Files
renderdoc/qrenderdoc/Windows/BufferViewer.cpp
T
Alex Smith 6e2fc42cbd qrenderdoc: Show currently selected event in the API inspector
Currently, selecting an event with children (e.g. vkCmdExecuteCommands)
in the event browser will cause the API inspector window to show the
final child event, rather than the event itself. This behaviour makes
sense everywhere else: selecting an event with children shows the state
after all children have completed.

However, for the API inspector, we want to be able see API calls for
the parent event when it is selected rather than those of its last
child, particularly in the case of vkCmdExecuteCommands which may have
other API calls leading up to it.

To allow this, distinguish between the "current event" and "selected
event". For an event with children, the former refers to the last
child, while the latter refers to the event itself. ILogViewerForm now
has two separate event callbacks for when either one changes.

The API inspector now makes use of the selected event, while everything
else continues to use the current event.
2017-01-14 20:23:51 +00:00

884 lines
25 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2016-2017 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "BufferViewer.h"
#include <QFontDatabase>
#include <QMouseEvent>
#include "ui_BufferViewer.h"
struct BufferData
{
BufferData()
{
data = end = NULL;
stride = 0;
}
byte *data;
byte *end;
size_t stride;
};
class BufferItemModel : public QAbstractItemModel
{
public:
BufferItemModel(RDTableView *v, QObject *parent) : QAbstractItemModel(parent)
{
view = v;
view->setModel(this);
}
void beginReset() { emit beginResetModel(); }
void endReset() { emit endResetModel(); }
QModelIndex index(int row, int column, const QModelIndex &parent = QModelIndex()) const override
{
if(row < 0 || row >= rowCount())
return QModelIndex();
return createIndex(row, column);
}
QModelIndex parent(const QModelIndex &index) const override { return QModelIndex(); }
int rowCount(const QModelIndex &parent = QModelIndex()) const override { return numRows; }
int columnCount(const QModelIndex &parent = QModelIndex()) const override
{
return columns.count() + 2;
}
Qt::ItemFlags flags(const QModelIndex &index) const override
{
if(!index.isValid())
return 0;
return QAbstractItemModel::flags(index);
}
QVariant headerData(int section, Qt::Orientation orientation, int role) const override
{
if(section < columnCount() && orientation == Qt::Horizontal && role == Qt::DisplayRole)
{
if(section == 0)
return "VTX";
else if(section == 1)
return "IDX";
else
return columns[section - 2].name;
}
return QVariant();
}
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override
{
if(index.isValid())
{
if(role == Qt::SizeHintRole)
{
QStyleOptionViewItem opt = view->viewOptions();
opt.features |= QStyleOptionViewItem::HasDisplay;
// pad these columns to allow for sufficiently wide data
if(index.column() < 2)
opt.text = "999999";
else
opt.text = data(index).toString();
opt.styleObject = NULL;
QStyle *style = opt.widget ? opt.widget->style() : QApplication::style();
return style->sizeFromContents(QStyle::CT_ItemViewItem, &opt, QSize(), opt.widget);
}
if(role == Qt::DisplayRole)
{
uint32_t row = index.row();
int col = index.column();
if(col >= 0 && col < columnCount() && row < numRows)
{
if(col == 0)
return row;
if(indices.data)
{
byte *idx = indices.data + row * sizeof(uint32_t);
if(idx + 1 > indices.end)
return QVariant();
row = *(uint32_t *)idx;
}
if(col == 1)
return row;
col -= 2;
const FormatElement &el = columns[col];
if(el.buffer < buffers.size())
