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616615c41ec9ed8d4d60e8d71d98a83fc727527c
renderdoc
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renderdocui
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Interop
T
History
baldurk
0dbf879e7d
Add small timeouts to blocking recv/send so we don't spin forever
2014-09-02 00:16:17 +01:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
…
D3D11PipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
Enums.cs
Add quad overdraw mode. Thanks Stephen Hill (@self_shadow)!
2014-08-17 15:28:51 +01:00
FetchInfo.cs
Replace mip selection with sample idx when viewing Tex2DMS. Refs
#79
2014-08-29 01:54:14 +01:00
Formatter.cs
…
GLPipelineState.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
ReplayRenderer.cs
Replace mip selection with sample idx when viewing Tex2DMS. Refs
#79
2014-08-29 01:54:14 +01:00
Shader.cs
Introduce a bindpoint mapping as part of the pipeline state
2014-08-13 15:56:55 +01:00
StaticExports.cs
Add small timeouts to blocking recv/send so we don't spin forever
2014-09-02 00:16:17 +01:00