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renderdoc/renderdoc/data
baldurk 345208e0d9 Avoid atomic ops on vector members
* This doesn't translate well to metalsl and is in general not very useful - we
  were only doing it to avoid packing issues which in some cases are moot
  anyway. E.g. the histogram buffer doesn't have to be std140 and packed like an
  array of vectors, it can be std430 and packed like an array of uints.
2018-09-05 12:51:00 +01:00
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2018-09-05 12:51:00 +01:00
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