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* renderdoc/api/replay/ contains all the headers for using the replay and analysis side of renderdoc (like in a UI or auto-testing tool) * renderdoc/api/app/ contains the headers if you wanted to write a renderdoc-aware application.
196 lines
6.4 KiB
C++
196 lines
6.4 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "core/core.h"
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#include "api/replay/renderdoc_replay.h"
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#include "hooks.h"
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#define DLL_NAME "kernel32.dll"
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typedef BOOL (WINAPI *PFN_CREATE_PROCESS_A)(
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__in_opt LPCSTR lpApplicationName,
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__inout_opt LPSTR lpCommandLine,
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__in_opt LPSECURITY_ATTRIBUTES lpProcessAttributes,
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__in_opt LPSECURITY_ATTRIBUTES lpThreadAttributes,
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__in BOOL bInheritHandles,
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__in DWORD dwCreationFlags,
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__in_opt LPVOID lpEnvironment,
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__in_opt LPCSTR lpCurrentDirectory,
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__in LPSTARTUPINFOA lpStartupInfo,
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__out LPPROCESS_INFORMATION lpProcessInformation
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);
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typedef BOOL (WINAPI *PFN_CREATE_PROCESS_W)(
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__in_opt LPCWSTR lpApplicationName,
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__inout_opt LPWSTR lpCommandLine,
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__in_opt LPSECURITY_ATTRIBUTES lpProcessAttributes,
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__in_opt LPSECURITY_ATTRIBUTES lpThreadAttributes,
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__in BOOL bInheritHandles,
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__in DWORD dwCreationFlags,
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__in_opt LPVOID lpEnvironment,
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__in_opt LPCWSTR lpCurrentDirectory,
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__in LPSTARTUPINFOW lpStartupInfo,
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__out LPPROCESS_INFORMATION lpProcessInformation
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);
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class SysHook : LibraryHook
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{
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public:
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SysHook() { LibraryHooks::GetInstance().RegisterHook(DLL_NAME, this); m_EnabledHooks = true; }
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bool CreateHooks(const char *libName)
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{
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bool success = true;
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// we want to hook CreateProcess purely so that we can recursively insert our hooks (if we so wish)
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success &= CreateProcessA.Initialize("CreateProcessA", DLL_NAME, CreateProcessA_hook);
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success &= CreateProcessW.Initialize("CreateProcessW", DLL_NAME, CreateProcessW_hook);
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if(!success) return false;
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m_HasHooks = true;
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m_EnabledHooks = true;
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return true;
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}
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void EnableHooks(const char *libName, bool enable)
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{
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m_EnabledHooks = enable;
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}
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private:
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static SysHook syshooks;
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bool m_HasHooks;
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bool m_EnabledHooks;
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// D3DPERF api
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Hook<PFN_CREATE_PROCESS_A> CreateProcessA;
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Hook<PFN_CREATE_PROCESS_W> CreateProcessW;
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static BOOL WINAPI CreateProcessA_hook(
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__in_opt LPCSTR lpApplicationName,
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__inout_opt LPSTR lpCommandLine,
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__in_opt LPSECURITY_ATTRIBUTES lpProcessAttributes,
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__in_opt LPSECURITY_ATTRIBUTES lpThreadAttributes,
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__in BOOL bInheritHandles,
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__in DWORD dwCreationFlags,
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__in_opt LPVOID lpEnvironment,
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__in_opt LPCSTR lpCurrentDirectory,
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__in LPSTARTUPINFOA lpStartupInfo,
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__out LPPROCESS_INFORMATION lpProcessInformation)
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{
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PROCESS_INFORMATION dummy;
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RDCEraseEl(dummy);
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// not sure if this is valid, but I need the PID so I'll fill in my own struct to ensure that.
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if(lpProcessInformation == NULL)
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{
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lpProcessInformation = &dummy;
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}
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dwCreationFlags |= CREATE_SUSPENDED;
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BOOL ret = syshooks.CreateProcessA()(lpApplicationName, lpCommandLine,
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lpProcessAttributes, lpThreadAttributes,
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bInheritHandles, dwCreationFlags,
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lpEnvironment, lpCurrentDirectory, lpStartupInfo,
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lpProcessInformation);
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if(RenderDoc::Inst().GetCaptureOptions().HookIntoChildren)
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{
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RDCDEBUG("Intercepting CreateProcessA");
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// inherit logfile and capture options
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RENDERDOC_InjectIntoProcess(lpProcessInformation->dwProcessId,
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RenderDoc::Inst().GetLogFile(), &RenderDoc::Inst().GetCaptureOptions(), false);
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}
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ResumeThread(lpProcessInformation->hThread);
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// ensure we clean up after ourselves
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if(dummy.dwProcessId != 0)
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{
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CloseHandle(dummy.hProcess);
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CloseHandle(dummy.hThread);
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}
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return ret;
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}
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static BOOL WINAPI CreateProcessW_hook(
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__in_opt LPCWSTR lpApplicationName,
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__inout_opt LPWSTR lpCommandLine,
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__in_opt LPSECURITY_ATTRIBUTES lpProcessAttributes,
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__in_opt LPSECURITY_ATTRIBUTES lpThreadAttributes,
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__in BOOL bInheritHandles,
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__in DWORD dwCreationFlags,
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__in_opt LPVOID lpEnvironment,
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__in_opt LPCWSTR lpCurrentDirectory,
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__in LPSTARTUPINFOW lpStartupInfo,
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__out LPPROCESS_INFORMATION lpProcessInformation)
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{
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PROCESS_INFORMATION dummy;
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RDCEraseEl(dummy);
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// not sure if this is valid, but I need the PID so I'll fill in my own struct to ensure that.
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if(lpProcessInformation == NULL)
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{
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lpProcessInformation = &dummy;
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}
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dwCreationFlags |= CREATE_SUSPENDED;
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BOOL ret = syshooks.CreateProcessW()(lpApplicationName, lpCommandLine,
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lpProcessAttributes, lpThreadAttributes,
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bInheritHandles, dwCreationFlags,
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lpEnvironment, lpCurrentDirectory, lpStartupInfo,
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lpProcessInformation);
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if(RenderDoc::Inst().GetCaptureOptions().HookIntoChildren)
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{
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RDCDEBUG("Intercepting CreateProcessW");
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// inherit logfile and capture options
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RENDERDOC_InjectIntoProcess(lpProcessInformation->dwProcessId,
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RenderDoc::Inst().GetLogFile(), &RenderDoc::Inst().GetCaptureOptions(), false);
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}
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ResumeThread(lpProcessInformation->hThread);
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// ensure we clean up after ourselves
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if(dummy.dwProcessId != 0)
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{
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CloseHandle(dummy.hProcess);
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CloseHandle(dummy.hThread);
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}
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return ret;
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}
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};
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SysHook SysHook::syshooks; |