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renderdoc/renderdoc/core/image_viewer.cpp
T

722 lines
23 KiB
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/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014-2018 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "common/dds_readwrite.h"
#include "core/core.h"
#include "replay/replay_driver.h"
#include "serialise/rdcfile.h"
#include "stb/stb_image.h"
#include "tinyexr/tinyexr.h"
class ImageViewer : public IReplayDriver
{
public:
ImageViewer(IReplayDriver *proxy, const char *filename)
: m_Proxy(proxy), m_Filename(filename), m_TextureID()
{
// start with props so that m_Props.localRenderer is correct
m_Props = m_Proxy->GetAPIProperties();
m_Props.pipelineType = GraphicsAPI::D3D11;
m_Props.degraded = false;
m_FrameRecord.frameInfo.fileOffset = 0;
m_FrameRecord.frameInfo.frameNumber = 1;
RDCEraseEl(m_FrameRecord.frameInfo.stats);
m_FrameRecord.drawcallList.resize(1);
DrawcallDescription &d = m_FrameRecord.drawcallList[0];
d.drawcallId = 1;
d.eventId = 1;
d.name = filename;
RefreshFile();
m_Resources.push_back(ResourceDescription());
m_Resources[0].resourceId = m_TextureID;
m_Resources[0].autogeneratedName = false;
m_Resources[0].name = m_Filename;
m_PipelineState.outputMerger.renderTargets.resize(1);
m_PipelineState.outputMerger.renderTargets[0].resourceResourceId = m_TextureID;
}
virtual ~ImageViewer()
{
m_Proxy->Shutdown();
m_Proxy = NULL;
}
bool IsRemoteProxy() { return true; }
void Shutdown() { delete this; }
// pass through necessary operations to proxy
vector<WindowingSystem> GetSupportedWindowSystems()
{
return m_Proxy->GetSupportedWindowSystems();
}
AMDRGPControl *GetRGPControl() { return NULL; }
uint64_t MakeOutputWindow(WindowingData window, bool depth)
{
return m_Proxy->MakeOutputWindow(window, depth);
}
void DestroyOutputWindow(uint64_t id) { m_Proxy->DestroyOutputWindow(id); }
bool CheckResizeOutputWindow(uint64_t id) { return m_Proxy->CheckResizeOutputWindow(id); }
void GetOutputWindowDimensions(uint64_t id, int32_t &w, int32_t &h)
{
m_Proxy->GetOutputWindowDimensions(id, w, h);
}
void ClearOutputWindowColor(uint64_t id, FloatVector col)
{
m_Proxy->ClearOutputWindowColor(id, col);
}
void ClearOutputWindowDepth(uint64_t id, float depth, uint8_t stencil)
{
m_Proxy->ClearOutputWindowDepth(id, depth, stencil);
}
void BindOutputWindow(uint64_t id, bool depth) { m_Proxy->BindOutputWindow(id, depth); }
bool IsOutputWindowVisible(uint64_t id) { return m_Proxy->IsOutputWindowVisible(id); }
void FlipOutputWindow(uint64_t id) { m_Proxy->FlipOutputWindow(id); }
void RenderCheckerboard() { m_Proxy->RenderCheckerboard(); }
void RenderHighlightBox(float w, float h, float scale)
{
m_Proxy->RenderHighlightBox(w, h, scale);
}
bool GetMinMax(ResourceId texid, uint32_t sliceFace, uint32_t mip, uint32_t sample,
CompType typeHint, float *minval, float *maxval)
{
return m_Proxy->GetMinMax(m_TextureID, sliceFace, mip, sample, typeHint, minval, maxval);
}
bool GetHistogram(ResourceId texid, uint32_t sliceFace, uint32_t mip, uint32_t sample,
CompType typeHint, float minval, float maxval, bool channels[4],
vector<uint32_t> &histogram)
{
return m_Proxy->GetHistogram(m_TextureID, sliceFace, mip, sample, typeHint, minval, maxval,
channels, histogram);
}
bool RenderTexture(TextureDisplay cfg)
{
