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https://github.com/baldurk/renderdoc.git
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094c4164dc
* Note, this API is still in-flux and beta, so there may still be some more changes before it's 'stable', and even then it will still be subject to some amount of change. * This API is then exposed to python via SWIG bindings and hides internals that don't need to be visible, and means the actual API is easier to work with. * We also use this API to reduce inter-dependencies between different windows that need to interact with each other at a high level. * The naming is python/standard RenderDoc TitleCase method names, not Qt style camelCase methods. # Conflicts: # qrenderdoc/Windows/PipelineState/D3D11PipelineStateViewer.cpp # qrenderdoc/Windows/TextureViewer.cpp
123 lines
4.2 KiB
C++
123 lines
4.2 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2016-2017 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include <QMutex>
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#include <QQueue>
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#include <QSemaphore>
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#include <QString>
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#include <QThread>
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#include <QVariantMap>
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#include <QWaitCondition>
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#include <functional>
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#include "Interface/QRDInterface.h"
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#include "QRDUtils.h"
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#include "renderdoc_replay.h"
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struct IReplayRenderer;
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class LambdaThread;
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class RemoteHost;
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// simple helper for the common case of 'we just need to run this on the render thread
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#define INVOKE_MEMFN(function) \
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m_Ctx.Renderer().AsyncInvoke([this](IReplayRenderer *r) { function(r); });
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class RenderManager : public IRenderManager
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{
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public:
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RenderManager();
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~RenderManager();
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void OpenCapture(const QString &logfile, float *progress);
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void DeleteCapture(const QString &logfile, bool local);
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bool IsRunning();
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ReplayStatus GetCreateStatus() { return m_CreateStatus; }
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// this tagged version is for cases when we might send a request - e.g. to pick a vertex or pixel
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// - and want to pre-empt it with a new request before the first has returned. Either because some
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// other work is taking a while or because we're sending requests faster than they can be
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// processed.
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// the manager processes only the request on the top of the queue, so when a new tagged invoke
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// comes in, we remove any other requests in the queue before it that have the same tag
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void AsyncInvoke(const QString &tag, InvokeMethod m);
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void AsyncInvoke(InvokeMethod m);
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void BlockInvoke(InvokeMethod m);
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void CloseThread();
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ReplayStatus ConnectToRemoteServer(RemoteHost *host);
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void DisconnectFromRemoteServer();
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void ShutdownServer();
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void PingRemote();
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const RemoteHost *CurrentRemote() { return m_RemoteHost; }
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uint32_t ExecuteAndInject(const QString &exe, const QString &workingDir, const QString &cmdLine,
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const QList<EnvironmentModification> &env, const QString &logfile,
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CaptureOptions opts);
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QStringList GetRemoteSupport();
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void GetHomeFolder(bool synchronous, DirectoryBrowseMethod cb);
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bool ListFolder(QString path, bool synchronous, DirectoryBrowseMethod cb);
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QString CopyCaptureToRemote(const QString &localpath, QWidget *window);
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void CopyCaptureFromRemote(const QString &remotepath, const QString &localpath, QWidget *window);
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private:
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struct InvokeHandle
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{
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InvokeHandle(InvokeMethod m, const QString &t = QString())
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{
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tag = t;
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method = m;
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selfdelete = false;
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}
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QString tag;
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InvokeMethod method;
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QSemaphore processed;
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bool selfdelete;
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};
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void run();
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QMutex m_RenderLock;
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QQueue<InvokeHandle *> m_RenderQueue;
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QWaitCondition m_RenderCondition;
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void PushInvoke(InvokeHandle *cmd);
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int m_ProxyRenderer;
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QString m_ReplayHost;
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QString m_Logfile;
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float *m_Progress;
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QMutex m_RemoteLock;
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RemoteHost *m_RemoteHost = NULL;
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IRemoteServer *m_Remote = NULL;
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volatile bool m_Running;
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LambdaThread *m_Thread;
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ReplayStatus m_CreateStatus;
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};
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