Files
renderdoc/renderdoc/driver/d3d11/d3d11_device.cpp
T
baldurk 6d40bbb783 Add experimental wayland support. Refs #853
* This is only lightly tested and may break heavily. It is disabled by default
 and must be explicitly enabled.
* In particular this is only known to work for Wayland use at capture time.
 Wayland on replay is still unsupported. Known issues include: EGL pbuffer
 surfaces are not implemented on Wayland, Wayland cannot get window dimensions,
 and there are hangs/failures with GL and vulkan presentation with Wayland.
2019-09-02 15:02:27 +01:00

2453 lines
70 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2015-2019 Baldur Karlsson
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "d3d11_device.h"
#include "core/core.h"
#include "driver/dxgi/dxgi_wrapped.h"
#include "jpeg-compressor/jpge.h"
#include "maths/formatpacking.h"
#include "serialise/rdcfile.h"
#include "strings/string_utils.h"
#include "d3d11_context.h"
#include "d3d11_debug.h"
#include "d3d11_renderstate.h"
#include "d3d11_rendertext.h"
#include "d3d11_resources.h"
#include "d3d11_shader_cache.h"
WRAPPED_POOL_INST(WrappedID3D11Device);
WrappedID3D11Device *WrappedID3D11Device::m_pCurrentWrappedDevice = NULL;
void WrappedID3D11Device::NewSwapchainBuffer(IUnknown *backbuffer)
{
WrappedID3D11Texture2D1 *wrapped = (WrappedID3D11Texture2D1 *)backbuffer;
if(wrapped)
{
// keep ref as a 'view' (invisible to user)
wrapped->ViewAddRef();
wrapped->Release();
}
}
WrappedID3D11Device::WrappedID3D11Device(ID3D11Device *realDevice, D3D11InitParams params)
: m_RefCounter(realDevice, false),
m_SoftRefCounter(NULL, false),
m_pDevice(realDevice),
m_ScratchSerialiser(new StreamWriter(1024), Ownership::Stream)
{
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->RegisterMemoryRegion(this, sizeof(WrappedID3D11Device));
m_SectionVersion = D3D11InitParams::CurrentVersion;
uint32_t flags = WriteSerialiser::ChunkDuration | WriteSerialiser::ChunkTimestamp |
WriteSerialiser::ChunkThreadID;
if(RenderDoc::Inst().GetCaptureOptions().captureCallstacks)
flags |= WriteSerialiser::ChunkCallstack;
m_ScratchSerialiser.SetChunkMetadataRecording(flags);
m_ScratchSerialiser.SetVersion(D3D11InitParams::CurrentVersion);
m_StructuredFile = &m_StoredStructuredData;
m_pDevice1 = NULL;
m_pDevice2 = NULL;
m_pDevice3 = NULL;
m_pDevice4 = NULL;
m_pDevice5 = NULL;
if(m_pDevice)
{
m_pDevice->QueryInterface(__uuidof(ID3D11Device1), (void **)&m_pDevice1);
m_pDevice->QueryInterface(__uuidof(ID3D11Device2), (void **)&m_pDevice2);
m_pDevice->QueryInterface(__uuidof(ID3D11Device3), (void **)&m_pDevice3);
m_pDevice->QueryInterface(__uuidof(ID3D11Device4), (void **)&m_pDevice4);
m_pDevice->QueryInterface(__uuidof(ID3D11Device5), (void **)&m_pDevice5);
}
// refcounters implicitly construct with one reference, but we don't start with any soft
// references.
m_SoftRefCounter.Release();
m_InternalRefcount = 0;
m_Alive = true;
m_DummyInfoQueue.m_pDevice = this;
m_DummyDebug.m_pDevice = this;
m_WrappedDebug.m_pDevice = this;
m_WrappedMultithread.m_pDevice = this;
m_WrappedVideo.m_pDevice = this;
m_FrameCounter = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_Failures = 0;
m_ChunkAtomic = 0;
m_AppControlledCapture = false;
if(RenderDoc::Inst().IsReplayApp())
{
m_State = CaptureState::LoadingReplaying;
D3D11MarkerRegion::device = this;
std::string shaderSearchPathString =
RenderDoc::Inst().GetConfigSetting("shader.debug.searchPaths");
split(shaderSearchPathString, m_ShaderSearchPaths, ';');
ResourceIDGen::SetReplayResourceIDs();
}
else
{
m_State = CaptureState::BackgroundCapturing;
}
m_ResourceManager = new D3D11ResourceManager(m_State, this);
m_ShaderCache = new D3D11ShaderCache(this);
m_ScratchSerialiser.SetUserData(GetResourceManager());
// create a temporary and grab its resource ID
m_ResourceID = ResourceIDGen::GetNewUniqueID();
m_DeviceRecord = NULL;
m_InitParams = params;
if(!RenderDoc::Inst().IsReplayApp())
{
m_DeviceRecord = GetResourceManager()->AddResourceRecord(m_ResourceID);
m_DeviceRecord->ResType = Resource_Unknown;
m_DeviceRecord->DataInSerialiser = false;
m_DeviceRecord->InternalResource = true;
m_DeviceRecord->Length = 0;
m_DeviceRecord->NumSubResources = 0;
m_DeviceRecord->SubResources = NULL;
RenderDoc::Inst().AddDeviceFrameCapturer((ID3D11Device *)this, this);
{
IDXGIDevice *pDXGIDevice = NULL;
HRESULT hr = m_pDevice->QueryInterface(__uuidof(IDXGIDevice), (void **)&pDXGIDevice);
if(FAILED(hr))
{
RDCERR("Couldn't get DXGI device from D3D device");
}
else
{
IDXGIAdapter *pDXGIAdapter = NULL;
hr = pDXGIDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&pDXGIAdapter);
if(SUCCEEDED(hr))
{
DXGI_ADAPTER_DESC desc = {};
pDXGIAdapter->GetDesc(&desc);
m_InitParams.AdapterDesc = desc;
GPUVendor vendor = GPUVendorFromPCIVendor(desc.VendorId);
std::string descString = GetDriverVersion(desc);
RDCLOG("New D3D11 device created: %s / %s", ToStr(vendor).c_str(), descString.c_str());
SAFE_RELEASE(pDXGIAdapter);
}
}
SAFE_RELEASE(pDXGIDevice);
}
}
ID3D11DeviceContext *context = NULL;
if(realDevice)
realDevice->GetImmediateContext(&context);
m_pImmediateContext = new WrappedID3D11DeviceContext(this, context);
m_pImmediateContext->GetScratchSerialiser().SetChunkMetadataRecording(
m_ScratchSerialiser.GetChunkMetadataRecording());
m_pInfoQueue = NULL;
if(realDevice)
{
realDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&m_pInfoQueue);
realDevice->QueryInterface(__uuidof(ID3D11Debug), (void **)&m_WrappedDebug.m_pDebug);
realDevice->QueryInterface(__uuidof(ID3D11Multithread), (void **)&m_WrappedMultithread.m_pReal);
realDevice->QueryInterface(__uuidof(ID3D11VideoDevice), (void **)&m_WrappedVideo.m_pReal);
realDevice->QueryInterface(__uuidof(ID3D11VideoDevice1), (void **)&m_WrappedVideo.m_pReal1);
realDevice->QueryInterface(__uuidof(ID3D11VideoDevice2), (void **)&m_WrappedVideo.m_pReal2);
}
// useful for marking regions during replay for self-captures
m_RealAnnotations = NULL;
if(context)
context->QueryInterface(__uuidof(ID3DUserDefinedAnnotation), (void **)&m_RealAnnotations);
if(m_pInfoQueue)
{
if(RenderDoc::Inst().GetCaptureOptions().debugOutputMute)
m_pInfoQueue->SetMuteDebugOutput(true);
UINT size = m_pInfoQueue->GetStorageFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearStorageFilter();
size = m_pInfoQueue->GetStorageFilterStackSize();
}
size = m_pInfoQueue->GetRetrievalFilterStackSize();
while(size > 1)
{
m_pInfoQueue->ClearRetrievalFilter();
size = m_pInfoQueue->GetRetrievalFilterStackSize();
}
m_pInfoQueue->ClearStoredMessages();
if(RenderDoc::Inst().IsReplayApp())
m_pInfoQueue->SetMuteDebugOutput(false);
}
else if(m_pDevice)
{
RDCDEBUG("Couldn't get ID3D11InfoQueue.");
}
m_Replay.SetDevice(this);
if(realDevice)
m_DebugManager = new D3D11DebugManager(this);
// ATI workaround - these dlls can get unloaded and cause a crash.
