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renderdoc/qrenderdoc/Windows/ShaderViewer.h
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2017-2019 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QFrame>
#include "Code/Interface/QRDInterface.h"
namespace Ui
{
class ShaderViewer;
}
class RDTreeWidgetItem;
struct ShaderDebugTrace;
struct ShaderReflection;
class ScintillaEdit;
class FindReplace;
class QTableWidgetItem;
class QKeyEvent;
class QMouseEvent;
class QComboBox;
// from Scintilla
typedef intptr_t sptr_t;
enum class VariableCategory
{
Unknown,
Inputs,
Constants,
IndexTemporaries,
Temporaries,
Outputs,
ByString,
};
class ShaderViewer : public QFrame, public IShaderViewer, public ICaptureViewer
{
Q_OBJECT
public:
static IShaderViewer *EditShader(ICaptureContext &ctx, bool customShader, ShaderStage stage,
const QString &entryPoint, const rdcstrpairs &files,
ShaderEncoding shaderEncoding, ShaderCompileFlags flags,
IShaderViewer::SaveCallback saveCallback,
IShaderViewer::CloseCallback closeCallback, QWidget *parent)
{
ShaderViewer *ret = new ShaderViewer(ctx, parent);
ret->m_SaveCallback = saveCallback;
ret->m_CloseCallback = closeCallback;
ret->editShader(customShader, stage, entryPoint, files, shaderEncoding, flags);
return ret;
}
static IShaderViewer *DebugShader(ICaptureContext &ctx, const ShaderBindpointMapping *bind,
const ShaderReflection *shader, ResourceId pipeline,
ShaderDebugTrace *trace, const QString &debugContext,
QWidget *parent)
{
ShaderViewer *ret = new ShaderViewer(ctx, parent);
ret->debugShader(bind, shader, pipeline, trace, debugContext);
return ret;
}
static IShaderViewer *ViewShader(ICaptureContext &ctx, const ShaderReflection *shader,
ResourceId pipeline, QWidget *parent)
{
return DebugShader(ctx, NULL, shader, pipeline, NULL, QString(), parent);
}
~ShaderViewer();
// IShaderViewer
virtual QWidget *Widget() override { return this; }
virtual int CurrentStep() override;
virtual void SetCurrentStep(int step) override;
virtual void ToggleBreakpoint(int instruction = -1) override;
virtual void ShowErrors(const rdcstr &errors) override;
virtual void AddWatch(const rdcstr &variable) override;
// ICaptureViewer
void OnCaptureLoaded() override;
void OnCaptureClosed() override;
void OnSelectedEventChanged(uint32_t eventId) override {}
void OnEventChanged(uint32_t eventId) override;
private slots:
// automatic slots
void on_findReplace_clicked();
void on_refresh_clicked();
void on_intView_clicked();
void on_floatView_clicked();
void on_debugToggle_clicked();
void on_watch_itemChanged(QTableWidgetItem *item);
// manual slots
void readonly_keyPressed(QKeyEvent *event);
void editable_keyPressed(QKeyEvent *event);
void debug_contextMenu(const QPoint &pos);
void variables_contextMenu(const QPoint &pos);
void disassembly_buttonReleased(QMouseEvent *event);
void disassemble_typeChanged(int index);
void watch_keyPress(QKeyEvent *event);
void performFind();
void performFindAll();
void performReplace();
void performReplaceAll();
void snippet_textureDimensions();
void snippet_selectedMip();
void snippet_selectedSlice();
void snippet_selectedSample();
void snippet_selectedType();
void snippet_samplers();
void snippet_resources();
void disasm_tooltipShow(int x, int y);
void disasm_tooltipHide(int x, int y);
public slots:
bool stepBack();
bool stepNext();
void runToCursor();
void runToSample();
void runToNanOrInf();
void runBack();
void run();
private:
explicit ShaderViewer(ICaptureContext &ctx, QWidget *parent = 0);
void editShader(bool customShader, ShaderStage stage, const QString &entryPoint,
