Files
renderdoc/qrenderdoc/Code/ReplayManager.h
T
baldurk 856c838def Update copyright years to 2026 and fix copyright ranges
* In a previous update in 2021 many copyright ranges were truncated
  accidentally, and some files have been copy-pasted with wrong years. These
  dates have been fixed based on git history and original copyright messages.
2026-01-05 14:17:28 +00:00

147 lines
5.1 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#pragma once
#include <QElapsedTimer>
#include <QMutex>
#include <QQueue>
#include <QSemaphore>
#include <QString>
#include <QThread>
#include <QVariantMap>
#include <QWaitCondition>
#include <functional>
#include "Interface/QRDInterface.h"
#include "QRDUtils.h"
struct IReplayController;
class LambdaThread;
class RemoteHost;
class ReplayManager : public IReplayManager
{
Q_DECLARE_TR_FUNCTIONS(ReplayManager);
public:
ReplayManager();
~ReplayManager();
void OpenCapture(const QString &capturefile, const ReplayOptions &opts,
RENDERDOC_ProgressCallback progress);
void DeleteCapture(const rdcstr &capturefile, bool local);
bool IsRunning();
ResultDetails GetCreateStatus() { return m_CreateResult; }
void SetFatalErrorCallback(std::function<void()> cb) { m_FatalErrorCallback = cb; }
ResultDetails GetFatalError() { return m_FatalError; }
float GetCurrentProcessingTime();
QString GetCurrentProcessingTag();
// this tagged version is for cases when we might send a request - e.g. to pick a vertex or pixel
// - and want to pre-empt it with a new request before the first has returned. Either because some
// other work is taking a while or because we're sending requests faster than they can be
// processed.
// the manager processes only the request on the top of the queue, so when a new tagged invoke
// comes in, we remove any other requests in the queue before it that have the same tag
void AsyncInvoke(const rdcstr &tag, InvokeCallback m);
void AsyncInvoke(InvokeCallback m);
void BlockInvoke(InvokeCallback m);
void CancelReplayLoop();
void CloseThread();
ResultDetails ConnectToRemoteServer(RemoteHost host);
void DisconnectFromRemoteServer();
void ShutdownServer();
void PingRemote();
ICaptureAccess *GetCaptureAccess()
{
if(m_Remote)
return m_Remote;
if(m_CaptureFile)
return m_CaptureFile;
return NULL;
}
// may return NULL if the capture file is not open locally. Consider using ICaptureAccess above to
// work whether local or remote.
ICaptureFile *GetCaptureFile() { return m_CaptureFile; }
void ReopenCaptureFile(const QString &path);
RemoteHost CurrentRemote() { return m_RemoteHost; }
ExecuteResult ExecuteAndInject(const rdcstr &exe, const rdcstr &workingDir, const rdcstr &cmdLine,
const rdcarray<EnvironmentModification> &env,
const rdcstr &capturefile, CaptureOptions opts);
rdcarray<rdcstr> GetRemoteSupport();
void GetHomeFolder(bool synchronous, DirectoryBrowseCallback cb);
void ListFolder(const rdcstr &path, bool synchronous, DirectoryBrowseCallback cb);
rdcstr CopyCaptureToRemote(const rdcstr &localpath, QWidget *window);
void CopyCaptureFromRemote(const rdcstr &remotepath, const rdcstr &localpath, QWidget *window);
private:
struct InvokeHandle
{
InvokeHandle(InvokeCallback m, const QString &t = QString())
{
tag = t;
method = m;
selfdelete = false;
}
QString tag;
InvokeCallback method;
QSemaphore processed;
bool selfdelete;
};
void run(int proxyRenderer, const QString &capturefile, const ReplayOptions &opts,
RENDERDOC_ProgressCallback progress);
QMutex m_TimerLock;
QElapsedTimer m_CommandTimer;
QString m_CommandTag;
QMutex m_RenderLock;
QQueue<InvokeHandle *> m_RenderQueue;
QWaitCondition m_RenderCondition;
ICaptureFile *m_CaptureFile = NULL;
IReplayController *m_Renderer = NULL;
void PushInvoke(InvokeHandle *cmd);
QMutex m_RemoteLock;
RemoteHost m_RemoteHost;
IRemoteServer *m_Remote = NULL;
IRemoteServer *m_OrphanedRemote = NULL;
std::function<void()> m_FatalErrorCallback;
ResultDetails m_FatalError = {ResultCode::Succeeded};
volatile bool m_Running;
LambdaThread *m_Thread;
ResultDetails m_CreateResult = {ResultCode::Succeeded};
};