if(GetModuleHandleA("aticfx32.dll"))
LoadLibraryA("aticfx32.dll");
if(GetModuleHandleA("atiuxpag.dll"))
LoadLibraryA("atiuxpag.dll");
if(GetModuleHandleA("atidxx32.dll"))
LoadLibraryA("atidxx32.dll");
if(GetModuleHandleA("aticfx64.dll"))
LoadLibraryA("aticfx64.dll");
if(GetModuleHandleA("atiuxp64.dll"))
LoadLibraryA("atiuxp64.dll");
if(GetModuleHandleA("atidxx64.dll"))
LoadLibraryA("atidxx64.dll");
// NVIDIA workaround - same as above!
if(GetModuleHandleA("nvwgf2umx.dll"))
LoadLibraryA("nvwgf2umx.dll");
}
WrappedID3D11Device::~WrappedID3D11Device()
{
if(m_pCurrentWrappedDevice == this)
m_pCurrentWrappedDevice = NULL;
D3D11MarkerRegion::device = NULL;
RenderDoc::Inst().RemoveDeviceFrameCapturer((ID3D11Device *)this);
for(auto it = m_CachedStateObjects.begin(); it != m_CachedStateObjects.end(); ++it)
if(*it)
(*it)->Release();
m_CachedStateObjects.clear();
GetResourceManager()->ClearReferencedResources();
SAFE_RELEASE(m_pDevice1);
SAFE_RELEASE(m_pDevice2);
SAFE_RELEASE(m_pDevice3);
SAFE_RELEASE(m_pDevice4);
SAFE_RELEASE(m_pDevice5);
SAFE_RELEASE(m_RealAnnotations);
SAFE_RELEASE(m_pImmediateContext);
for(auto it = m_SwapChains.begin(); it != m_SwapChains.end(); ++it)
SAFE_RELEASE(it->second);
m_Replay.DestroyResources();
SAFE_DELETE(m_DebugManager);
SAFE_DELETE(m_TextRenderer);
SAFE_DELETE(m_ShaderCache);
if(m_DeviceRecord)
{
RDCASSERT(m_DeviceRecord->GetRefCount() == 1);
m_DeviceRecord->Delete(GetResourceManager());
}
for(auto it = m_LayoutShaders.begin(); it != m_LayoutShaders.end(); ++it)
SAFE_DELETE(it->second);
m_LayoutShaders.clear();
m_LayoutDescs.clear();
m_ResourceManager->Shutdown();
SAFE_DELETE(m_ResourceManager);
SAFE_RELEASE(m_pInfoQueue);
SAFE_RELEASE(m_WrappedMultithread.m_pReal);
SAFE_RELEASE(m_WrappedVideo.m_pReal);
SAFE_RELEASE(m_WrappedVideo.m_pReal1);
SAFE_RELEASE(m_WrappedVideo.m_pReal2);
SAFE_RELEASE(m_WrappedDebug.m_pDebug);
SAFE_RELEASE(m_pDevice);
if(!IsStructuredExporting(m_State))
{
RDCASSERT(WrappedID3D11Buffer::m_BufferList.empty());
RDCASSERT(WrappedID3D11Texture1D::m_TextureList.empty());
RDCASSERT(WrappedID3D11Texture2D1::m_TextureList.empty());
RDCASSERT(WrappedID3D11Texture3D1::m_TextureList.empty());
}
if(RenderDoc::Inst().GetCrashHandler())
RenderDoc::Inst().GetCrashHandler()->UnregisterMemoryRegion(this);
}
void WrappedID3D11Device::CheckForDeath()
{
if(!m_Alive)
return;
if(m_RefCounter.GetRefCount() == 0)
{
RDCASSERT(m_SoftRefCounter.GetRefCount() >= m_InternalRefcount);
// MEGA HACK
if(m_SoftRefCounter.GetRefCount() <= m_InternalRefcount || IsReplayMode(m_State))
{
m_Alive = false;
delete this;
}
}
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11InfoQueue::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE DummyID3D11Debug::QueryInterface(REFIID riid, void **ppvObject)
{
return m_pDevice->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE DummyID3D11Debug::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE DummyID3D11Debug::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT STDMETHODCALLTYPE WrappedD3D11Multithread::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)this;
AddRef();
return S_OK;
}
if(riid == __uuidof(ID3D11Multithread))
{
*ppvObject = (ID3D11Multithread *)this;
AddRef();
return S_OK;
}
return E_NOINTERFACE;
}
ULONG STDMETHODCALLTYPE WrappedD3D11Multithread::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedD3D11Multithread::Release()
{
m_pDevice->Release();
return 1;
}
void STDMETHODCALLTYPE WrappedD3D11Multithread::Enter()
{
m_pDevice->D3DLock().Lock();
if(m_pReal)
m_pReal->Enter();
}
void STDMETHODCALLTYPE WrappedD3D11Multithread::Leave()
{
if(m_pReal)
m_pReal->Leave();
m_pDevice->D3DLock().Unlock();
}
BOOL STDMETHODCALLTYPE WrappedD3D11Multithread::SetMultithreadProtected(BOOL bMTProtect)
{
bool old = m_pDevice->D3DThreadSafe();
m_pDevice->SetD3DThreadSafe(bMTProtect == TRUE);
if(m_pReal)
m_pReal->SetMultithreadProtected(bMTProtect);
// TODO - unclear if m_MultithreadProtected just enables Enter/Leave to work, or if it enables
// auto-thread safety on all D3D interfaces
return old ? TRUE : FALSE;
}
BOOL STDMETHODCALLTYPE WrappedD3D11Multithread::GetMultithreadProtected()
{
return m_pDevice->D3DThreadSafe() ? TRUE : FALSE;
}
HRESULT STDMETHODCALLTYPE WrappedID3D11Debug::QueryInterface(REFIID riid, void **ppvObject)
{
if(riid == __uuidof(ID3D11InfoQueue) || riid == __uuidof(ID3D11Debug) ||
riid == __uuidof(ID3D11Device) || riid == __uuidof(ID3D11Device1) ||
riid == __uuidof(ID3D11Device2) || riid == __uuidof(ID3D11Device3) ||
riid == __uuidof(ID3D11Device4))
return m_pDevice->QueryInterface(riid, ppvObject);
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D11Debug *)this;
AddRef();
return S_OK;
}
WarnUnknownGUID("ID3D11Debug", riid);
return m_pDebug->QueryInterface(riid, ppvObject);
}
ULONG STDMETHODCALLTYPE WrappedID3D11Debug::AddRef()
{
m_pDevice->AddRef();
return 1;
}
ULONG STDMETHODCALLTYPE WrappedID3D11Debug::Release()
{
m_pDevice->Release();
return 1;
}
HRESULT WrappedID3D11Device::QueryInterface(REFIID riid, void **ppvObject)
{
// DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd,
// 0x82, 0xb9, 0xeb);
static const GUID IDirect3DDevice9_uuid = {
0xd0223b96, 0xbf7a, 0x43fd, {0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb}};
// ID3D10Device UUID {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
static const GUID ID3D10Device_uuid = {
0x9b7e4c0f, 0x342c, 0x4106, {0xa1, 0x9f, 0x4f, 0x27, 0x04, 0xf6, 0x89, 0xf0}};
// ID3D12Device UUID {189819f1-1db6-4b57-be54-1821339b85f7}
static const GUID ID3D12Device_uuid = {
0x189819f1, 0x1db6, 0x4b57, {0xbe, 0x54, 0x18, 0x21, 0x33, 0x9b, 0x85, 0xf7}};
// ID3D11ShaderTraceFactory UUID {1fbad429-66ab-41cc-9617-667ac10e4459}
static const GUID ID3D11ShaderTraceFactory_uuid = {
0x1fbad429, 0x66ab, 0x41cc, {0x96, 0x17, 0x66, 0x7a, 0xc1, 0x0e, 0x44, 0x59}};
// RenderDoc UUID {A7AA6116-9C8D-4BBA-9083-B4D816B71B78}
static const GUID IRenderDoc_uuid = {
0xa7aa6116, 0x9c8d, 0x4bba, {0x90, 0x83, 0xb4, 0xd8, 0x16, 0xb7, 0x1b, 0x78}};
// UUID for returning unwrapped ID3D11InfoQueue {3FC4E618-3F70-452A-8B8F-A73ACCB58E3D}
static const GUID unwrappedID3D11InfoQueue__uuid = {
0x3fc4e618, 0x3f70, 0x452a, {0x8b, 0x8f, 0xa7, 0x3a, 0xcc, 0xb5, 0x8e, 0x3d}};
HRESULT hr = S_OK;
if(riid == __uuidof(IUnknown))
{
*ppvObject = (IUnknown *)(ID3D11Device4 *)this;
AddRef();
return S_OK;
}
else if(riid == __uuidof(IDXGIDevice))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice *real = (IDXGIDevice *)(*ppvObject);
*ppvObject = (IDXGIDevice *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice1))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice1 *real = (IDXGIDevice1 *)(*ppvObject);
*ppvObject = (IDXGIDevice1 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice2))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice2 *real = (IDXGIDevice2 *)(*ppvObject);
*ppvObject = (IDXGIDevice2 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(IDXGIDevice3))
{
hr = m_pDevice->QueryInterface(riid, ppvObject);
if(SUCCEEDED(hr))
{
IDXGIDevice3 *real = (IDXGIDevice3 *)(*ppvObject);
*ppvObject = (IDXGIDevice3 *)(new WrappedIDXGIDevice4(real, this));
return S_OK;
}
else
{
*ppvObject = NULL;
return hr;
}
}
else if(riid == __uuidof(ID3D11Device))
{
AddRef();
*ppvObject = (ID3D11Device *)this;
return S_OK;
}
