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772ee5ae3a2e2c3c6a57f141263b23af65bb90d8
renderdoc
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renderdocui
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Interop
T
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baldurk
51a0ee1dc1
Fix typo!
2015-01-16 22:54:03 +00:00
..
Camera.cs
…
CaptureOptions.cs
…
CustomMarshaling.cs
Support doubles in shader vars natively, not packed in 2*uint32 each
2014-12-02 00:16:12 +00:00
D3D11PipelineState.cs
Combine and compress some of the data tables in the D3D11 pipe view
2015-01-15 22:14:03 +00:00
Enums.cs
Fix typo!
2015-01-16 22:54:03 +00:00
FetchInfo.cs
Store index format and topology in drawcall, to accommodate GL
2015-01-15 17:17:12 +00:00
Formatter.cs
…
GLPipelineState.cs
Show if GL_FRAMEBUFFER_SRGB is 0 for an SRGB FBO attachment
2015-01-16 11:34:35 +00:00
ReplayRenderer.cs
Centralise debug message processing, and allow adding custom warnings
2015-01-11 00:20:50 +00:00
Shader.cs
Show generic vtx in attributes, and show attribute names from VS
2015-01-15 23:16:55 +00:00
StaticExports.cs
Use UTF-8 everywhere possible and only use wchar_t where required.
2014-11-23 14:45:16 +00:00