Files
renderdoc/renderdoccmd/renderdoccmd_linux.cpp
T
baldurk 6fbb247efd Re-organise external-facing headers to be more easily used
* renderdoc/api/replay/ contains all the headers for using the replay and
  analysis side of renderdoc (like in a UI or auto-testing tool)
* renderdoc/api/app/ contains the headers if you wanted to write a
  renderdoc-aware application.
2014-09-13 12:52:25 +01:00

96 lines
2.7 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include <string>
#include <string.h>
#include <locale.h>
#include <iconv.h>
#include <unistd.h>
#include <replay/renderdoc_replay.h>
using std::wstring;
wstring GetUsername()
{
char buf[256] = {0};
getlogin_r(buf, 255);
return wstring(buf, buf+strlen(buf));
}
void DisplayRendererPreview(ReplayRenderer *renderer)
{
if(renderer == NULL) return;
// TODO!
}
// symbol defined in libGL but not librenderdoc.
// Forces link of libGL after renderdoc (otherwise all symbols would
// be resolved and libGL wouldn't link, meaning dlsym(RTLD_NEXT) would fai
extern "C" void glXWaitGL();
int renderdoccmd(int argc, wchar_t **argv);
int main(int argc, char *argv[])
{
std::setlocale(LC_CTYPE, "");
volatile bool never_run = false; if(never_run) glXWaitGL();
// do any linux-specific setup here
// process any linux-specific arguments here
wchar_t **wargv = new wchar_t*[argc];
iconv_t ic = iconv_open("WCHAR_T", "UTF-8");
for(int i=0; i < argc; i++)
{
size_t len = strlen(argv[i]);
wargv[i] = new wchar_t[len+2];
memset(wargv[i], 0, (len+2)*sizeof(wchar_t));
char *inbuf = argv[i];
size_t insize = len+1; // include null terminator
char *outbuf = (char *)wargv[i];
size_t outsize = len*sizeof(wchar_t);
iconv(ic, &inbuf, &insize, &outbuf, &outsize);
}
iconv_close(ic);
int ret = renderdoccmd(argc, wargv);
for(int i=0; i < argc; i++)
delete[] wargv[i];
delete[] wargv;
return ret;
}