else if(riid == ID3D10Device_uuid)
{
RDCWARN("Trying to get ID3D10Device - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == ID3D12Device_uuid)
{
RDCWARN("Trying to get ID3D12Device - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == IDirect3DDevice9_uuid)
{
RDCWARN("Trying to get IDirect3DDevice9 - not supported.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == __uuidof(ID3D11Device1))
{
if(m_pDevice1)
{
AddRef();
*ppvObject = (ID3D11Device1 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device2))
{
if(m_pDevice2)
{
AddRef();
*ppvObject = (ID3D11Device2 *)this;
RDCWARN(
"Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time.");
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device3))
{
if(m_pDevice3)
{
AddRef();
*ppvObject = (ID3D11Device3 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device4))
{
if(m_pDevice4)
{
AddRef();
*ppvObject = (ID3D11Device4 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Device5))
{
if(m_pDevice5)
{
AddRef();
*ppvObject = (ID3D11Device5 *)this;
return S_OK;
}
else
{
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Multithread))
{
AddRef();
*ppvObject = (ID3D11Multithread *)&m_WrappedMultithread;
return S_OK;
}
else if(riid == ID3D11ShaderTraceFactory_uuid)
{
RDCWARN("Trying to get ID3D11ShaderTraceFactory. Not supported at this time.");
*ppvObject = NULL;
return E_NOINTERFACE;
}
else if(riid == __uuidof(ID3D11InfoQueue))
{
RDCWARN(
"Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug "
"layer.");
RDCWARN(
"If you want direct access, enable API validation and query for %s. This will return the "
"real ID3D11InfoQueue - be careful as it is unwrapped so you should not call "
"QueryInterface on it.",
ToStr(unwrappedID3D11InfoQueue__uuid).c_str());
*ppvObject = (ID3D11InfoQueue *)&m_DummyInfoQueue;
m_DummyInfoQueue.AddRef();
return S_OK;
}
else if(riid == unwrappedID3D11InfoQueue__uuid)
{
if(m_pInfoQueue)
{
*ppvObject = m_pInfoQueue;
m_pInfoQueue->AddRef();
return S_OK;
}
else
{
if(!RenderDoc::Inst().GetCaptureOptions().apiValidation)
{
RDCWARN("API Validation is not enabled, RenderDoc disabled the debug layer.");
RDCWARN(
"Enable this either in the capture options, or using the RenderDoc API before device "
"creation.");
}
return E_NOINTERFACE;
}
}
else if(riid == __uuidof(ID3D11Debug))
{
// we queryinterface for this at startup, so if it's present we can
// return our wrapper
if(m_WrappedDebug.m_pDebug)
{
AddRef();
*ppvObject = (ID3D11Debug *)&m_WrappedDebug;
return S_OK;
}
else
{
RDCWARN("Returning a dummy ID3D11Debug that does nothing. This ID3D11Debug will not work!");
*ppvObject = (ID3D11Debug *)&m_DummyDebug;
m_DummyDebug.AddRef();
return S_OK;
}
}
else if(riid == IRenderDoc_uuid)
{
AddRef();
*ppvObject = (IUnknown *)this;
return S_OK;
}
else if(riid == __uuidof(ID3D11VideoDevice) || riid == __uuidof(ID3D11VideoDevice1) ||
riid == __uuidof(ID3D11VideoDevice2))
{
return m_WrappedVideo.QueryInterface(riid, ppvObject);
}
WarnUnknownGUID("ID3D11Device", riid);
return m_RefCounter.QueryInterface(riid, ppvObject);
}
std::string WrappedID3D11Device::GetChunkName(uint32_t idx)
{
if((SystemChunk)idx < SystemChunk::FirstDriverChunk)
return ToStr((SystemChunk)idx);
return ToStr((D3D11Chunk)idx);
}
void WrappedID3D11Device::AddDebugMessage(MessageCategory c, MessageSeverity sv, MessageSource src,
std::string d)
{
// Only add runtime warnings while executing.
// While reading, add the messages from the log, and while writing add messages
// we add (on top of the API debug messages)
if(!IsActiveReplaying(m_State) || src == MessageSource::RuntimeWarning)
{
DebugMessage msg;
msg.eventId = IsCaptureMode(m_State) ? 0 : m_pImmediateContext->GetEventID();
msg.messageID = 0;
msg.source = src;
msg.category = c;
msg.severity = sv;
msg.description = d;
m_DebugMessages.push_back(msg);
}
}
void WrappedID3D11Device::AddDebugMessage(DebugMessage msg)
{
if(!IsActiveReplaying(m_State) || msg.source == MessageSource::RuntimeWarning)
m_DebugMessages.push_back(msg);
}
std::vector<DebugMessage> WrappedID3D11Device::GetDebugMessages()
{
std::vector<DebugMessage> ret;
if(IsActiveReplaying(m_State))
{
// once we're active replaying, m_DebugMessages will contain all the messages from loading
// (either from the captured serialised messages, or from ourselves during replay).
ret.swap(m_DebugMessages);
return ret;
}
if(IsCaptureMode(m_State))
{
// add any manually-added messages before fetching those from the API
ret.swap(m_DebugMessages);
}
// during loading only try and fetch messages if we're doing that deliberately during replay
if(IsLoading(m_State) && !m_ReplayOptions.apiValidation)
return ret;
// during capture, and during loading if the option is enabled, we fetch messages from the API
if(!m_pInfoQueue)
return ret;
UINT64 numMessages = m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
for(UINT64 i = 0; i < m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter(); i++)
{
SIZE_T len = 0;
m_pInfoQueue->GetMessage(i, NULL, &len);
char *msgbuf = new char[len];
D3D11_MESSAGE *message = (D3D11_MESSAGE *)msgbuf;
m_pInfoQueue->GetMessage(i, message, &len);
DebugMessage msg;
msg.eventId = 0;
msg.source = MessageSource::API;
msg.category = MessageCategory::Miscellaneous;
msg.severity = MessageSeverity::Medium;
switch(message->Category)
{
case D3D11_MESSAGE_CATEGORY_APPLICATION_DEFINED:
msg.category = MessageCategory::Application_Defined;
break;
case D3D11_MESSAGE_CATEGORY_MISCELLANEOUS:
msg.category = MessageCategory::Miscellaneous;
break;
case D3D11_MESSAGE_CATEGORY_INITIALIZATION:
msg.category = MessageCategory::Initialization;
break;
case D3D11_MESSAGE_CATEGORY_CLEANUP: msg.category = MessageCategory::Cleanup; break;
case D3D11_MESSAGE_CATEGORY_COMPILATION: msg.category = MessageCategory::Compilation; break;
case D3D11_MESSAGE_CATEGORY_STATE_CREATION:
msg.category = MessageCategory::State_Creation;
break;
case D3D11_MESSAGE_CATEGORY_STATE_SETTING:
msg.category = MessageCategory::State_Setting;
break;
case D3D11_MESSAGE_CATEGORY_STATE_GETTING:
msg.category = MessageCategory::State_Getting;
break;
case D3D11_MESSAGE_CATEGORY_RESOURCE_MANIPULATION:
msg.category = MessageCategory::Resource_Manipulation;
break;
case D3D11_MESSAGE_CATEGORY_EXECUTION: msg.category = MessageCategory::Execution; break;
case D3D11_MESSAGE_CATEGORY_SHADER: msg.category = MessageCategory::Shaders; break;
default: RDCWARN("Unexpected message category: %d", message->Category); break;
}
switch(message->Severity)
{
case D3D11_MESSAGE_SEVERITY_CORRUPTION: msg.severity = MessageSeverity::High; break;
case D3D11_MESSAGE_SEVERITY_ERROR: msg.severity = MessageSeverity::Medium; break;
case D3D11_MESSAGE_SEVERITY_WARNING: msg.severity = MessageSeverity::Low; break;
case D3D11_MESSAGE_SEVERITY_INFO: msg.severity = MessageSeverity::Info; break;
case D3D11_MESSAGE_SEVERITY_MESSAGE: msg.severity = MessageSeverity::Info; break;
default: RDCWARN("Unexpected message severity: %d", message->Severity); break;
}
msg.messageID = (uint32_t)message->ID;
msg.description = std::string(message->pDescription);
ret.push_back(msg);
SAFE_DELETE_ARRAY(msgbuf);
}
// Docs are fuzzy on the thread safety of the info queue, but I'm going to assume it should only
// ever be accessed on one thread since it's tied to the device & immediate context.
