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https://github.com/baldurk/renderdoc.git
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b1c0de3016
* fflush is a no-op wrapper but nice to have for consistency. * ftruncateat will take a file read-write handle and truncate it at a given length. Useful if re-writing a file and the new data ends up being shorter than the oldd ata. * Move in addition to Copy, and success/fail bool return on both.
478 lines
12 KiB
C++
478 lines
12 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <stdio.h>
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#include <functional>
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#include <vector>
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#include "common/common.h"
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enum class Ownership
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{
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Nothing,
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Stream,
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};
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class StreamWriter;
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class StreamReader;
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typedef std::function<void()> StreamCloseCallback;
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class Compressor
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{
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public:
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Compressor(StreamWriter *write, Ownership own) : m_Write(write), m_Ownership(own) {}
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virtual ~Compressor();
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virtual bool Write(const void *data, uint64_t numBytes) = 0;
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virtual bool Finish() = 0;
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protected:
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StreamWriter *m_Write;
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Ownership m_Ownership;
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};
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class Decompressor
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{
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public:
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Decompressor(StreamReader *read, Ownership own) : m_Read(read), m_Ownership(own) {}
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virtual ~Decompressor();
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virtual bool Recompress(Compressor *comp) = 0;
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virtual bool Read(void *data, uint64_t numBytes) = 0;
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protected:
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StreamReader *m_Read;
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Ownership m_Ownership;
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};
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class StreamReader
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{
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public:
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enum StreamInvalidType
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{
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InvalidStream
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};
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StreamReader(StreamInvalidType);
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StreamReader(const byte *buffer, uint64_t bufferSize);
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StreamReader(const std::vector<byte> &buffer);
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StreamReader(Network::Socket *sock, Ownership own);
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StreamReader(FILE *file, uint64_t fileSize, Ownership own);
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StreamReader(FILE *file);
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StreamReader(StreamReader *reader, uint64_t bufferSize);
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StreamReader(Decompressor *decompressor, uint64_t uncompressedSize, Ownership own);
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~StreamReader();
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bool IsErrored() { return m_HasError; }
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void SetOffset(uint64_t offs);
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inline uint64_t GetOffset() { return m_BufferHead - m_BufferBase + m_ReadOffset; }
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inline uint64_t GetSize() { return m_InputSize; }
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inline bool AtEnd() { return GetOffset() >= GetSize(); }
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template <uint64_t alignment>
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bool AlignTo()
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{
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uint64_t offs = GetOffset();
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uint64_t alignedOffs = AlignUp(offs, alignment);
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uint64_t bytesToAlign = alignedOffs - offs;
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if(bytesToAlign > 0)
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return Read(NULL, bytesToAlign);
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return true;
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}
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bool Read(void *data, uint64_t numBytes)
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{
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if(numBytes == 0)
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return true;
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if(!m_BufferBase)
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{
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// read 0s if we're in an error state
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if(data)
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memset(data, 0, (size_t)numBytes);
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return false;
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}
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// if we're reading past the end, error, read nothing (no partial reads) and return
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if(m_Sock == NULL && GetOffset() + numBytes > GetSize())
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{
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RDCERR("Reading off the end of the stream");
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m_BufferHead = m_BufferBase + m_BufferSize;
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if(data)
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memset(data, 0, (size_t)numBytes);
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m_HasError = true;
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return false;
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}
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// if we're reading from an external source, reserve enough bytes to do the read
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if(m_File || m_Sock || m_Decompressor)
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{
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// This preserves everything from min(m_BufferBase, m_BufferHead - 64) -> end of buffer
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// which will still be in place relative to m_BufferHead.
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// In other words - reservation will keep the aleady-read data that's after the head pointer,
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// as well as up to 64 bytes *behind* the head if it exists.