cfg.resourceId = m_TextureID;
return m_Proxy->RenderTexture(cfg);
}
void PickPixel(ResourceId texture, uint32_t x, uint32_t y, uint32_t sliceFace, uint32_t mip,
uint32_t sample, CompType typeHint, float pixel[4])
{
m_Proxy->PickPixel(m_TextureID, x, y, sliceFace, mip, sample, typeHint, pixel);
}
uint32_t PickVertex(uint32_t eventId, int32_t width, int32_t height, const MeshDisplay &cfg,
uint32_t x, uint32_t y)
{
return m_Proxy->PickVertex(eventId, width, height, cfg, x, y);
}
void BuildCustomShader(string source, string entry, const ShaderCompileFlags &compileFlags,
ShaderStage type, ResourceId *id, string *errors)
{
m_Proxy->BuildCustomShader(source, entry, compileFlags, type, id, errors);
}
void FreeCustomShader(ResourceId id) { m_Proxy->FreeTargetResource(id); }
ResourceId ApplyCustomShader(ResourceId shader, ResourceId texid, uint32_t mip, uint32_t arrayIdx,
uint32_t sampleIdx, CompType typeHint)
{
return m_Proxy->ApplyCustomShader(shader, m_TextureID, mip, arrayIdx, sampleIdx, typeHint);
}
const std::vector<ResourceDescription> &GetResources() { return m_Resources; }
std::vector<ResourceId> GetTextures() { return {m_TextureID}; }
TextureDescription GetTexture(ResourceId id) { return m_Proxy->GetTexture(m_TextureID); }
void GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
const GetTextureDataParams &params, bytebuf &data)
{
m_Proxy->GetTextureData(m_TextureID, arrayIdx, mip, params, data);
}
// handle a couple of operations ourselves to return a simple fake log
APIProperties GetAPIProperties() { return m_Props; }
FrameRecord GetFrameRecord() { return m_FrameRecord; }
const D3D11Pipe::State &GetD3D11PipelineState() { return m_PipelineState; }
// other operations are dropped/ignored, to avoid confusion
ReplayStatus ReadLogInitialisation(RDCFile *rdc, bool storeStructuredBuffers)
{
return ReplayStatus::Succeeded;
}
const SDFile &GetStructuredFile() { return m_File; }
void RenderMesh(uint32_t eventId, const vector<MeshFormat> &secondaryDraws, const MeshDisplay &cfg)
{
}
std::vector<ResourceId> GetBuffers() { return vector<ResourceId>(); }
vector<DebugMessage> GetDebugMessages() { return vector<DebugMessage>(); }
BufferDescription GetBuffer(ResourceId id)
{
BufferDescription ret;
RDCEraseEl(ret);
return ret;
}
void SavePipelineState() {}
const D3D12Pipe::State &GetD3D12PipelineState() { return m_D3D12State; }
const GLPipe::State &GetGLPipelineState() { return m_GLState; }
const VKPipe::State &GetVulkanPipelineState() { return m_VKState; }
void ReplayLog(uint32_t endEventID, ReplayLogType replayType) {}
vector<uint32_t> GetPassEvents(uint32_t eventId) { return vector<uint32_t>(); }
vector<EventUsage> GetUsage(ResourceId id) { return vector<EventUsage>(); }
bool IsRenderOutput(ResourceId id) { return false; }
ResourceId GetLiveID(ResourceId id) { return id; }
vector<GPUCounter> EnumerateCounters() { return vector<GPUCounter>(); }
CounterDescription DescribeCounter(GPUCounter counterID)
{
CounterDescription desc = {};
desc.counter = counterID;
return desc;
}
vector<CounterResult> FetchCounters(const vector<GPUCounter> &counters)
{
return vector<CounterResult>();
}
void FillCBufferVariables(ResourceId shader, string entryPoint, uint32_t cbufSlot,
vector<ShaderVariable> &outvars, const bytebuf &data)
{
}
