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renderdoc/renderdoc
baldurk 62be3340a5 Check more carefully if DX11 maps are intercepted properly. Closes #3603
* Maps are recorded as open whenever we intercept them, usually only falling off
  for high traffic resources or direct maps like WRITE_NO_OVERWRITE.
* Unmaps can be successful any time as long as they're intercepted as reads (no-
  op) or write discard (since we just need to intercept these).
* Unmaps from other write types require a map during an active capture to ensure
  we properly set up shadow pointers.
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