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* Also in many places OpenGL is now advertised as full support, since it is pretty close by now and needs people to jump on it full-time and use it in anger.
32 lines
1.8 KiB
XML
32 lines
1.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<topic id="1f098896-0e60-485a-b879-900a4a320b80" revisionNumber="1">
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<developerConceptualDocument xmlns="http://ddue.schemas.microsoft.com/authoring/2003/5" xmlns:xlink="http://www.w3.org/1999/xlink">
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<introduction>
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<para>The Debug Messages window shows messages from the API including warnings about performance
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issues or concerns about potential hazards, as well as errors on invalid use of the API.</para>
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<para>RenderDoc will alert you if there are any debug messages to show from the log, by flashing
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in the status bar. Sometimes RenderDoc will also add new alerts there that aren't part of the
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original log if there are warnings or problems that it encounters while processing and analysing
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the log.</para>
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</introduction>
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<section address="capture">
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<title>Capturing with debug messages included</title>
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<content>
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<para>To include these debug messages in a log, check on the "Create Debug Device" option in
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the capture options. For more information see <link xlink:href="D1612D25-C8BA-4349-9CE2-1E57D60F98C5" />.</para>
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</content>
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</section>
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<section address="window">
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<title>Debug Messages</title>
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<content>
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<para>This window is fairly simple. Each message retrieved from the api will be listed on
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its own row showing the event ID that triggered the message, along with a severity and category.</para>
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<para>Double clicking on any row will take you to the corresponding event ID in the event browser.</para>
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<mediaLink>
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<caption placement="after" lead="Debug Messages">The Debug Messages window showing some API messages.</caption>
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<image xlink:href="DebugMessages"/>
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</mediaLink>
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</content>
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</section>
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</developerConceptualDocument>
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</topic> |