void GetBufferData(ResourceId buff, uint64_t offset, uint64_t len, bytebuf &retData) {}
void InitPostVSBuffers(uint32_t eventId) {}
void InitPostVSBuffers(const vector<uint32_t> &eventId) {}
MeshFormat GetPostVSBuffers(uint32_t eventId, uint32_t instID, MeshDataStage stage)
{
MeshFormat ret;
RDCEraseEl(ret);
return ret;
}
ResourceId RenderOverlay(ResourceId texid, CompType typeHint, DebugOverlay overlay,
uint32_t eventId, const vector<uint32_t> &passEvents)
{
return ResourceId();
}
rdcarray<ShaderEntryPoint> GetShaderEntryPoints(ResourceId shader) { return {}; }
ShaderReflection *GetShader(ResourceId shader, ShaderEntryPoint entry) { return NULL; }
vector<string> GetDisassemblyTargets() { return {"N/A"}; }
string DisassembleShader(ResourceId pipeline, const ShaderReflection *refl, const string &target)
{
return "";
}
void FreeTargetResource(ResourceId id) {}
vector<PixelModification> PixelHistory(vector<EventUsage> events, ResourceId target, uint32_t x,
uint32_t y, uint32_t slice, uint32_t mip,
uint32_t sampleIdx, CompType typeHint)
{
return vector<PixelModification>();
}
ShaderDebugTrace DebugVertex(uint32_t eventId, uint32_t vertid, uint32_t instid, uint32_t idx,
uint32_t instOffset, uint32_t vertOffset)
{
ShaderDebugTrace ret;
RDCEraseEl(ret);
return ret;
}
ShaderDebugTrace DebugPixel(uint32_t eventId, uint32_t x, uint32_t y, uint32_t sample,
uint32_t primitive)
{
ShaderDebugTrace ret;
RDCEraseEl(ret);
return ret;
}
ShaderDebugTrace DebugThread(uint32_t eventId, const uint32_t groupid[3],
const uint32_t threadid[3])
{
ShaderDebugTrace ret;
RDCEraseEl(ret);
return ret;
}
void BuildTargetShader(string source, string entry, const ShaderCompileFlags &compileFlags,
ShaderStage type, ResourceId *id, string *errors)
{
}
void ReplaceResource(ResourceId from, ResourceId to) {}
void RemoveReplacement(ResourceId id) {}
// these are proxy functions, and will never be used
ResourceId CreateProxyTexture(const TextureDescription &templateTex)
{
RDCERR("Calling proxy-render functions on an image viewer");
return ResourceId();
}
void SetProxyTextureData(ResourceId texid, uint32_t arrayIdx, uint32_t mip, byte *data,
size_t dataSize)
{
RDCERR("Calling proxy-render functions on an image viewer");
}
bool IsTextureSupported(const ResourceFormat &format) { return true; }
bool NeedRemapForFetch(const ResourceFormat &format) { return false; }
ResourceId CreateProxyBuffer(const BufferDescription &templateBuf)
{
RDCERR("Calling proxy-render functions on an image viewer");
return ResourceId();
}
void SetProxyBufferData(ResourceId bufid, byte *data, size_t dataSize)
{
RDCERR("Calling proxy-render functions on an image viewer");
}
void FileChanged() { RefreshFile(); }
private:
void RefreshFile();
APIProperties m_Props;
FrameRecord m_FrameRecord;
D3D11Pipe::State m_PipelineState;
D3D12Pipe::State m_D3D12State;
VKPipe::State m_VKState;
GLPipe::State m_GLState;
IReplayDriver *m_Proxy;
string m_Filename;
ResourceId m_TextureID;
std::vector<ResourceDescription> m_Resources;
SDFile m_File;
TextureDescription m_TexDetails;
};
ReplayStatus IMG_CreateReplayDevice(RDCFile *rdc, IReplayDriver **driver)
{
if(!rdc)
return ReplayStatus::InternalError;
std::string filename;
FILE *f = rdc->StealImageFileHandle(filename);
if(!f)
return ReplayStatus::FileIOFailed;
// make sure the file is a type we recognise before going further
