Files
renderdoc/qrenderdoc/Windows/BufferViewer.h
T
baldurk d40fc8471d Change API enums to enum class, remove now redundant prefixing
* This gives a little nicer syntax, a bit better type safety, and also
  reflects better for SWIG bindings. Overall it's a minor change but
  better.
* We don't update the C# UI at all, since it's soon to be removed and
  not worth the effort/code churn.
* For now so we're ABI compatible with C#, all enums are uint32_t, but
  that is an obvious optimisation in future to reduce struct packing.
* We avoid 'None' as an enum value, because it's a reserved word in
  python so will cause problems generating bindings.
2017-04-18 14:57:33 +01:00

239 lines
6.5 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class BufferViewer;
}
class RDTableView;
class BufferItemModel;
class CameraWrapper;
class ArcballWrapper;
class FlycamWrapper;
struct BufferData;
struct BufferExport
{
enum ExportFormat
{
CSV,
RawBytes,
};
ExportFormat format;
BufferExport(ExportFormat f) : format(f) {}
};
class BufferViewer : public QFrame, public ILogViewerForm
{
Q_OBJECT
public:
explicit BufferViewer(CaptureContext &ctx, bool meshview, QWidget *parent = 0);
~BufferViewer();
void ViewBuffer(uint64_t byteOffset, uint64_t byteSize, ResourceId id, const QString &format = "");
void ViewTexture(uint32_t arrayIdx, uint32_t mip, ResourceId id, const QString &format = "");
void OnLogfileLoaded();
void OnLogfileClosed();
void OnSelectedEventChanged(uint32_t eventID) {}
void OnEventChanged(uint32_t eventID);
void ScrollToRow(int row, MeshDataStage stage = MeshDataStage::VSIn)
{
if(stage == MeshDataStage::VSOut)
ScrollToRow(m_ModelVSOut, row);
else if(stage == MeshDataStage::GSOut)
ScrollToRow(m_ModelGSOut, row);
else
ScrollToRow(m_ModelVSIn, row);
}
private slots:
// automatic slots
void on_outputTabs_currentChanged(int index);
void on_resetCamera_clicked();
void on_autofitCamera_clicked();
void on_toggleControls_toggled(bool checked);
void on_syncViews_toggled(bool checked);
void on_highlightVerts_toggled(bool checked);
void on_wireframeRender_toggled(bool checked);
void on_solidShading_currentIndexChanged(int index);
void on_drawRange_currentIndexChanged(int index);
void on_controlType_currentIndexChanged(int index);
void on_camSpeed_valueChanged(double value);
void on_instance_valueChanged(int arg1);
void on_rowOffset_valueChanged(int arg1);
// manual slots
void render_mouseMove(QMouseEvent *e);
void render_clicked(QMouseEvent *e);
void render_mouseWheel(QWheelEvent *e);
void render_keyPress(QKeyEvent *e);
void render_keyRelease(QKeyEvent *e);
void render_timer();
void data_selected(const QItemSelection &selected, const QItemSelection &deselected);
void data_scrolled(int scroll);
void camGuess_changed(double value);
void processFormat(const QString &format);
void exportData(const BufferExport &params);
void debugVertex();
private:
Ui::BufferViewer *ui;
CaptureContext &m_Ctx;
IReplayOutput *m_Output;
void RT_UpdateAndDisplay(IReplayRenderer *);
void RT_FetchMeshData(IReplayRenderer *r);
MeshDisplay m_Config;
MeshDataStage m_CurStage;
// data from mesh output
MeshFormat m_PostVS;
MeshFormat m_PostGS;
// the configurations for 3D preview
MeshFormat m_VSInPosition, m_VSInSecondary;
MeshFormat m_PostVSPosition, m_PostVSSecondary;
MeshFormat m_PostGSPosition, m_PostGSSecondary;
struct BBoxData
{
struct
{
QList<FloatVector> Min;
QList<FloatVector> Max;
} bounds[3];
};
struct CalcBoundingBoxData
{
uint32_t eventID;
uint32_t inst;
int32_t baseVertex;
struct StageData
{
QList<FormatElement> elements;
uint32_t count;
BufferData *indices = NULL;
QList<BufferData *> buffers;
} input[3];
BBoxData output;
};
QMutex m_BBoxLock;
QMap<uint32_t, BBoxData> m_BBoxes;
void calcBoundingData(CalcBoundingBoxData &bbox);
void updateBoundingBox(const CalcBoundingBoxData &bbox);
void resetArcball();
// data from raw buffer view
bool m_IsBuffer = true;
uint32_t m_TexArrayIdx = 0;
uint32_t m_TexMip = 0;
uint64_t m_ByteOffset = 0;
uint64_t m_ByteSize = UINT64_MAX;
ResourceId m_BufferID;
CameraWrapper *m_CurrentCamera = NULL;
ArcballWrapper *m_Arcball = NULL;
FlycamWrapper *m_Flycam = NULL;
bool m_MeshView;
BufferItemModel *m_ModelVSIn;
BufferItemModel *m_ModelVSOut;
BufferItemModel *m_ModelGSOut;
RDTableView *m_CurView = NULL;
int m_ContextColumn = -1;
int m_IdxColWidth;
int m_DataColWidth;
QMenu *m_HeaderMenu = NULL;
QAction *m_ResetColumnSel = NULL;
QAction *m_SelectPosColumn = NULL;
QAction *m_SelectSecondColumn = NULL;
QAction *m_SelectSecondAlphaColumn = NULL;
QMenu *m_ExportMenu = NULL;
QAction *m_ExportCSV = NULL;
QAction *m_ExportBytes = NULL;
QAction *m_DebugVert = NULL;
RDTableView *tableForStage(MeshDataStage stage);
BufferItemModel *modelForStage(MeshDataStage stage);
RDTableView *currentTable() { return tableForStage(m_CurStage); }
BufferItemModel *currentBufferModel() { return modelForStage(m_CurStage); }
bool isCurrentRasterOut();
int currentStageIndex();
void SetupMeshView();
void SetupRawView();
void stageRowMenu(MeshDataStage stage, QMenu *menu, const QPoint &pos);
void meshHeaderMenu(MeshDataStage stage, const QPoint &pos);
void Reset();
void ClearModels();
void guessPositionColumn(BufferItemModel *model);
void guessSecondaryColumn(BufferItemModel *model);
void updatePreviewColumns();
void configureMeshColumns();
void UpdateMeshConfig();
void EnableCameraGuessControls();
void CalcColumnWidth();
void ApplyColumnWidths(int numColumns, RDTableView *view);
void SyncViews(RDTableView *primary, bool selection, bool scroll);
void UpdateHighlightVerts();
void ScrollToRow(BufferItemModel *model, int row);
};