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renderdoc/renderdoc
baldurk 6f6ee4ce01 Add workaround for Qualcomm chips where uniform buffer offsets 'leak'
* There's weird behaviour seen where after binding a descriptor set with
  an offset, subsequent work in other command buffers doesn't behave
  correctly. Re-binding the descriptor set with a 0 offset seems to fix
  it, so I assume the offset is leaking and applying to subsequent
  binds that don't have any dynamic offsets.
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