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* We preserve each API's interpretation of bit order for packed formats like RGBA4 or R5G6B5 when displaying the raw data in the UI, but when we need to proxy it or save to disk, we always transform to D3D's order as standard. * This allows us to proxy them reliably because we always have a standard bit order and APIs that need a different order transform when fetching data to the standard format, or setting proxy data from the standard format.
This folder can be extracted out and placed into your source tree if you want to use RenderDoc.
- If you want to access RenderDoc while it's injected into your program, the app/ folder is what you want. This also contains functions for injecting RenderDoc into existing or new processes.
- If you want to write a program that utilises RenderDoc's replay and analysis capabilities (e.g. writing a new UI, or an auto-testing/offline analysis tool), the replay/ folder is what you want.
You will need both folders if you want to launch processes with RenderDoc injected.