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7539f67d57f959f331b1af3904ded4096c2f15be
renderdoc
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renderdocui
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baldurk
4a401460d3
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
..
Camera.cs
Better arcball controls in the mesh viewer
2015-07-07 15:38:00 +02:00
CaptureOptions.cs
…
CustomMarshaling.cs
Generalise drawcall timing to get arbitrary sets of counter values
2015-01-28 21:15:19 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Implement replay-side resource tracking for OpenGL
2015-04-11 11:03:19 +01:00
FetchInfo.cs
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
Formatter.cs
…
GLPipelineState.cs
Fetch layer and mip level for FBO attachments
2015-07-13 00:05:42 +02:00
ReplayRenderer.cs
Expose C++ interface via API headers, for C++ UI
2015-07-10 16:38:27 +02:00
Shader.cs
Add warning if dispatch has 0 dimension, and bounds-check on debugging
2015-07-09 20:42:34 +02:00
StaticExports.cs
…