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if(numBytes > Available())
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{
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bool success = Reserve(numBytes);
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if(!success)
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return false;
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}
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}
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// perform the actual copy
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if(data)
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memcpy(data, m_BufferHead, (size_t)numBytes);
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// advance head
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m_BufferHead += numBytes;
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return true;
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}
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bool SkipBytes(uint64_t numBytes)
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{
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// fast path for file skipping
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if(m_File && numBytes > Available())
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{
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// first, completely exhaust the buffer
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numBytes -= Available();
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Read(NULL, Available());
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// then just seek for the rest
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FileIO::fseek64(m_File, numBytes, SEEK_CUR);
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m_ReadOffset += numBytes;
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// the next read will re-fill the buffer, just the same as if we'd done a perfectly sized read
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return true;
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}
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return Read(NULL, numBytes);
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}
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// compile-time constant element to let the compiler inline the memcpy
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template <typename T>
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bool Read(T &data)
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{
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return Read(&data, sizeof(T));
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}
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void AddCloseCallback(StreamCloseCallback callback) { m_Callbacks.push_back(callback); }
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private:
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inline uint64_t Available()
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{
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if(m_Sock)
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return 0;
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return m_BufferSize - (m_BufferHead - m_BufferBase);
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}
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bool Reserve(uint64_t numBytes);
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bool ReadFromExternal(uint64_t bufferOffs, uint64_t length);
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// base of the buffer allocation
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byte *m_BufferBase;
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// where we are currently reading from in the buffer
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byte *m_BufferHead;
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// the size of the buffer (just a window if reading from external source)
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uint64_t m_BufferSize;
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// the total size of the total input. This is how many bytes you can read, regardless
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// of how many bytes might actually be stored on the other side of the source (i.e.
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// this is the uncompressed output size)
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uint64_t m_InputSize;
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// file pointer, if we're reading from a file
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FILE *m_File = NULL;
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// socket, if we're reading from a socket
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Network::Socket *m_Sock = NULL;
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// the decompressor, if reading from it
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Decompressor *m_Decompressor = NULL;
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// the offset in the file/decompressor that corresponds to the start of m_BufferBase
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uint64_t m_ReadOffset = 0;
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// flag indicating if an error has been encountered and the stream is now invalid
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bool m_HasError = false;
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// do we own the file/compressor? are we responsible for
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// cleaning it up?
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Ownership m_Ownership;
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// callbacks that will be invoked when this stream is being destroyed
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std::vector<StreamCloseCallback> m_Callbacks;
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};
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class StreamWriter
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{
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public:
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enum StreamInvalidType
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{
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InvalidStream
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};
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StreamWriter(StreamInvalidType);
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StreamWriter(uint64_t initialBufSize);
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StreamWriter(FILE *file, Ownership own);
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StreamWriter(Network::Socket *file, Ownership own);
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StreamWriter(Compressor *compressor, Ownership own);
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bool IsErrored() { return m_HasError; }
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static const int DefaultScratchSize = 32 * 1024;
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~StreamWriter();
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void Rewind()
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{
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if(m_InMemory)
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{
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m_BufferHead = m_BufferBase;
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m_WriteSize = 0;
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return;
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}
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RDCERR("Can't rewind a file/compressor stream writer");
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}
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uint64_t GetOffset() { return m_WriteSize; }
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const byte *GetData() { return m_BufferBase; }
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template <uint64_t alignment>
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bool AlignTo()
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{
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uint64_t offs;
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if(m_InMemory)
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offs = m_BufferHead - m_BufferBase;
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else
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offs = GetOffset();
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uint64_t alignedOffs = AlignUp(offs, alignment);
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uint64_t bytesToAlign = alignedOffs - offs;
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RDCCOMPILE_ASSERT(alignment <= sizeof(empty),
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"Empty array is not large enough - increase size to support alignment");
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if(bytesToAlign > 0)
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return Write(empty, bytesToAlign);
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return true;
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}
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bool Write(const void *data, uint64_t numBytes)
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{
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if(numBytes == 0)
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return true;
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m_WriteSize += numBytes;
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if(m_InMemory)
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{
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// in-memory path
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// are we about to write outside the buffer? Resize it larger
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if(m_BufferHead + numBytes >= m_BufferEnd)
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EnsureSized(numBytes);
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// perform the actual copy
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memcpy(m_BufferHead, data, (size_t)numBytes);
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// advance head
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m_BufferHead += numBytes;
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return true;
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}
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else if(m_Compressor)
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{
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return m_Compressor->Write(data, numBytes);
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}
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else if(m_File)
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{
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uint64_t written = (uint64_t)FileIO::fwrite(data, 1, (size_t)numBytes, m_File);
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if(written != numBytes)
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{
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HandleError();
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return false;
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}
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return true;
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}
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else if(m_Sock)
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{
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bool success = m_Sock->SendDataBlocking(data, (uint32_t)numBytes);
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if(!success)
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{
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HandleError();
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return false;
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}
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return true;
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}
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else
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{
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// we're in an error-state, nothing to write to
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return false;
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}
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}
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// compile-time constant amount of data to let the compiler inline the memcpy
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template <typename T>
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bool Write(const T &data)
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{
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const uint64_t numBytes = sizeof(T);
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if(m_InMemory)
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{
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// we duplicate the implementation here instead of calling the Write(void *, size_t)
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// overload above since then the compiler may not be able to optimise out the memcpy
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m_WriteSize += numBytes;
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// are we about to write outside the buffer? Resize it larger
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if(m_BufferHead + numBytes >= m_BufferEnd)
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EnsureSized(numBytes);
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// perform the actual copy
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memcpy(m_BufferHead, &data, (size_t)numBytes);
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// advance head
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m_BufferHead += numBytes;
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return true;
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}
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else
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{
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return Write(&data, numBytes);
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}
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}
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// write a particular value at an offset (not necessarily just append).