if(is_exr_file(f))
{
const char *err = NULL;
FileIO::fseek64(f, 0, SEEK_END);
uint64_t size = FileIO::ftell64(f);
FileIO::fseek64(f, 0, SEEK_SET);
std::vector<byte> buffer;
buffer.resize((size_t)size);
FileIO::fread(&buffer[0], 1, buffer.size(), f);
EXRVersion exrVersion;
int ret = ParseEXRVersionFromMemory(&exrVersion, buffer.data(), buffer.size());
if(ret != 0)
{
RDCERR("EXR file detected, but couldn't load with ParseEXRVersionFromMemory: %d", ret);
FileIO::fclose(f);
return ReplayStatus::ImageUnsupported;
}
if(exrVersion.multipart || exrVersion.non_image || exrVersion.tiled)
{
RDCERR("Unsupported EXR file detected - multipart or similar.");
FileIO::fclose(f);
return ReplayStatus::ImageUnsupported;
}
EXRHeader exrHeader;
InitEXRHeader(&exrHeader);
ret = ParseEXRHeaderFromMemory(&exrHeader, &exrVersion, buffer.data(), buffer.size(), &err);
if(ret != 0)
{
RDCERR("EXR file detected, but couldn't load with ParseEXRHeaderFromMemory %d: '%s'", ret, err);
FileIO::fclose(f);
return ReplayStatus::ImageUnsupported;
}
}
else if(stbi_is_hdr_from_file(f))
{
FileIO::fseek64(f, 0, SEEK_SET);
int ignore = 0;
float *data = stbi_loadf_from_file(f, &ignore, &ignore, &ignore, 4);
if(!data)
{
FileIO::fclose(f);
RDCERR("HDR file recognised, but couldn't load with stbi_loadf_from_file");
return ReplayStatus::ImageUnsupported;
}
free(data);
}
else if(is_dds_file(f))
{
FileIO::fseek64(f, 0, SEEK_SET);
dds_data read_data = load_dds_from_file(f);
if(read_data.subdata == NULL)
{
FileIO::fclose(f);
RDCERR("DDS file recognised, but couldn't load");
return ReplayStatus::ImageUnsupported;
}
for(int i = 0; i < read_data.slices * read_data.mips; i++)
delete[] read_data.subdata[i];
delete[] read_data.subdata;
delete[] read_data.subsizes;
}
else
{
int width = 0, height = 0;
int ignore = 0;
int ret = stbi_info_from_file(f, &width, &height, &ignore);
// just in case (we shouldn't have come in here if this weren't true), make sure
// the format is supported
if(ret == 0 || width <= 0 || width >= 65536 || height <= 0 || height >= 65536)
{
FileIO::fclose(f);
return ReplayStatus::ImageUnsupported;
}
byte *data = stbi_load_from_file(f, &ignore, &ignore, &ignore, 4);
if(!data)
{
FileIO::fclose(f);
RDCERR("File recognised, but couldn't load with stbi_load_from_file");
return ReplayStatus::ImageUnsupported;
}
free(data);
}
FileIO::fclose(f);
IReplayDriver *proxy = NULL;
ReplayStatus status = RenderDoc::Inst().CreateProxyReplayDriver(RDCDriver::Unknown, &proxy);
if(status != ReplayStatus::Succeeded || !proxy)
{
RDCERR("Couldn't create replay driver to proxy-render images");
if(proxy)
proxy->Shutdown();
return status;
}
*driver = new ImageViewer(proxy, filename.c_str());
return ReplayStatus::Succeeded;
}
void ImageViewer::RefreshFile()
{
FILE *f = NULL;
for(int attempt = 0; attempt < 10 && f == NULL; attempt++)
{
f = FileIO::fopen(m_Filename.c_str(), "rb");
if(f)
break;
Threading::Sleep(40);
}
if(!f)
{
RDCERR("Couldn't open %s! Exclusive lock elsewhere?", m_Filename.c_str());
return;
}
TextureDescription texDetails;
ResourceFormat rgba8_unorm;
rgba8_unorm.compByteWidth = 1;
rgba8_unorm.compCount = 4;
rgba8_unorm.compType = CompType::UNorm;
rgba8_unorm.type = ResourceFormatType::Regular;
rgba8_unorm.srgbCorrected = true;
ResourceFormat rgba32_float = rgba8_unorm;
rgba32_float.compByteWidth = 4;