const rdcstrpairs &files, ShaderEncoding shaderEncoding, ShaderCompileFlags flags);
void debugShader(const ShaderBindpointMapping *bind, const ShaderReflection *shader,
ResourceId pipeline, ShaderDebugTrace *trace, const QString &debugContext);
bool eventFilter(QObject *watched, QEvent *event) override;
void PopulateCompileTools();
void PopulateCompileToolParameters();
bool ProcessIncludeDirectives(QString &source, const rdcstrpairs &files);
const rdcarray<ShaderVariable> *GetVariableList(VariableCategory varCat, int arrayIdx);
void getRegisterFromWord(const QString &text, VariableCategory &varCat, int &varIdx, int &arrayIdx);
void updateWindowTitle();
void gotoSourceDebugging();
void gotoDisassemblyDebugging();
void showVariableTooltip(VariableCategory varCat, int varIdx, int arrayIdx);
void showVariableTooltip(QString name);
void updateVariableTooltip();
void hideVariableTooltip();
bool isSourceDebugging();
ShaderEncoding currentEncoding();
VariableCategory m_TooltipVarCat = VariableCategory::Temporaries;
QString m_TooltipName;
int m_TooltipVarIdx = -1;
int m_TooltipArrayIdx = -1;
QPoint m_TooltipPos;
Ui::ShaderViewer *ui;
ICaptureContext &m_Ctx;
const ShaderBindpointMapping *m_Mapping = NULL;
const ShaderReflection *m_ShaderDetails = NULL;
ShaderCompileFlags m_Flags;
QList<ShaderEncoding> m_Encodings;
ShaderStage m_Stage;
QString m_DebugContext;
ResourceId m_Pipeline;
ScintillaEdit *m_DisassemblyView = NULL;
QFrame *m_DisassemblyToolbar = NULL;
QWidget *m_DisassemblyFrame = NULL;
QComboBox *m_DisassemblyType = NULL;
ScintillaEdit *m_Errors = NULL;
ScintillaEdit *m_FindResults = NULL;
QList<ScintillaEdit *> m_Scintillas;
// a map per file, from line number to instruction index
QVector<QMap<int32_t, size_t>> m_Line2Inst;
ScintillaEdit *m_CurInstructionScintilla = NULL;
QList<ScintillaEdit *> m_FileScintillas;
FindReplace *m_FindReplace;
struct FindState
{
// hash identifies when the search has changed
QString hash;
// the range identified when the search first occurred (for incremental find/replace)
sptr_t start = 0;
sptr_t end = 0;
// the current offset where to search from next time, relative to above range
sptr_t offset = 0;
// the last result
QPair<int, int> prevResult;
} m_FindState;
SaveCallback m_SaveCallback;
CloseCallback m_CloseCallback;
ShaderDebugTrace *m_Trace = NULL;
int m_CurrentStep;
QList<int> m_Breakpoints;
static const int CURRENT_MARKER = 0;
static const int BREAKPOINT_MARKER = 2;
static const int FINISHED_MARKER = 4;
static const int CURRENT_INDICATOR = 20;
static const int FINISHED_INDICATOR = 21;
static const int INDICATOR_FINDRESULT = 0;
static const int INDICATOR_REGHIGHLIGHT = 1;
QString targetName(const ShaderProcessingTool &disasm);
void addFileList();
ScintillaEdit *MakeEditor(const QString &name, const QString &text, int lang);
ScintillaEdit *AddFileScintilla(const QString &name, const QString &text, ShaderEncoding encoding);
ScintillaEdit *currentScintilla();
ScintillaEdit *nextScintilla(ScintillaEdit *cur);
int snippetPos();
void insertVulkanUBO();
int instructionForLine(sptr_t line);
void updateDebugging();
const ShaderVariable *GetRegisterVariable(const RegisterRange &r);
void ensureLineScrolled(ScintillaEdit *s, int i);
void find(bool down);
void runTo(int runToInstruction, bool forward, ShaderEvents condition = ShaderEvents::NoEvent);
QString stringRep(const ShaderVariable &var, bool useType);
RDTreeWidgetItem *makeResourceRegister(const Bindpoint &bind, uint32_t idx,
const BoundResource &ro, const ShaderResource &resources);
void combineStructures(RDTreeWidgetItem *root);
RDTreeWidgetItem *findLocal(RDTreeWidgetItem *root, QString name);
};