Files
renderdoc/renderdoc/core/resource_manager.cpp
T
baldurk c38affcded Initial commit of existing code.
* All renderdoc code up to this point was written by me, history is available by request
2014-05-02 08:33:01 +01:00

87 lines
2.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "resource_manager.h"
void ResourceRecord::MarkResourceFrameReferenced(ResourceId id, FrameRefType refType)
{
ResourceManager<void*,ResourceRecord>::MarkReferenced(m_FrameRefs, id, refType);
}
void ResourceRecord::AddResourceReferences(ResourceRecordHandler *mgr)
{
for(auto it=m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
{
mgr->MarkResourceFrameReferenced(it->first, it->second);
}
}
void ResourceRecord::Delete(ResourceRecordHandler *mgr)
{
RefCount--;
RDCASSERT(RefCount >= 0);
if(RefCount <= 0)
{
for(auto it = Parents.begin(); it != Parents.end(); ++it)
(*it)->Delete(mgr);
Parents.clear();
Length = -1;
DataPtr = NULL;
for(auto it=m_FrameRefs.begin(); it != m_FrameRefs.end(); ++it)
{
if(it->second == eFrameRef_Write ||
it->second == eFrameRef_ReadAndWrite ||
it->second == eFrameRef_ReadBeforeWrite)
{
// lost a write to this resource, must mark it as gpu dirty.
mgr->MarkPendingDirty(it->first);
}
}
for(auto it=m_Chunks.begin(); it != m_Chunks.end(); ++it)
SAFE_DELETE(it->second);
m_Chunks.clear();
for(int i=0; i < NumSubResources; i++)
{
for(auto it=SubResources[i]->m_Chunks.begin(); it != SubResources[i]->m_Chunks.end(); ++it)
SAFE_DELETE(it->second);
SAFE_DELETE(SubResources[i]);
}
SAFE_DELETE_ARRAY(SubResources);
if(ResID != ResourceId())
mgr->RemoveResourceRecord(ResID);
delete this;
}
}