rgba32_float.compType = CompType::Float;
rgba32_float.srgbCorrected = false;
texDetails.creationFlags = TextureCategory::SwapBuffer | TextureCategory::ColorTarget;
texDetails.cubemap = false;
texDetails.resourceId = m_TextureID;
texDetails.byteSize = 0;
texDetails.msQual = 0;
texDetails.msSamp = 1;
texDetails.format = rgba8_unorm;
// reasonable defaults
texDetails.type = TextureType::Texture2D;
texDetails.dimension = 2;
texDetails.arraysize = 1;
texDetails.width = 1;
texDetails.height = 1;
texDetails.depth = 1;
texDetails.mips = 1;
byte *data = NULL;
size_t datasize = 0;
bool dds = false;
if(is_exr_file(f))
{
texDetails.format = rgba32_float;
FileIO::fseek64(f, 0, SEEK_END);
uint64_t size = FileIO::ftell64(f);
FileIO::fseek64(f, 0, SEEK_SET);
std::vector<byte> buffer;
buffer.resize((size_t)size);
FileIO::fread(buffer.data(), 1, buffer.size(), f);
EXRVersion exrVersion;
int ret = ParseEXRVersionFromMemory(&exrVersion, buffer.data(), buffer.size());
if(ret != 0)
{
RDCERR("EXR file detected, but couldn't load with ParseEXRVersionFromMemory: %d", ret);
FileIO::fclose(f);
return;
}
if(exrVersion.multipart || exrVersion.non_image || exrVersion.tiled)
{
RDCERR("Unsupported EXR file detected - multipart or similar.");
FileIO::fclose(f);
return;
}
EXRHeader exrHeader;
InitEXRHeader(&exrHeader);
const char *err = NULL;
ret = ParseEXRHeaderFromMemory(&exrHeader, &exrVersion, buffer.data(), buffer.size(), &err);
if(ret != 0)
{
RDCERR("EXR file detected, but couldn't load with ParseEXRHeaderFromMemory %d: '%s'", ret, err);
FileIO::fclose(f);
return;
}
for(int i = 0; i < exrHeader.num_channels; i++)
exrHeader.requested_pixel_types[i] = TINYEXR_PIXELTYPE_FLOAT;
EXRImage exrImage;
InitEXRImage(&exrImage);
ret = LoadEXRImageFromMemory(&exrImage, &exrHeader, buffer.data(), buffer.size(), &err);
if(ret != 0)
{
RDCERR("EXR file detected, but couldn't load with LoadEXRImageFromMemory %d: '%s'", ret, err);
FileIO::fclose(f);
return;
}
texDetails.width = exrImage.width;
texDetails.height = exrImage.height;
datasize = texDetails.width * texDetails.height * 4 * sizeof(float);
data = (byte *)malloc(datasize);
int channels[4] = {-1, -1, -1, -1};
for(int i = 0; i < exrImage.num_channels; i++)
{
switch(exrHeader.channels[i].name[0])
{
case 'R': channels[0] = i; break;
case 'G': channels[1] = i; break;
case 'B': channels[2] = i; break;
case 'A': channels[3] = i; break;
}
}
float *rgba = (float *)data;
float **src = (float **)exrImage.images;
for(uint32_t i = 0; i < texDetails.width * texDetails.height; i++)
{
for(int c = 0; c < 4; c++)
{
if(channels[c] >= 0)
rgba[i * 4 + c] = src[channels[c]][i];
else if(c < 3) // RGB channels default to 0
rgba[i * 4 + c] = 0.0f;
else // alpha defaults to 1
rgba[i * 4 + c] = 1.0f;
}
}
FreeEXRImage(&exrImage);
// shouldn't get here but let's be safe
if(ret != 0)
{
free(data);
RDCERR("EXR file detected, but couldn't load with LoadEXRFromMemory %d: '%s'", ret, err);
FileIO::fclose(f);
return;
}
}
else if(stbi_is_hdr_from_file(f))
{
texDetails.format = rgba32_float;
FileIO::fseek64(f, 0, SEEK_SET);
int ignore = 0;
data = (byte *)stbi_loadf_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height,
&ignore, 4);
datasize = texDetails.width * texDetails.height * 4 * sizeof(float);
}
else if(is_dds_file(f))
{
dds = true;
}
else
{
int ignore = 0;