{
const byte *data = buffers[el.buffer].data;
const byte *end = buffers[el.buffer].end;
data += buffers[el.buffer].stride * row;
data += el.offset;
QVariantList list = el.GetVariants(data, end);
QString ret;
for(QVariant &v : list)
{
QString comp;
QMetaType::Type vt = (QMetaType::Type)v.type();
if(vt == QMetaType::Double)
{
double d = v.toDouble();
// pad with space on left if sign is missing, to better align
if(d < 0.0)
comp = Formatter::Format(d);
else if(d > 0.0)
comp = " " + Formatter::Format(d);
else if(qIsNaN(d))
comp = " NaN";
else
// force negative and positive 0 together
comp = " " + Formatter::Format(0.0);
}
else if(vt == QMetaType::Float)
{
float f = v.toFloat();
// pad with space on left if sign is missing, to better align
if(f < 0.0)
comp = Formatter::Format(f);
else if(f > 0.0)
comp = " " + Formatter::Format(f);
else if(qIsNaN(f))
comp = " NaN";
else
// force negative and positive 0 together
comp = " " + Formatter::Format(0.0);
}
else if(vt == QMetaType::UInt || vt == QMetaType::UShort || vt == QMetaType::UChar)
{
comp = Formatter::Format(v.toUInt(), el.hex);
}
else if(vt == QMetaType::Int || vt == QMetaType::Short || vt == QMetaType::SChar)
{
int i = v.toInt();
if(i > 0)
comp = " " + Formatter::Format(i);
else
comp = Formatter::Format(i);
}
else
comp = v.toString();
ret += QString("%1 ").arg(comp, -componentWidth);
}
return ret;
}
}
}
}
return QVariant();
}
RDTableView *view = NULL;
int componentWidth = 0;
uint32_t numRows = 0;
BufferData indices;
QList<FormatElement> columns;
QList<BufferData> buffers;
};
BufferViewer::BufferViewer(CaptureContext *ctx, QWidget *parent)
: QFrame(parent), ui(new Ui::BufferViewer), m_Ctx(ctx)
{
ui->setupUi(this);
m_Ctx->AddLogViewer(this);
ui->vsinData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
ui->vsoutData->setFont(QFontDatabase::systemFont(QFontDatabase::FixedFont));
m_ModelVSIn = new BufferItemModel(ui->vsinData, this);
m_ModelVSOut = new BufferItemModel(ui->vsoutData, this);
// m_ModelGSOut = new BufferItemModel(ui->gsoutData, this);
m_ConfigVSIn.type = eMeshDataStage_VSIn;
m_ConfigVSIn.cam = Camera_InitArcball();
m_ConfigVSIn.ortho = false;
m_ConfigVSIn.showPrevInstances = false;
m_ConfigVSIn.showAllInstances = false;
m_ConfigVSIn.showWholePass = false;
m_ConfigVSIn.curInstance = 0;
m_ConfigVSIn.showBBox = false;
m_ConfigVSIn.solidShadeMode = eShade_None;
m_ConfigVSIn.wireframeDraw = true;
memset(&m_ConfigVSIn.position, 0, sizeof(m_ConfigVSIn.position));
memset(&m_ConfigVSIn.second, 0, sizeof(m_ConfigVSIn.second));
m_CamDist = 10.0f;
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
m_ConfigVSIn.position.showAlpha = false;
m_ConfigVSOut = m_ConfigVSIn;
m_ConfigVSOut.cam = Camera_InitFPSLook();
m_curConfig = &m_ConfigVSIn;
ui->outputTabs->setCurrentIndex(0);
QObject::connect(ui->vsinData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
QObject::connect(ui->vsoutData->selectionModel(), &QItemSelectionModel::selectionChanged, this,
&BufferViewer::data_selected);
Reset();
}
BufferViewer::~BufferViewer()
{
delete[] m_ModelVSIn->indices.data;
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
Camera_Shutdown(m_ConfigVSIn.cam);
Camera_Shutdown(m_ConfigVSOut.cam);
m_Ctx->windowClosed(this);
m_Ctx->RemoveLogViewer(this);
delete ui;
}
void BufferViewer::OnLogfileLoaded()
{
Reset();
WId renderID = ui->render->winId();
m_Ctx->Renderer()->BlockInvoke([renderID, this](IReplayRenderer *r) {
m_Output = r->CreateOutput(m_Ctx->m_CurWinSystem, m_Ctx->FillWindowingData(renderID),
eOutputType_MeshDisplay);
ui->render->setOutput(m_Output);