// There doesn't seem to be a way to lock it for access and without that there's no way to know
// that a new message won't be added between the time you retrieve the last one and clearing the
// queue. There is also no way to pop a message that I can see, which would presumably be the
// best way if its member functions are thread safe themselves (if the queue is protected
// internally).
RDCASSERT(numMessages == m_pInfoQueue->GetNumStoredMessagesAllowedByRetrievalFilter());
m_pInfoQueue->ClearStoredMessages();
return ret;
}
bool WrappedID3D11Device::ProcessChunk(ReadSerialiser &ser, D3D11Chunk context)
{
switch(context)
{
case D3D11Chunk::DeviceInitialisation:
{
SERIALISE_ELEMENT_LOCAL(ImmediateContext, ResourceId()).TypedAs("ID3D11DeviceContext *"_lit);
SERIALISE_CHECK_READ_ERRORS();
// add a reference for the resource manager - normally it takes ownership of the resource on
// creation and releases it
// to destruction, but we want to control our immediate context ourselves.
if(IsReplayingAndReading())
{
m_pImmediateContext->AddRef();
m_ResourceManager->AddLiveResource(ImmediateContext, m_pImmediateContext);
AddResource(ImmediateContext, ResourceType::Queue, "");
ResourceDescription &desc = GetReplay()->GetResourceDesc(ImmediateContext);
desc.autogeneratedName = false;
desc.name = "Immediate Context";
desc.initialisationChunks.clear();
}
return true;
}
case D3D11Chunk::SetResourceName: return Serialise_SetResourceName(ser, 0x0, "");
case D3D11Chunk::CreateSwapBuffer:
return Serialise_WrapSwapchainBuffer(ser, 0x0, DXGI_FORMAT_UNKNOWN, 0, 0x0);
case D3D11Chunk::CreateTexture1D: return Serialise_CreateTexture1D(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateTexture2D: return Serialise_CreateTexture2D(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateTexture2D1: return Serialise_CreateTexture2D1(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateTexture3D: return Serialise_CreateTexture3D(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateTexture3D1: return Serialise_CreateTexture3D1(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateBuffer: return Serialise_CreateBuffer(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateVertexShader: return Serialise_CreateVertexShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateHullShader: return Serialise_CreateHullShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateDomainShader: return Serialise_CreateDomainShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateGeometryShader:
return Serialise_CreateGeometryShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateGeometryShaderWithStreamOutput:
return Serialise_CreateGeometryShaderWithStreamOutput(ser, 0x0, 0, 0x0, 0, 0x0, 0, 0, 0x0, 0x0);
case D3D11Chunk::CreatePixelShader: return Serialise_CreatePixelShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateComputeShader:
return Serialise_CreateComputeShader(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::GetClassInstance: return Serialise_GetClassInstance(ser, 0x0, 0, 0x0, 0x0);
case D3D11Chunk::CreateClassInstance:
return Serialise_CreateClassInstance(ser, 0x0, 0, 0, 0, 0, 0x0, 0x0);
case D3D11Chunk::CreateClassLinkage: return Serialise_CreateClassLinkage(ser, 0x0);
case D3D11Chunk::CreateShaderResourceView:
return Serialise_CreateShaderResourceView(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateShaderResourceView1:
return Serialise_CreateShaderResourceView1(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateRenderTargetView:
return Serialise_CreateRenderTargetView(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateRenderTargetView1:
return Serialise_CreateRenderTargetView1(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateDepthStencilView:
return Serialise_CreateDepthStencilView(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateUnorderedAccessView:
return Serialise_CreateUnorderedAccessView(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateUnorderedAccessView1:
return Serialise_CreateUnorderedAccessView1(ser, 0x0, 0x0, 0x0);
case D3D11Chunk::CreateInputLayout:
return Serialise_CreateInputLayout(ser, 0x0, 0, 0x0, 0, 0x0);
case D3D11Chunk::CreateBlendState: return Serialise_CreateBlendState(ser, 0x0, 0x0);
case D3D11Chunk::CreateBlendState1: return Serialise_CreateBlendState1(ser, 0x0, 0x0);
case D3D11Chunk::CreateDepthStencilState:
return Serialise_CreateDepthStencilState(ser, 0x0, 0x0);
case D3D11Chunk::CreateRasterizerState: return Serialise_CreateRasterizerState(ser, 0x0, 0x0);
case D3D11Chunk::CreateRasterizerState1: return Serialise_CreateRasterizerState1(ser, 0x0, 0x0);
case D3D11Chunk::CreateRasterizerState2: return Serialise_CreateRasterizerState2(ser, 0x0, 0x0);
case D3D11Chunk::CreateSamplerState: return Serialise_CreateSamplerState(ser, 0x0, 0x0);
case D3D11Chunk::CreateQuery: return Serialise_CreateQuery(ser, 0x0, 0x0);
case D3D11Chunk::CreateQuery1: return Serialise_CreateQuery1(ser, 0x0, 0x0);
case D3D11Chunk::CreatePredicate: return Serialise_CreatePredicate(ser, 0x0, 0x0);
case D3D11Chunk::CreateCounter: return Serialise_CreateCounter(ser, 0x0, 0x0);
case D3D11Chunk::CreateDeferredContext: return Serialise_CreateDeferredContext(ser, 0, 0x0);
case D3D11Chunk::SetExceptionMode: return Serialise_SetExceptionMode(ser, 0);
case D3D11Chunk::OpenSharedResource:
{
IID nul;
return Serialise_OpenSharedResource(ser, 0, nul, NULL);
}
case D3D11Chunk::SetShaderDebugPath: return Serialise_SetShaderDebugPath(ser, NULL, NULL);
default:
{
SystemChunk system = (SystemChunk)context;
if(system == SystemChunk::DriverInit)
{
D3D11InitParams InitParams;
SERIALISE_ELEMENT(InitParams);
SERIALISE_CHECK_READ_ERRORS();
}
else if(system == SystemChunk::InitialContentsList)
{
GetResourceManager()->CreateInitialContents(ser);
SERIALISE_CHECK_READ_ERRORS();
}
else if(system == SystemChunk::InitialContents)
{
return Serialise_InitialState(ser, ResourceId(), NULL, NULL);
}
else if(system == SystemChunk::CaptureScope)
{
return Serialise_CaptureScope(ser);
}
else if(system < SystemChunk::FirstDriverChunk)
{
RDCERR("Unexpected system chunk in capture data: %u", system);
ser.SkipCurrentChunk();
SERIALISE_CHECK_READ_ERRORS();
}
else
{
return m_pImmediateContext->ProcessChunk(ser, context);
}
break;
}
}
return true;
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_CaptureScope(SerialiserType &ser)
{
SERIALISE_ELEMENT(m_FrameCounter);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayMode(m_State))
{
m_FrameRecord.frameInfo.frameNumber = m_FrameCounter;
FrameStatistics &stats = m_FrameRecord.frameInfo.stats;
RDCEraseEl(stats);
// #mivance GL/Vulkan don't set this so don't get stats in window
stats.recorded = true;
for(uint32_t stage = uint32_t(ShaderStage::First); stage < uint32_t(ShaderStage::Count); stage++)
{
stats.constants[stage].bindslots.resize(D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT + 1);
stats.constants[stage].sizes.resize(ConstantBindStats::BucketCount);
stats.samplers[stage].bindslots.resize(D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT + 1);
stats.resources[stage].types.resize(uint32_t(TextureType::Count));
stats.resources[stage].bindslots.resize(D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT + 1);
}
stats.updates.types.resize(uint32_t(TextureType::Count));
stats.updates.sizes.resize(ResourceUpdateStats::BucketCount);
stats.draws.counts.resize(DrawcallStats::BucketCount);
stats.vertices.bindslots.resize(D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT + 1);
stats.rasters.viewports.resize(D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX + 2);
stats.rasters.rects.resize(D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX + 2);
stats.outputs.bindslots.resize(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT + D3D11_1_UAV_SLOT_COUNT +
1);
}
return true;
}
ReplayStatus WrappedID3D11Device::ReadLogInitialisation(RDCFile *rdc, bool storeStructuredBuffers)
{
int sectionIdx = rdc->SectionIndex(SectionType::FrameCapture);
if(sectionIdx < 0)
return ReplayStatus::FileCorrupted;
StreamReader *reader = rdc->ReadSection(sectionIdx);
if(reader->IsErrored())
{
delete reader;
return ReplayStatus::FileIOFailed;
}
ReadSerialiser ser(reader, Ownership::Stream);
ser.SetStringDatabase(&m_StringDB);
ser.SetUserData(GetResourceManager());
ser.ConfigureStructuredExport(&GetChunkName, storeStructuredBuffers);
m_StructuredFile = &ser.GetStructuredFile();
m_StoredStructuredData.version = m_StructuredFile->version = m_SectionVersion;
ser.SetVersion(m_SectionVersion);
int chunkIdx = 0;
struct chunkinfo
{
chunkinfo() : count(0), totalsize(0), total(0.0) {}
int count;
uint64_t totalsize;
double total;
};
std::map<D3D11Chunk, chunkinfo> chunkInfos;
SCOPED_TIMER("chunk initialisation");
uint64_t frameDataSize = 0;
for(;;)
{
PerformanceTimer timer;
uint64_t offsetStart = reader->GetOffset();
D3D11Chunk context = ser.ReadChunk<D3D11Chunk>();
chunkIdx++;
if(reader->IsErrored())
return ReplayStatus::APIDataCorrupted;
bool success = ProcessChunk(ser, context);
ser.EndChunk();
if(reader->IsErrored())
return ReplayStatus::APIDataCorrupted;
// if there wasn't a serialisation error, but the chunk didn't succeed, then it's an API replay
// failure.