int ret = stbi_info_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height, &ignore);
// just in case (we shouldn't have come in here if this weren't true), make sure
// the format is supported
if(ret == 0 || texDetails.width == 0 || texDetails.width == ~0U || texDetails.height == 0 ||
texDetails.height == ~0U)
{
FileIO::fclose(f);
return;
}
texDetails.format = rgba8_unorm;
data = stbi_load_from_file(f, (int *)&texDetails.width, (int *)&texDetails.height, &ignore, 4);
datasize = texDetails.width * texDetails.height * 4 * sizeof(byte);
}
// if we don't have data at this point (and we're not a dds file) then the
// file was corrupted and we failed to load it
if(!dds && data == NULL)
{
FileIO::fclose(f);
return;
}
m_FrameRecord.frameInfo.initDataSize = 0;
m_FrameRecord.frameInfo.persistentSize = 0;
m_FrameRecord.frameInfo.uncompressedFileSize = datasize;
dds_data read_data = {0};
if(dds)
{
FileIO::fseek64(f, 0, SEEK_SET);
read_data = load_dds_from_file(f);
if(read_data.subdata == NULL)
{
FileIO::fclose(f);
return;
}
texDetails.cubemap = read_data.cubemap;
texDetails.arraysize = read_data.slices;
texDetails.width = read_data.width;
texDetails.height = read_data.height;
texDetails.depth = read_data.depth;
texDetails.mips = read_data.mips;
texDetails.format = read_data.format;
if(texDetails.depth > 1)
{
texDetails.type = TextureType::Texture3D;
texDetails.dimension = 3;
}
else if(texDetails.cubemap)
{
texDetails.type =
texDetails.arraysize > 1 ? TextureType::TextureCubeArray : TextureType::TextureCube;
texDetails.dimension = 2;
}
else if(texDetails.width > 1)
{
texDetails.type =
texDetails.arraysize > 1 ? TextureType::Texture2DArray : TextureType::Texture2D;
texDetails.dimension = 2;
}
else
{
texDetails.type =
texDetails.arraysize > 1 ? TextureType::Texture1DArray : TextureType::Texture1D;
texDetails.dimension = 1;
}
m_FrameRecord.frameInfo.uncompressedFileSize = 0;
for(uint32_t i = 0; i < texDetails.arraysize * texDetails.mips; i++)
m_FrameRecord.frameInfo.uncompressedFileSize += read_data.subsizes[i];
}
m_FrameRecord.frameInfo.compressedFileSize = m_FrameRecord.frameInfo.uncompressedFileSize;
// recreate proxy texture if necessary.
// we rewrite the texture IDs so that the
// outside world doesn't need to know about this
// (we only ever have one texture in the image
// viewer so we can just set all texture IDs
// used to that).
if(m_TextureID != ResourceId())
{
if(m_TexDetails.width != texDetails.width || m_TexDetails.height != texDetails.height ||
m_TexDetails.depth != texDetails.depth || m_TexDetails.cubemap != texDetails.cubemap ||
m_TexDetails.mips != texDetails.mips || m_TexDetails.arraysize != texDetails.arraysize ||
m_TexDetails.width != texDetails.width || m_TexDetails.format != texDetails.format)
{
m_TextureID = ResourceId();
}
}
if(m_TextureID == ResourceId())
m_TextureID = m_Proxy->CreateProxyTexture(texDetails);
if(!dds)
{
m_Proxy->SetProxyTextureData(m_TextureID, 0, 0, data, datasize);
free(data);
}
else
{
for(uint32_t i = 0; i < texDetails.arraysize * texDetails.mips; i++)
{
m_Proxy->SetProxyTextureData(m_TextureID, i / texDetails.mips, i % texDetails.mips,
read_data.subdata[i], (size_t)read_data.subsizes[i]);
delete[] read_data.subdata[i];
}
delete[] read_data.subdata;
delete[] read_data.subsizes;
}
FileIO::fclose(f);
}