mirror of
https://github.com/baldurk/renderdoc.git
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cf27eb36d5
This commit fixes constness of camera getters, and changes a few arguments into const references.
61 lines
1.9 KiB
C++
61 lines
1.9 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#pragma once
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#include "vec.h"
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class Matrix4f;
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class Camera
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{
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public:
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Camera()
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: order(ORDER_TRANS_ROT), pos(), angles()
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{ }
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void Arcball(float dist, const Vec3f &rot);
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void fpsLook(const Vec3f &pos, const Vec3f &rot);
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void SetPosition(const Vec3f &p) { pos = p; }
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void SetAngles(const Vec3f &r) { angles = r; }
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const Vec3f GetPosition() const;
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const Vec3f GetForward() const;
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const Vec3f GetRight() const;
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const Vec3f GetUp() const;
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const Matrix4f GetMatrix() const;
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private:
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enum OperationOrder
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{
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ORDER_ROT_TRANS = 0,
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ORDER_TRANS_ROT,
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} order;
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Vec3f pos;
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Vec3f angles;
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};
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