHR *accFeatures =
(VkPhysicalDeviceAccelerationStructureFeaturesKHR *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ACCELERATION_STRUCTURE_FEATURES_KHR);
if(accFeatures && accFeatures->accelerationStructure)
{
accFeatures->accelerationStructureCaptureReplay = VK_TRUE;
m_AccelerationStructures = true;
RDCLOG("Acceleration structures enabled, ALL MEMORY WILL BE MARKED AS BDA");
}
VkPhysicalDeviceRayTracingPipelineFeaturesKHR *rtpFeatures =
(VkPhysicalDeviceRayTracingPipelineFeaturesKHR *)FindNextStruct(
&createInfo, VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_PIPELINE_FEATURES_KHR);
if(rtpFeatures && rtpFeatures->rayTracingPipeline)
{
rtpFeatures->rayTracingPipelineShaderGroupHandleCaptureReplay = VK_TRUE;
}
VkResult ret;
SERIALISE_TIME_CALL(ret = createFunc(Unwrap(physicalDevice), &createInfo, NULL, pDevice));
if(ret == VK_SUCCESS)
{
InitDeviceTable(*pDevice, gdpa);
RDCLOG("Created capture device from physical device %d",
m_PhysicalDevices.indexOf(physicalDevice));
ResourceId id = GetResourceManager()->WrapResource(*pDevice, *pDevice);
if(IsCaptureMode(m_State))
{
Chunk *chunk = NULL;
VkDeviceCreateInfo serialiseCreateInfo = *pCreateInfo;
// don't serialise out any of the pNext stuff for layer initialisation
RemoveNextStruct(&serialiseCreateInfo, VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO);
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkCreateDevice);
Serialise_vkCreateDevice(ser, physicalDevice, &serialiseCreateInfo, NULL, pDevice);
chunk = scope.Get();
}
VkResourceRecord *record = GetResourceManager()->AddResourceRecord(*pDevice);
RDCASSERT(record);
record->AddChunk(chunk);
record->instDevInfo = new InstanceDeviceInfo();
record->instDevInfo->brokenGetDeviceProcAddr =
GetRecord(m_Instance)->instDevInfo->brokenGetDeviceProcAddr;
VkPhysicalDeviceProperties physProps;
ObjDisp(physicalDevice)->GetPhysicalDeviceProperties(Unwrap(physicalDevice), &physProps);
record->instDevInfo->vulkanVersion =
RDCMIN(physProps.apiVersion, GetRecord(m_Instance)->instDevInfo->vulkanVersion);
#undef CheckExt
#define CheckExt(name, ver) \
record->instDevInfo->ext_##name = GetRecord(m_Instance)->instDevInfo->ext_##name;
// inherit extension enablement from instance, that way GetDeviceProcAddress can check
// for enabled extensions for instance functions
CheckInstanceExts();
// we unset the extension because it may be a 'shared' extension that's available at both instance
// and device. Only set it to enabled if it's really enabled for this device. This can happen with a
// device extension that is reported by another physical device than the one selected - it becomes
// available at instance level (e.g. for physical device queries) but is not available at *this*
// device level.
#undef CheckExt
#define CheckExt(name, ver) record->instDevInfo->ext_##name = false;
CheckDeviceExts();
#undef CheckExt
#define CheckExt(name, ver) \
if(!strcmp(createInfo.ppEnabledExtensionNames[i], "VK_" #name) || \
record->instDevInfo->vulkanVersion >= ver) \
{ \
record->instDevInfo->ext_##name = true; \
}
for(uint32_t i = 0; i < createInfo.enabledExtensionCount; i++)
{
CheckDeviceExts();
}
m_EnabledExtensions = *record->instDevInfo;
InitDeviceExtensionTables(*pDevice, record->instDevInfo);
}
else
{
GetResourceManager()->AddLiveResource(id, *pDevice);
}
VkDevice device = *pDevice;
RDCASSERT(m_Device == VK_NULL_HANDLE); // MULTIDEVICE
m_PhysicalDevice = physicalDevice;
m_Device = device;
m_QueueFamilyIdx = qFamilyIdx;
if(m_InternalCmds.cmdpool == VK_NULL_HANDLE)
{
VkCommandPoolCreateInfo poolInfo = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
qFamilyIdx};
vkr = ObjDisp(device)->CreateCommandPool(Unwrap(device), &poolInfo, NULL,
&m_InternalCmds.cmdpool);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_InternalCmds.cmdpool);
}
// for each queue family that isn't our own, create a command pool and command buffer on that
// queue
for(uint32_t i = 0; i < createInfo.queueCreateInfoCount; i++)
{
uint32_t qidx = createInfo.pQueueCreateInfos[i].queueFamilyIndex;
m_ExternalQueues.resize(RDCMAX((uint32_t)m_ExternalQueues.size(), qidx + 1));
// Resize also the image barriers, as ImageBarrierSequence::SetMaxQueueFamilyIndex
// just sets the static MaxQueueFamilyIndex
m_setupImageBarriers.ResizeForMaxQueueFamilyIndex(qidx);
m_cleanupImageBarriers.ResizeForMaxQueueFamilyIndex(qidx);