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template <typename T>
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bool WriteAt(uint64_t offs, const T &data)
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{
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if(!m_File && !m_Sock && !m_Compressor)
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{
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RDCASSERT(ptrdiff_t(offs + sizeof(data)) <= m_BufferHead - m_BufferBase);
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byte *oldHead = m_BufferHead;
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uint64_t oldWriteSize = m_WriteSize;
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m_BufferHead = m_BufferBase + offs;
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bool ret = Write(data);
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m_WriteSize = oldWriteSize;
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m_BufferHead = oldHead;
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return ret;
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}
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RDCERR("Can't seek a file/socket/compressor stream writer");
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return false;
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}
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bool Finish()
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{
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if(m_Compressor)
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return m_Compressor->Finish();
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else if(m_File)
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return FileIO::fflush(m_File);
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else if(m_Sock)
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return true;
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return true;
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}
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void AddCloseCallback(StreamCloseCallback callback) { m_Callbacks.push_back(callback); }
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private:
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inline void EnsureSized(const uint64_t numBytes)
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{
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uint64_t bufferSize = m_BufferEnd - m_BufferBase;
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const uint64_t newSize = (m_BufferHead - m_BufferBase) + numBytes;
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if(bufferSize < newSize)
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{
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// reallocate to a conservative size, don't 'double and allocate'
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while(bufferSize < newSize)
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bufferSize += 128 * 1024;
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byte *newBuf = AllocAlignedBuffer(bufferSize);
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uint64_t curUsed = m_BufferHead - m_BufferBase;
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memcpy(newBuf, m_BufferBase, (size_t)curUsed);
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FreeAlignedBuffer(m_BufferBase);
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m_BufferBase = newBuf;
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m_BufferHead = newBuf + curUsed;
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m_BufferEnd = m_BufferBase + bufferSize;
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}
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}
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void HandleError();
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// used for aligned writes
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static const byte empty[128];
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// base of the buffer allocation if we're writing to a buffer
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byte *m_BufferBase;
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// where we are currently writing to in the buffer
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byte *m_BufferHead;
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// the end of the buffer
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byte *m_BufferEnd;
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// the total size of the file/compressor (ie. how much data flushed through it)
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uint64_t m_WriteSize = 0;
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// file pointer, if we're writing to a file
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FILE *m_File = NULL;
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// the compressor, if writing to it
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Compressor *m_Compressor = NULL;
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// the socket, if writing to it
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Network::Socket *m_Sock = NULL;
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// true if we're not writing to file/compressor, used to optimise checks in Write
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bool m_InMemory = true;
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// flag indicating if an error has been encountered and the stream is now invalid
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bool m_HasError = false;
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// do we own the file/compressor? are we responsible for
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// cleaning it up?
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Ownership m_Ownership;
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// callbacks that will be invoked when this stream is being destroyed
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std::vector<StreamCloseCallback> m_Callbacks;
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};
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void StreamTransfer(StreamWriter *writer, StreamReader *reader, float *progress); |