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mirror of https://github.com/baldurk/renderdoc.git synced 2026-05-27 20:31:02 +00:00
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renderdoc/util/test/tests/D3D11
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baldurk 77b5c391e9 Check that we handle padding and alignment around structs
* On all APIs structs are aligned up to 16-byte alignment, and on D3D as with
  arrays then elements coming after the struct can be packed into the padding
  after the last struct element.
2019-11-29 13:53:44 +00:00
..
__init__.py
…
D3D11_CBuffer_Zoo.py
Check that we handle padding and alignment around structs
2019-11-29 13:53:44 +00:00
D3D11_Overlay_Test.py
Use demo project name to determine test availability
2019-05-23 14:03:47 +01:00
D3D11_Primitive_Restart.py
Check second draw with vertex offset in primitive restart test
2019-05-27 12:01:40 +01:00
D3D11_Resource_Lifetimes.py
Use demo project name to determine test availability
2019-05-23 14:03:47 +01:00
D3D11_Shader_Debug_Zoo.py
Add more tests of raw/structured buffer debugging
2019-10-24 18:02:53 +01:00
D3D11_Simple_Triangle.py
Use demo project name to determine test availability
2019-05-23 14:03:47 +01:00
D3D11_Stream_Out.py
End stream-out queries in ClearState(). Closes #1412
2019-06-12 19:07:22 +01:00
D3D11_Texture_Zoo.py
Add texture zoo tests
2019-11-26 17:38:27 +00:00
D3D11_Untyped_Backbuffer_Descriptor.py
Add a utility function to tests to pick a pixel and check its value
2019-09-05 20:33:25 +01:00
D3D11_Vertex_Attr_Zoo.py
Add a utility function to tests to pick a pixel and check its value
2019-09-05 20:33:25 +01:00
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