OutputConfig c = {eOutputType_MeshDisplay};
m_Output->SetOutputConfig(c);
RT_UpdateAndDisplay(r);
GUIInvoke::call([this]() { OnEventChanged(m_Ctx->CurEvent()); });
});
}
void BufferViewer::OnLogfileClosed()
{
Reset();
}
void BufferViewer::OnEventChanged(uint32_t eventID)
{
m_ModelVSIn->beginReset();
m_ModelVSOut->beginReset();
// m_ModelGSOut->beginReset();
// this doesn't account for sign characters
m_ModelVSIn->componentWidth = 0;
// maximum width for a 32-bit integer
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(0xffffffff).length());
// maximum width for a few floats that are either very small or large or long,
// to make a good estimate of how much to pad columns to
m_ModelVSIn->componentWidth = qMax(m_ModelVSIn->componentWidth, Formatter::Format(1.0).length());
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(1.2345e-200).length());
m_ModelVSIn->componentWidth =
qMax(m_ModelVSIn->componentWidth, Formatter::Format(123456.7890123456789).length());
m_ModelVSOut->componentWidth = m_ModelVSIn->componentWidth;
// m_ModelGSOut->componentWidth = m_ModelVSIn->componentWidth;
QVector<VertexInputAttribute> vinputs = m_Ctx->CurPipelineState.GetVertexInputs();
m_ModelVSIn->columns.clear();
m_ModelVSIn->columns.reserve(vinputs.count());
for(const VertexInputAttribute &a : vinputs)
{
if(!a.Used)
continue;
FormatElement f(a.Name, a.VertexBuffer, a.RelativeByteOffset, a.PerInstance, a.InstanceRate,
false, // row major matrix
1, // matrix dimension
a.Format, false);
m_ModelVSIn->columns.push_back(f);
}
delete[] m_ModelVSIn->indices.data;
m_ModelVSIn->indices = BufferData();
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
m_ModelVSIn->buffers.clear();
const FetchDrawcall *draw = m_Ctx->CurDrawcall();
if(draw == NULL)
m_ModelVSIn->numRows = 0;
else
m_ModelVSIn->numRows = draw->numIndices;
QVector<BoundVBuffer> vbs = m_Ctx->CurPipelineState.GetVBuffers();
ResourceId ib;
uint64_t ioffset = 0;
m_Ctx->CurPipelineState.GetIBuffer(ib, ioffset);
m_CamDist = 10.0f;
Camera_ResetArcball(m_ConfigVSIn.cam);
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
m_ConfigVSIn.fov = 90.0f;
m_ConfigVSIn.aspect =
m_Ctx->CurPipelineState.GetViewport(0).width / m_Ctx->CurPipelineState.GetViewport(0).height;
m_ConfigVSIn.highlightVert = 0;
if(draw == NULL)
{
m_ConfigVSIn.position.numVerts = 0;
m_ConfigVSIn.position.topo = eTopology_TriangleList;
m_ConfigVSIn.position.idxbuf = ResourceId();
m_ConfigVSIn.position.idxoffs = 0;
m_ConfigVSIn.position.idxByteWidth = 4;
m_ConfigVSIn.position.baseVertex = 0;
}
else
{
m_ConfigVSIn.position.numVerts = draw->numIndices;
m_ConfigVSIn.position.topo = draw->topology;
m_ConfigVSIn.position.idxbuf = ib;
m_ConfigVSIn.position.idxoffs = ioffset;
m_ConfigVSIn.position.idxByteWidth = draw->indexByteWidth;
m_ConfigVSIn.position.baseVertex = draw->baseVertex;
}
if(!vinputs.empty())
{
m_ConfigVSIn.position.buf = vbs[vinputs[0].VertexBuffer].Buffer;
m_ConfigVSIn.position.offset = vbs[vinputs[0].VertexBuffer].ByteOffset;
m_ConfigVSIn.position.stride = vbs[vinputs[0].VertexBuffer].ByteStride;
m_ConfigVSIn.position.compCount = vinputs[0].Format.compCount;
m_ConfigVSIn.position.compByteWidth = vinputs[0].Format.compByteWidth;
m_ConfigVSIn.position.compType = vinputs[0].Format.compType;
}
ShaderReflection *vs = m_Ctx->CurPipelineState.GetShaderReflection(eShaderStage_Vertex);
m_ModelVSOut->columns.clear();
if(draw && vs)
{
m_ModelVSOut->columns.reserve(vs->OutputSig.count);
int i = 0, posidx = -1;
for(const SigParameter &sig : vs->OutputSig)
{
FormatElement f;
f.buffer = 0;