ImageBarrierSequence::SetMaxQueueFamilyIndex(qidx);
VkCommandPoolCreateInfo poolInfo = {
VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
NULL,
VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
qidx,
};
vkr = ObjDisp(device)->CreateCommandPool(Unwrap(device), &poolInfo, NULL,
&m_ExternalQueues[qidx].pool);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].pool);
VkCommandBufferAllocateInfo cmdInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
NULL,
Unwrap(m_ExternalQueues[qidx].pool),
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1,
};
VkFenceCreateInfo fenceInfo = {VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, NULL,
VK_FENCE_CREATE_SIGNALED_BIT};
VkSemaphoreCreateInfo semInfo = {VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO};
for(size_t x = 0; x < ARRAY_COUNT(m_ExternalQueues[i].ring); x++)
{
vkr = ObjDisp(device)->AllocateCommandBuffers(Unwrap(device), &cmdInfo,
&m_ExternalQueues[qidx].ring[x].acquire);
CHECK_VKR(this, vkr);
if(m_SetDeviceLoaderData)
m_SetDeviceLoaderData(device, m_ExternalQueues[qidx].ring[x].acquire);
else
SetDispatchTableOverMagicNumber(device, m_ExternalQueues[qidx].ring[x].acquire);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].acquire);
vkr = ObjDisp(device)->AllocateCommandBuffers(Unwrap(device), &cmdInfo,
&m_ExternalQueues[qidx].ring[x].release);
CHECK_VKR(this, vkr);
if(m_SetDeviceLoaderData)
m_SetDeviceLoaderData(device, m_ExternalQueues[qidx].ring[x].release);
else
SetDispatchTableOverMagicNumber(device, m_ExternalQueues[qidx].ring[x].release);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].release);
vkr = ObjDisp(device)->CreateSemaphore(Unwrap(device), &semInfo, NULL,
&m_ExternalQueues[qidx].ring[x].fromext);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].fromext);
vkr = ObjDisp(device)->CreateSemaphore(Unwrap(device), &semInfo, NULL,
&m_ExternalQueues[qidx].ring[x].toext);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].toext);
vkr = ObjDisp(device)->CreateFence(Unwrap(device), &fenceInfo, NULL,
&m_ExternalQueues[qidx].ring[x].fence);
CHECK_VKR(this, vkr);
GetResourceManager()->WrapResource(Unwrap(device), m_ExternalQueues[qidx].ring[x].fence);
}
}
ObjDisp(physicalDevice)
->GetPhysicalDeviceProperties(Unwrap(physicalDevice), &m_PhysicalDeviceData.props);
ObjDisp(physicalDevice)
->GetPhysicalDeviceMemoryProperties(Unwrap(physicalDevice), &m_PhysicalDeviceData.memProps);
ObjDisp(physicalDevice)
->GetPhysicalDeviceFeatures(Unwrap(physicalDevice), &m_PhysicalDeviceData.availFeatures);
m_PhysicalDeviceData.enabledFeatures = enabledFeatures;
GetPhysicalDeviceDriverProperties(ObjDisp(physicalDevice), Unwrap(physicalDevice),
m_PhysicalDeviceData.driverProps);
m_PhysicalDeviceData.driverInfo =
VkDriverInfo(m_PhysicalDeviceData.props, m_PhysicalDeviceData.driverProps, true);
// hack for steamdeck, set soft memory limit to 200MB if it's not specified
if(m_PhysicalDeviceData.driverProps.driverID == VK_DRIVER_ID_MESA_RADV &&
m_PhysicalDeviceData.props.vendorID == 0x1002 && m_PhysicalDeviceData.props.deviceID == 0x163F)
{
CaptureOptions opts = RenderDoc::Inst().GetCaptureOptions();
if(opts.softMemoryLimit == 0)
opts.softMemoryLimit = 200;
RenderDoc::Inst().SetCaptureOptions(opts);
RDCLOG("Forcing 200MB soft memory limit");
}
m_PhysicalDeviceData.maxMemoryAllocationSize = 0;
ChooseMemoryIndices();
m_PhysicalDeviceData.queueCount = (uint32_t)queueProps.size();
for(size_t i = 0; i < queueProps.size(); i++)
m_PhysicalDeviceData.queueProps[i] = queueProps[i];
m_ShaderCache = new VulkanShaderCache(this);
m_TextRenderer = new VulkanTextRenderer(this);
m_DebugManager = new VulkanDebugManager(this);
}
FirstFrame();
return ret;
}
void WrappedVulkan::vkDestroyDevice(VkDevice device, const VkAllocationCallbacks *)
{
if(device == VK_NULL_HANDLE)
return;
if(m_MemoryFreeThread)
{
Threading::JoinThread(m_MemoryFreeThread);
Threading::CloseThread(m_MemoryFreeThread);
m_MemoryFreeThread = 0;
}
// flush out any pending commands/semaphores
SubmitCmds();
SubmitSemaphores();
FlushQ();
{
SCOPED_LOCK(m_PendingCmdBufferCallbacksLock);
for(VkPendingSubmissionCompleteCallbacks *pending : m_PendingCmdBufferCallbacks)
{
const VkResult vkr = ObjDisp(m_Device)->GetEventStatus(Unwrap(m_Device), pending->event);
if(vkr == VK_EVENT_SET)
pending->Release();
}
m_PendingCmdBufferCallbacks.clear();
}
// idle the device as well so that external queues are idle.
