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renderdoc/renderdoc/data
baldurk f3a210c636 Workaround for ARM bug if declaring UBOs with larger binding than set
* If the descriptor set only declares bindings 0 and 1, then a declared
  UBO with binding 2 - even if unused by the shader - will crash the
  driver.
* As a workaround for now we just #define out these UBOs unless
  compiling a pipeline that requires them.
* On OpenGL we just define the macro always, since this isn't needed.
2018-02-26 15:42:33 +00:00
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2018-01-01 17:55:29 +00:00