f.name = sig.varName.count > 0 ? ToQStr(sig.varName) : ToQStr(sig.semanticIdxName);
f.format.compByteWidth = sizeof(float);
f.format.compCount = sig.compCount;
f.format.compType = sig.compType;
f.format.special = false;
f.format.rawType = 0;
f.perinstance = false;
f.instancerate = 1;
f.rowmajor = false;
f.matrixdim = 1;
f.systemValue = sig.systemValue;
if(f.systemValue == eAttr_Position)
posidx = i;
m_ModelVSOut->columns.push_back(f);
i++;
}
i = 0;
uint32_t offset = 0;
for(const SigParameter &sig : vs->OutputSig)
{
uint numComps = sig.compCount;
uint elemSize = sig.compType == eCompType_Double ? 8U : 4U;
if(m_Ctx->CurPipelineState.HasAlignedPostVSData())
{
if(numComps == 2)
offset = AlignUp(offset, 2U * elemSize);
else if(numComps > 2)
offset = AlignUp(offset, 4U * elemSize);
}
m_ModelVSOut->columns[i++].offset = offset;
offset += numComps * elemSize;
}
// shift position attribute up to first, keeping order otherwise
// the same
if(posidx > 0)
{
FormatElement pos = m_ModelVSOut->columns[posidx];
m_ModelVSOut->columns.insert(0, m_ModelVSOut->columns.takeAt(posidx));
}
}
delete[] m_ModelVSOut->indices.data;
for(auto vb : m_ModelVSOut->buffers)
delete[] vb.data;
m_ModelVSOut->buffers.clear();
m_ConfigVSOut.fov = m_ConfigVSIn.fov;
m_ConfigVSOut.aspect = m_ConfigVSIn.aspect;
m_ConfigVSOut.highlightVert = m_ConfigVSIn.highlightVert;
Camera_SetPosition(m_ConfigVSOut.cam, 0.0f, 0.0f, 0.0f);
Camera_SetFPSRotation(m_ConfigVSOut.cam, 0.0f, 0.0f, 0.0f);
m_pos = FloatVector();
m_rot = FloatVector();
m_Ctx->Renderer()->AsyncInvoke([this, draw, vbs, ib, ioffset](IReplayRenderer *r) {
rdctype::array<byte> idata;
if(ib != ResourceId() && draw)
r->GetBufferData(ib, ioffset + draw->indexOffset * draw->indexByteWidth,
draw->numIndices * draw->indexByteWidth, &idata);
uint32_t *indices = NULL;
m_ModelVSIn->indices = BufferData();
if(draw && draw->indexByteWidth != 0 && idata.count != 0)
{
indices = new uint32_t[draw->numIndices];
m_ModelVSIn->indices.data = (byte *)indices;
m_ModelVSIn->indices.end = (byte *)(indices + draw->numIndices);
}
uint32_t maxIndex = qMax(1U, draw->numIndices) - 1;
if(idata.count > 0)
{
if(draw->indexByteWidth == 1)
{
for(size_t i = 0; i < (size_t)idata.count && (uint32_t)i < draw->numIndices; i++)
{
indices[i] = (uint32_t)idata.elems[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 2)
{
uint16_t *src = (uint16_t *)idata.elems;
for(size_t i = 0;
i < (size_t)idata.count / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
{
indices[i] = (uint32_t)src[i];
maxIndex = qMax(maxIndex, indices[i]);
}
}
else if(draw->indexByteWidth == 4)
{
memcpy(indices, idata.elems, qMin((size_t)idata.count, draw->numIndices * sizeof(uint32_t)));
for(uint32_t i = 0; i < draw->numIndices; i++)
maxIndex = qMax(maxIndex, indices[i]);
}
}
int vbIdx = 0;
for(BoundVBuffer vb : vbs)
{
bool used = false;
bool pi = false;
bool pv = false;
for(const FormatElement &col : m_ModelVSIn->columns)
{
if(col.buffer == vbIdx)
{
used = true;
if(col.perinstance)
pi = true;
else
pv = true;
}
}
vbIdx++;
uint32_t maxIdx = 0;
uint32_t offset = 0;
if(used && draw)
{
if(pi)
{
maxIdx = qMax(1U, draw->numInstances) - 1;
offset = draw->instanceOffset;
}
if(pv)
{
maxIdx = qMax(maxIndex, maxIdx);
offset = draw->vertexOffset;
if(draw->baseVertex > 0)
maxIdx += (uint32_t)draw->baseVertex;
}
if(pi && pv)
qCritical() << "Buffer used for both instance and vertex rendering!";
}
BufferData buf = {};
if(used)
{
rdctype::array<byte> data;
r->GetBufferData(vb.Buffer, vb.ByteOffset + offset * vb.ByteStride,
(maxIdx + 1) * vb.ByteStride, &data);
buf.data = new byte[data.count];
