mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 17:40:39 +00:00
d8bc07f945
This is part of the work specified by github Issue 586, allowing the ability to save out the overlay in the TextureViewer. If no overlays are on then there is no option to save the overlay. Currently there is no option to remap the overlay to a grayscale or absolute value range before saving. This can be a future task. NOTE: the overlay texture resource that's saved out is not the blended texture that the user will see in the TextureViewer, it is just the overlay itself. The ability to save out the blended texture would be a future task.
95 lines
3.2 KiB
C++
95 lines
3.2 KiB
C++
/******************************************************************************
|
|
* The MIT License (MIT)
|
|
*
|
|
* Copyright (c) 2016-2017 Baldur Karlsson
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <QDialog>
|
|
#include <QTimer>
|
|
#include "Code/Interface/QRDInterface.h"
|
|
|
|
namespace Ui
|
|
{
|
|
class TextureSaveDialog;
|
|
}
|
|
|
|
class TextureSaveDialog : public QDialog
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit TextureSaveDialog(const TextureDescription &t, bool enableOverlaySelection,
|
|
const TextureSave &s, QWidget *parent = 0);
|
|
~TextureSaveDialog();
|
|
|
|
QString filename();
|
|
|
|
TextureSave config() { return saveData; }
|
|
bool saveOverlayInstead() { return m_saveOverlayInsteadOfSelectedTexture; }
|
|
private slots:
|
|
void on_mainTex_clicked();
|
|
void on_overlayTex_clicked();
|
|
void on_fileFormat_currentIndexChanged(int index);
|
|
void on_jpegCompression_valueChanged(double arg1);
|
|
void on_exportAllMips_toggled(bool checked);
|
|
void on_oneMip_toggled(bool checked);
|
|
void on_mipSelect_currentIndexChanged(int index);
|
|
void on_mapSampleArray_toggled(bool checked);
|
|
void on_resolveSamples_toggled(bool checked);
|
|
void on_oneSample_toggled(bool checked);
|
|
void on_sampleSelect_currentIndexChanged(int index);
|
|
void on_exportAllSlices_toggled(bool checked);
|
|
void on_oneSlice_toggled(bool checked);
|
|
void on_mapSlicesToGrid_toggled(bool checked);
|
|
void on_cubeCruciform_toggled(bool checked);
|
|
void on_sliceSelect_currentIndexChanged(int index);
|
|
void on_gridWidth_valueChanged(double arg1);
|
|
void on_alphaCol_clicked();
|
|
void on_alphaMap_currentIndexChanged(int index);
|
|
void on_blackPoint_textEdited(const QString &arg1);
|
|
void on_whitePoint_textEdited(const QString &arg1);
|
|
void on_browse_clicked();
|
|
void on_filename_textEdited(const QString &arg1);
|
|
|
|
void on_saveCancelButtons_accepted();
|
|
|
|
void on_saveCancelButtons_rejected();
|
|
|
|
private:
|
|
Ui::TextureSaveDialog *ui;
|
|
|
|
void SetOptionsVisible(bool visible);
|
|
|
|
void SetFilenameFromFiletype();
|
|
void SetFiletypeFromFilename();
|
|
|
|
QTimer typingTimer;
|
|
|
|
TextureDescription tex;
|
|
TextureSave saveData;
|
|
|
|
bool m_saveOverlayInsteadOfSelectedTexture = false;
|
|
|
|
bool m_Recurse = false;
|
|
};
|