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renderdoc/qrenderdoc/Windows/PipelineState/PipelineStateViewer.h
T
baldurk 33ff48811b Normalise terminology in UI code - don't call captures 'logs'
* Log is an overloaded term since it can also mean the debug log. We now
  consistently refer to capture files as capture files or just captures
  for short. The log is just for log messages and diagnostics.
* The user-facing UI was mostly already consistent, but many of the
  public interfaces exposed to python needed to be renamed, and it made
  more sense just to make everything consistent.
2017-11-17 16:30:57 +00:00

106 lines
3.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/CaptureContext.h"
namespace Ui
{
class PipelineStateViewer;
}
class QXmlStreamWriter;
class RDLabel;
class D3D11PipelineStateViewer;
class D3D12PipelineStateViewer;
class GLPipelineStateViewer;
class VulkanPipelineStateViewer;
class PipelineStateViewer : public QFrame, public IPipelineStateViewer, public ICaptureViewer
{
Q_OBJECT
Q_PROPERTY(QVariant persistData READ persistData WRITE setPersistData DESIGNABLE false SCRIPTABLE false)
public:
explicit PipelineStateViewer(ICaptureContext &ctx, QWidget *parent = 0);
~PipelineStateViewer();
// IPipelineStateViewer
QWidget *Widget() override { return this; }
bool SaveShaderFile(const ShaderReflection *shader) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventID) override {}
void OnEventChanged(uint32_t eventID) override;
QVariant persistData();
void setPersistData(const QVariant &persistData);
bool PrepareShaderEditing(const ShaderReflection *shaderDetails, QString &entryFunc,
QStringMap &files, QString &mainfile);
QString GenerateHLSLStub(const ShaderReflection *shaderDetails, const QString &entryFunc);
void EditShader(ShaderStage shaderType, ResourceId id, const ShaderReflection *shaderDetails,
const QString &entryFunc, const QStringMap &files, const QString &mainfile);
void setTopologyDiagram(QLabel *diagram, Topology topo);
void setMeshViewPixmap(RDLabel *meshView);
QXmlStreamWriter *beginHTMLExport();
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols,
const QList<QVariantList> &rows);
void exportHTMLTable(QXmlStreamWriter &xml, const QStringList &cols, const QVariantList &row);
void endHTMLExport(QXmlStreamWriter *xml);
private:
Ui::PipelineStateViewer *ui;
ICaptureContext &m_Ctx;
void MakeShaderVariablesHLSL(bool cbufferContents, const rdcarray<ShaderConstant> &vars,
QString &struct_contents, QString &struct_defs);
QPixmap m_TopoPixmaps[(int)Topology::PatchList + 1];
void setToD3D11();
void setToD3D12();
void setToGL();
void setToVulkan();
void reset();
QString GetCurrentAPI();
D3D11PipelineStateViewer *m_D3D11;
D3D12PipelineStateViewer *m_D3D12;
GLPipelineStateViewer *m_GL;
VulkanPipelineStateViewer *m_Vulkan;
ICaptureViewer *m_Current;
};