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mirror of https://github.com/baldurk/renderdoc.git synced 2026-07-09 01:00:51 +00:00
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renderdoc/qrenderdoc/Windows/PipelineState
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baldurk 42abaf2b4f Prefer using VK_AMD_shader_info to disassemble when available.
2017-10-23 15:05:29 +01:00
..
D3D11PipelineStateViewer.cpp
Prefer using VK_AMD_shader_info to disassemble when available.
2017-10-23 15:05:29 +01:00
D3D11PipelineStateViewer.h
Ditch D3D11's anomalous identity bindpoint mapping for proper handling
2017-08-31 18:34:00 +01:00
D3D11PipelineStateViewer.ui
…
D3D12PipelineStateViewer.cpp
Prefer using VK_AMD_shader_info to disassemble when available.
2017-10-23 15:05:29 +01:00
D3D12PipelineStateViewer.h
…
D3D12PipelineStateViewer.ui
…
GLPipelineStateViewer.cpp
Prefer using VK_AMD_shader_info to disassemble when available.
2017-10-23 15:05:29 +01:00
GLPipelineStateViewer.h
…
GLPipelineStateViewer.ui
…
PipelineStateViewer.cpp
Remove samplers from ReadOnlyResources array, put them in their own list
2017-08-31 18:34:17 +01:00
PipelineStateViewer.h
…
PipelineStateViewer.ui
…
VulkanPipelineStateViewer.cpp
Prefer using VK_AMD_shader_info to disassemble when available.
2017-10-23 15:05:29 +01:00
VulkanPipelineStateViewer.h
…
VulkanPipelineStateViewer.ui
Add alpha2coverage to VK state view, move it & alpha2one to MSAA group
2017-09-13 14:24:48 +01:00
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