if(!success)
return m_FailedReplayStatus;
uint64_t offsetEnd = reader->GetOffset();
RenderDoc::Inst().SetProgress(LoadProgress::FileInitialRead,
float(offsetEnd) / float(reader->GetSize()));
if((SystemChunk)context == SystemChunk::CaptureScope)
{
m_FrameRecord.frameInfo.fileOffset = offsetStart;
// read the remaining data into memory and pass to immediate context
frameDataSize = reader->GetSize() - reader->GetOffset();
m_pImmediateContext->SetFrameReader(new StreamReader(reader, frameDataSize));
if(!IsStructuredExporting(m_State))
{
std::vector<DebugMessage> savedDebugMessages;
// save any debug messages we built up
savedDebugMessages.swap(m_DebugMessages);
GetResourceManager()->ApplyInitialContents();
// restore saved messages - which implicitly discards any generated while applying initial
// contents
savedDebugMessages.swap(m_DebugMessages);
}
ReplayStatus status = m_pImmediateContext->ReplayLog(m_State, 0, 0, false);
if(status != ReplayStatus::Succeeded)
return status;
}
chunkInfos[context].total += timer.GetMilliseconds();
chunkInfos[context].totalsize += offsetEnd - offsetStart;
chunkInfos[context].count++;
if((SystemChunk)context == SystemChunk::CaptureScope || reader->IsErrored() || reader->AtEnd())
break;
}
// steal the structured data for ourselves
m_StructuredFile->Swap(m_StoredStructuredData);
// and in future use this file.
m_StructuredFile = &m_StoredStructuredData;
if(!IsStructuredExporting(m_State))
{
SetupDrawcallPointers(m_Drawcalls, GetFrameRecord().drawcallList);
}
#if ENABLED(RDOC_DEVEL)
for(auto it = chunkInfos.begin(); it != chunkInfos.end(); ++it)
{
double dcount = double(it->second.count);
RDCDEBUG(
"% 5d chunks - Time: %9.3fms total/%9.3fms avg - Size: %8.3fMB total/%7.3fMB avg - %s (%u)",
it->second.count, it->second.total, it->second.total / dcount,
double(it->second.totalsize) / (1024.0 * 1024.0),
double(it->second.totalsize) / (dcount * 1024.0 * 1024.0),
GetChunkName((uint32_t)it->first).c_str(), uint32_t(it->first));
}
#endif
m_FrameRecord.frameInfo.uncompressedFileSize =
rdc->GetSectionProperties(sectionIdx).uncompressedSize;
m_FrameRecord.frameInfo.compressedFileSize = rdc->GetSectionProperties(sectionIdx).compressedSize;
m_FrameRecord.frameInfo.persistentSize = frameDataSize;
m_FrameRecord.frameInfo.initDataSize =
chunkInfos[(D3D11Chunk)SystemChunk::InitialContents].totalsize;
RDCDEBUG("Allocating %llu persistant bytes of memory for the log.",
m_FrameRecord.frameInfo.persistentSize);
return ReplayStatus::Succeeded;
}
void WrappedID3D11Device::ReplayLog(uint32_t startEventID, uint32_t endEventID,
ReplayLogType replayType)
{
bool partial = true;
if(startEventID == 0 && (replayType == eReplay_WithoutDraw || replayType == eReplay_Full))
{
startEventID = 1;
partial = false;
}
if(!partial)
{
D3D11MarkerRegion apply("!!!!RenderDoc Internal: ApplyInitialContents");
GetResourceManager()->ApplyInitialContents();
}
m_State = CaptureState::ActiveReplaying;
D3D11MarkerRegion::Set(StringFormat::Fmt("!!!!RenderDoc Internal: Replay %d (%d): %u->%u",
(int)replayType, (int)partial, startEventID, endEventID));
m_ReplayEventCount = 0;
ReplayStatus status = ReplayStatus::Succeeded;
if(replayType == eReplay_Full)
status = m_pImmediateContext->ReplayLog(m_State, startEventID, endEventID, partial);
else if(replayType == eReplay_WithoutDraw)
status =
m_pImmediateContext->ReplayLog(m_State, startEventID, RDCMAX(1U, endEventID) - 1, partial);
else if(replayType == eReplay_OnlyDraw)
status = m_pImmediateContext->ReplayLog(m_State, endEventID, endEventID, partial);
else
RDCFATAL("Unexpected replay type");
RDCASSERTEQUAL(status, ReplayStatus::Succeeded);
// make sure to end any unbalanced replay events if we stopped in the middle of a frame
for(int i = 0; i < m_ReplayEventCount; i++)
D3D11MarkerRegion::End();
D3D11MarkerRegion::Set("!!!!RenderDoc Internal: Done replay");
}
void WrappedID3D11Device::ReleaseSwapchainResources(IDXGISwapper *swapper, UINT QueueCount,
IUnknown *const *ppPresentQueue,
IUnknown **unwrappedQueues)
{
RDCASSERT(ppPresentQueue == NULL);
if(ppPresentQueue)
{
RDCERR("D3D11 doesn't support present queues - passing through unmodified");
for(UINT i = 0; i < QueueCount; i++)
unwrappedQueues[i] = ppPresentQueue[i];
}
for(int i = 0; i < swapper->GetNumBackbuffers(); i++)
{
WrappedID3D11Texture2D1 *wrapped11 = (WrappedID3D11Texture2D1 *)swapper->GetBackbuffers()[i];
if(wrapped11)
{
ResourceRange range(wrapped11);
GetImmediateContext()->GetCurrentPipelineState()->UnbindRangeForWrite(range);
GetImmediateContext()->GetCurrentPipelineState()->UnbindRangeForRead(range);
{
SCOPED_LOCK(WrappedID3DDeviceContextState::m_Lock);
for(size_t s = 0; s < WrappedID3DDeviceContextState::m_List.size(); s++)
{
WrappedID3DDeviceContextState::m_List[s]->state->UnbindRangeForWrite(range);
WrappedID3DDeviceContextState::m_List[s]->state->UnbindRangeForRead(range);
}
}
wrapped11->ViewRelease();
}
wrapped11 = NULL;
}
HWND wnd = swapper->GetHWND();
if(wnd)
{
Keyboard::RemoveInputWindow(WindowingSystem::Win32, wnd);
RenderDoc::Inst().RemoveFrameCapturer((ID3D11Device *)this, wnd);
}
auto it = m_SwapChains.find(swapper);
if(it != m_SwapChains.end())
{
SAFE_RELEASE(it->second);
m_SwapChains.erase(it);
}
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_WrapSwapchainBuffer(SerialiserType &ser, IDXGISwapper *swapper,
DXGI_FORMAT bufferFormat, UINT Buffer,
IUnknown *realSurface)
{
WrappedID3D11Texture2D1 *pTex = (WrappedID3D11Texture2D1 *)realSurface;
SERIALISE_ELEMENT(Buffer);
SERIALISE_ELEMENT_LOCAL(SwapbufferID, pTex->GetResourceID()).TypedAs("IDXGISwapChain *"_lit);
m_BBID = SwapbufferID;
D3D11_TEXTURE2D_DESC BackbufferDescriptor;
if(ser.IsWriting() && pTex)
pTex->GetDesc(&BackbufferDescriptor);
SERIALISE_ELEMENT(BackbufferDescriptor);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading())
{
ID3D11Texture2D *fakeBB;
D3D11_TEXTURE2D_DESC realDescriptor = BackbufferDescriptor;
// DXGI swap chain back buffers can be freely cast as a special-case.
// translate the format to a typeless format to allow for this.
