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renderdoc/renderdocui/Code
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baldurk 79101c7b13 Move DXBC shader friendly naming logic into C++ side code
* This makes more sense and lets us share it between Qt and C# UIs.
2017-07-05 20:37:49 +01:00
..
AppMain.cs
Add --python command line to renderdocui
2017-04-25 17:10:59 +01:00
Cameras.cs
…
CommonPipelineState.cs
Make sure to skip padding registers when enumerating D3D12 bindings
2017-06-21 11:02:44 +01:00
Core.cs
Add an option to enable/disable fake markers.
2017-04-20 13:14:39 +01:00
FormatElement.cs
Add 'floateleven' buffer format for R11G11B10 packed data, fix unpacking
2017-03-20 13:02:20 +00:00
Helpers.cs
…
LogViewerForm.cs
…
PersistantConfig.cs
Move DXBC shader friendly naming logic into C++ side code
2017-07-05 20:37:49 +01:00
RenderManager.cs
Backport 'tagged' render invokes from qrenderdoc
2017-04-03 18:31:59 +01:00
Win32PInvoke.cs
…
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