Files
renderdoc/renderdoc/os/linux_specific.h
T
baldurk 2484bc8bc7 Use UTF-8 everywhere possible and only use wchar_t where required.
* This means that all APIs pass byte string types. ALL strings everywhere
  in the entire codebase must be assumed to be and treated as UTF-8 content
  not ASCII.
* Gets rid of all the horrible %hs specifiers that caused warnings on
  linux! Hooray.
* We convert to wide strings, or use wide characters, only when necessary
  to use the Win32 API. Some windows specific code will stay in wide chars
  just for convenience.
* Files are already serialised as UTF-8 strings for linux/windows binary
  compatibility, so this change doesn't break backwards compatibility.
2014-11-23 14:45:16 +00:00

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2.0 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2014 Crytek
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <pthread.h>
#include <signal.h>
#include "data/embedded_files.h"
#define __PRETTY_FUNCTION_SIGNATURE__ __PRETTY_FUNCTION__
#define OS_DEBUG_BREAK() raise(SIGTRAP)
#define GetEmbeddedResource(filename) string( &CONCAT(CONCAT(_binary_, filename), _start) , &CONCAT(CONCAT(_binary_, filename), _end) )
namespace OSUtility
{
inline void ForceCrash() { __builtin_trap(); }
inline void DebugBreak() { raise(SIGTRAP); }
inline bool DebuggerPresent() { return true; }
void WriteOutput(int channel, const char *str);
};
namespace Threading
{
struct pthreadLockData
{
pthread_mutex_t lock;
pthread_mutexattr_t attr;
};
typedef CriticalSectionTemplate<pthreadLockData> CriticalSection;
};