// the original type will be stored in the texture below
BackbufferDescriptor.Format = GetTypelessFormat(BackbufferDescriptor.Format);
HRESULT hr = m_pDevice->CreateTexture2D(&BackbufferDescriptor, NULL, &fakeBB);
AddResource(SwapbufferID, ResourceType::SwapchainImage, "Swapchain Image");
if(FAILED(hr))
{
RDCERR("Failed to create fake back buffer, HRESULT: %s", ToStr(hr).c_str());
}
else
{
WrappedID3D11Texture2D1 *wrapped =
new WrappedID3D11Texture2D1(fakeBB, this, TEXDISPLAY_INDIRECT_VIEW);
fakeBB = wrapped;
wrapped->m_RealDescriptor = new D3D11_TEXTURE2D_DESC(realDescriptor);
SetDebugName(fakeBB, "Serialised Swap Chain Buffer");
GetResourceManager()->AddLiveResource(SwapbufferID, fakeBB);
}
}
return true;
}
IUnknown *WrappedID3D11Device::WrapSwapchainBuffer(IDXGISwapper *swapper, DXGI_FORMAT bufferFormat,
UINT buffer, IUnknown *realSurface)
{
if(GetResourceManager()->HasWrapper((ID3D11DeviceChild *)realSurface))
{
ID3D11Texture2D *tex =
(ID3D11Texture2D *)GetResourceManager()->GetWrapper((ID3D11DeviceChild *)realSurface);
tex->AddRef();
realSurface->Release();
return tex;
}
WrappedID3D11Texture2D1 *pTex =
new WrappedID3D11Texture2D1((ID3D11Texture2D *)realSurface, this, TEXDISPLAY_UNKNOWN);
SetDebugName(pTex, "Swap Chain Backbuffer");
D3D11_TEXTURE2D_DESC desc;
pTex->GetDesc(&desc);
ResourceId id = pTex->GetResourceID();
// init the text renderer
if(m_TextRenderer == NULL)
m_TextRenderer = new D3D11TextRenderer(this);
// there shouldn't be a resource record for this texture as it wasn't created via
// CreateTexture2D
RDCASSERT(id != ResourceId() && !GetResourceManager()->HasResourceRecord(id));
if(IsCaptureMode(m_State))
{
D3D11ResourceRecord *record = GetResourceManager()->AddResourceRecord(id);
record->ResType = Resource_Texture2D;
record->DataInSerialiser = false;
record->Length = 0;
record->NumSubResources = 0;
record->SubResources = NULL;
SCOPED_LOCK(m_D3DLock);
WriteSerialiser &ser = m_ScratchSerialiser;
SCOPED_SERIALISE_CHUNK(D3D11Chunk::CreateSwapBuffer);
Serialise_WrapSwapchainBuffer(ser, swapper, bufferFormat, buffer, pTex);
record->AddChunk(scope.Get());
}
if(buffer == 0 && IsCaptureMode(m_State))
{
ID3D11RenderTargetView *rtv = NULL;
HRESULT hr = m_pDevice->CreateRenderTargetView(UNWRAP(WrappedID3D11Texture2D1, pTex), NULL, &rtv);
if(FAILED(hr))
RDCERR("Couldn't create RTV for swapchain tex HRESULT: %s", ToStr(hr).c_str());
m_SwapChains[swapper] = rtv;
}
HWND wnd = swapper->GetHWND();
if(wnd)
{
Keyboard::AddInputWindow(WindowingSystem::Win32, wnd);
RenderDoc::Inst().AddFrameCapturer((ID3D11Device *)this, wnd, this);
}
return pTex;
}
void WrappedID3D11Device::SetMarker(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return;
m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_SetMarker(col, name);
}
int WrappedID3D11Device::BeginEvent(uint32_t col, const wchar_t *name)
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_BeginEvent(col, name);
}
int WrappedID3D11Device::EndEvent()
{
if(m_pCurrentWrappedDevice == NULL)
return 0;
return m_pCurrentWrappedDevice->m_pImmediateContext->ThreadSafe_EndEvent();
}
void WrappedID3D11Device::StartFrameCapture(void *dev, void *wnd)
{
SCOPED_LOCK(m_D3DLock);
if(!IsBackgroundCapturing(m_State))
return;
m_State = CaptureState::ActiveCapturing;
m_AppControlledCapture = true;
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_FrameCounter = RDCMAX((uint32_t)m_CapturedFrames.size(), m_FrameCounter);
FrameDescription frame;
frame.frameNumber = m_FrameCounter;
frame.captureTime = Timing::GetUnixTimestamp();
m_CapturedFrames.push_back(frame);
m_DebugMessages.clear();
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_PartialWrite);
GetResourceManager()->FreeCaptureData();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
GetResourceManager()->PrepareInitialContents();
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
RDCLOG("Starting capture, frame %u", m_FrameCounter);
}
bool WrappedID3D11Device::EndFrameCapture(void *dev, void *wnd)
{
SCOPED_LOCK(m_D3DLock);
if(!IsActiveCapturing(m_State))
return true;
CaptureFailReason reason;
IDXGISwapper *swapper = NULL;
if(wnd)
{
for(auto it = m_SwapChains.begin(); it != m_SwapChains.end(); ++it)
{
if(it->first->GetHWND() == wnd)
{
swapper = it->first;
break;
}
}
if(swapper == NULL)
{
RDCERR("Output window %p provided for frame capture corresponds with no known swap chain", wnd);
return false;
}
}
if(m_pImmediateContext->HasSuccessfulCapture(reason))
{
RDCLOG("Finished capture, Frame %u", m_FrameCounter);
m_Failures = 0;
m_FailedFrame = 0;
m_FailedReason = CaptureSucceeded;
m_pImmediateContext->EndCaptureFrame();
m_pImmediateContext->FinishCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
const uint32_t maxSize = 2048;
RenderDoc::FramePixels fp;
if(swapper != NULL)
{
ID3D11RenderTargetView *rtv = m_SwapChains[swapper];
ID3D11Resource *res = NULL;
rtv->GetResource(&res);
res->Release();
ID3D11Texture2D *tex = (ID3D11Texture2D *)res;
D3D11_TEXTURE2D_DESC desc;
tex->GetDesc(&desc);
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.Usage = D3D11_USAGE_STAGING;
bool msaa = (desc.SampleDesc.Count > 1) || (desc.SampleDesc.Quality > 0);
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
ID3D11Texture2D *stagingTex = NULL;
HRESULT hr = S_OK;
hr = m_pDevice->CreateTexture2D(&desc, NULL, &stagingTex);
if(FAILED(hr))
{
RDCERR("Couldn't create staging texture to create thumbnail. HRESULT: %s", ToStr(hr).c_str());
}
else
{
if(msaa)
{
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
ID3D11Texture2D *resolveTex = NULL;
hr = m_pDevice->CreateTexture2D(&desc, NULL, &resolveTex);
if(FAILED(hr))
{
RDCERR("Couldn't create resolve texture to create thumbnail. HRESULT: %s",
ToStr(hr).c_str());
tex = NULL;
}
else
{
m_pImmediateContext->GetReal()->ResolveSubresource(resolveTex, 0, tex, 0, desc.Format);
m_pImmediateContext->GetReal()->CopyResource(stagingTex, resolveTex);
resolveTex->Release();
}
}
else
{
m_pImmediateContext->GetReal()->CopyResource(stagingTex, tex);
}
if(tex)
{
ResourceFormat fmt = MakeResourceFormat(desc.Format);
D3D11_MAPPED_SUBRESOURCE mapped;
hr = m_pImmediateContext->GetReal()->Map(stagingTex, 0, D3D11_MAP_READ, 0, &mapped);
if(FAILED(hr))
{
RDCERR("Couldn't map staging texture to create thumbnail. HRESULT: %s",
ToStr(hr).c_str());
}
else
{
fp.len = (uint32_t)mapped.RowPitch * desc.Height;
fp.data = new uint8_t[fp.len];
memcpy(fp.data, mapped.pData, fp.len);
m_pImmediateContext->GetReal()->Unmap(stagingTex, 0);
fp.width = (uint32_t)desc.Width;
fp.height = (uint32_t)desc.Height;
fp.pitch = mapped.RowPitch;
fp.stride = fmt.compByteWidth * fmt.compCount;
fp.bpc = fmt.compByteWidth;
fp.bgra = fmt.BGRAOrder();
fp.max_width = maxSize;
fp.pitch_requirement = 8;
switch(fmt.type)
{
case ResourceFormatType::R10G10B10A2:
fp.stride = 4;
fp.buf1010102 = true;
break;
case ResourceFormatType::R5G6B5:
fp.stride = 2;
fp.buf565 = true;
break;
case ResourceFormatType::R5G5B5A1:
fp.stride = 2;
fp.buf5551 = true;
break;
default: break;
}
}
}
stagingTex->Release();
}
}
RDCFile *rdc =
RenderDoc::Inst().CreateRDC(RDCDriver::D3D11, m_CapturedFrames.back().frameNumber, fp);
StreamWriter *captureWriter = NULL;
if(rdc)
{
SectionProperties props;
// Compress with LZ4 so that it's fast
props.flags = SectionFlags::LZ4Compressed;
props.version = m_SectionVersion;
props.type = SectionType::FrameCapture;
captureWriter = rdc->WriteSection(props);
}
else
{
captureWriter = new StreamWriter(StreamWriter::InvalidStream);
}
{
WriteSerialiser ser(captureWriter, Ownership::Stream);
ser.SetChunkMetadataRecording(m_ScratchSerialiser.GetChunkMetadataRecording());
ser.SetUserData(GetResourceManager());
{
// remember to update this estimated chunk length if you add more parameters
SCOPED_SERIALISE_CHUNK(SystemChunk::DriverInit, sizeof(D3D11InitParams) + 16);
SERIALISE_ELEMENT(m_InitParams);
}
{
// remember to update this estimated chunk length if you add more parameters
SCOPED_SERIALISE_CHUNK(D3D11Chunk::DeviceInitialisation, 16);
SERIALISE_ELEMENT_LOCAL(ImmediateContext, m_pImmediateContext->GetResourceID())
.TypedAs("ID3D11DeviceContext *"_lit);
}
RDCDEBUG("Inserting Resource Serialisers");
LockForChunkFlushing();
GetResourceManager()->ApplyInitialContentsNonChunks(ser);
GetResourceManager()->InsertReferencedChunks(ser);
GetResourceManager()->InsertInitialContentsChunks(ser);
RDCDEBUG("Creating Capture Scope");
GetResourceManager()->Serialise_InitialContentsNeeded(ser);
{
// remember to update this estimated chunk length if you add more parameters
SCOPED_SERIALISE_CHUNK(SystemChunk::CaptureScope, 16);
Serialise_CaptureScope(ser);
}
{
RDCDEBUG("Getting Resource Record");
D3D11ResourceRecord *record = m_pImmediateContext->GetResourceRecord();
RDCDEBUG("Accumulating context resource list");
std::map<int32_t, Chunk *> recordlist;
