mirror of
https://github.com/baldurk/renderdoc.git
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263 lines
7.9 KiB
C#
263 lines
7.9 KiB
C#
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2015-2016 Baldur Karlsson
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* Copyright (c) 2014 Crytek
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Reflection;
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using System.Windows.Forms;
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using System.Runtime.InteropServices;
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using renderdoc;
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namespace renderdocui.Code
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{
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public delegate void InvokeMethod(ReplayRenderer r);
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// this class owns the thread that interacts with the main library, to ensure that we don't
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// have to worry elsewhere about threading access. Elsewhere in the UI you can do Invoke or
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// BeginInvoke and get a ReplayRenderer reference back to access through
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public class RenderManager
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{
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private class InvokeHandle
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{
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public InvokeHandle(InvokeMethod m)
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{
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method = m;
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processed = false;
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}
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public InvokeMethod method;
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volatile public bool processed;
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public Exception ex = null;
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};
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////////////////////////////////////////////
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// variables
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private AutoResetEvent m_WakeupEvent = new AutoResetEvent(false);
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private Thread m_Thread;
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private int m_ProxyRenderer = -1;
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private string m_ReplayHost;
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private string m_Logfile;
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private bool m_Running;
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private List<InvokeHandle> m_renderQueue;
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////////////////////////////////////////////
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// Interface
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public RenderManager()
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{
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Running = false;
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m_renderQueue = new List<InvokeHandle>();
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}
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public void Init(int proxyRenderer, string replayHost, string logfile)
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{
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if(Running)
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return;
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m_ProxyRenderer = proxyRenderer;
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m_ReplayHost = replayHost;
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m_Logfile = logfile;
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LoadProgress = 0.0f;
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InitException = null;
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m_Thread = Helpers.NewThread(new ThreadStart(this.RunThread));
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m_Thread.Priority = ThreadPriority.Highest;
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m_Thread.Start();
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while (m_Thread.IsAlive && !Running) ;
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}
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public bool Running
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{
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get { return m_Running; }
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set { m_Running = value; m_WakeupEvent.Set(); }
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}
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public ApplicationException InitException = null;
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public void CloseThreadSync()
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{
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Running = false;
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while (m_Thread != null && m_Thread.IsAlive) ;
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}
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public float LoadProgress;
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[ThreadStatic]
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private bool CatchExceptions = false;
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public void SetExceptionCatching(bool catching)
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{
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CatchExceptions = catching;
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}
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public void BeginInvoke(InvokeMethod m)
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{
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InvokeHandle cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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}
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public void Invoke(InvokeMethod m)
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{
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InvokeHandle cmd = new InvokeHandle(m);
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PushInvoke(cmd);
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while (!cmd.processed) ;
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if (cmd.ex != null)
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throw cmd.ex;
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}
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private void PushInvoke(InvokeHandle cmd)
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{
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if (m_Thread == null || !Running)
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{
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cmd.processed = true;
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return;
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}
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m_WakeupEvent.Set();
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lock (m_renderQueue)
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{
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m_renderQueue.Add(cmd);
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}
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}
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////////////////////////////////////////////
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// Internals
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private void CreateReplayRenderer(ref ReplayRenderer renderer, ref RemoteRenderer remote)
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{
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if (m_ProxyRenderer < 0)
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{
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renderer = StaticExports.CreateReplayRenderer(m_Logfile, ref LoadProgress);
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return;
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}
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remote = StaticExports.CreateRemoteReplayConnection(m_ReplayHost, 0);
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if(remote == null)
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{
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var e = new System.ApplicationException("Failed to connect to remote replay host");
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e.Data.Add("status", ReplayCreateStatus.UnknownError);
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throw e;
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}
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renderer = remote.CreateProxyRenderer(m_ProxyRenderer, m_Logfile, ref LoadProgress);
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if(renderer == null)
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{
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remote.Shutdown();
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var e = new System.ApplicationException("Failed to connect to remote replay host");
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e.Data.Add("status", ReplayCreateStatus.UnknownError);
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throw e;
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}
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}
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private void RunThread()
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{
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try
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{
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ReplayRenderer renderer = null;
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RemoteRenderer remote = null;
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CreateReplayRenderer(ref renderer, ref remote);
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if(renderer != null)
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{
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System.Diagnostics.Debug.WriteLine("Renderer created");
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Running = true;
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while (Running)
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{
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List<InvokeHandle> queue = new List<InvokeHandle>();
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lock (m_renderQueue)
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{
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foreach (var cmd in m_renderQueue)
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queue.Add(cmd);
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m_renderQueue.Clear();
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}
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foreach (var cmd in queue)
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{
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if (cmd.method != null)
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{
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if (CatchExceptions)
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{
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try
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{
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cmd.method(renderer);
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}
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catch (Exception ex)
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{
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cmd.ex = ex;
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}
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}
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else
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{
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cmd.method(renderer);
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}
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}
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cmd.processed = true;
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}
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m_WakeupEvent.WaitOne(10);
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}
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lock (m_renderQueue)
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{
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foreach (var cmd in m_renderQueue)
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cmd.processed = true;
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m_renderQueue.Clear();
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}
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renderer.Shutdown();
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if (remote != null) remote.Shutdown();
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}
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}
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catch (ApplicationException ex)
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{
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InitException = ex;
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}
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}
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}
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}
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