Logo
Explore Help
Register Sign In
lee/renderdoc
Watch 1
Star 0
Fork 0
mirror of https://github.com/baldurk/renderdoc.git synced 2026-09-28 16:45:38 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
631b56a04e4b023022b7557f03476e2d74801f2b
renderdoc/util/test/demos
T
History
baldurk 631b56a04e Add support for compiling with dxcompiler in tests
2020-06-18 17:22:44 +01:00
..
3rdparty
Update vulkan headers to 1.2.141
2020-05-21 17:53:37 +01:00
d3d11
Add support for compiling with dxcompiler in tests
2020-06-18 17:22:44 +01:00
d3d12
Add support for compiling with dxcompiler in tests
2020-06-18 17:22:44 +01:00
dx
Add support for compiling with dxcompiler in tests
2020-06-18 17:22:44 +01:00
gl
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
linux
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
vk
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
win32
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
CMakeLists.txt
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
demos.vcxproj
Add support for compiling with dxcompiler in tests
2020-06-18 17:22:44 +01:00
demos.vcxproj.filters
Fix handling of buffer truncation and zero-sized buffers
2020-05-29 17:26:29 +01:00
main.cpp
…
renderdoc_app.h
…
test_common.cpp
Build our own shaderc since the vulkan SDK's is no longer static
2020-04-24 20:14:47 +01:00
test_common.h
Add support for glsl pack/unpack functions
2020-04-22 20:40:14 +01:00
texture_zoo.cpp
Standardise layout of packed texture formats on disk/network
2020-05-18 13:21:55 +01:00
Powered by Gitea Version: 1.27.3 Page: 1501ms Template: 199ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API