mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-05 01:20:42 +00:00
68401caea3
* The pattern buffer is 64x8 but doing copies to each target location can cause issues on very large textures. Instead we generate a 256x256 buffer with repetitions on load (which is still only ~256-512kB), and copy from that. We can still do truncated copies so we don't need a smaller buffer, and this greatly reduces the number of buffer copies issued.