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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-28 04:41:07 +00:00
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6236f2b6c1cdccfec9cb90e327b0c1f17ae3b049
renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 8ca96aa83a Fix arrays of UBOs not displaying properly in vulkan pipeline state
2020-09-11 16:32:17 +01:00
..
D3D11PipelineStateViewer.cpp
Add a per-shader debuggable flag to allow finer grained status
2020-06-18 17:22:45 +01:00
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Query which shader disassembly formats require a pipeline
2020-09-01 14:03:59 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
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GLPipelineStateViewer.cpp
Go back to reporting normalised vertex inputs on GL as SNorm/UNorm
2020-08-13 10:22:56 +01:00
GLPipelineStateViewer.h
Display slices in texture details in GL pipeline state view
2020-07-12 10:52:10 +01:00
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.h
Default to D3D11 pipeline state at the last minute
2020-09-04 15:02:04 +01:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Fix arrays of UBOs not displaying properly in vulkan pipeline state
2020-09-11 16:32:17 +01:00
VulkanPipelineStateViewer.h
Optimise UI for large descriptor arrays with few dynamically used binds
2020-09-03 18:09:47 +01:00
VulkanPipelineStateViewer.ui
Add UI to vulkan pipeline state viewer to allow compute debugging
2020-04-29 18:48:50 +01:00
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