memcpy(buf.data, data.elems, data.count);
buf.end = buf.data + data.count;
buf.stride = vb.ByteStride;
}
m_ModelVSIn->buffers.push_back(buf);
}
r->GetPostVSData(0, eMeshDataStage_VSOut, &m_ConfigVSOut.position);
m_ModelVSOut->numRows = m_ConfigVSOut.position.numVerts;
if(m_ConfigVSOut.position.idxbuf != ResourceId())
r->GetBufferData(m_ConfigVSOut.position.idxbuf,
ioffset + draw->indexOffset * draw->indexByteWidth,
draw->numIndices * draw->indexByteWidth, &idata);
indices = NULL;
m_ModelVSOut->indices = BufferData();
if(draw && draw->indexByteWidth != 0 && idata.count != 0)
{
indices = new uint32_t[draw->numIndices];
m_ModelVSOut->indices.data = (byte *)indices;
m_ModelVSOut->indices.end = (byte *)(indices + draw->numIndices);
}
if(idata.count > 0)
{
if(draw->indexByteWidth == 1)
{
for(size_t i = 0; i < (size_t)idata.count && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)idata.elems[i];
}
else if(draw->indexByteWidth == 2)
{
uint16_t *src = (uint16_t *)idata.elems;
for(size_t i = 0;
i < (size_t)idata.count / sizeof(uint16_t) && (uint32_t)i < draw->numIndices; i++)
indices[i] = (uint32_t)src[i];
}
else if(draw->indexByteWidth == 4)
{
memcpy(indices, idata.elems, qMin((size_t)idata.count, draw->numIndices * sizeof(uint32_t)));
}
}
if(m_ConfigVSOut.position.buf != ResourceId())
{
BufferData postvs = {};
rdctype::array<byte> data;
r->GetBufferData(m_ConfigVSOut.position.buf, 0, 0, &data);
postvs.data = new byte[data.count];
memcpy(postvs.data, data.elems, data.count);
postvs.end = postvs.data + data.count;
postvs.stride = m_ConfigVSOut.position.stride;
m_ModelVSOut->buffers.push_back(postvs);
}
RT_UpdateAndDisplay(r);
GUIInvoke::call([this] {
m_ModelVSIn->endReset();
m_ModelVSOut->endReset();
ui->vsinData->resizeColumnsToContents();
ui->vsoutData->resizeColumnsToContents();
});
});
}
void BufferViewer::on_outputTabs_currentChanged(int index)
{
ui->render->parentWidget()->layout()->removeWidget(ui->render);
ui->outputTabs->widget(index)->layout()->addWidget(ui->render);
if(index == 0)
m_curConfig = &m_ConfigVSIn;
else if(index == 1)
m_curConfig = &m_ConfigVSOut;
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_mouseMove(QMouseEvent *e)
{
if(!m_Ctx->LogLoaded())
return;
QPoint curpos = e->pos();
if(e->buttons() & Qt::LeftButton)
{
if(m_PrevPos != QPoint())
{
if(m_curConfig == &m_ConfigVSIn)
{
float ax = ((float)m_PrevPos.x() / (float)ui->render->rect().width()) * 2.0f - 1.0f;
float ay = ((float)m_PrevPos.y() / (float)ui->render->rect().height()) * 2.0f - 1.0f;
float bx = ((float)curpos.x() / (float)ui->render->rect().width()) * 2.0f - 1.0f;
float by = ((float)curpos.y() / (float)ui->render->rect().height()) * 2.0f - 1.0f;
// this isn't a 'true arcball' but it handles extreme aspect ratios
// better. We basically 'centre' around the from point always being
// 0,0 (straight out of the screen) as if you're always dragging
// the arcball from the middle, and just use the relative movement
int minDimension = qMin(ui->render->rect().width(), ui->render->rect().height());
ax = ay = 0;
bx = ((float)(curpos.x() - m_PrevPos.x()) / (float)minDimension) * 2.0f;
by = ((float)(curpos.y() - m_PrevPos.y()) / (float)minDimension) * 2.0f;
ay = -ay;
by = -by;
Camera_RotateArcball(m_curConfig->cam, ax, ay, bx, by);
}
else
{
m_rot.y -= (float)(curpos.x() - m_PrevPos.x()) / 300.0f;
m_rot.x -= (float)(curpos.y() - m_PrevPos.y()) / 300.0f;
Camera_SetFPSRotation(m_curConfig->cam, m_rot.x, m_rot.y, m_rot.z);
}
}
m_PrevPos = curpos;
}
else
{
m_PrevPos = QPoint();
}
if(e->buttons() & Qt::RightButton)
{
render_clicked(e);