VkResult vkr = ObjDisp(m_Device)->DeviceWaitIdle(Unwrap(m_Device));
CHECK_VKR(this, vkr);
// MULTIDEVICE this function will need to check if the device is the one we
// used for debugmanager/cmd pool etc, and only remove child queues and
// resources (instead of doing full resource manager shutdown).
// Or will we have a debug manager per-device?
RDCASSERT(m_Device == device);
// delete all debug manager objects
SAFE_DELETE(m_DebugManager);
SAFE_DELETE(m_ShaderCache);
SAFE_DELETE(m_TextRenderer);
m_ASManager->Cleanup();
// since we didn't create proper registered resources for our command buffers,
// they won't be taken down properly with the pool. So we release them (just our
// data) here.
for(size_t i = 0; i < m_InternalCmds.freecmds.size(); i++)
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.freecmds[i]);
if(m_IndirectCommandBuffer != VK_NULL_HANDLE)
GetResourceManager()->ReleaseWrappedResource(m_IndirectCommandBuffer);
// destroy our command pool
if(m_InternalCmds.cmdpool != VK_NULL_HANDLE)
{
ObjDisp(m_Device)->DestroyCommandPool(Unwrap(m_Device), Unwrap(m_InternalCmds.cmdpool), NULL);
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.cmdpool);
}
for(size_t i = 0; i < m_InternalCmds.freesems.size(); i++)
{
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device), Unwrap(m_InternalCmds.freesems[i]), NULL);
GetResourceManager()->ReleaseWrappedResource(m_InternalCmds.freesems[i]);
}
for(size_t i = 0; i < m_ExternalQueues.size(); i++)
{
if(m_ExternalQueues[i].pool != VK_NULL_HANDLE)
{
for(size_t x = 0; x < ARRAY_COUNT(m_ExternalQueues[i].ring); x++)
{
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].acquire);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].release);
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device),
Unwrap(m_ExternalQueues[i].ring[x].fromext), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].fromext);
ObjDisp(m_Device)->DestroySemaphore(Unwrap(m_Device),
Unwrap(m_ExternalQueues[i].ring[x].toext), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].toext);
ObjDisp(m_Device)->DestroyFence(Unwrap(m_Device), Unwrap(m_ExternalQueues[i].ring[x].fence),
NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].ring[x].fence);
}
ObjDisp(m_Device)->DestroyCommandPool(Unwrap(m_Device), Unwrap(m_ExternalQueues[i].pool), NULL);
GetResourceManager()->ReleaseWrappedResource(m_ExternalQueues[i].pool);
}
}
m_InternalCmds.Reset();
m_QueueFamilyIdx = ~0U;
m_PrevQueue = m_Queue = VK_NULL_HANDLE;
m_QueueFamilies.clear();
m_QueueFamilyCounts.clear();
m_QueueFamilyIndices.clear();
m_ExternalQueues.clear();
// destroy the API device immediately. There should be no more
// resources left in the resource manager device/physical device/instance.
// Anything we created should be gone and anything the application created
// should be deleted by now.
// If there were any leaks, we will leak them ourselves in vkDestroyInstance
// rather than try to delete API objects after the device has gone
ObjDisp(m_Device)->DestroyDevice(Unwrap(m_Device), NULL);
GetResourceManager()->ReleaseWrappedResource(m_Device);
m_Device = VK_NULL_HANDLE;
m_PhysicalDevice = VK_NULL_HANDLE;
}
template <typename SerialiserType>
bool WrappedVulkan::Serialise_vkDeviceWaitIdle(SerialiserType &ser, VkDevice device)
{
SERIALISE_ELEMENT(device).Important();
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ObjDisp(device)->DeviceWaitIdle(Unwrap(device));
}
return true;
}
VkResult WrappedVulkan::vkDeviceWaitIdle(VkDevice device)
{
VkResult ret;
SERIALISE_TIME_CALL(ret = ObjDisp(device)->DeviceWaitIdle(Unwrap(device)));
if(IsActiveCapturing(m_State))
{
CACHE_THREAD_SERIALISER();
SCOPED_SERIALISE_CHUNK(VulkanChunk::vkDeviceWaitIdle);
Serialise_vkDeviceWaitIdle(ser, device);
m_FrameCaptureRecord->AddChunk(scope.Get());
}
return ret;
}
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkEnumeratePhysicalDevices, VkInstance instance,
uint32_t *pPhysicalDeviceCount, VkPhysicalDevice *pPhysicalDevices);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkCreateDevice, VkPhysicalDevice physicalDevice,
const VkDeviceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *, VkDevice *pDevice);
INSTANTIATE_FUNCTION_SERIALISED(VkResult, vkDeviceWaitIdle, VkDevice device);