Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-17 21:17:09 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
6ef40b140c03940113bf4a5c0bd9402bdcac1f37
renderdoc/renderdocui/Interop
T
History
baldurk 6403b5a6d6 Use full pathnames for files, so we don't have duplicate keys in dict
2016-06-21 13:35:21 +02:00
..
Camera.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
CaptureOptions.cs
Rename 'create debug device' capture option to 'API validation'
2016-05-17 21:16:17 +02:00
CustomMarshaling.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
D3D11PipelineState.cs
For APIs with proper separate sampler objects use debug names. Refs #273
2016-05-26 23:51:09 +02:00
Enums.cs
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
FetchInfo.cs
Add 'show all instances' mode, and make colours consistent. Closes #248
2016-06-03 17:34:26 +02:00
Formatter.cs
Batch update copyright years everywhere
2016-02-07 18:50:45 +01:00
GLPipelineState.cs
Add HTML pipeline export for GL, and minor tweaks on Vulkan/D3D11
2016-06-09 17:37:16 -07:00
ReplayRenderer.cs
Add bullet-proofing to GetTextureData/GetBufferData
2016-06-01 10:44:44 +02:00
Shader.cs
Use full pathnames for files, so we don't have duplicate keys in dict
2016-06-21 13:35:21 +02:00
StaticExports.cs
Greatly speed up 'attach to running instance' dialog in the 99% case
2016-06-01 11:31:57 +02:00
VulkanPipelineState.cs
Add proper support for immutable samplers. Refs #260
2016-06-01 16:39:18 +02:00
Powered by Gitea Version: 1.26.4 Page: 4102ms Template: 87ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API