return;
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_clicked(QMouseEvent *e)
{
if(!m_Ctx->LogLoaded())
return;
ui->render->setFocus();
QPoint curpos = e->pos();
if((e->buttons() & Qt::RightButton) && m_Output)
{
m_Ctx->Renderer()->AsyncInvoke([this, curpos](IReplayRenderer *r) {
uint32_t vertSelected =
m_Output->PickVertex(m_Ctx->CurEvent(), (uint32_t)curpos.x(), (uint32_t)curpos.y());
if(vertSelected != ~0U)
{
GUIInvoke::call([this, vertSelected] {
int row = (int)vertSelected;
BufferItemModel *model = NULL;
if(ui->outputTabs->currentIndex() == 0)
model = m_ModelVSIn;
else if(ui->outputTabs->currentIndex() == 1)
model = m_ModelVSOut;
if(model && row >= 0 && row < model->rowCount())
{
model->view->scrollTo(model->index(row, 0));
model->view->clearSelection();
model->view->selectRow(row);
}
});
}
});
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_mouseWheel(QWheelEvent *e)
{
float mod = (1.0f - e->delta() / 2500.0f);
m_CamDist = qMax(1e-6f, m_CamDist * mod);
Camera_SetArcballDistance(m_ConfigVSIn.cam, m_CamDist);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::render_keyPress(QKeyEvent *e)
{
if(m_curConfig != &m_ConfigVSIn)
{
FloatVector pos, fwd, right, up;
Camera_GetBasis(m_curConfig->cam, &pos, &fwd, &right, &up);
if(e->key() == Qt::Key_W)
{
m_pos.x += fwd.x * 0.1f;
m_pos.y += fwd.y * 0.1f;
m_pos.z += fwd.z * 0.1f;
}
if(e->key() == Qt::Key_S)
{
m_pos.x -= fwd.x * 0.1f;
m_pos.y -= fwd.y * 0.1f;
m_pos.z -= fwd.z * 0.1f;
}
if(e->key() == Qt::Key_A)
{
m_pos.x -= right.x * 0.1f;
m_pos.y -= right.y * 0.1f;
m_pos.z -= right.z * 0.1f;
}
if(e->key() == Qt::Key_D)
{
m_pos.x += right.x * 0.1f;
m_pos.y += right.y * 0.1f;
m_pos.z += right.z * 0.1f;
}
Camera_SetPosition(m_curConfig->cam, m_pos.x, m_pos.y, m_pos.z);
}
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void BufferViewer::RT_UpdateAndDisplay(IReplayRenderer *)
{
if(m_Output)
{
m_Output->SetMeshDisplay(*m_curConfig);
m_Output->Display();
}
}
void BufferViewer::Reset()
{
m_Output = NULL;
if(m_ModelVSIn)
{
for(auto vb : m_ModelVSIn->buffers)
delete[] vb.data;
m_ModelVSIn->buffers.clear();
m_ModelVSIn->columns.clear();
m_ModelVSIn->numRows = 0;
}
CaptureContext *ctx = m_Ctx;
// while a log is loaded, pass NULL into the widget
if(!ctx->LogLoaded())
ctx = NULL;
{
CustomPaintWidget *render = new CustomPaintWidget(ctx, this);
render->setObjectName(ui->render->objectName());
render->setSizePolicy(ui->render->sizePolicy());
delete ui->render;
ui->render = render;
ui->outputTabs->currentWidget()->layout()->addWidget(ui->render);
}
QObject::connect(ui->render, &CustomPaintWidget::mouseMove, this, &BufferViewer::render_mouseMove);
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &BufferViewer::render_clicked);
QObject::connect(ui->render, &CustomPaintWidget::keyPress, this, &BufferViewer::render_keyPress);
QObject::connect(ui->render, &CustomPaintWidget::mouseWheel, this,
&BufferViewer::render_mouseWheel);
ui->render->setColours(QColor::fromRgbF(0.57f, 0.57f, 0.57f, 1.0f),
QColor::fromRgbF(0.81f, 0.81f, 0.81f, 1.0f));
}
void BufferViewer::data_selected(const QItemSelection &selected, const QItemSelection &deselected)
{
if(QObject::sender() == (QObject *)ui->vsinData->selectionModel() && selected.count() > 0)
{
m_ConfigVSIn.highlightVert = selected[0].indexes()[0].row();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
else if(QObject::sender() == (QObject *)ui->vsoutData->selectionModel() && selected.count() > 0)
{
m_ConfigVSOut.highlightVert = selected[0].indexes()[0].row();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
}