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lee
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renderdoc
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https://github.com/baldurk/renderdoc.git
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6aa0263ace0bc4f750ff4d7fe544ffd605e4d898
renderdoc
/
qrenderdoc
/
Windows
/
PipelineState
T
History
baldurk
6aa0263ace
Don't crash if no mesh shader reflection is avialable on a mesh draw
...
* This is possible after a device lost event.
2023-12-04 19:11:47 +00:00
..
D3D11PipelineStateViewer.cpp
…
D3D11PipelineStateViewer.h
…
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Don't crash if no mesh shader reflection is avialable on a mesh draw
2023-12-04 19:11:47 +00:00
D3D12PipelineStateViewer.h
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
D3D12PipelineStateViewer.ui
Implement baseline mesh shader on D3D12
2023-11-16 18:20:24 +00:00
GLPipelineStateViewer.cpp
…
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
…
PipelineStateViewer.h
Add enums and API-agnostic handling for new task and mesh shader stages
2023-11-16 18:20:23 +00:00
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Don't crash if no mesh shader reflection is avialable on a mesh draw
2023-12-04 19:11:47 +00:00
VulkanPipelineStateViewer.h
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00
VulkanPipelineStateViewer.ui
Implement baseline mesh shader on vulkan
2023-11-16 18:20:24 +00:00