Files
renderdoc/util/test/tests/GL/GL_Discard_Zoo.py
T
baldurk 02a54be6ad When replaying resource discards fill with explicit pattern. Closes #284
* This helps catches cases where a discarded image is accidentally used and in
  many cases may still have valid data. Particularly on Vulkan this is relevant
  for DONT_CARE renderpass load and store ops.
2020-07-13 17:29:11 +01:00

55 lines
1.7 KiB
Python

import rdtest
import struct
import renderdoc as rd
class GL_Discard_Zoo(rdtest.Discard_Zoo):
demos_test_name = 'GL_Discard_Zoo'
internal = False
def __init__(self):
rdtest.Discard_Zoo.__init__(self)
def check_capture(self):
self.check_textures()
draw = self.find_draw("TestStart")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, True)
# Check the buffer
for res in self.controller.GetResources():
if res.name == "Buffer" or res.name == "BufferSub":
data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
self.check(all([b == 0x88 for b in data]))
draw = self.find_draw("TestEnd")
self.check(draw is not None)
self.controller.SetFrameEvent(draw.eventId, True)
# Check the buffer
for res in self.controller.GetResources():
if res.name == "Buffer":
data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
data_u32 = struct.unpack_from('=256L', data, 0)
self.check(all([u == 0xD15CAD3D for u in data_u32]))
elif res.name == "BufferSub":
data: bytes = self.controller.GetBufferData(res.resourceId, 0, 0)
data_u32 = struct.unpack_from('=18L', data, 50)
self.check(all([u == 0xD15CAD3D for u in data_u32]))
data_u16 = struct.unpack_from('=H', data, 50+72)
self.check(data_u16[0] == 0xAD3D)
self.check(all([b == 0x88 for b in data[0:50]]))
self.check(all([b == 0x88 for b in data[50+75:-1]]))