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72cfee5c0fac2e17f31bfba5367574019c7e5930
renderdoc
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renderdocui
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Interop
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baldurk
72cfee5c0f
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Implement GetTextureData for GL - underlying code behind texture saving
2015-02-09 17:29:13 +00:00
FetchInfo.cs
Add GLSL syntax highlighting
2015-02-09 18:14:20 +00:00
Formatter.cs
…
GLPipelineState.cs
Fix mismatch between C# struct and C++ struct (was hidden in padding)
2015-01-26 19:48:19 +00:00
ReplayRenderer.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
Shader.cs
Improve GL shader reflection to include Atomic bufs, SSBOs and images
2015-01-19 02:04:08 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00