record->Insert(recordlist);
RDCDEBUG("Flushing %u records to file serialiser", (uint32_t)recordlist.size());
float num = float(recordlist.size());
float idx = 0.0f;
for(auto it = recordlist.begin(); it != recordlist.end(); ++it)
{
RenderDoc::Inst().SetProgress(CaptureProgress::SerialiseFrameContents, idx / num);
idx += 1.0f;
it->second->Write(ser);
}
RDCDEBUG("Done");
}
UnlockForChunkFlushing();
}
RenderDoc::Inst().FinishCaptureWriting(rdc, m_CapturedFrames.back().frameNumber);
m_State = CaptureState::BackgroundCapturing;
m_pImmediateContext->CleanupCapture();
GetResourceManager()->FreeCaptureData();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->FreeInitialContents();
return true;
}
else
{
const char *reasonString = "Unknown reason";
switch(reason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
RDCLOG("Failed to capture, frame %u: %s", m_FrameCounter, reasonString);
m_Failures++;
if((RenderDoc::Inst().GetOverlayBits() & eRENDERDOC_Overlay_Enabled) && swapper)
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
ID3D11RenderTargetView *rtv = m_SwapChains[swapper];
if(rtv)
{
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
m_TextRenderer->SetOutputDimensions(swapper->GetWidth(), swapper->GetHeight());
m_TextRenderer->SetOutputWindow(swapper->GetHWND());
m_TextRenderer->RenderText(0.0f, 0.0f, "Failed to capture frame %u: %s", m_FrameCounter,
reasonString);
}
old.ApplyState(m_pImmediateContext);
}
m_CapturedFrames.back().frameNumber = m_FrameCounter;
m_pImmediateContext->CleanupCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->FreeInitialContents();
// if it's a capture triggered from application code, immediately
// give up as it's not reasonable to expect applications to detect and retry.
// otherwise we can retry in case the next frame works.
if(m_Failures > 5 || m_AppControlledCapture)
{
m_pImmediateContext->FinishCapture();
m_CapturedFrames.pop_back();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
GetResourceManager()->FreeCaptureData();
m_FailedFrame = m_FrameCounter;
m_FailedReason = reason;
m_State = CaptureState::BackgroundCapturing;
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
}
else
{
GetResourceManager()->MarkResourceFrameReferenced(m_ResourceID, eFrameRef_PartialWrite);
GetResourceManager()->PrepareInitialContents();
m_pImmediateContext->AttemptCapture();
m_pImmediateContext->BeginCaptureFrame();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->AttemptCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
}
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
return false;
}
}
bool WrappedID3D11Device::DiscardFrameCapture(void *dev, void *wnd)
{
SCOPED_LOCK(m_D3DLock);
if(!IsActiveCapturing(m_State))
return true;
RenderDoc::Inst().FinishCaptureWriting(NULL, m_CapturedFrames.back().frameNumber);
m_pImmediateContext->CleanupCapture();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->ClearReferencedResources();
GetResourceManager()->FreeInitialContents();
m_pImmediateContext->FinishCapture();
m_CapturedFrames.pop_back();
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
{
context->FinishCapture();
}
else
{
RDCERR("NULL deferred context in resource record!");
}
}
GetResourceManager()->FreeCaptureData();
m_State = CaptureState::BackgroundCapturing;
for(auto it = m_DeferredContexts.begin(); it != m_DeferredContexts.end(); ++it)
{
WrappedID3D11DeviceContext *context = *it;
if(context)
context->CleanupCapture();
else
RDCERR("NULL deferred context in resource record!");
}
GetResourceManager()->MarkUnwrittenResources();
if(m_pInfoQueue)
m_pInfoQueue->ClearStoredMessages();
return true;
}
void WrappedID3D11Device::LockForChunkFlushing()
{
// wait for the value to be 0 (no-one messing with chunks right now) and set to -1
// to indicate that we're writing chunks and so no-one should try messing.
for(;;)
{
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, 0, -1);
// val was 0, so we replaced it, so we can stop
if(val == 0)
break;
// we don't support recursive locking, so negative value is invalid
if(val < 0)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before!", val);
// try and recover by just setting to -1 anyway and hope for the best
val = -1;
break;
}
// spin while val is positive
}
}
void WrappedID3D11Device::UnlockForChunkFlushing()
{
// set value back to 0
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, -1, 0);
// should only come in here if we successfully grabbed the lock before. We don't
// support multiple flushing locks.
if(val != -1)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before, expected -1", val);
// try and recover by just setting to 0 anyway and hope for the best
val = 0;
}
}
void WrappedID3D11Device::LockForChunkRemoval()
{
// wait for value to be non-negative (indicating that we're not using the chunks)
// and then increment it. Spin until we have incremented it.
for(;;)
{
int32_t prev = m_ChunkAtomic;
// spin while val is negative
if(prev < 0)
continue;
// try to increment the value
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, prev, prev + 1);
// val was prev. That means we incremented it so we can stop
if(val == prev)
break;
}
}
void WrappedID3D11Device::UnlockForChunkRemoval()
{
// spin until we've decremented the value
for(;;)
{
int32_t prev = m_ChunkAtomic;
// val should always be positive because we locked it. Bail out if not
if(prev <= 0)
{
RDCERR("Something went wrong! m_ChunkAtomic was %d before, expected positive", prev);
// do nothing, hope it all goes OK
break;
}
// try to decrement the value
int32_t val = Atomic::CmpExch32(&m_ChunkAtomic, prev, prev - 1);
// val was prev. That means we decremented it so we can stop
if(val == prev)
break;
}
}
void WrappedID3D11Device::FirstFrame(IDXGISwapper *swapper)
{
// if we have to capture the first frame, begin capturing immediately
if(IsBackgroundCapturing(m_State) && RenderDoc::Inst().ShouldTriggerCapture(0))
{
RenderDoc::Inst().StartFrameCapture((ID3D11Device *)this, swapper->GetHWND());
m_AppControlledCapture = false;
}
}
HRESULT WrappedID3D11Device::Present(IDXGISwapper *swapper, UINT SyncInterval, UINT Flags)
{
if((Flags & DXGI_PRESENT_TEST) != 0)
return S_OK;
m_pCurrentWrappedDevice = this;
if(IsBackgroundCapturing(m_State))
RenderDoc::Inst().Tick();
m_pImmediateContext->EndFrame();
m_FrameCounter++; // first present becomes frame #1, this function is at the end of the frame
m_pImmediateContext->BeginFrame();
bool activeWindow = RenderDoc::Inst().IsActiveWindow((ID3D11Device *)this, swapper->GetHWND());
if(IsBackgroundCapturing(m_State))
{
D3D11RenderState old = *m_pImmediateContext->GetCurrentPipelineState();
uint32_t overlay = RenderDoc::Inst().GetOverlayBits();
if(overlay & eRENDERDOC_Overlay_Enabled)
{
ID3D11RenderTargetView *rtv = m_SwapChains[swapper];
m_pImmediateContext->GetReal()->OMSetRenderTargets(1, &rtv, NULL);
m_TextRenderer->SetOutputDimensions(swapper->GetWidth(), swapper->GetHeight());
m_TextRenderer->SetOutputWindow(swapper->GetHWND());
int flags = activeWindow ? RenderDoc::eOverlay_ActiveWindow : 0;
std::string overlayText =
RenderDoc::Inst().GetOverlayText(RDCDriver::D3D11, m_FrameCounter, flags);
if(activeWindow && m_FailedFrame > 0)
{
const char *reasonString = "Unknown reason";
switch(m_FailedReason)
{
case CaptureFailed_UncappedCmdlist: reasonString = "Uncapped command list"; break;
case CaptureFailed_UncappedUnmap: reasonString = "Uncapped Map()/Unmap()"; break;
default: break;
}
overlayText += StringFormat::Fmt("Failed capture at frame %d:\n", m_FailedFrame);
overlayText += StringFormat::Fmt(" %s\n", reasonString);
}
if(!overlayText.empty())
m_TextRenderer->RenderText(0.0f, 0.0f, overlayText.c_str());
old.ApplyState(m_pImmediateContext);
}
}
RenderDoc::Inst().AddActiveDriver(RDCDriver::D3D11, true);
if(!activeWindow)
return S_OK;
// kill any current capture that isn't application defined
if(IsActiveCapturing(m_State) && !m_AppControlledCapture)
{
m_pImmediateContext->Present(SyncInterval, Flags);
RenderDoc::Inst().EndFrameCapture((ID3D11Device *)this, swapper->GetHWND());
}
if(IsBackgroundCapturing(m_State) && RenderDoc::Inst().ShouldTriggerCapture(m_FrameCounter))
{
RenderDoc::Inst().StartFrameCapture((ID3D11Device *)this, swapper->GetHWND());
m_AppControlledCapture = false;
}
return S_OK;
}
void WrappedID3D11Device::CachedObjectsGarbageCollect()
{
// 4000 is a fairly arbitrary number, chosen to make sure this garbage
// collection kicks in as rarely as possible (4000 is a *lot* of unique
// state objects to have), while still meaning that we'll never
// accidentally cause a state object to fail to create because the app
// expects only N to be alive but we're caching M more causing M+N>4096
if(m_CachedStateObjects.size() < 4000)
return;
// Now release all purely cached objects that have no external refcounts.
