Files
renderdoc/qrenderdoc/Windows/DescriptorViewer.h
T

84 lines
2.9 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class DescriptorViewer;
}
class DescriptorItemModel;
class DescriptorViewer : public QFrame, public IDescriptorViewer, public ICaptureViewer
{
Q_OBJECT
public:
explicit DescriptorViewer(ICaptureContext &ctx, QWidget *parent = 0);
~DescriptorViewer();
void ViewDescriptorStore(ResourceId id);
void ViewDescriptors(const rdcarray<Descriptor> &descriptors,
const rdcarray<SamplerDescriptor> &samplerDescriptors);
void ViewD3D12State();
// IDescriptorViewer
QWidget *Widget() override { return this; }
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
private slots:
void on_pipeButton_clicked();
private:
Ui::DescriptorViewer *ui;
ICaptureContext &m_Ctx;
DescriptorStoreDescription m_DescriptorStore;
rdcarray<Descriptor> m_Descriptors;
rdcarray<SamplerDescriptor> m_SamplerDescriptors;
rdcarray<DescriptorLogicalLocation> m_Locations;
// the descriptors array is always full (we don't worry about the overallocation for only-samplers),
// but if we fetched these ourselves we will have fetched samplers sparsely only when necessary.
// This array is the same size as m_Descriptors in that case containing the lookup indices in the samplers array
rdcarray<uint32_t> m_DescriptorToSamplerLookup;
rdcarray<ResourceId> m_D3D12Heaps;
D3D12Pipe::RootSignature m_D3D12RootSig;
// make the model a friend for simplicity
friend class DescriptorItemModel;
DescriptorItemModel *m_Model;
};