Logo
Explore Help
Register Sign In
lee/renderdoc
1
0
Fork 0
You've already forked renderdoc
mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-18 13:37:11 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
7432fd31d4a3b96d074835296271f9c08f16b001
renderdoc/renderdoc/driver
T
History
baldurk 7432fd31d4 Multiply cube-map depth by 6 before clamping slice. Closes #1451
2019-07-11 17:05:58 +01:00
..
d3d8
Remove 'using std::string'
2019-05-17 16:32:56 +01:00
d3d9
Remove 'using std::string'
2019-05-17 16:32:56 +01:00
d3d11
Don't try to populate maps from dirty resources with no initial contents
2019-07-02 16:57:12 +01:00
d3d12
Fall back to solid pipeline if lit mesh render pipeline is not available
2019-07-02 16:57:12 +01:00
dx/official
Return dummy do-nothing IDXGIInfoQueue, the same as ID3D11InfoQueue
2019-06-05 17:57:27 +01:00
dxgi
Fix missing handling of DXGI_FORMAT_A8_UNORM
2019-06-25 20:19:37 +01:00
gl
Multiply cube-map depth by 6 before clamping slice. Closes #1451
2019-07-11 17:05:58 +01:00
ihv
Fix warnings on various GCC versions
2019-06-27 11:47:45 +01:00
shaders
Fix support for arrays-of-struct vertex outputs. Closes #1438
2019-07-04 16:28:15 +01:00
vulkan
Fix reading wrong counter value for PSInvocations on vulkan
2019-07-09 16:16:14 +01:00
Powered by Gitea Version: 1.26.4 Page: 817ms Template: 98ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API