// This will thrash if we have e.g. 2000 rasterizer state objects, all
// referenced, and 2000 sampler state objects, all referenced.
for(auto it = m_CachedStateObjects.begin(); it != m_CachedStateObjects.end();)
{
ID3D11DeviceChild *o = *it;
o->AddRef();
if(o->Release() == 1)
{
auto eraseit = it;
++it;
o->Release();
InternalRelease();
m_CachedStateObjects.erase(eraseit);
}
else
{
++it;
}
}
}
void WrappedID3D11Device::AddDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) == m_DeferredContexts.end());
m_DeferredContexts.insert(defctx);
}
void WrappedID3D11Device::RemoveDeferredContext(WrappedID3D11DeviceContext *defctx)
{
RDCASSERT(m_DeferredContexts.find(defctx) != m_DeferredContexts.end());
m_DeferredContexts.erase(defctx);
}
void WrappedID3D11Device::AddResource(ResourceId id, ResourceType type, const char *defaultNamePrefix)
{
ResourceDescription &descr = GetReplay()->GetResourceDesc(id);
uint64_t num;
memcpy(&num, &id, sizeof(uint64_t));
descr.name = defaultNamePrefix + (" " + ToStr(num));
descr.autogeneratedName = true;
descr.type = type;
AddResourceCurChunk(descr);
}
void WrappedID3D11Device::AddResourceCurChunk(ResourceDescription &descr)
{
descr.initialisationChunks.push_back((uint32_t)m_StructuredFile->chunks.size() - 1);
}
void WrappedID3D11Device::AddResourceCurChunk(ResourceId id)
{
if(GetResourceManager()->HasLiveResource(id))
AddResourceCurChunk(GetReplay()->GetResourceDesc(id));
}
void WrappedID3D11Device::DerivedResource(ID3D11DeviceChild *parent, ResourceId child)
{
ResourceId parentId = GetResourceManager()->GetOriginalID(GetIDForResource(parent));
GetReplay()->GetResourceDesc(parentId).derivedResources.push_back(child);
GetReplay()->GetResourceDesc(child).parentResources.push_back(parentId);
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_SetShaderDebugPath(SerialiserType &ser,
ID3D11DeviceChild *pResource, const char *Path)
{
SERIALISE_ELEMENT(pResource);
SERIALISE_ELEMENT(Path);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading() && pResource)
{
ResourceId resId = GetResourceManager()->GetOriginalID(GetIDForResource(pResource));
AddResourceCurChunk(resId);
auto it = WrappedShader::m_ShaderList.find(GetIDForResource(pResource));
if(it != WrappedShader::m_ShaderList.end())
it->second->SetDebugInfoPath(Path);
}
return true;
}
HRESULT WrappedID3D11Device::SetShaderDebugPath(ID3D11DeviceChild *pResource, const char *Path)
{
if(IsCaptureMode(m_State))
{
ResourceId idx = GetIDForResource(pResource);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record == NULL)
{
RDCERR("Setting shader debug path on object %p of type %d that has no resource record.",
pResource, IdentifyTypeByPtr(pResource));
return E_INVALIDARG;
}
RDCASSERT(idx != ResourceId());
{
WriteSerialiser &ser = m_ScratchSerialiser;
SCOPED_SERIALISE_CHUNK(D3D11Chunk::SetShaderDebugPath);
Serialise_SetShaderDebugPath(ser, pResource, Path);
record->AddChunk(scope.Get());
}
return S_OK;
}
return S_OK;
}
template <typename SerialiserType>
bool WrappedID3D11Device::Serialise_SetResourceName(SerialiserType &ser,
ID3D11DeviceChild *pResource, const char *Name)
{
SERIALISE_ELEMENT(pResource);
SERIALISE_ELEMENT(Name);
SERIALISE_CHECK_READ_ERRORS();
if(IsReplayingAndReading() && pResource)
{
ResourceDescription &descr = GetReplay()->GetResourceDesc(
GetResourceManager()->GetOriginalID(GetIDForResource(pResource)));
descr.SetCustomName(Name ? Name : "");
AddResourceCurChunk(descr);
SetDebugName(pResource, Name);
}
return true;
}
void WrappedID3D11Device::SetResourceName(ID3D11DeviceChild *pResource, const char *Name)
{
// don't allow naming device contexts or command lists so we know this chunk
// is always on a pre-capture chunk.
if(IsCaptureMode(m_State) && !WrappedID3D11DeviceContext::IsAlloc(pResource) &&
!WrappedID3D11CommandList::IsAlloc(pResource))
{
ResourceId idx = GetIDForResource(pResource);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record == NULL)
record = m_DeviceRecord;
RDCASSERT(idx != ResourceId());
SCOPED_LOCK(m_D3DLock);
{
WriteSerialiser &ser = m_ScratchSerialiser;
SCOPED_SERIALISE_CHUNK(D3D11Chunk::SetResourceName);
Serialise_SetResourceName(ser, pResource, Name);
LockForChunkRemoval();
// don't serialise many SetResourceName chunks to the
// object record, but we can't afford to drop any.
record->LockChunks();
while(record->HasChunks())
{
Chunk *end = record->GetLastChunk();
if(end->GetChunkType<D3D11Chunk>() == D3D11Chunk::SetResourceName)
{
SAFE_DELETE(end);
record->PopChunk();
continue;
}
break;
}
record->UnlockChunks();
UnlockForChunkRemoval();
record->AddChunk(scope.Get());
}
}
}
void WrappedID3D11Device::ReleaseResource(ID3D11DeviceChild *res)
{
ResourceId idx = GetIDForResource(res);
// wrapped resources get released all the time, we don't want to
// try and slerp in a resource release. Just the explicit ones
if(!IsCaptureMode(m_State))
{
if(GetResourceManager()->HasLiveResource(idx))
GetResourceManager()->EraseLiveResource(idx);
return;
}
SCOPED_LOCK(m_D3DLock);
if(WrappedID3D11DeviceContext::IsAlloc(res))
RemoveDeferredContext((WrappedID3D11DeviceContext *)res);
D3D11ResourceRecord *record = GetResourceManager()->GetResourceRecord(idx);
if(record)
record->Delete(GetResourceManager());
}
WrappedID3D11DeviceContext *WrappedID3D11Device::GetDeferredContext(size_t idx)
{
auto it = m_DeferredContexts.begin();
for(size_t i = 0; i < idx; i++)
{
++it;
if(it == m_DeferredContexts.end())
return NULL;
}
return *it;
}
const DrawcallDescription *WrappedID3D11Device::GetDrawcall(uint32_t eventId)
{
if(eventId >= m_Drawcalls.size())
return NULL;
return m_Drawcalls[eventId];
}